Tremulous Forum

General => General Discussion => Topic started by: adalator on December 12, 2006, 04:24:49 pm

Title: are u making v1.2.0?
Post by: adalator on December 12, 2006, 04:24:49 pm
is tremulous v1.2.0 being made? when is the estimated time for its release?so the creators of tremulous actually read and post on this forum? :P
Title: Re: are u making v1.2.0?
Post by: Risujin on December 12, 2006, 04:26:22 pm
Quote from: "adalator"
is tremulous v1.2.0 being made? when is the estimated time for its release?so the creators of tremulous actually read and post on this forum? :P

I just posted this exact same post!
Title: are u making v1.2.0?
Post by: DASPRiD on December 12, 2006, 04:27:52 pm
As you already know, everone is speaking of it and yes, it is in production. And like DNF, there is no release date.
Title: are u making v1.2.0?
Post by: KamikOzzy on December 12, 2006, 07:50:30 pm
Maybe Santa will leave version 1.2.0 in our stockings if we've been good this year. :roll:
Title: are u making v1.2.0?
Post by: Neo on December 12, 2006, 09:13:46 pm
Nah, Santa is crossing over to Vista so he'll crash and burn midflight.

1.2 will be out when its ready, probably before Duke Nukem Forever is out.
Title: are u making v1.2.0?
Post by: AKAnotu on December 12, 2006, 09:45:10 pm
duke nukem forever is the second best game joke ever. your just jealous
















the n gage is the best
Title: are u making v1.2.0?
Post by: Neo on December 12, 2006, 10:47:12 pm
If you think DNF is a joke, you've obviously never followed Prey
Title: are u making v1.2.0?
Post by: vcxzet on December 12, 2006, 10:51:27 pm
they have time and money
dnf will be finished

trem?
Title: are u making v1.2.0?
Post by: kozak6 on December 13, 2006, 02:41:19 am
Meh, don't sweat it.

It could be a hell of a lot worse.  At least Tremulous is in pretty good shape right now.

True Combat Elite went a year and a half without an update, and it had some serious bugs and exploits.
Title: are u making v1.2.0?
Post by: Dj_Pong on December 13, 2006, 11:15:18 am
update? Isnt 1.1 the final release?  :P
Title: are u making v1.2.0?
Post by: DieFamilyGuy on December 14, 2006, 01:26:11 am
Quote from: "DASPRiD"
As you already know, everone is speaking of it and yes, it is in production. And like DNF, there is no release date.



lets hope trem v 1.20 doesn't end up like DNF....


5 years later:

players: aww comon, when will v 1.2 be released.
Title: are u making v1.2.0?
Post by: Risujin on December 14, 2006, 04:32:36 am
Hey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D
Title: are u making v1.2.0?
Post by: adalator on December 15, 2006, 03:37:07 pm
ermmmm lol are you actually old enough to know that santa doesnt exist?and sry i didnt realize....but like i say i re-newed ur post.yea i've just noticed that evryoes talking about v1.2.0.i was just wondering if our suggestions were being taken in and thought about. :wink:
Title: are u making v1.2.0?
Post by: Survivor on December 15, 2006, 03:45:14 pm
Guessing timbo's busy with the ioquake engine atm. Dasprid is probably integrating tremstats or something.
Instead of asking questions you'll never get answers to just try guessing how far they've come along/ are doing now.
It's done when it's done anyway. No sooner.

http://www.quake3world.com/forum/viewtopic.php?t=27326
Title: are u making v1.2.0?
Post by: Timbo on December 15, 2006, 04:37:26 pm
Quote from: "Risujin"
Hey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D

Yeah well, fuck you too. :roll:
Title: are u making v1.2.0?
Post by: Thorn on December 15, 2006, 04:39:17 pm
lol
Title: are u making v1.2.0?
Post by: rasz_pl on December 15, 2006, 04:44:51 pm
I dont see what are you loling about.
Title: are u making v1.2.0?
Post by: Thorn on December 15, 2006, 06:56:22 pm
Strange, because neither do I.  :oops:
Title: are u making v1.2.0?
Post by: techhead on December 15, 2006, 08:17:54 pm
A list of things that they want to include in 1.2.0, with notes on what is done, would both slow down these posts asking, as well as allowing us to actually give useful directed input.
Title: are u making v1.2.0?
Post by: next_ghost on December 15, 2006, 09:30:31 pm
Quote from: "techhead"
A list of things that they want to include in 1.2.0, with notes on what is done, would both slow down these posts asking, as well as allowing us to actually give useful directed input.


