Tremulous Forum

Mods => Mod Releases => HUDs => Topic started by: WolfWings ShadowFlight on January 01, 2007, 09:17:52 am

Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: WolfWings ShadowFlight on January 01, 2007, 09:17:52 am
None of the original HUD topics got moved to the Mods forum, but since they are modifications to Tremulous, this is a 'master post' to link to all the HUDs out there.

I may take proper screenshots for all this, but for now a raw list so it's here at least.

Most recently released/added at the top:
Minimal 'stock' style HUD (http://tremulous.net/phpBB2/viewtopic.php?t=3202) by Kuszja (http://tremulous.net/phpBB2/profile.php?mode=viewprofile&u=2784)
Tweaked stock HUD (http://tremulous.net/phpBB2/viewtopic.php?p=42153#42153) by chompers (http://tremulous.net/phpBB2/profile.php?mode=viewprofile&u=490)
High-visibility version of stock HUD (http://tremulous.net/phpBB2/viewtopic.php?t=2616) by PHREAK (http://tremulous.net/phpBB2/profile.php?mode=viewprofile&u=615)
Minimal 'car dashboard' style HUD (http://tremulous.net/phpBB2/viewtopic.php?t=605) by WolfWings ShadowFlight (http://tremulous.net/phpBB2/profile.php?mode=viewprofile&u=400)
Rebuilt 'in theme' HUD (http://tremulous.net/phpBB2/viewtopic.php?t=589) by WolfWings ShadowFlight (http://tremulous.net/phpBB2/profile.php?mode=viewprofile&u=400)[/url]
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Stof on January 01, 2007, 10:17:19 am
HUDs aren't mods for Tremulous since they are perfectly compatible with the vanilla game on vanilla servers!
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: WolfWings ShadowFlight on January 01, 2007, 10:51:51 am
Quote from: "Stof"
HUDs aren't mods for Tremulous since they are perfectly compatible with the vanilla game on vanilla servers!


I disagree. :-) They are a visual change to the stock Tremulous game, that they run on Vanilla servers is because the game code is designed to allow HUDs to be modified, not that they aren't modifications.

Skins, replacement models, even replacements fonts would be considered modifications, yes? Yet something that can have at least as much visual change as replacement models and skins isn't? I believe HUDs are equivilant to replacement models and skins because of this.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Stof on January 01, 2007, 11:06:07 am
You cannnot replace models and skins on pure servers. You can on the other hand do minor modifications to the hud.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: vcxzet on January 01, 2007, 11:06:35 am
every single modification must be here
modifications that change look and feel  of the game
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: WolfWings ShadowFlight on January 01, 2007, 11:28:19 am
Quote from: "Stof"
You cannnot replace models and skins on pure servers. You can on the other hand do minor modifications to the hud.


I disagree with your seperation, and agree with vcx. If the mods disagree, this thread can get moved, but I've stated my reasons (in fact if there wasn't specific scripting support for replacement HUDs they would be required to be implemented as .QVMs, and some of the newer QVM's that feature newer approaches to the radar open up possibilities of expanding the HUD-scripting further) so we'll have to agree to disagree.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Risujin on January 01, 2007, 05:28:58 pm
I'm curious. Is there no pure check on ui.qvm? ... and how would you sneak custom HUD graphics in?
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Stof on January 01, 2007, 06:26:45 pm
Quote from: "Risujin"
I'm curious. Is there no pure check on ui.qvm? ... and how would you sneak custom HUD graphics in?

There is a pure check on the pk3 file containing ui.qvm. For proof, you can have an updated ui.qvm to get for example the option menu available before joining a game. But as soon as you join a game, you'll revert to the original ui.qvm.

As for hud customisaition, Tremulous reads the ingame hud description in a simple cfg file that doesn't require to be in a pk3. IE, you cannot change the original hud config file, but you can always supply a new one with a new name and change the corresponding cvar to point to that new file.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Risujin on January 01, 2007, 10:22:14 pm
Quote from: "Stof"
As for hud customisaition, Tremulous reads the ingame hud description in a simple cfg file that doesn't require to be in a pk3. IE, you cannot change the original hud config file, but you can always supply a new one with a new name and change the corresponding cvar to point to that new file.

Thats what I thought but I also thought that Tremulous, on pure servers at least, prefers files found in pk3s to files found in directories -- in fact, it doesnt even search directories. Is there an exception for certain files or am I wrong and the entire data pk3 can be replaced with local files?
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Stof on January 01, 2007, 11:51:13 pm
Quote from: "Risujin"
Quote from: "Stof"
As for hud customisaition, Tremulous reads the ingame hud description in a simple cfg file that doesn't require to be in a pk3. IE, you cannot change the original hud config file, but you can always supply a new one with a new name and change the corresponding cvar to point to that new file.

Thats what I thought but I also thought that Tremulous, on pure servers at least, prefers files found in pk3s to files found in directories -- in fact, it doesnt even search directories. Is there an exception for certain files or am I wrong and the entire data pk3 can be replaced with local files?

It is an exception for the HUD file because that's exactly the point! To be able to customise your hud without beeing bothered by the pure check.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Undeference on January 02, 2007, 05:22:13 pm
There is no exception. The HUD file is referenced by a cvar that can be changed.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Stof on January 02, 2007, 05:28:39 pm
There is an exception. For example, unless playing in devmap, the game will refuse to use a bsp file that isn't inside a .pk3. In fact, except for the HUD file and some .cfg file, the game will not use a single file outside of a pk3 unless playing in devmap mode.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: WolfWings ShadowFlight on January 11, 2007, 03:51:02 pm
I'm kinda surprised nobody else has released any HUDs... or isn't there anything missing out there between the over-themed/under-themed versions I did, and the high-visibility-version Phreak made?
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: chompers on January 11, 2007, 07:19:13 pm
The alien crosshair HUD.

http://evilbastard.org/slight/chompers-ui.zip

to install:
unzip to base and type "/cg_hudfiles ui/chompers.cfg" from console to activate.
/cg_hudfiles ui/menu.txt to deactivate
You must start a map for the changes to kick in.


