Hi,
I tried to make water in my map.
Ripped the gloom Shader :P etc.
But still i CANT swim!!
How can i fix that? :p
Or, what does i need to compile? (Maybe im doing something wrong with compiling)
Grtz, Rprp
You fail.
rofl :') Thnx xD
If you are using Linux, Unix, or MacOSX, maybe this will help. :)
http://tremulous.net/phpBB2/viewtopic.php?t=2774
Thnx, i alreay patched it.
I will try :)
Grtz Rprp
i know nothing of mapping, but ive read a few posts about it and it seems theres a way to 'steal' certain textures from different already existing maps...you might wanna try stealing some water from pulse or procyon etc.
It gives a error here (When i put a new option in the command line (-game tremulous))
************ ERROR ************
Usage: /home/ricky/GtkRadiant/install/q3map2.x86 [general options] [options] mapfile
0.o
Btw,
I can walk on the water (Again)
And,,, 'The' water is not 'Moving' :/ :p
Quote from: RprpIt gives a error here (When i put a new option in the command line (-game tremulous))
************ ERROR ************
Usage: /home/ricky/GtkRadiant/install/q3map2.x86 [general options] [options] mapfile
Maybe you put the -game option in the wrong place? Please post the exact command you are running.
It should be something similar to this:
q3map2.x86 -game tremulous -fs_basepath "/usr/share/tremulous/" -fs_game base -meta mymap.mapNote that the -game option comes near the very beginning. Reference this documentation for more details about the command line switches.
http://en.wikibooks.org/wiki/Q3Map2
Also be sure the waters shader file is both correctly specifying it as liquid and is being read. From description of the problem I'd say there's a 99% chance that its a shader malfunction.
ok, if your using windows, this may help the swimming thing.
http://tremulous.net/phpBB2/viewtopic.php?t=2737
use the shader to make the brush water.
if your using another OS, sorry, and GL
hi,
yeah that has been explained in topic that its link has been posted above,
but ill write here what shader i use in my map (Watah - water map ;p):
its just:
textures/watah_misc/woda
{
qer_editorimage textures/watah_misc/xd.jpg
qer_trans .5
q3map_lightimage textures/watah_misc/xd.jpg
// q3map_surfacelight 50
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
cull disable
deformVertexes wave 64 sin .25 .25 0 .5
{
map textures/watah_misc/xd.jpg
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .5 .5
tcmod scroll .025 .01
}
{
map textures/watah_misc/xd.jpg
blendFunc GL_dst_color GL_one
tcmod scale -.5 -.5
tcmod scroll .025 .025
}
{
map $lightmap
blendFunc GL_dst_color GL_zero
rgbgen identity
}
}
where watah_misc is folder for my misc textures. xd is just water texture from gloom2b2. ofc you have to replace my texture filename, paths etc.
it gives a very nice water effect (water's surface is moving).
ah and theres commented line:
// q3map_surfacelight 50
uncomment it (remove //) and youll get water that emites light ;p
hope it helps
EDIT: ah, and ''woda'' - its polish word - it means ''water'' ;p