Tremulous Forum

Mods => Mod Releases => HUDs => Topic started by: PHREAK on November 23, 2006, 02:51:06 am

Title: Phreak HUD
Post by: PHREAK on November 23, 2006, 02:51:06 am
Here is my version of the HUD I made a week or two ago.
It includes changes to the visability of all the important stats without the need to take your eyes off of your target.

Enjoy and let me know what you think.

http:// http://rapidshare.com/files/3759360/phreakUI_-_simple.zip.html

Unzip to base, start Tremulous and type the following in console:

/cg_hudfiles ui/phreak.cfg
This will give you my HUD with the crosshair DISABLED.

/cg_hudfiles ui/phreak2.cfg
This will give you the same identical HUD with the alien crosshair enabled.

Remember to /reconnect  to server for changes to take affect.[/url]
Title: Phreak HUD
Post by: holyknight on November 23, 2006, 03:37:38 am
picture please?
Title: Phreak HUD
Post by: PHREAK on November 23, 2006, 05:28:10 am
Adv. Goon barb position and alien HUD
(http://img168.imageshack.us/img168/7314/shot0013nh9.th.jpg) (http://img168.imageshack.us/my.php?image=shot0013nh9.jpg)

Human HUD
(http://img226.imageshack.us/img226/4157/shot0014ek2.th.jpg) (http://img226.imageshack.us/my.php?image=shot0014ek2.jpg)

Like I stated above, this is simply a visability improvement over the stock HUD rather then an overhaul.
Title: Phreak HUD
Post by: PwNz! on November 23, 2006, 05:34:01 am
cool, can see things much better, but link doesnt work -.-

Code: [Select]
Download-Server 32 unavailable due to technical-maintenance.


Edit: Dw it works, just a rapidshare crash -.-
Title: Phreak HUD
Post by: Basilisco on November 23, 2006, 06:32:42 am
Get is here if rapid share doesn't work for you.

http://www.sendspace.com/file/scfocm
Title: Phreak HUD
Post by: benplaut on November 23, 2006, 08:24:48 am
Direct mirror:
http://slash.cc/trem/phreakUI_-_simple.zip


Thank you, very visible and the barb look is nice for long shots  :)

<edit>
looks like the alien xhair doesn't work
Title: Phreak HUD
Post by: PHREAK on November 23, 2006, 08:28:57 am
Glad you like it.
The barbs are positioned so that you can use the top barb to aim at close objects, middle one for medium distance and the bottom for farther distance.
This is good for newer players to get used to the curve.
Title: Phreak HUD
Post by: rasz_pl on November 23, 2006, 08:37:38 am
Quote from: "PHREAK"
Human HUD
(http://img226.imageshack.us/img226/4157/shot0014ek2.th.jpg) (http://img226.imageshack.us/my.php?image=shot0014ek2.jpg)


more equipment on the screen =  GREAT! I just hate to scroll to see if I have a nade or not
thx

erm NO, what was i thinking, the selector is in the center, so it will cut the inventory :/, but this one will not :
    //INVENTORY
    itemDef
    {
      name "inventory"
//      rect 232.5 425 175 25
      rect 182.5 425 275 25
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 0.5
      ownerdraw CG_PLAYER_SELECT
    }

4 additional inventory slots visible = you can select main weapon and see the nade, woohoo
and it fits on 1024x screen
Title: Phreak HUD
Post by: PIE on November 23, 2006, 09:45:29 am
.... sort of distracting.. but.. used it for a while.. going to try to keep using it and see if i get used to it.. might tweak it a bit.. no point in the time being at the bottom like that
Title: Phreak HUD
Post by: PHREAK on November 24, 2006, 12:21:59 am
Not sure what part is distracting to you but point me in the right direction and I'll be happy to tweak it.

As far as the time goes, I personally like to know when SD is coming so I can time taking out armories or boosters. This is just a convenience for myself.
Title: Phreak HUD
Post by: PIE on November 24, 2006, 09:36:30 am
Well I had the time up on the right, is what i meant, not that I don't like to see it. I looked over there between my FPS and the lagometer and it was gone and was a little disorienting.

