Tremulous Forum

Community => Mod Ideas and Desires => Topic started by: Kaleo on November 27, 2006, 10:19:40 am

Title: Cel Shader Mod
Post by: Kaleo on November 27, 2006, 10:19:40 am
Can somone do a cel shader mod for trem?

http://doom3.filefront.com/file/Cel_Shader_Mod;29234

That's one for doom 3.
Title: Cel Shader Mod
Post by: Phenax on November 27, 2006, 10:42:20 am
The underlying problem with that, is you will only be able to play on unpure servers with it.
Title: Cel Shader Mod
Post by: vcxzet on November 27, 2006, 11:19:20 am
go watch a cartoon
/me wonders if xreal supports cel-shading
dont we have something like r_picmip 6
Title: Cel Shader Mod
Post by: DASPRiD on November 27, 2006, 11:24:01 am
Why that complicated? Simply compile maps with cel-shader, q3map2 does support it. Well, anyway, since Q3 doesn't render light on-the-fly, it would be hard to do cel-shading by the engine itself.
Title: Cel Shader Mod
Post by: rasz_pl on November 27, 2006, 11:39:58 am
Quote from: "Phenax"
The underlying problem with that, is you will only be able to play on unpure servers with it.


1 no, render part is in the executable, not in pk3

2 cartoon looking? blah
Title: Cel Shader Mod
Post by: Taiyo.uk on November 27, 2006, 03:31:50 pm
Want celshading? Play warsow.
Title: Cel Shader Mod
Post by: vcxzet on November 27, 2006, 05:04:01 pm
IS DAT SUM R_PICMIP 6 ?
(http://images.orfay.com/i/photos1/2006/11/27/09/e/7/8/e78a6cbdfaae6ca906b4abdec4c6fd1a0_large.jpg)
(http://images.orfay.com/i/photos1/2006/11/27/09/4/f/0/4f043f5f7116e538ef94fe859895aad20_large.jpg)
(http://images.orfay.com/i/photos1/2006/11/27/09/3/8/3/3836edb1379252cff731f8985dab2a420_large.jpg)
Title: Cel Shader Mod
Post by: PIE on November 27, 2006, 05:45:57 pm
..... looks like crap. (not the images above, the doom ones).. why would you want this?
Title: Cel Shader Mod
Post by: rasz_pl on November 27, 2006, 06:09:34 pm
Quote from: "rasz_pl"
vcxzet I raise your crappy pair with my shitty hole !

wait, that didnt sound right ..

(http://img245.imageshack.us/img245/2797/13fps9tr.jpg)
Title: Cel Shader Mod
Post by: Basilisco on November 27, 2006, 06:25:08 pm
Sketch tremulous? (http://sketchquake.blogspot.com/)
(ya i know that's for quake btw, don't flame)
Title: Cel Shader Mod
Post by: Taiyo.uk on November 27, 2006, 08:51:18 pm
This is why trem doesn't need celshading. (http://www.flickr.com/photos/10974774@N00/307984670/)
Title: Cel Shader Mod
Post by: Dissapointed and Banned on November 27, 2006, 09:32:45 pm
Quote from: "Taiyo.uk"
This is why trem doesn't need celshading. (http://www.flickr.com/photos/10974774@N00/307984670/)


Nice, I agree... I'd rather the focus been on an engine update rather than cel shading... but hey, its good for a change I guess
Title: Cel Shader Mod
Post by: Kaleo on November 28, 2006, 01:01:27 am
In the name of lawl and rawr, somone do it!
Title: Cel Shader Mod
Post by: [insert name here] on April 09, 2007, 11:08:56 pm
I agree that a cel shader mod for tremulous is a bad idea, but what would be cool is that we keep all the complicated textures but just add black outlines to the edges on the map and player models.
Title: Cel Shader Mod
Post by: sleekslacker on April 10, 2007, 12:08:44 am
I know some of the guys are new around here and are digging into the old forum treasure (of threads). But you know, just because you think it's interesting doesn't mean you should necro it after it has died 200 days ago. It is interesting for you but not for us. If you can think of something new, then great. Make a new thread. Otherwise please keep your excitement to yourself :).

