Tremulous Forum
General => Feedback => Topic started by: vcxzet on December 08, 2006, 09:23:56 pm
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inverse FF: you get the damage you made to your teammate
and same for buildables
(optionally they take some damage)
so idiots painsawing the reactor will die instantly because they will be painsawing themselves XD
This is a great idea if you didnt like it go away :P
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I love it.
I actually had a very similar idea a while back.
Watch the luci idiots die!!!!!!
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So TKers join and die?
Very nice.
Will make people watch there fire more.
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I am all for this idea, who does the programming?
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Decent idea.. but you guys completely neglect a new kind of annoying.. say.. you are charging a luci and some dickhead runs in front of you (..happens to me constantly).. you did all you could to avoid him but this person completely fails to realize that FF can be the victim's fault too..
Now if this person decides to grief and run out in the line of fire on purpose, or they jump infront of someone every time they try to shoot.. you create a situation that is much more difficult to deal with than a teamkiller.
Teamkillers show up in the chatbox..
soandso TEAMKILLED someone
if you die from this griefer you get
you KILLED you
... that person doesn't get a negative score, so they are even harder to get people to vote on. AND lastly, if you have a BAD teamkiller.. you can teamkill them before they do damage to the rest of your team (this is the only scenario i support it under).. under this system you end up screwing everyone.
Not to mention retreating tyrants accidentally damaging an alien but not killing it and getting penetalized by dying (they had low health) when there was no real teamkill in the first place.
I'd never play on a server that had this system.
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Give em knockback too!
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Decent idea.. but you guys completely neglect a new kind of annoying.. say.. you are charging a luci and some dickhead runs in front of you (..happens to me constantly).. you did all you could to avoid him but this person completely fails to realize that FF can be the victim's fault too..
Now if this person decides to grief and run out in the line of fire on purpose, or they jump infront of someone every time they try to shoot.. you create a situation that is much more difficult to deal with than a teamkiller.
Teamkillers show up in the chatbox..
soandso TEAMKILLED someone
if you die from this griefer you get
you KILLED you
... that person doesn't get a negative score, so they are even harder to get people to vote on. AND lastly, if you have a BAD teamkiller.. you can teamkill them before they do damage to the rest of your team (this is the only scenario i support it under).. under this system you end up screwing everyone.
Not to mention retreating tyrants accidentally damaging an alien but not killing it and getting penetalized by dying (they had low health) when there was no real teamkill in the first place.
I'd never play on a server that had this system.
i agree!
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good point maybe less damage for weapons with latency
inverse FF includes
rifle
shot *
mass
chain *
lasgun
painsaw
flamer
the ones with * are insta hit but have spread effect
luci/pulse/blaster maybe excluded (for teammates it should have inverse FF for buildables)
grenade must be excluded (for teamates it should still have inverse ff for buildables)
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Perhaps half damage?
Or perhaps make every hitpoint of damage you make, you lose 1 credit as a human humans. 50 credits more if you kill him. No idea for aliens, though.
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This way is also used in BZFlag (one shot kills there, so if you hit a teammate, he dies and you die as well). Works quite good there, also I never noticed anyone jumping in front of a bullet in purpose. But they also have auto-kick for TKers; maybe that would help even more? In a match just some minutes ago someone shredded whole base + several humans with painsaw :-( and with auto-kick he'd been gone before everything was lost.
Just my 2 cents,
Oliver
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I agree as long as the person gets hit still takes the damage.
I agree that if you kill someone on your team, you should die too.
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Bad idea, I'm against it.
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i know this idea is completely idiotic and i shouldnt have even brought it up, but TURN FF OFF FFS.
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Bad idea, I'm against it.
Me too, and PIE is right, what if some idiot runs in front of your lucy, and you lose all those creds? I agree with the painsaw and reactor thing, but everythign else is stupid
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you could always make it so that NEITHER person takes damage...altho that would be a very hard and complex thing to do
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Pl0x, ib don't think you mean to say "turn FF off", could you elaborate that "NEITHER person takes damage"?
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As a player gets damaged, they get stung; the more hits they take, the higher the damage ratio taken from all FF for that player. So if they block 200 points worth of damage, they take 20% of all FF fire; at 205 points they take 20.5%, and so on.
