is tremulous v1.2.0 being made? when is the estimated time for its release?so the creators of tremulous actually read and post on this forum? :P
Quote from: adalatoris tremulous v1.2.0 being made? when is the estimated time for its release?so the creators of tremulous actually read and post on this forum? :P
I just posted this exact same post!
As you already know, everone is speaking of it and yes, it is in production. And like DNF, there is no release date.
Maybe Santa will leave version 1.2.0 in our stockings if we've been good this year. :roll:
Nah, Santa is crossing over to Vista so he'll crash and burn midflight.
1.2 will be out when its ready, probably before Duke Nukem Forever is out.
duke nukem forever is the second best game joke ever. your just jealous
the n gage is the best
If you think DNF is a joke, you've obviously never followed Prey
they have time and money
dnf will be finished
trem?
Meh, don't sweat it.
It could be a hell of a lot worse. At least Tremulous is in pretty good shape right now.
True Combat Elite went a year and a half without an update, and it had some serious bugs and exploits.
update? Isnt 1.1 the final release? :P
Quote from: DASPRiDAs you already know, everone is speaking of it and yes, it is in production. And like DNF, there is no release date.
lets hope trem v 1.20 doesn't end up like DNF....
5 years later:
players: aww comon, when will v 1.2 be released.
Hey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D
ermmmm lol are you actually old enough to know that santa doesnt exist?and sry i didnt realize....but like i say i re-newed ur post.yea i've just noticed that evryoes talking about v1.2.0.i was just wondering if our suggestions were being taken in and thought about. :wink:
Guessing timbo's busy with the ioquake engine atm. Dasprid is probably integrating tremstats or something.
Instead of asking questions you'll never get answers to just try guessing how far they've come along/ are doing now.
It's done when it's done anyway. No sooner.
http://www.quake3world.com/forum/viewtopic.php?t=27326
Quote from: RisujinHey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D
Yeah well, fuck you too. :roll:
lol
I dont see what are you loling about.
Strange, because neither do I. :oops:
A list of things that they want to include in 1.2.0, with notes on what is done, would both slow down these posts asking, as well as allowing us to actually give useful directed input.
Quote from: techheadA list of things that they want to include in 1.2.0, with notes on what is done, would both slow down these posts asking, as well as allowing us to actually give useful directed input.
There's big red item #1 on the list: Fix 1.1.0 bugs. And you can as well take it as end of the list for now because it's the top priority task.
Quote from: next_ghostQuote from: techheadA list of things that they want to include in 1.2.0, with notes on what is done, would both slow down these posts asking, as well as allowing us to actually give useful directed input.
There's big red item #1 on the list: Fix 1.1.0 bugs. And you can as well take it as end of the list for now because it's the top priority task.
interesting, maybe you should tell that to some devs.
You get to experience a bit of 1.2.0 every time a server updates to latest qvm from svn.
Quote from: TimboQuote from: RisujinHey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D
Yeah well, fuck you too. :roll:
That was a joke. Timbo's very protective of his baby. :P
If only he knew what horrible things we've been patching it with...
Quote from: RisujinQuote from: TimboQuote from: RisujinHey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D
Yeah well, fuck you too. :roll:
That was a joke. Timbo's very protective of his baby. :P
If only he knew what horrible things we've been patching it with...
Keep it to yourself, please.
Quote from: Lava CroftQuote from: RisujinQuote from: TimboQuote from: RisujinHey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D
Yeah well, fuck you too. :roll:
That was a joke. Timbo's very protective of his baby. :P
If only he knew what horrible things we've been patching it with...
Keep it to yourself, please.
M-M-M-MONSTER TROLL
Quote from: RisujinQuote from: Lava CroftQuote from: RisujinQuote from: TimboQuote from: RisujinHey it <i>is</i> GPL code. Take the source and run!! Who's up for forking Tremulous? :D
Yeah well, fuck you too. :roll:
That was a joke. Timbo's very protective of his baby. :P
If only he knew what horrible things we've been patching it with...
Keep it to yourself, please.
M-M-M-MONSTER TROLL
Scared, eh?