Come on guys you can do better than this.
Title: Cel Shader Mod
Post by: Baxter on April 10, 2007, 07:32:41 am
Its been done in quake 3 and felix it is Cell Shading  not cell shader...
Title: Cel Shader Mod
Post by: f0rqu3 on April 10, 2007, 10:56:11 am
http://q3cellshading.sourceforge.net/
Title: Cel Shader Mod
Post by: DjSonik on April 11, 2007, 05:47:45 pm
Drivers, people. ATI catalyst already does it.
Title: Cel Shader Mod
Post by: f0rqu3 on April 12, 2007, 12:36:51 pm
Quote from: "DjSonik"
Drivers, people. ATI catalyst already does it.

tell me more
how????
Title: Cel Shader Mod
Post by: f0rqu3 on April 14, 2007, 03:25:10 pm
(http://img136.imagevenue.com/loc420/th_59871_shot0000_122_420lo.jpg) (http://img136.imagevenue.com/img.php?image=59871_shot0000_122_420lo.jpg)(http://img109.imagevenue.com/loc343/th_59877_shot0001_122_343lo.jpg) (http://img109.imagevenue.com/img.php?image=59877_shot0001_122_343lo.jpg)(http://img15.imagevenue.com/loc1123/th_59884_shot0002_122_1123lo.jpg) (http://img15.imagevenue.com/img.php?image=59884_shot0002_122_1123lo.jpg)(http://img12.imagevenue.com/loc715/th_59889_shot0003_122_715lo.jpg) (http://img12.imagevenue.com/img.php?image=59889_shot0003_122_715lo.jpg)

thanks it works, cel shade one is broken though

but it is removed in the new catalyst version
so you need to get atioglxx.dll from catalyst 6.3 and extract it to tremulous folder (not the system folder; just the app you want to use smartshaders with)

also pss files are removed I could only find them from the archive.org
http://web.archive.org/web/20041124085941/http://www.beyond3d.com/downloads/smartshader/

if you ask me artist's concept drawing and hdrish are the best
Title: Cel Shader Mod
Post by: holyknight on April 14, 2007, 05:34:31 pm
celshade looks pretty cool.
But why waste time trying to get it?
Title: Cel Shader Mod
Post by: Lava Croft on April 18, 2007, 06:02:23 am
(http://thorn.soliter.org/Lava_Croft/giex-cellshaded.jpg)
This picture from Quake II Giex! using the AprQ2 engine shows that using only the black outline effect from cellshading can look pretty neat, without having to resort to picmip 6.
Title: Cel Shader Mod
Post by: f0rqu3 on April 19, 2007, 03:39:01 pm
(http://img185.imageshack.us/img185/3182/shot0011vf4.jpg)

(http://img441.imageshack.us/img441/3656/shot0007ce8.jpg)
(http://img3.freeimagehosting.net/uploads/8d771c76b3.jpg)

I will post the patch soon :D
well it is not celshading
Title: Cel Shader Mod
Post by: Lava Croft on April 19, 2007, 04:05:39 pm
I want to nominate f0rqu3 to become President of Turkey for being so awesome. <3 <3 <3
Title: Cel Shader Mod
Post by: Odin on April 20, 2007, 10:55:15 pm
I really think Tremulous should be a more cartoony kind of game.
Title: Cel Shader Mod
Post by: rdizzle on April 20, 2007, 11:20:44 pm
Quote from: "Odin"
I really think Tremulous should be a more cartoony kind of game.


QFT.  I won't be happy until I can drop an anvil on a goon and flatten him like a pancake.
Title: Cel Shader Mod
Post by: Plague Bringer on April 20, 2007, 11:36:52 pm
Quote from: "rdizzle"
Quote from: "Odin"
I really think Tremulous should be a more cartoony kind of game.


QFT.  I won't be happy until I can drop an anvil on a goon and flatten him like a pancake.


