Tremulous Forum
Media => Mapping Center => Topic started by: Rprp on December 08, 2006, 11:38:16 pm
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Hi,
I tried to make water in my map.
Ripped the gloom Shader :P etc.
But still i CANT swim!!
How can i fix that? :p
Or, what does i need to compile? (Maybe im doing something wrong with compiling)
Grtz, Rprp
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You fail.
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rofl :') Thnx xD
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If you are using Linux, Unix, or MacOSX, maybe this will help. :)
http://tremulous.net/phpBB2/viewtopic.php?t=2774
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Thnx, i alreay patched it.
I will try :)
Grtz Rprp
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i know nothing of mapping, but ive read a few posts about it and it seems theres a way to 'steal' certain textures from different already existing maps...you might wanna try stealing some water from pulse or procyon etc.
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It gives a error here (When i put a new option in the command line (-game tremulous))
************ ERROR ************
Usage: /home/ricky/GtkRadiant/install/q3map2.x86 [general options] [options] mapfile
0.o
Btw,
I can walk on the water (Again)
And,,, 'The' water is not 'Moving' :/ :p
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It gives a error here (When i put a new option in the command line (-game tremulous))
************ ERROR ************
Usage: /home/ricky/GtkRadiant/install/q3map2.x86 [general options] [options] mapfile
Maybe you put the -game option in the wrong place? Please post the exact command you are running.
It should be something similar to this:q3map2.x86 -game tremulous -fs_basepath "/usr/share/tremulous/" -fs_game base -meta mymap.map
Note that the -game option comes near the very beginning. Reference this documentation for more details about the command line switches.
http://en.wikibooks.org/wiki/Q3Map2
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Also be sure the waters shader file is both correctly specifying it as liquid and is being read. From description of the problem I'd say there's a 99% chance that its a shader malfunction.
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ok, if your using windows, this may help the swimming thing.
http://tremulous.net/phpBB2/viewtopic.php?t=2737
use the shader to make the brush water.
if your using another OS, sorry, and GL
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hi,
yeah that has been explained in topic that its link has been posted above,
but ill write here what shader i use in my map (Watah - water map ;p):
its just:
textures/watah_misc/woda
{
qer_editorimage textures/watah_misc/xd.jpg
qer_trans .5
q3map_lightimage textures/watah_misc/xd.jpg
// q3map_surfacelight 50
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
cull disable
deformVertexes wave 64 sin .25 .25 0 .5
{
map textures/watah_misc/xd.jpg
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .5 .5
tcmod scroll .025 .01
}
{
map textures/watah_misc/xd.jpg
blendFunc GL_dst_color GL_one
tcmod scale -.5 -.5
tcmod scroll .025 .025
}
{
map $lightmap
blendFunc GL_dst_color GL_zero
rgbgen identity
}
}
where watah_misc is folder for my misc textures. xd is just water texture from gloom2b2. ofc you have to replace my texture filename, paths etc.
it gives a very nice water effect (water's surface is moving).
ah and theres commented line:
// q3map_surfacelight 50
uncomment it (remove //) and youll get water that emites light ;p
hope it helps
EDIT: ah, and ''woda'' - its polish word - it means ''water'' ;p