Quote from: raphaQuote from: RisujinQuote from: Lava CroftQuote from: RisujinQuote from: TimboQuote from: RisujinHey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D
Yeah well, fuck you too. :roll:
That was a joke. Timbo's very protective of his baby. :P
If only he knew what horrible things we've been patching it with...
Keep it to yourself, please.
M-M-M-MONSTER TROLL
Scared, eh?
Ive got a dretch, and im not afraid to use it. :dretch: :dretch: :dretch:
Quote from: A_Total_noobQuote from: raphaQuote from: RisujinQuote from: Lava CroftQuote from: RisujinQuote from: TimboQuote from: RisujinHey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D
Yeah well, fuck you too. :roll:
That was a joke. Timbo's very protective of his baby. :P
If only he knew what horrible things we've been patching it with...
Keep it to yourself, please.
M-M-M-MONSTER TROLL
Scared, eh?
Ive got a dretch, and im not afraid to use it. :dretch: :dretch: :dretch:
Come on!! :battlesuit:
stop qqote spamming >:( start quake spamming. :P
(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)
Quake is the best FPS ever made. Let's fork Tremulous to Quake.
[sarcasm]Quake is so cool, we should port Tremulous to the Quake3 engine[/sarcasm]
Quake3?? Are zou insane? Q1 ftw!
Quote from: raphaQuake3?? Are zou insane? Q1 ftw!
No, clearly it is you who is insane, we must use the Doom1 engine.
Wolf3d is far superior, it automatically fixes the dretch ground headbites :D
Quote from: NeoWolf3d is far superior, it automatically fixes the dretch ground headbites :D
So does DOOM:)
Quote from: Lava CroftQuote from: NeoWolf3d is far superior, it automatically fixes the dretch ground headbites :D
So does DOOM:)
But Wolfenstein 3D has only about 500KB of code. Let me quote.
Quote from: John Carmack
#define VIEWWIDTH 256 // size of view window
#define VIEWHEIGHT 144
...
/*
=============================================================================
GLOBAL VARIABLES
=============================================================================
*/
...
if (CheckIs386())
{
IsA386 = true;
...
CP_itemtype far MusicMenu[]=
{
{1,"Get Them!",0},
...
#ifndef DEMOTEST
#ifndef UPLOAD
#ifndef GOODTIMES
#ifndef SPEAR
#ifndef JAPAN
if (!NoWait)
NonShareware();
...
#ifndef JAPAN
if (!NoWait)
PG13 ();
...
void main (void)
{
...
CheckForEpisodes();
Patch386 ();
InitGame ();
DemoLoop();
Quit("Demo loop exited???");
}
And another cool one:
Quote from: John Carmack
=====================
=
= ClearScreen
=
=====================
*/
void ClearScreen (void)
{
unsigned floor=egaFloor[gamestate.episode*10+mapon],
ceiling=egaCeiling[gamestate.episode*10+mapon];
//
// clear the screen
//
asm mov dx,GC_INDEX
asm mov ax,GC_MODE + 256*2 // read mode 0, write mode 2
asm out dx,ax
asm mov ax,GC_BITMASK + 255*256
asm out dx,ax
asm mov dx,40
asm mov ax,[viewwidth]
asm shr ax,3
asm sub dx,ax // dx = 40-viewwidth/8
asm mov bx,[viewwidth]
asm shr bx,4 // bl = viewwidth/16
asm mov bh,BYTE PTR [viewheight]
asm shr bh,1 // half height
asm mov ax,[ceiling]
asm mov es,[screenseg]
asm mov di,[bufferofs]
toploop:
asm mov cl,bl
asm rep stosw
asm add di,dx
asm dec bh
asm jnz toploop
asm mov bh,BYTE PTR [viewheight]
asm shr bh,1 // half height
asm mov ax,[floor]
bottomloop:
asm mov cl,bl
asm rep stosw
asm add di,dx
asm dec bh
asm jnz bottomloop
asm mov dx,GC_INDEX
asm mov ax,GC_MODE + 256*10 // read mode 1, write mode 2
asm out dx,ax
asm mov al,GC_BITMASK
asm out dx,al
}
Mwahahahahha!