Tremulous Forum
Mods => Mod Releases => HUDs => Topic started by: PHREAK on November 23, 2006, 02:51:06 am
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Here is my version of the HUD I made a week or two ago.
It includes changes to the visability of all the important stats without the need to take your eyes off of your target.
Enjoy and let me know what you think.
http:// http://rapidshare.com/files/3759360/phreakUI_-_simple.zip.html
Unzip to base, start Tremulous and type the following in console:
/cg_hudfiles ui/phreak.cfg
This will give you my HUD with the crosshair DISABLED.
/cg_hudfiles ui/phreak2.cfg
This will give you the same identical HUD with the alien crosshair enabled.
Remember to /reconnect to server for changes to take affect.[/url]
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picture please?
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Adv. Goon barb position and alien HUD
(http://img168.imageshack.us/img168/7314/shot0013nh9.th.jpg) (http://img168.imageshack.us/my.php?image=shot0013nh9.jpg)
Human HUD
(http://img226.imageshack.us/img226/4157/shot0014ek2.th.jpg) (http://img226.imageshack.us/my.php?image=shot0014ek2.jpg)
Like I stated above, this is simply a visability improvement over the stock HUD rather then an overhaul.
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cool, can see things much better, but link doesnt work -.-
Download-Server 32 unavailable due to technical-maintenance.
Edit: Dw it works, just a rapidshare crash -.-
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Get is here if rapid share doesn't work for you.
http://www.sendspace.com/file/scfocm
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Direct mirror:
http://slash.cc/trem/phreakUI_-_simple.zip
Thank you, very visible and the barb look is nice for long shots :)
<edit>
looks like the alien xhair doesn't work
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Glad you like it.
The barbs are positioned so that you can use the top barb to aim at close objects, middle one for medium distance and the bottom for farther distance.
This is good for newer players to get used to the curve.
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Human HUD
(http://img226.imageshack.us/img226/4157/shot0014ek2.th.jpg) (http://img226.imageshack.us/my.php?image=shot0014ek2.jpg)
more equipment on the screen = GREAT! I just hate to scroll to see if I have a nade or not
thx
erm NO, what was i thinking, the selector is in the center, so it will cut the inventory :/, but this one will not :
//INVENTORY
itemDef
{
name "inventory"
// rect 232.5 425 175 25
rect 182.5 425 275 25
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
ownerdraw CG_PLAYER_SELECT
}
4 additional inventory slots visible = you can select main weapon and see the nade, woohoo
and it fits on 1024x screen
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.... sort of distracting.. but.. used it for a while.. going to try to keep using it and see if i get used to it.. might tweak it a bit.. no point in the time being at the bottom like that
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Not sure what part is distracting to you but point me in the right direction and I'll be happy to tweak it.
As far as the time goes, I personally like to know when SD is coming so I can time taking out armories or boosters. This is just a convenience for myself.
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Well I had the time up on the right, is what i meant, not that I don't like to see it. I looked over there between my FPS and the lagometer and it was gone and was a little disorienting.
By distracting i meant that i can see it. The other original one is very.. subdued and I could ignore it, so now there is a brighter one it catches my eye.. But the item menu and the stamina bar for the humans makes it worth it for me. It takes too much effort with the original to see if i can jump or not.
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I'm getting an error that it can't find ui/phreak.cfg. Perhaps it's because I installed Tremulous in a non-standard place (because I'm not an admin, I stuck it in a folder on the desktop)?
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I'm getting an error that it can't find ui/phreak.cfg. Perhaps it's because I installed Tremulous in a non-standard place (because I'm not an admin, I stuck it in a folder on the desktop)?
you dont have to be an admin, its in /Documents and Settings/your user name/blabla data/tremulous
or something like that
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In order to get it to work, you have to find the folder where you installed Tremulous (default in Win is C:/Program Files/Tremulous)
Inside the Tremulous folder find the folder called "base" and unzip the file into that.
After you do that, you will have a new folder in base called ui.
The HUD files are in that folder.
To use the HUD, start Tremulous open console and type in the command from the first post here.
Hope that helps.
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OMG, ui goes inside base? Gah, I put it at the same level as base... :-?