By distracting i meant that i can see it. The other original one is very.. subdued and I could ignore it, so now there is a brighter one it catches my eye.. But the item menu and the stamina bar for the humans makes it worth it for me. It takes too much effort with the original to see if i can jump or not.
Title: Phreak HUD
Post by: stalefries on November 24, 2006, 07:19:36 pm
I'm getting an error that it can't find ui/phreak.cfg. Perhaps it's because I installed Tremulous in a non-standard place (because I'm not an admin, I stuck it in a folder on the desktop)?
Title: Phreak HUD
Post by: rasz_pl on November 24, 2006, 07:34:16 pm
Quote from: "stalefries"
I'm getting an error that it can't find ui/phreak.cfg. Perhaps it's because I installed Tremulous in a non-standard place (because I'm not an admin, I stuck it in a folder on the desktop)?


you dont have to be an admin, its in /Documents and Settings/your user name/blabla data/tremulous
or something like that
Title: Phreak HUD
Post by: PHREAK on November 24, 2006, 09:20:14 pm
In order to get it to work, you have to find the folder where you installed Tremulous (default in Win is C:/Program Files/Tremulous)
Inside the Tremulous folder find the folder called "base" and unzip the file into that.
After you do that, you will have a new folder in base called ui.
The HUD files are in that folder.

To use the HUD, start Tremulous open console and type in the command from the first post here.
Hope that helps.
Title: Phreak HUD
Post by: stalefries on November 25, 2006, 01:05:27 am
OMG, ui goes inside base? Gah, I put it at the same level as base...  :-?
Title: Phreak HUD
Post by: Rawr on November 25, 2006, 09:29:03 pm
[lavacroft]HACKS!!!![/lavacroft]
Title: Phreak HUD
Post by: Kuszja on January 10, 2007, 09:54:53 pm
Looks interesting, but the colors make it stand out. I've been working on one that puts health and stamina in the lower right area with ammo and credits. I believe that the player should be immersed into the world they are playing in and not hindered by the hud.
Title: Phreak HUD
Post by: techhead on January 10, 2007, 10:05:23 pm
How about goon crosshair like this:
Code: [Select]
(o)
__
__
__

Leave the ammo in the bottom corner, like all ammo goes.
The extra equipment space is nice, I often find myself wondering if I still have a medkit.
Can we have a high contrast HUD that sticks to the monochromatic blue/red color schemes?
Title: Phreak HUD
Post by: vcxzet on January 10, 2007, 10:12:16 pm
Code: [Select]
8===================D
ascii health bar
each = represents 10hp
Title: Phreak HUD
Post by: techhead on January 10, 2007, 10:13:49 pm
Fit 400 "="'s on the screen for my Tyrant HUD.
Title: Phreak HUD
Post by: Undeference on January 10, 2007, 11:50:38 pm
a 4000 hp tyrant?  :o
Title: Phreak HUD
Post by: Osias on January 11, 2007, 01:02:03 am
Nice HUD phreak, thanks for the share  :)
Title: Phreak HUD
Post by: Kuszja on January 11, 2007, 03:18:52 am
If you could tone down the red and yellow colors down a little it would be great.  :)
Title: Phreak HUD
Post by: techhead on January 11, 2007, 03:43:12 am
You edited your post, and 40 of those sukers would stil take up a lot of space.
Besides, what about dretch, Adv. Granger, Basilisk, and Adv Mara, all of which have Hp ending in 5?
What about partial damage?
Face it vcxzet, your idea is not well thought-out.
Title: Phreak HUD
Post by: vcxzet on January 11, 2007, 10:39:39 am
Quote from: "techhead"
You edited your post, and 40 of those sukers would stil take up a lot of space.
Besides, what about dretch, Adv. Granger, Basilisk, and Adv Mara, all of which have Hp ending in 5?
What about partial damage?
Face it vcxzet, your idea is not well thought-out.

dont you get it ? it was joke doh! you're so unfunny
Title: Phreak HUD
Post by: WolfWings ShadowFlight on January 11, 2007, 03:52:35 pm
Quote from: "Kuszja"
Looks interesting, but the colors make it stand out. I've been working on one that puts health and stamina in the lower right area with ammo and credits. I believe that the player should be immersed into the world they are playing in and not hindered by the hud.