Please tell me you guys are fucking around.
Title: Cel Shader Mod
Post by: whitebear on April 21, 2007, 12:14:15 am
Quote from: "Odin"
I really think Tremulous should be a more cartoony kind of game.

I don't.
The fact that cell shading can easyly show locations that are not ment to find easyly and hiding as alien is lot harder if humans can see your outlines :/
Title: Cel Shader Mod
Post by: Lava Croft on April 21, 2007, 03:50:15 am
Quote from: "whitebear"
The fact that cell shading can easyly show locations that are not ment to find easyly and hiding as alien is lot harder if humans can see your outlines :/

It's not really cellshading, just black outlines, hardly something that will give your hiding position away...
Title: Cel Shader Mod
Post by: tomek-k on April 21, 2007, 12:17:00 pm
Quote from: "f0rqu3"
(http://img185.imageshack.us/img185/3182/shot0011vf4.jpg)

(http://img441.imageshack.us/img441/3656/shot0007ce8.jpg)
(http://img3.freeimagehosting.net/uploads/8d771c76b3.jpg)

I will post the patch soon :D
well it is not celshading


looks cool :D
Title: Cel Shader Mod
Post by: f0rqu3 on April 21, 2007, 01:45:57 pm
ok I copy pasted the rest

File Size :370025
http://trem.maci.ws/upload/vcxzet/kuwahara.jpg
File Size :191150
http://trem.maci.ws/upload/vcxzet/white1.jpg
File Size :403286
http://trem.maci.ws/upload/vcxzet/white2.jpg
Title: Cel Shader Mod
Post by: Odin on April 21, 2007, 03:50:51 pm
tomek-k: You did not need to quote the whole thing to say "looks cool".
Title: Cel Shader Mod
Post by: Risujin on April 21, 2007, 05:41:37 pm
Good work, but it still looks ugly. :-\
Title: Cel Shader Mod
Post by: A_Total_noob on April 22, 2007, 11:37:37 am
(http://img3.freeimagehosting.net/uploads/8d771c76b3.jpg)

OMG, I love this !!


No, seriously, that picture just pwns.
Title: Cel Shader Mod
Post by: tomek-k on April 22, 2007, 12:02:17 pm
Quote from: "Odin"
tomek-k: You did not need to quote the whole thing to say "looks cool".


heh... I knew someone will write that :P
but I just wanted to show which imgs I liked :wink:
Title: Cel Shader Mod
Post by: gridbread on April 27, 2007, 11:38:04 pm
The pictures f0rqu3 posted look excellent, I'd really like Tremulous to look like that.
Title: Cel Shader Mod
Post by: Kaleo on April 28, 2007, 06:46:41 am
Quote from: "A_Total_noob"
(http://img3.freeimagehosting.net/uploads/8d771c76b3.jpg)

OMG, I love this !!


No, seriously, that picture just pwns.


SIEGE!!!!!!!

Hurry up Overflow! I wanna plays Siege!
Title: Cel Shader Mod
Post by: techhead on April 28, 2007, 02:18:52 pm
Seige need the new 1.2 map features to work.
Don't yell at overflow for Seige, yell at the devs for 1.2.
Soubok is also waiting for 1.2 to finish pulse.
Title: Cel Shader Mod
Post by: f0rqu3 on April 28, 2007, 03:46:15 pm
Quote from: "techhead"
Seige need the new 1.2 map features to work.
Don't yell at overflow for Seige, yell at the devs for 1.2.
Soubok is also waiting for 1.2 to finish pulse.

