Tremulous Forum

General => General Discussion => Topic started by: Risujin on December 12, 2006, 03:13:44 pm

Title: Target date/goals for Tremulous release?
Post by: Risujin on December 12, 2006, 03:13:44 pm
I noticed that it is primarily TJW running SVN updates now. Who is responsible for releasing new client versions? Is Timbo around? Is there a timetable, plan, or set of goals for the next version (i.e. feature freeze)?

The reason I ask is because I split Balance mod into something like 10 patches last night and I plan to spam bugzilla with them later tonight. Balance mod has some battle-tested enhancements that would be good for Tremulous base. At the very least the radar and chat bubbles should be seriously considered.
Title: Target date/goals for Tremulous release?
Post by: vcxzet on December 12, 2006, 03:21:31 pm
:O
Title: Target date/goals for Tremulous release?
Post by: Risujin on December 12, 2006, 03:53:58 pm
Quote from: "vcxzet"
:O

SVN qualifies the :O condition for the :O release but can we add the :O feature to meet the :O timetable in time for :O, or do we need more :O before we :O the :O with the :O? Oh :O it...
Title: Target date/goals for Tremulous release?
Post by: rasz_pl on December 12, 2006, 04:15:31 pm
I just like to point out that my radar is better :P and allready in bugzilla as a patch :]
seriously Risujin try it for a day. It lets you CLEARLY see what is a unit and what is a buildable, and the distance is way more readable.
Title: Target date/goals for Tremulous release?
Post by: Risujin on December 12, 2006, 04:25:19 pm
Quote from: "rasz_pl"
I just like to point out that my radar is better :P and allready in bugzilla as a patch :]
seriously Risujin try it for a day. It lets you CLEARLY see what is a unit and what is a buildable, and the distance is way more readable.

Afraid of a little competition? 8)
Title: Target date/goals for Tremulous release?
Post by: rasz_pl on December 12, 2006, 04:49:54 pm
Quote from: "Risujin"
Quote from: "rasz_pl"
I just like to point out that my radar is better :P and allready in bugzilla as a patch :]
seriously Risujin try it for a day. It lets you CLEARLY see what is a unit and what is a buildable, and the distance is way more readable.

Afraid of a little competition? 8)


no, I just played with my radar for a few days, then tried balance (ignoring 160 ping:/) and hated the radar, then went back to normal trem and HATED the radar even more :). Besides its the SAME CODE (:P) + 8 lines to make units/buildables more prominent, and distance clearer. Now that I know how good and informative the radar can be I am dying (in my head :P) every time I play alien :)
Title: Target date/goals for Tremulous release?
Post by: vcxzet on December 12, 2006, 05:29:36 pm
Quote from: "rasz_pl"
Quote from: "Risujin"
Quote from: "rasz_pl"
I just like to point out that my radar is better :P and allready in bugzilla as a patch :]
seriously Risujin try it for a day. It lets you CLEARLY see what is a unit and what is a buildable, and the distance is way more readable.

Afraid of a little competition? 8)


no, I just played with my radar for a few days, then tried balance (ignoring 160 ping:/) and hated the radar, then went back to normal trem and HATED the radar even more :). Besides its the SAME CODE (:P) + 8 lines to make units/buildables more prominent, and distance clearer. Now that I know how good and informative the radar can be I am dying (in my head :P) every time I play alien :)

your radar is ugly and if admins catch anyone using it, he/she will be banned
Title: Target date/goals for Tremulous release?
Post by: rasz_pl on December 12, 2006, 06:27:49 pm
Quote from: "vcxzet"
your radar is ugly and if admins catch anyone using it, he/she will be banned


1 how red and blue dots can be ugly?
2 how red and blue dots that give you MORE information than the default ones, while still being red and blue dots can be ugly?
3 I was the admin, so WTF are you talking about?

better stop trolling and go back to http://tremulous.net/phpBB2/viewtopic.php?t=2832 , its the idea of the year and seriously NEEDS to be implemented.
Title: Re: Target date/goals for Tremulous release?
Post by: Timbo on December 12, 2006, 06:45:41 pm
Quote from: "Risujin"
The reason I ask is because I split Balance mod into something like 10 patches last night and I plan to spam bugzilla with them later tonight.