Have you seen the Minimal HUD (http://tremulous.net/phpBB2/viewtopic.php?t=605) I made? It packs all the information except your ammo/build-point counters into a single box on the screen.
Title: Phreak HUD
Post by: techhead on January 11, 2007, 08:11:45 pm
Ever heard of playing the straight-man?
Title: Phreak HUD
Post by: Kuszja on January 12, 2007, 01:31:36 am
Wolfwings, yes I saw it but the colors stand out. I have been making one by request,;take a look at the hud opinion thread. I since eliminated the right circle and am playing with the arrangement of the items. The sig was to humor a fellow clan mate.
Title: Phreak HUD
Post by: WolfWings ShadowFlight on January 12, 2007, 04:15:59 am
Quote from: "Kuszja"
Wolfwings, yes I saw it but the colors stand out. I have been making one by request,;take a look at the hud opinion thread. I since eliminated the right circle and am playing with the arrangement of the items. The sig was to humor a fellow clan mate.


Yup, already added your HUD to the Catalog Thread. :-)
Title: Phreak HUD
Post by: Mr.Fox on January 12, 2007, 11:21:08 am
Phreak great HUD :)
Title: Phreak HUD
Post by: PHREAK on January 13, 2007, 12:00:08 am
I'm glad you guys like my HUD.
It's been out for a while and quite a few people are using it and like it.

@Kuszja
The reason for the colors is high visability so the color intensity is intentional and has been tweaked to initial feedback.
You can always tweak it to your liking though :wink:
Title: Phreak HUD
Post by: Kuszja on January 16, 2007, 02:56:04 pm
I do like color, it's just a bit bold for me though. I think I will finish my hud sometime after I finish my encryption program and take my midterm exams.
Title: Phreak HUD
Post by: DinocoX0401 on April 05, 2007, 03:37:32 am
The website u told us is confusing how am i going to download it?
Title: Phreak HUD
Post by: Unforgiven on April 19, 2007, 01:24:39 pm
Whats the difference between phreak.cfg and phreak2.cfg??

I used them both and theyre exactly the same.
Title: Phreak HUD
Post by: E-Mxp on April 19, 2007, 07:14:09 pm
just add the next code to aliens hud(.menu) and have fun :D

Code: [Select]
   //CHOMPERS
    itemDef
    {
      name "chompers"
      rect 312 232 16 16
      visible 1
      decoration
      forecolor 1.0 0.0 0.0 0.6
      style WINDOW_STYLE_SHADER
      background "gfx/2d/crosshair-alien.tga"
    }
Title: Phreak HUD
Post by: PHREAK on April 21, 2007, 05:07:55 am
Quote from: "Unforgiven"
Whats the difference between phreak.cfg and phreak2.cfg??

I used them both and theyre exactly the same.


One has alien crosshair, the other doesnt.
Otherwise they are the same thing.
I believe phreak.cfg is without the crosshair, but I don't really remember anymore.
Title: compers hud
Post by: Slicer_wolf on May 13, 2007, 11:49:37 am
how do i get chompers hud and wats the site?
Title: Re: compers hud
Post by: E-Mxp on May 13, 2007, 07:04:56 pm
Quote from: "Slicer_wolf"
how do i get chompers hud and wats the site?
http://tremulous.net/phpBB2/viewtopic.php?p=42153#42153    
:granger:
Title: Phreak HUD
Post by: 4RT1LL3RY on May 25, 2007, 09:29:20 pm
I would like to know if you could change the way teh health indicator works.  I would like it if the actual numbers for health would change as you have taken damage.  Such as for each 20% of health lost the color of you health would change, starting as a bright color and then turning dark or black when at your last 20%.  I am also wondering if it was possible to change the mass driver so when you zoom in it would have a border around it.  Similar to how games like Halo or Call of Duty do it.  Sorry if any of that isn't possible.
Title: Phreak HUD
Post by: Raytray on May 25, 2007, 10:15:06 pm
Heh, a better idea would be to have the HUD punch you in the face when your health goes below 5%.  I'd like that.  Stops people from running, and tells me when my health is too low, though putting the Health or making a health bar next to the crosshairs would be nicer.