Tremulous Forum
General => General Discussion => Topic started by: yetshi on December 04, 2006, 09:30:02 am
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(http://img.photobucket.com/albums/v402/indy_MuadDib/shot0015.jpg)
(http://img.photobucket.com/albums/v402/indy_MuadDib/shot0016.jpg)
i can make bases so much smaller now that i figured this out.
stack 4 teles into the footprint of 1 and they share damage since the hit boxes are crossing.
so 4 times harder to destroy.
the more i stack the more they share damage.
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Fix your gamma.
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Stacking Turrets/Teslas? This is not a fun-map of Starcraft, where you can turn of light :P
Ah and right, fix your gamma.
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so the bug is gamma related?
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I guess 'Fix your Gamma' is a way of telling people to change their gamma settings because the game looks way too ugly with gamma set to high.. :P
About Starcraft: little reference to Turret Defense maps from Starcraft. Due to a bug/feature, one could build turrets over eachother if there wasn't any vision on that particular area. In normal games, this would not be possible, but due to a bit of scripting on Use Map Settings maps (Custom maps) one could 'turn off the lights' by moving a character to a certain spot on the map, which then allowed the player to stack turrets because of the map going dark.
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Hm, there I remember "Can you do 24 tricks?". Crushing a tank with a command center, cloaking a dret... zergling, floating a drone. Nah, many intereting things ;)
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Too bad they fixed the turret stacking in their latest version.
Anyway, how do you actually stack buildings in Trem?
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Too bad they fixed the turret stacking in their latest version.
Anyway, how do you actually stack buildings in Trem?
i don't think it's possible, if you had enough "shelves" to build on, you might be able to reproduce that image with an svn cgame (due to how the model falling off the edge bug works in svn), but i don't think there's enough space for that on uncreation, and the hitboxes are all too far up to be useful.
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How did he build one turret on top of another, anyway?
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What happens is it you build too far over on a ledge, the buildable itself, hitbox and all, will fall. When it has fallen, it is no longer on the ledge, so you can now build something else there. The new buildable falls, and you get hours of fun.
I once had a dozen acid tubes stacked on each other on highrise, but the models fell, so it looked like just one tube. People who got too close to the tube got a pretty big surprise.
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What happens is it you build too far over on a ledge, the buildable itself, hitbox and all, will fall. When it has fallen, it is no longer on the ledge, so you can now build something else there. The new buildable falls, and you get hours of fun.
I once had a dozen acid tubes stacked on each other on highrise, but the models fell, so it looked like just one tube. People who got too close to the tube got a pretty big surprise.
huh, i've never gotten the hitbox to fall with the model.
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Neither, can someone make a demo of building stacking and post?
Dont really understand this.. :S (yes, i'm quite dumb :( )
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i demoed it but i think that tricks going to be clan only.
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Right, to do that you build the turrets here:
http://www.flickr.com/photos/10974774@N00/314595091/
Then they fall like this:
http://www.flickr.com/photos/10974774@N00/314595092/
And produce a stack like this:
http://www.flickr.com/photos/10974774@N00/314595093/
Notice how the hitboxes are stacked.
If you get it just right, you can even build them horizontally:
http://www.flickr.com/photos/10974774@N00/314595095/
Edit: I built a repeater nearby, and was standing on another turret that I had built while taking those screens.
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Wow, thats cool!
I'm going to spend time on my server trying to do that.
EDIT: so hard!! a demo would be extremely nice :P
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(http://mkpdev.googlepages.com/shot0004.jpg)
svn 866 cgame a few minutes ago
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except u cant really do that... cuz... on the map ATCS, u cant do it... in alien bases, wherever... i mean, it only works on some maps, and its not "too" useful
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You can do it on any sharp ledge, actually.
Stand on the ledge, and start building.
Walk twoards the edge until the building picture "drops" and remains green. If you walk farther, the ledge will obstruct your building, and the plan will turn red.
The hitbox is actually on top of the ledge and you can walk under it while appearing to be inside it.
The easiest place to prectice this is on Tremor.
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You can do it on any sharp ledge, actually.
Stand on the ledge, and start building.
Walk twoards the edge until the building picture "drops" and remains green. If you walk farther, the ledge will obstruct your building, and the plan will turn red.
The hitbox is actually on top of the ledge and you can walk under it while appearing to be inside it.
The easiest place to prectice this is on Tremor.
That is not what this thread is about and that bug was mostly fixed long ago. What is happening here is a buildable (bbox and all) moves while it is constructed, freeing up the original construction location. If a new buildable is placed in the same spot as the previous one was, it will move too, resulting in one building on another.
In this particular case, the turret slid down a low slope. When the turret was at a bottom, a new one could not be placed in the same spot, so I had to reset the build timer to start building the second turret while the first one was still moving.
This is underground on openfield_beta2.
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You can do it on any sharp ledge, actually.
Stand on the ledge, and start building.
Walk twoards the edge until the building picture "drops" and remains green. If you walk farther, the ledge will obstruct your building, and the plan will turn red.
The hitbox is actually on top of the ledge and you can walk under it while appearing to be inside it.
The easiest place to prectice this is on Tremor.
That is not what this thread is about and that bug was mostly fixed long ago.
this particular bug isn't fixed at all actually
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the bug where the model appears below the bbox is mostly fixed (https://bugzilla.icculus.org/show_bug.cgi?id=2929)
afaict, that is the bug meant by "The hitbox is actually on top of the ledge and you can walk under it while appearing to be inside it."