Please don't.
Title: Re: Target date/goals for Tremulous release?
Post by: Risujin on December 12, 2006, 07:17:09 pm
Quote from: "Timbo"
Quote from: "Risujin"
The reason I ask is because I split Balance mod into something like 10 patches last night and I plan to spam bugzilla with them later tonight.


Please don't.

Then shouldn't you remove all enhancements (such as rasz's radar) from bugzilla? I am not talking about uploading patches changing tyrant range here. :evil:

If you are not interested in changing the client code, say so and the rest of us won't waste our time.
Title: Target date/goals for Tremulous release?
Post by: Undeference on December 12, 2006, 07:29:51 pm
If they are actual enhancements / bug fixes that would be useful in Tremulous (not just balance mod), then go ahead. Otherwise, please don't.
Title: Target date/goals for Tremulous release?
Post by: vcxzet on December 12, 2006, 07:38:40 pm
Quote from: "rasz_pl"
Quote from: "vcxzet"
your radar is ugly and if admins catch anyone using it, he/she will be banned


1 how red and blue dots can be ugly?
2 how red and blue dots that give you MORE information than the default ones, while still being red and blue dots can be ugly?
3 I was the admin, so WTF are you talking about?

better stop trolling and go back to http://tremulous.net/phpBB2/viewtopic.php?t=2832 , its the idea of the year and seriously NEEDS to be implemented.

how come admin catches you using it :D ?
lol
Title: Target date/goals for Tremulous release?
Post by: rasz_pl on December 12, 2006, 07:49:09 pm
This thread gets more and more Fd up

Quote from: "vcxzet"
Quote from: "rasz_pl"
Quote from: "vcxzet"
your radar is ugly and if admins catch anyone using it, he/she will be banned


1 how red and blue dots can be ugly?
2 how red and blue dots that give you MORE information than the default ones, while still being red and blue dots can be ugly?
3 I was the admin, so WTF are you talking about?

better stop trolling and go back to http://tremulous.net/phpBB2/viewtopic.php?t=2832 , its the idea of the year and seriously NEEDS to be implemented.

how come admin catches you using it :D ?
lol


ok, WTF are you talking about? speak up or STFU.

Quote from: "Timbo"
Quote from: "Risujin"
The reason I ask is because I split Balance mod into something like 10 patches last night and I plan to spam bugzilla with them later tonight.


Please don't.


WTFx2???
Title: Target date/goals for Tremulous release?
Post by: Risujin on December 12, 2006, 11:38:23 pm
Quote from: "Undeference"
If they are actual enhancements / bug fixes that would be useful in Tremulous (not just balance mod), then go ahead. Otherwise, please don't.

You people insult me! Everything in Balance mod is useful in Tremulous! :D
Ok maybe not but the patches in question are:The rest are the "questionable" patches which I would NOT put on bugzilla:
Quote from: "rasz_pl"
ok, WTF are you talking about? speak up or STFU.

rasz your Trem patches kick ass and I don't want a flame war developing here. We have two different radars and we each prefer our own (duh). I doubt either of our new radars will be used in a new Tremulous version anyway. Timbo will ultimately decide, its his baby and if he wants an ugly radar so be it.

Quote from: "rasz_pl"
Quote from: "Timbo"
Quote from: "Risujin"
The reason I ask is because I split Balance mod into something like 10 patches last night and I plan to spam bugzilla with them later tonight.


Please don't.


WTFx2???