There's big red item #1 on the list: Fix 1.1.0 bugs. And you can as well take it as end of the list for now because it's the top priority task.
Title: are u making v1.2.0?
Post by: rasz_pl on December 16, 2006, 04:07:14 am
Quote from: "next_ghost"
Quote from: "techhead"
A list of things that they want to include in 1.2.0, with notes on what is done, would both slow down these posts asking, as well as allowing us to actually give useful directed input.


There's big red item #1 on the list: Fix 1.1.0 bugs. And you can as well take it as end of the list for now because it's the top priority task.


interesting, maybe you should tell that to some devs.
Title: are u making v1.2.0?
Post by: StVald on December 16, 2006, 06:41:14 am
You get to experience a bit of 1.2.0 every time a server updates to latest qvm from svn.
Title: are u making v1.2.0?
Post by: Risujin on December 16, 2006, 04:49:40 pm
Quote from: "Timbo"
Quote from: "Risujin"
Hey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D

Yeah well, fuck you too. :roll:

That was a joke. Timbo's very protective of his baby. :P
If only he knew what horrible things we've been patching it with...
Title: are u making v1.2.0?
Post by: Lava Croft on December 16, 2006, 05:12:33 pm
Quote from: "Risujin"
Quote from: "Timbo"
Quote from: "Risujin"
Hey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D

Yeah well, fuck you too. :roll:

That was a joke. Timbo's very protective of his baby. :P
If only he knew what horrible things we've been patching it with...

Keep it to yourself, please.
Title: are u making v1.2.0?
Post by: Risujin on December 16, 2006, 05:22:25 pm
Quote from: "Lava Croft"
Quote from: "Risujin"
Quote from: "Timbo"
Quote from: "Risujin"
Hey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D

Yeah well, fuck you too. :roll:

That was a joke. Timbo's very protective of his baby. :P
If only he knew what horrible things we've been patching it with...

Keep it to yourself, please.

M-M-M-MONSTER TROLL
Title: are u making v1.2.0?
Post by: rapha on January 15, 2007, 07:58:59 pm
Quote from: "Risujin"
Quote from: "Lava Croft"
Quote from: "Risujin"
Quote from: "Timbo"
Quote from: "Risujin"
Hey it <i>is</i> GPL code. Take the source and run!! Who's up for forking Tremulous? :D

Yeah well, fuck you too. :roll:

That was a joke. Timbo's very protective of his baby. :P
If only he knew what horrible things we've been patching it with...

Keep it to yourself, please.

M-M-M-MONSTER TROLL


Scared, eh?
Title: are u making v1.2.0?
Post by: A_Total_noob on January 16, 2007, 09:18:11 am
Quote from: "rapha"
Quote from: "Risujin"
Quote from: "Lava Croft"
Quote from: "Risujin"
Quote from: "Timbo"
Quote from: "Risujin"
Hey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D

Yeah well, fuck you too. :roll:

That was a joke. Timbo's very protective of his baby. :P
If only he knew what horrible things we've been patching it with...

Keep it to yourself, please.

M-M-M-MONSTER TROLL


Scared, eh?

Ive got a dretch, and im not afraid to use it.  :dretch:  :dretch:  :dretch:
Title: are u making v1.2.0?
Post by: Wormi on January 16, 2007, 09:24:09 am
Quote from: "A_Total_noob"
Quote from: "rapha"
Quote from: "Risujin"
Quote from: "Lava Croft"
Quote from: "Risujin"
Quote from: "Timbo"
Quote from: "Risujin"
Hey it is GPL code. Take the source and run!! Who's up for forking Tremulous? :D

Yeah well, fuck you too. :roll:

That was a joke. Timbo's very protective of his baby. :P
If only he knew what horrible things we've been patching it with...

Keep it to yourself, please.

M-M-M-MONSTER TROLL


Scared, eh?