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[lavacroft]HACKS!!!![/lavacroft]
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Looks interesting, but the colors make it stand out. I've been working on one that puts health and stamina in the lower right area with ammo and credits. I believe that the player should be immersed into the world they are playing in and not hindered by the hud.
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How about goon crosshair like this:
(o)
__
__
__
Leave the ammo in the bottom corner, like all ammo goes.
The extra equipment space is nice, I often find myself wondering if I still have a medkit.
Can we have a high contrast HUD that sticks to the monochromatic blue/red color schemes?
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8===================D
ascii health bar
each = represents 10hp
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Fit 400 "="'s on the screen for my Tyrant HUD.
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a 4000 hp tyrant? :o
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Nice HUD phreak, thanks for the share :)
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If you could tone down the red and yellow colors down a little it would be great. :)
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You edited your post, and 40 of those sukers would stil take up a lot of space.
Besides, what about dretch, Adv. Granger, Basilisk, and Adv Mara, all of which have Hp ending in 5?
What about partial damage?
Face it vcxzet, your idea is not well thought-out.
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You edited your post, and 40 of those sukers would stil take up a lot of space.
Besides, what about dretch, Adv. Granger, Basilisk, and Adv Mara, all of which have Hp ending in 5?
What about partial damage?
Face it vcxzet, your idea is not well thought-out.
dont you get it ? it was joke doh! you're so unfunny
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Looks interesting, but the colors make it stand out. I've been working on one that puts health and stamina in the lower right area with ammo and credits. I believe that the player should be immersed into the world they are playing in and not hindered by the hud.
Have you seen the Minimal HUD (http://tremulous.net/phpBB2/viewtopic.php?t=605) I made? It packs all the information except your ammo/build-point counters into a single box on the screen.
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Ever heard of playing the straight-man?
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Wolfwings, yes I saw it but the colors stand out. I have been making one by request,;take a look at the hud opinion thread. I since eliminated the right circle and am playing with the arrangement of the items. The sig was to humor a fellow clan mate.
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Wolfwings, yes I saw it but the colors stand out. I have been making one by request,;take a look at the hud opinion thread. I since eliminated the right circle and am playing with the arrangement of the items. The sig was to humor a fellow clan mate.
Yup, already added your HUD to the Catalog Thread. :-)
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Phreak great HUD :)
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I'm glad you guys like my HUD.
It's been out for a while and quite a few people are using it and like it.
@Kuszja
The reason for the colors is high visability so the color intensity is intentional and has been tweaked to initial feedback.
You can always tweak it to your liking though :wink:
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I do like color, it's just a bit bold for me though. I think I will finish my hud sometime after I finish my encryption program and take my midterm exams.
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The website u told us is confusing how am i going to download it?
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Whats the difference between phreak.cfg and phreak2.cfg??
I used them both and theyre exactly the same.
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just add the next code to aliens hud(.menu) and have fun :D
//CHOMPERS
itemDef
{
name "chompers"
rect 312 232 16 16
visible 1
decoration
forecolor 1.0 0.0 0.0 0.6
style WINDOW_STYLE_SHADER
background "gfx/2d/crosshair-alien.tga"
}
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Whats the difference between phreak.cfg and phreak2.cfg??
I used them both and theyre exactly the same.
One has alien crosshair, the other doesnt.
Otherwise they are the same thing.
I believe phreak.cfg is without the crosshair, but I don't really remember anymore.
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how do i get chompers hud and wats the site?
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how do i get chompers hud and wats the site?
http://tremulous.net/phpBB2/viewtopic.php?p=42153#42153
:granger:
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I would like to know if you could change the way teh health indicator works. I would like it if the actual numbers for health would change as you have taken damage. Such as for each 20% of health lost the color of you health would change, starting as a bright color and then turning dark or black when at your last 20%. I am also wondering if it was possible to change the mass driver so when you zoom in it would have a border around it. Similar to how games like Halo or Call of Duty do it. Sorry if any of that isn't possible.
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Heh, a better idea would be to have the HUD punch you in the face when your health goes below 5%. I'd like that. Stops people from running, and tells me when my health is too low, though putting the Health or making a health bar next to the crosshairs would be nicer.