I'd think he assumed I was uploading balance-tweaking patches. I don't think hes even looked at the Balance mod thread much less played it...
Title: Target date/goals for Tremulous release?
Post by: Undeference on December 12, 2006, 11:46:37 pm
Quote
Zoom using +zoom AND right mouse button
If that were wanted, it wouldn't have been removed in the first place.
Title: Target date/goals for Tremulous release?
Post by: kevlarman on December 13, 2006, 12:05:16 am
Quote from: "Risujin"
Enable limited 3rd person mode
If you had paid attention to the forums, you would know that this was decided against due to the ability to look around corners
Quote
Chat bubbles + graphics

i don't think this is gonna happen, but i have nothing against it.
Quote

Construction kit effects + cooldown

not sure what this is.
Quote
Donate command
not gonna happen (and if it did, /share is better)
Quote

Improved cg_disableWarningDialogs

first patch that's really worth submitting, but i think there's already a similar patch in there
Quote

!slap + sound effect (no ones seen this yet hehe)

OBJECTION
Quote

Radar patch + graphics

not sure about this one
Quote

Zoom using +zoom AND right mouse button

svn isn't the current version of tremulous, it's the development version, and doesn't need backwards compatibility (and as undeference pointed out, it would have been trivial to do this at the time of the change if they thought it was a good idea).
Title: Target date/goals for Tremulous release?
Post by: vcxzet on December 13, 2006, 12:21:27 am
tremx is better
tremx is better
tremx is better
at least I am not trying to balance/fix tremulous
moreover I add more bugs and break the balance more

tremulous fun because it is unbalanced if it was balanced it would be ....
really boring

and tremulous need more fun like
vehicles (small ones : like carrier granger )
more mobile buildables
and some shitloads of new stuff that makes the use of menus harder
and custom layouts per map
and your favorite blah feature
Title: Target date/goals for Tremulous release?
Post by: Risujin on December 13, 2006, 12:23:46 am
Quote from: "kevlarman"
Quote from: "Risujin"
Enable limited 3rd person mode
If you had paid attention to the forums, you would know that this was decided against due to the ability to look around corners

Well I paid attention to not only those threads but actual games played with this. It is not practical to cheat with it. Yes you can see around corners but you have to be right at the corner to do it. Big advantage? I dont think so.

Quote from: "kevlarman"
Quote
Chat bubbles + graphics

i don't think this is gonna happen, but i have nothing against it.

Players love it.

Quote from: "kevlarman"
Quote

Construction kit effects + cooldown

not sure what this is.

Using the construction kit makes blue sparks. The cooldown modification allows you to cooldown the ckit when your blaster is out.

Quote from: "kevlarman"
Quote
Donate command
not gonna happen (and if it did, /share is better)

What, are they mutually exclusive?

Quote from: "kevlarman"
Quote
Improved cg_disableWarningDialogs

first patch that's really worth submitting, but i think there's already a similar patch in there

This is an improvement on it, hence "improved". It allows you to block out "you must be ... " and "unknown class" etc messages with cg_disableWarningDialogs by turning them into Tremulous menu events as they should have been to begin with. Of course you need a client modification as well.

Quote from: "kevlarman"
Quote

!slap + sound effect (no ones seen this yet hehe)

OBJECTION

Its from ET. I think admins would beg to differ. :)

Quote from: "kevlarman"
Quote

Radar patch + graphics

not sure about this one

Look at it in Balance mod thread and then comment.

Quote from: "kevlarman"
Quote

Zoom using +zoom AND right mouse button

svn isn't the current version of tremulous, it's the development version, and doesn't need backwards compatibility (and as undeference pointed out, it would have been trivial to do this at the time of the change if they thought it was a good idea).

When backward compatibility is trivial it should be done, don't you think?

Kevlarman if it were up to you, SVN would be frozen permanently. These patches have been tested and the feedback has been all positive.
Title: Target date/goals for Tremulous release?
Post by: vcxzet on December 13, 2006, 12:24:31 am
flame++
Title: Target date/goals for Tremulous release?
Post by: Risujin on December 13, 2006, 12:25:49 am
Quote from: "vcxzet"
at least I am not trying to balance/fix tremulous
moreover I add more bugs and break the balance more

FYI the patches Im considering for SVN (ironically) do not affect game balance.

EDIT:
Quote from: "vcxzet"
flame++

Quit trolling my threads. :)
Title: Target date/goals for Tremulous release?
Post by: kevlarman on December 13, 2006, 01:13:33 am
Quote from: "Risujin"

Quote from: "kevlarman"
Quote
Chat bubbles + graphics

i don't think this is gonna happen, but i have nothing against it.

