Tremulous Forum

General => Feedback => Topic started by: Ere on December 20, 2006, 12:05:52 am

Title: Maneuverability Ideas
Post by: Ere on December 20, 2006, 12:05:52 am
In my opinion, something that would be quite smashing would be a way of making humans and aliens a bit more maneuverable.  For instance:

Humans
1. Be able to do something like a roll to avoid charges and pounces more easily.
2. Be able to jump on top of aliens, or onto their backs for a moment.  (And then use pain saw or flamethrower, etc.)

Aliens
(I can't think of much for aliens, they're main hook is speed...)
1.  Possibly a way for dragoons to be able to hold a human in its jaws if done right.  You know, as if it was eating the poor guy.
2.  Maybe some sort of way for dretches to have a web-like strand, for swinging across hallways and hanging there for a moment.  Wall crawling is just a bit too difficult to control.


Plus, some ragdoll physics would be neat...  You know, get charged by a tyrant and go flying.
Title: Maneuverability Ideas
Post by: Undeference on December 20, 2006, 01:54:23 am
Quote
Maybe some sort of way for dretches to have a web-like strand, for swinging across hallways and hanging there for a moment. Wall crawling is just a bit too difficult to control.
You say dretches should be able to spin webs and climb across them like spiders... because walking on a wall is too difficult.
Quote
Plus, some ragdoll physics would be neat... You know, get charged by a tyrant and go flying.
You already do, just not very far (except on my server  8) )
Title: Maneuverability Ideas
Post by: Neo on December 20, 2006, 03:14:38 pm
You can already jump on aliens, just hope the stay put long enough.
Title: Maneuverability Ideas
Post by: temple on December 20, 2006, 03:21:10 pm
I think the Battlesuit should be able to thrust in any directions a second for each bar of stamina.
Title: Maneuverability Ideas
Post by: techhead on December 20, 2006, 04:24:48 pm
Ragdoll physics would indeed be sweet.
Title: Maneuverability Ideas
Post by: next_ghost on December 20, 2006, 05:36:06 pm
Quote from: "techhead & Ere"
Ragdoll physics would indeed be sweet.


Here (http://svn.icculus.org/tremulous/trunk/) are the sources, nobody keeps you from coding them.
Title: Maneuverability Ideas
Post by: techhead on December 20, 2006, 08:59:39 pm
Hmm, if we want to code it ourselves, then this would probably help:
Featherstone's Algorithm (http://web.archive.org/web/20050207234930/http://www.kuffner.org/james/software/index.html)
Advanced Character Animations (http://www.teknikus.dk/tj/gdc2001.htm)

I couldn't find any premade, Quake compatible rag-doll physics engines or mods, but it might be possible to create one.
Title: Maneuverability Ideas
Post by: ms1max on December 20, 2006, 09:30:40 pm
Quote
Humans
1. Be able to do something like a roll to avoid charges and pounces more easily.
2. Be able to jump on top of aliens, or onto their backs for a moment. (And then use pain saw or flamethrower, etc.)


1.) have u been playin to much gunz online?

2.) do u mean being able to stay on them while they move or do u mean just being able to get ontop of them?
Title: Maneuverability Ideas
Post by: Ere on December 20, 2006, 10:50:49 pm
Quote from: "ms1max"
Quote
Humans
1. Be able to do something like a roll to avoid charges and pounces more easily.
2. Be able to jump on top of aliens, or onto their backs for a moment. (And then use pain saw or flamethrower, etc.)


1.) have u been playin to much gunz online?

2.) do u mean being able to stay on them while they move or do u mean just being able to get ontop of them?


Gunz Online?

Anyway, I mean be able to hold onto their backs, like a rodeo.
Title: Maneuverability Ideas
Post by: 0z on December 21, 2006, 08:54:27 am
Gunz Online is a game where you shoot other people, 3rd person view. It's possible to run on walls, make trick jumps and move incredibly fast and almost fly by abusing some bugs of the game engine.
Title: Maneuverability Ideas
Post by: Dieselfame3 on January 02, 2007, 05:59:01 am
it would be nice if the human sprint was alot faster, and if the battlesuits could jump 2x as high as a non-suited human.
it would also be cool if the jet packs gained altitude faster but landed slower and moved horizontly faster
Title: Maneuverability Ideas
Post by: holyknight on January 02, 2007, 06:50:01 am
I don't like Gunz Online
but rolling is a good idea, and it doesn't only come from Gunz Online, it comes from Starwars Battlefront too~~~ XD
I love that game... but I don't play it as often as Trem
I like rolling too, and I like your idea of human jumping on alien and staying there (as if, holding down on the back of alien, so the alien can't attack for some time) and Goon grabbing humans when doing right is good too. Maybe for Marauder too (they don't slash, they actually bite).
Dretch web doesn't sound too good... but what I don't like about wallcrawling is that sometimes I fall when I'm trying to move to the top to hide... so I get killed... :(
Title: Maneuverability Ideas
Post by: Lava Croft on January 02, 2007, 04:02:48 pm
OK, just a curious check-up:

How many of the posters in this thread actually think their ideas will be implemented?
Title: Maneuverability Ideas
Post by: KamikOzzy on January 02, 2007, 04:15:08 pm
hmmm....everyone's being retarded here, and I'll not miss out!

Floorheadbite gone, but dretches can wall-walk up a human to bite its head, as long as they stay in motion. They shouldn't be able to stay stuck to a human, and they could jump on a B-Suit's back and take it down too easily.

Granger spit sucks, it should do no damage, but rather have an effect similar to a trapper, though, that might further encourage the dreaded battle-granger.
Title: Maneuverability Ideas
Post by: Stof on January 02, 2007, 04:16:49 pm
Recent SVN commit fix : Granger spit now slows down humans as it was intended to do.
Title: Maneuverability Ideas
Post by: kozak6 on January 03, 2007, 01:20:07 am
I'd rather just see it removed.

It would be worth it if we could stem the flow of Battle Grangers.
Title: Maneuverability Ideas
Post by: Taiyo.uk on January 03, 2007, 02:16:55 am
Quote from: "Stof"
Recent SVN commit fix : Granger spit now slows down humans as it was intended to do.

Really?!
Title: Maneuverability Ideas
Post by: |Nex|TrEmMa on January 03, 2007, 03:35:43 am
Here comes a tyrant!
Do a barrel roll!