Tremulous Forum

General => Feedback => Topic started by: Mispeled on December 28, 2006, 02:32:57 am

Title: More team-vote options...
Post by: Mispeled on December 28, 2006, 02:32:57 am
Would be nice to have a simple way to make team decisions, like whether or not to move base and stuff like that... simply call a vote:

\callvote Move base to ele room
or
\callvote Full-team painsaw rush


If the vote passes nothing actually happens, except (hopefully) the team comes to agreement.
Title: More team-vote options...
Post by: Rawr on December 28, 2006, 03:26:56 am
you kinda can already do that. Without R1CH's cvar disallowing fake map votes

/callvote map Painsaw.Rush?
Title: More team-vote options...
Post by: Mispeled on December 28, 2006, 03:56:06 am
But you can't call votes for map for a teamvote.

Still cool though, I didn't know about that. Sometime it could be handy (by handy I mean annoying :P).
Title: More team-vote options...
Post by: |Nex|TrEmMa on December 28, 2006, 04:30:59 am
Teamvote has never worked for me.  Designates, teamkick, etc. all have been broken every time I've used it :/
Title: More team-vote options...
Post by: Rawr on December 28, 2006, 04:56:03 am
/callteamvote clientkick is uber broken
Title: More team-vote options...
Post by: Paradox on December 29, 2006, 08:20:25 pm
Teamvote is broken by default, and most people dont know how to vote in teamvotes.
Title: More team-vote options...
Post by: n00b pl0x on December 29, 2006, 09:43:59 pm
that would be something nice to get fixed soon
Title: More team-vote options...
Post by: cp blast on December 30, 2006, 03:23:41 am
can anyone tell me how to actually vote the right person? (teamvote).

i dont want to always vote the wrong person by accident, and if i do a normal vote, people from the other team vote no because they "benifit" from someone deconning our stuff...