So if some n00b is running into the frontlines, and continously blocking fire eventually their team can just shoot them all the time and kill them for fun.
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This way is also used in BZFlag (one shot kills there, so if you hit a teammate, he dies and you die as well). Works quite good there, also I never noticed anyone jumping in front of a bullet in purpose. But they also have auto-kick for TKers; maybe that would help even more? In a match just some minutes ago someone shredded whole base + several humans with painsaw :-( and with auto-kick he'd been gone before everything was lost.
Just my 2 cents,
Oliver
There's same kind of system on some Soldat servers, there's a limit of 5 teamkills before player gets instantly kicked, and from 3rd & 4th kill the player gets killed by the server.
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Good point by PIE.
Made me change my mind.
For noobs who don't realise how inaccurate chain gun etc. are, make a BIG you shot a team mate message, every time you do damage. Big, like the PM message.
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Good point by PIE.
Made me change my mind.
For noobs who don't realise how inaccurate chain gun etc. are, make a BIG you shot a team mate message, every time you do damage. Big, like the PM message.
the good news is that this doesn't require a client mod, the bad news is that it would be really really annoying.
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Good point by PIE.
Made me change my mind.
For noobs who don't realise how inaccurate chain gun etc. are, make a BIG you shot a team mate message, every time you do damage. Big, like the PM message.
the good news is that this doesn't require a client mod, the bad news is that it would be really really annoying.
ie AKKA : "you will be kicked" message when you damage buildables :x
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Pl0x, ib don't think you mean to say "turn FF off", could you elaborate that "NEITHER person takes damage"?
oh thats exactly what i mean.
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You know, I have been pestering tjw about some kind of reward to the person teamkilled. Like since a teamkiller looses credits, the teamkilled person could get the credit.
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You know, I have been pestering tjw about some kind of reward to the person teamkilled. Like since a teamkiller looses credits, the teamkilled person could get the credit.
I thought about that, but you'd have to ensure that no credits were generated - only transferred, otherwise it'd be easy to exploit. Trouble is, tk'ers would quickly run out of credits, so the later victims would get nothing. Surely it wouldn't be hard to force a /share? Question is, would you pay for the whole kit, or just the standard tk fine?
Personally, I don't think teamkilling is high on the list of tremulous priorities. In terms of games disrupted, there are much more pressing problems. Plus, I don't like this idea because (and I know you'll laugh) it isn't realistic. When I shoot someone and they escape unscathed but I get hurt, it's just confusing and surreal. Be careful that you don't make the game mechanics interfere with actually playing the thing. I mean, how weird would it be to be charging out of your base as a tyrant only to hit a dretch (who barely notices) and die?
That said, I don't think that people will be able to TK by "catching bullets" It's really not that easy to get hit, except perhaps by a lucifer cannon or flamer.
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If you run out of credits, THEN it starts taking away from your health.
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If you have 0 credits, but upgrades, the upgrades dissapear, and you get the credits from them.
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I think this idea is crap. Utter crap....... First off nobody can control a player walking into his Luci, whether it's on accident or on purpose. Second you WILL shoot your own teammates often usually on accident and if they die oh well. That's part of playing on a FF server.
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The purpose of friendly fire is to let people with bad aim realize that they have to aim better. If you have a good team it makes no difference and if you have a bad team it makes no difference. There are admins and kick votes for the intentional tkers.
With that in mind, I came up with an idea for friendly fire I intend to test out. The motivation behind this idea is that I don't like dretch punting, but don't want to lose an evolution point every time a dretch gets in the way.
The idea is basically that you lose however many credits or ep the teammate you killed was worth (i.e., how much they spent to get there), with the exceptions that you only lose a fraction of that if you only did a fraction of the damage, and builders within a certain distance from their overmind or reactor cost something.
Of course, when someone with a bsuit+chaingun walks in front of your fully charged luci, losing 80% or so of his health, you'll still lose a load of credits. (But slashing a tyrant once will not cost all that much.)
I think that the current team kill thing (not tks, but kills counting toward the next stage) is messed up, so I might see about making the whole credits/points for death thing saner (and hopefully cleaner).
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And I though FF was here so that humans couldn't just advance with a cloak of fire gently provided by their teammates.