they work; most of the servers are using an up to date tremulous
Title: Cel Shader Mod
Post by: techhead on April 28, 2007, 09:28:05 pm
They work because the stuff that needs 1.2 hasn't been coded into the maps yet.
Pulse and Seige both currently work, but they aren't anywhere close to done yet.
Anyway, back on topic.
Title: Cel Shader Mod
Post by: Kaleo on April 28, 2007, 11:37:33 pm
This thread is a walking, talking zombie! This was one of the first I made, and it's been frankenstiened twice!
Title: Cel Shader Mod
Post by: durand on April 30, 2007, 08:11:26 pm
WOW, awesome screenies!
Title: Cel Shader Mod
Post by: Death_First on May 10, 2007, 12:59:39 am
what map is the last screen shot?
Title: Cel Shader Mod
Post by: durand on May 10, 2007, 05:00:30 pm
It's Siege by OverFlow. Not completed yet.
Title: Cel Shader Mod
Post by: kingo64 on July 08, 2007, 02:54:06 am
Catalyst can do all that  :o ?? Damn I've got a nVidia 7300Gt, I have to use forceware...  :(
Title: Cel Shader Mod
Post by: Warrior on July 08, 2007, 06:09:24 am
kingo64, why necro the topic to say that?

My point about the subject:
Quake maps and models are made to look like the reality and that cartoon style is a little ugly and not nice to play many times. Warsow (http://www.warsow.net/) is an example.
If Quake based games were made to look like cartoon, new Quake releases would not try to be even more realistic and mappers wouldn't need to make perfect-looking maps. It throws in the trash the efforts to make more realistic textures/shaders/models and map designs.

About Warsow, it seems they are working much more than our devs, they have many nice features and it is getting even more stable/fast every release (they release new versions very often, I noted). Furthermore, considering they created an almost new engine based on Quake2, they did a very good job: it includes a great amount of features we can find in Q3-based games like Trem (I think they don't have the fantastic tjw's admin system though). Their problem is the cartoon-style and the fact they don't have a battle between humans and aliens ;)
Title: Cel Shader Mod
Post by: benmachine on July 08, 2007, 04:46:35 pm
Quote from: "Warrior"
If Quake based games were made to look like cartoon, new Quake releases would not try to be even more realistic and mappers wouldn't need to make perfect-looking maps. It throws in the trash the efforts to make more realistic textures/shaders/models and map designs.


First of all, Quake based games != Quake. New quake releases will progress pretty much ignoring the progress Tremulous or any other Quake mod makes.
Secondly, quite aside from your assumption that making celshaded graphics necessarily is easier, how is not forcing mappers to make perfect-looking maps a bad thing? Perhaps they'll spend all their new free time on refining gameplay.
Title: Cel Shader Mod
Post by: Warrior on July 08, 2007, 07:10:25 pm
Because people like to flame ugly maps... and yea I agree with them: ugly maps must be killed or reserved to newbie mappers. With cartoon, some flat-color textures may apply.
I would like to retreat that they don't "need to make perfect-looking maps", because I thought they need to think in shadows/lights and how to combine textures to produce a good blurry effect.
Actual games like Trem, Quake etc. are like Renaissance (or Classical) art (looks like the reality) and cartoon seems to be a new type of Modernism; some like to say Modernism's art is easy to do and ugly, while realistic art is the hard way of painting; some like to say the inverse or that both arts are equally hard...
Title: Cel Shader Mod
Post by: [insert name here] on July 12, 2007, 05:09:56 am
If you're looking for art in maps then Tremulous is not the way to go. The graphics in this game are pretty outdated. Sure some maps look nice but there's a limit to how nice it can get compared to more recent games. Cel shading can be a pretty nice effect for games. See "Okami" or "Wind Waker".

btw what ever happened to this mod?
Title: Cel Shader Mod
Post by: kevlarman on July 12, 2007, 05:34:42 am
Quote from: "[insert name here
"]If you're looking for art in maps then Tremulous is not the way to go. The graphics in this game are pretty outdated. Sure some maps look nice but there's a limit to how nice it can get compared to more recent games. Cel shading can be a pretty nice effect for games. See "Okami" or "Wind Waker".

btw what ever happened to this mod?
forque gave up after he found that all the algorithms required either a lot of preprocessing or were too slow to do in real time.
Title: Re: Cel Shader Mod
Post by: harraps on June 20, 2010, 06:56:49 pm
I'm sorry for necro posting but it's just to say where can I download your mod ?
Please

Yes I will look like a little stupid.
Shame on me !!!

But give me the mod, please.