Players love it.
that's why i mentioned that i had nothing against it, but i have heard enough people say they didn't like the idea that i don't consider it likely.
Quote

Using the construction kit makes blue sparks.

good idea
Quote
The cooldown modification allows you to cooldown the ckit when your blaster is out.
i believe that this is intentional
Quote

Quote from: "kevlarman"
Quote
Donate command
not gonna happen (and if it did, /share is better)

What, are they mutually exclusive?

they aren't, but that doesn't change the fact that several devs are against it.
Quote

Quote from: "kevlarman"
Quote

!slap + sound effect (no ones seen this yet hehe)

OBJECTION

Its from ET. I think admins would beg to differ. :)
weren't you complaining about admin abuse just a few days ago? this command might be fun, but i don't think it has any place in tremulous.
Quote

Quote from: "kevlarman"
Quote

Radar patch + graphics

not sure about this one

Look at it in Balance mod thread and then comment.
i would like to have radar show friendly units for aliens, but i was replying from a "how likely it is to get accepted" standpoint
Quote

Quote from: "kevlarman"
Quote

Zoom using +zoom AND right mouse button

svn isn't the current version of tremulous, it's the development version, and doesn't need backwards compatibility (and as undeference pointed out, it would have been trivial to do this at the time of the change if they thought it was a good idea).

When backward compatibility is trivial it should be done, don't you think?

Kevlarman if it were up to you, SVN would be frozen permanently. These patches have been tested and the feedback has been all positive.
there is no reason for the +zoom command to exist for a single weapon, i agree that any mods built from svn should add +zoom to work now, but the next release should get rid of it. edit: if it were up to me, we would have had 2 or 3 releases by now just for the bugfixes in svn.
Title: Target date/goals for Tremulous release?
Post by: Risujin on December 13, 2006, 02:06:17 am
Quote
Quote
The cooldown modification allows you to cooldown the ckit when your blaster is out.
i believe that this is intentional

I guess its a balance change then.

Quote
Quote
Quote from: "kevlarman"
Quote
Donate command
not gonna happen (and if it did, /share is better)

What, are they mutually exclusive?

they aren't, but that doesn't change the fact that several devs are against it.

Several devs? :(

Quote from: "kevlarman"
weren't you complaining about admin abuse just a few days ago? this command might be fun, but i don't think it has any place in tremulous.

Yes I was, but this command is hillarious. Admins have the option to disable it so we'll let them judge who can and can't. That was the verdict from the abuse thread anyway.

Quote from: "kevlarman"
Quote from: "Risujin"

Quote from: "kevlarman"
Quote
Chat bubbles + graphics

i don't think this is gonna happen, but i have nothing against it.

Players love it.
that's why i mentioned that i had nothing against it, but i have heard enough people say they didn't like the idea that i don't consider it likely.

Quote
i would like to have radar show friendly units for aliens, but i was replying from a "how likely it is to get accepted" standpoint

I think "theyre not likely to use it" isnt a reason not to put it in. If its there to tempt 'em, maybe someone will come around. ;)

Either way, lets let the devs decide.

Quote
there is no reason for the +zoom command to exist for a single weapon, i agree that any mods built from svn should add +zoom to work now, but the next release should get rid of it.

Thats true but you can say that about a LOT of code in Tremulous. There are a lot of Quake 3 appendices hanging around still (do a search for rail gun...).

Quote
edit: if it were up to me, we would have had 2 or 3 releases by now just for the bugfixes in svn.

Ok, ok, Im sorry. :)
Title: Target date/goals for Tremulous release?
Post by: rasz_pl on December 13, 2006, 02:09:53 am
Quote from: "kevlarman"
Quote from: "Risujin"
Enable limited 3rd person mode
If you had paid attention to the forums, you would know that this was decided against due to the ability to look around corners


Imo its a MUST HAVE feature for the spectators, using it as a player could be toggleable by server ops.

Quote from: "kevlarman"
Quote from: "Risujin"

Chat bubbles + graphics

i don't think this is gonna happen, but i have nothing against it.