Ive got a dretch, and im not afraid to use it.  :dretch:  :dretch:  :dretch:

Come on!! :battlesuit:
Title: are u making v1.2.0?
Post by: Baxter on January 16, 2007, 11:07:58 am
stop qqote spamming >:( start quake spamming. :P
(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)(http://content.answers.com/main/content/wp/en/thumb/6/68/250px-Quake.gif)
Title: are u making v1.2.0?
Post by: Lava Croft on January 16, 2007, 12:47:16 pm
Quake is the best FPS ever made. Let's fork Tremulous to Quake.
Title: are u making v1.2.0?
Post by: techhead on January 16, 2007, 05:14:47 pm
[sarcasm]Quake is so cool, we should port Tremulous to the Quake3 engine[/sarcasm]
Title: are u making v1.2.0?
Post by: rapha on January 16, 2007, 09:42:38 pm
Quake3?? Are zou insane? Q1 ftw!
Title: are u making v1.2.0?
Post by: Vector_Matt on January 17, 2007, 12:26:39 am
Quote from: "rapha"
Quake3?? Are zou insane? Q1 ftw!
No, clearly it is you who is insane, we must use the Doom1 engine.
Title: are u making v1.2.0?
Post by: Neo on January 17, 2007, 12:38:20 am
Wolf3d is far superior, it automatically fixes the dretch ground headbites :D
Title: are u making v1.2.0?
Post by: Lava Croft on January 17, 2007, 01:06:50 am
Quote from: "Neo"
Wolf3d is far superior, it automatically fixes the dretch ground headbites :D

So does DOOM:)
Title: are u making v1.2.0?
Post by: rapha on January 17, 2007, 05:31:21 am
Quote from: "Lava Croft"
Quote from: "Neo"
Wolf3d is far superior, it automatically fixes the dretch ground headbites :D

So does DOOM:)


But Wolfenstein 3D has only about 500KB of code. Let me quote.

Quote from: "John Carmack"

#define VIEWWIDTH       256                     // size of view window

#define VIEWHEIGHT      144

...

/*

=============================================================================



                   GLOBAL VARIABLES



=============================================================================

*/

...

   if (CheckIs386())

   {

      IsA386 = true;

...

CP_itemtype far MusicMenu[]=

   {

      {1,"Get Them!",0},

...

#ifndef DEMOTEST



   #ifndef UPLOAD



      #ifndef GOODTIMES

      #ifndef SPEAR

      #ifndef JAPAN

      if (!NoWait)

         NonShareware();

...

#ifndef JAPAN

   if (!NoWait)

      PG13 ();

...

void main (void)

{

   ...

   CheckForEpisodes();



   Patch386 ();



   InitGame ();



   DemoLoop();



   Quit("Demo loop exited???");

}


And another cool one:

Quote from: "John Carmack"

=====================

=

= ClearScreen

=

=====================

*/



void ClearScreen (void)

{

 unsigned floor=egaFloor[gamestate.episode*10+mapon],

     ceiling=egaCeiling[gamestate.episode*10+mapon];



  //

  // clear the screen

  //

asm   mov   dx,GC_INDEX

asm   mov   ax,GC_MODE + 256*2      // read mode 0, write mode 2

asm   out   dx,ax

asm   mov   ax,GC_BITMASK + 255*256

asm   out   dx,ax



asm   mov   dx,40

asm   mov   ax,[viewwidth]

asm   shr   ax,3

asm   sub   dx,ax               // dx = 40-viewwidth/8



asm   mov   bx,[viewwidth]

asm   shr   bx,4               // bl = viewwidth/16

asm   mov   bh,BYTE PTR [viewheight]

asm   shr   bh,1               // half height



asm   mov   ax,[ceiling]

asm   mov   es,[screenseg]

asm   mov   di,[bufferofs]



toploop:

asm   mov   cl,bl

asm   rep   stosw

asm   add   di,dx

asm   dec   bh

asm   jnz   toploop



asm   mov   bh,BYTE PTR [viewheight]

asm   shr   bh,1               // half height

asm   mov   ax,[floor]



bottomloop:

asm   mov   cl,bl

asm   rep   stosw

asm   add   di,dx

asm   dec   bh

asm   jnz   bottomloop





asm   mov   dx,GC_INDEX

asm   mov   ax,GC_MODE + 256*10      // read mode 1, write mode 2

asm   out   dx,ax

asm   mov   al,GC_BITMASK

asm   out   dx,al



}


Mwahahahahha!