Tremulous Forum
General => General Discussion => Topic started by: rasz_pl on November 25, 2006, 09:03:48 pm
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tracks only deaths that add to enemy Stage counter
https://bugzilla.icculus.org/show_bug.cgi?id=2930
(http://www.keepmyfile.com/thumb/1164480769d97467.gif) (http://www.keepmyfile.com/image/d974671223708)
edit "who how" in pool = I need to sleep!
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I thought if turrets did a majority of the damage it didn't count towards stage kills.
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I thought if turrets did a majority of the damage it didn't count towards stage kills.
yes, and thats exactly what I said, It doesnt track kills with >0.5f damage from the world. The screenie was made after my lamer.. err buddies left :P, so i haxored it locally just to show some deaths on the picture, that was misleading, sorry. Normally it wont count turret deaths.
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Ah, k.
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btw next logical step is to change score sorting algo to sort on kill/death ratio instead of kill count
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I like it
Now add structure kills.
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I like it
Now add structure kills.
thers no place to fit more info :( I'll do it after implementing proper TTF font rendering back into engine (ID had it, and backed off because of retarded US software patents)
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How about something like : (damage done + hp of buildings build + building hp repaired - hp of buildings deconned) / (damage taken + ff damage)
Much more interesting then kill/death ratio.
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How about something like : (damage done + hp of buildings build + building hp repaired - hp of buildings deconned) / (damage taken + ff damage)
Much more interesting then kill/death ratio.
we are entering Dasprids tremstat realm now :)