I love the idea, just add the ability for a player to toggle if he wants to show the bubble to others and does he want to see others bubbles and it will be perfect.

Quote from: "kevlarman"
Quote from: "Risujin"

Improved cg_disableWarningDialogs

first patch that's really worth submitting, but i think there's already a similar patch in there

my patch only made this option REALLY disable warning dialogs, Risujin version makes ALL the server spam act according to this option, its a MUST. Now I use custom client binary and filter every single server spam like "must be near power to blablabla" :/. This server makes the game act like its suppesed to in the first place.

Quote from: "Risujin"
Quote from: "rasz_pl"
ok, WTF are you talking about? speak up or STFU.

rasz your Trem patches kick ass and I don't want a flame war developing here. We have two different radars and we each prefer our own (duh). I doubt either of our new radars will be used in a new Tremulous version anyway. Timbo will ultimately decide, its his baby and if he wants an ugly radar so be it.


erm, why do you answer to the question that was directed towards TROLL? :) and for the hundreds time, my radar is a patch on your patch :P so its your patch .. but mine :P
Title: Target date/goals for Tremulous release?
Post by: PIE on December 14, 2006, 12:45:46 am
I deleted tremma's post
He simply quoted everything so far. It was hideously long and was nothing but spam. Please never do that again.

I deleted kozak6's post.. which quoted tremma's post.. thank you for adding to the problem, don't do it agian.

Deleted the 2 posts talking about how tremma spammed.. because they were spam and the spam was deleted so it just made them more spammy.

Deleted tremma spamming again.

Deleted some more spam..

Doom agent thought he'd be real original and quote kozak...
STOP SPAMMING WTF..LEARN HOW TO USE THE INTERNET!
Title: Target date/goals for Tremulous release?
Post by: stalefries on December 14, 2006, 01:12:51 am
Deleted PIE's post about deleting non-existent spam... oh, wait.
Title: Target date/goals for Tremulous release?
Post by: |Nex|TrEmMa on December 14, 2006, 01:43:01 am
Quote from: "PIE"
I deleted tremma's post
He simply quoted everything so far. It was hideously long and was nothing but spam. Please never do that again.

I deleted kozak6's post.. which quoted tremma's post.. thank you for adding to the problem, don't do it agian.

Deleted the 2 posts talking about how tremma spammed.. because they were spam and the spam was deleted so it just made them more spammy.

Deleted tremma spamming again.

Deleted some more spam..

Doom agent thought he'd be real original and quote kozak...
STOP SPAMMING WTF..LEARN HOW TO USE THE INTERNET!


Oh c'mon, you favoritist mods letting the other spammer (vcx) keep his posts :(.
Title: Target date/goals for Tremulous release?
Post by: PIE on December 14, 2006, 02:12:34 am
Quote from: "|Nex|TrEmMa"

Oh c'mon, you favoritist mods letting the other spammer (vcx) keep his posts :(.

His spams are usually pretty small, and sometimes humorous. Yours was massive and inspired people to simply quote you over and over again, destroying the thread and ripping a hole in the internet, causing a breach in the space time continuum and putting all of our lives in peril.
I hate deleting things like that.. but you left me no choice... i did it.. because i care..
 :wink:
Title: Target date/goals for Tremulous release?
Post by: |Nex|TrEmMa on December 14, 2006, 03:15:32 am
Mine was humorous.  I was making fun of the people who were writing essays arguing over nonsense :(.
It's not like I said "This thread is now a quote pyramid game. Go!" :P
Title: Target date/goals for Tremulous release?
Post by: Undeference on December 14, 2006, 03:18:26 am
Quote from: "PIE"

Quote from: "|Nex|TrEmMa"

Quote from: "PIE"

Quote from: "|Nex|TrEmMa"

This is a much more humorous approach that isn't irritating at the same time.
Title: Target date/goals for Tremulous release?
Post by: squishy on December 14, 2006, 03:33:16 am
*Hugz
Title: Target date/goals for Tremulous release?
Post by: |Nex|TrEmMa on December 14, 2006, 03:49:02 am
Quote from: "Undeference"
Quote from: "PIE"

Quote from: "|Nex|TrEmMa"

Quote from: "PIE"

Quote from: "|Nex|TrEmMa"

This is a much more humorous approach that isn't irritating at the same time.

The humor was in the length of the posts not the number :P
Title: Target date/goals for Tremulous release?
Post by: rasz_pl on December 14, 2006, 04:24:26 am
can someone PLEASE AGAIN delete the shit from http://tremulous.net/phpBB2/viewtopic.php?p=37217#37217 downwards
Title: Target date/goals for Tremulous release?
Post by: Risujin on December 14, 2006, 04:38:52 am
Quote from: "rasz_pl"
Quote from: "Risujin"
Quote from: "rasz_pl"
ok, WTF are you talking about? speak up or STFU.

rasz your Trem patches kick ass and I don't want a flame war developing here. We have two different radars and we each prefer our own (duh). I doubt either of our new radars will be used in a new Tremulous version anyway. Timbo will ultimately decide, its his baby and if he wants an ugly radar so be it.


erm, why do you answer to the question that was directed towards TROLL? :) and for the hundreds time, my radar is a patch on your patch :P so its your patch .. but mine :P

Oops, I mustve quoted the wrong block of text or something.

Speaking of rasz patches: your deaths counter! It doesn't work! ... so I fixed it and put it in Balance. Test your patches with more than one player in the game. :)

Here is the correct segment of cg_servercmds.c:52:
Code: [Select]
   cg.scores[ i ].client = atoi( CG_Argv( i * 7 + 4 ) );
    cg.scores[ i ].score = atoi( CG_Argv( i * 7 + 5 ) );
    cg.scores[ i ].ping = atoi( CG_Argv( i * 7 + 6 ) );
    cg.scores[ i ].time = atoi( CG_Argv( i * 7 + 7 ) );
    cg.scores[ i ].weapon = atoi( CG_Argv( i * 7 + 8 ) );
    cg.scores[ i ].upgrade = atoi( CG_Argv( i * 7 + 9 ) );
    cg.scores[ i ].death = atoi( CG_Argv( i * 7 + 10 ) );

P.S.

I love you PIE!
Title: Target date/goals for Tremulous release?
Post by: rasz_pl on December 14, 2006, 04:58:28 am
Quote from: "Risujin"

Speaking of rasz patches: your deaths counter! It doesn't work! ... so I fixed it and put it in Balance. Test your patches with more than one player in the game. :)

Here is the correct segment of cg_servercmds.c:52:
Code: [Select]
   cg.scores[ i ].client = atoi( CG_Argv( i * 7 + 4 ) );
    cg.scores[ i ].score = atoi( CG_Argv( i * 7 + 5 ) );
    cg.scores[ i ].ping = atoi( CG_Argv( i * 7 + 6 ) );
    cg.scores[ i ].time = atoi( CG_Argv( i * 7 + 7 ) );
    cg.scores[ i ].weapon = atoi( CG_Argv( i * 7 + 8 ) );
    cg.scores[ i ].upgrade = atoi( CG_Argv( i * 7 + 9 ) );
    cg.scores[ i ].death = atoi( CG_Argv( i * 7 + 10 ) );



so why did it work on 2vs2 game? now im baffled
edit: anyway post the updated patch on bugzilla :)
i'v got somewhere sorting scoreboard on kill/death ratio, but cant find it right now :/
Title: Target date/goals for Tremulous release?
Post by: vcxzet on December 14, 2006, 08:06:50 am
hint:
game(server) sends player HP data to cgame (client) if teamoverlay is set to 1
so it may not be sending death count to cgame (client)
Title: Target date/goals for Tremulous release?
Post by: rasz_pl on December 14, 2006, 08:25:40 am
Quote from: "vcxzet"
hint:
game(server) sends player HP data to cgame (client) if teamoverlay is set to 1
so it may not be sending death count to cgame (client)


death count is send when client asks for the SCOREBOARD results, it has nothing to do with normal frame data