Changes to default HUD include:
* Player names are smaller.
* Timer is larger and more prominently positioned.
* Small crosshair on all aliens except granger.
* Adv. Dragoon barbs are positioned vertically beneath the crosshairs to be more prominent. This may also assist in judging height vs. distance if you get used to it.
* Darker background on human HUD so you can clearly see credits and build points remaining when holding the construction kit.


I recommend you put [WTFHAX] at the end of your name in game when using this HUD on SATGNU servers so that Lava & co. know to ban you.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: n00b pl0x on January 21, 2007, 10:48:54 pm
i wore my wtfhax tag proud but gore didnt bann me :\
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: jmonteiro on January 22, 2007, 04:03:10 pm
Quote from: "chompers"
The alien crosshair HUD.

http://evilbastard.org/slight/chompers-ui.zip

Changes to default HUD include:
* Player names are smaller.
* Timer is larger and more prominently positioned.
* Small crosshair on all aliens except granger.
* Adv. Dragoon barbs are positioned vertically beneath the crosshairs to be more prominent. This may also assist in judging height vs. distance if you get used to it.
* Darker background on human HUD so you can clearly see credits and build points remaining when holding the construction kit.


I recommend you put [WTFHAX] at the end of your name in game when using this HUD on SATGNU servers so that Lava & co. know to ban you.


Link down, chompers?
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: chompers on January 23, 2007, 09:18:52 pm
Link seems fine, probably a temporary problem with the webhost.

Anyway, I was given a permanent ban last night on the GA servers that I'm a regular on. Not for using a custom alien crosshair HUD mind you, but for defending the right to use them. While playing as human, too, so go figure.

It will be interesting, at least, to see how it all pans out.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Stof on January 23, 2007, 09:28:12 pm
BTW, I like your hud but could you also add crosshairs to the regular granger and the ckit? Those can be useful too because they are used to point at the building you want to repair or remove.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: vcxzet on January 27, 2007, 02:31:24 am
there are some lame huds just changing the item placement ,colors, adding crosshairs to aliens
bah that is not really a hud mod it is just your lame - cant find the center of the screen hud
please dont be creative and add some graphics and if you cant do graphics stay away
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: daenyth on February 15, 2007, 04:46:44 pm
Quote from: "vcxzet"
there are some lame huds just changing the item placement ,colors, adding crosshairs to aliens
bah that is not really a hud mod it is just your lame - cant find the center of the screen hud
please dont be creative and add some graphics and if you cant do graphics stay away


AFAIK, you can't add graphics and have it work on pure servers, only rearrange.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: khalsa on February 18, 2007, 04:15:43 pm
Quote from: "WolfWings ShadowFlight"
I'm kinda surprised nobody else has released any HUDs... or isn't there anything missing out there between the over-themed/under-themed versions I did, and the high-visibility-version Phreak made?



My thoughts exactly. I still use your hud on one of my machines.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Plague Bringer on April 07, 2007, 02:31:11 am
BUMP - may I suggest this be stickied?
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: n00b pl0x on April 07, 2007, 03:04:41 am
my hud is phreaks hud with just 3 changes...so i didnt think anyone would want it
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Plague Bringer on April 07, 2007, 01:23:55 pm
Still - people could come out with a HUD any day now. And I played on a server without my PHREAK hud yesterday, and I realised how hard it was to see that light blue HUD with my C-Kit!

I rest my (horrible and small) case.

Stickeh like a dretch on joor fase!

plesh
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: kombatkyle on April 15, 2007, 02:09:56 am
Ok, i got one but want to go back to my old one, how do i do that?
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: pieman on May 27, 2007, 09:05:13 am
hey chompers,
does ur HUD have all the same colours and things as PHREAK'S HUD, but with the only diference being the added cross hair?  Because i like PHREAKS hud colours but i also wnat an alien cross hair.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Plague Bringer on May 27, 2007, 01:47:25 pm
Quote from: "kombatkyle"
Ok, i got one but want to go back to my old one, how do i do that?
It's in an earlier post. That's all I'm saying, find it yourself.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: E-Mxp on May 27, 2007, 07:38:38 pm
Quote from: "pieman"
hey chompers,
does ur HUD have all the same colours and things as PHREAK'S HUD, but with the only diference being the added cross hair?  Because i like PHREAKS hud colours but i also wnat an alien cross hair.
Now, I will quote myself. This is taken from the PREAK hud topic. Look there first!!!
Quote from: "E-Mxp"
just add the next code to aliens hud(.menu) and have fun :D

Code: [Select]
   //CHOMPERS
    itemDef
    {
      name "chompers"
      rect 312 232 16 16
      visible 1
      decoration
      forecolor 1.0 0.0 0.0 0.6
      style WINDOW_STYLE_SHADER
      background "gfx/2d/crosshair-alien.tga"
    }
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: pieman on June 04, 2007, 07:07:13 am
how do you do that though?
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: E-Mxp on June 04, 2007, 09:02:03 am
I have looked in the hudfiles of chompers hud and there it was :D
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: _Equilibrium_ on June 20, 2007, 06:38:37 pm
how do you get chomper's hud to work on a mac? i downloaded from the link. how do i unzip it?
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: David on June 20, 2007, 07:02:03 pm
Aren't macs just so great?
The only OS that unzips maps for you, but when you want something unziped, nope.

Install linux.  Or even, god forbid, windows.  At then you will have a functional computer.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: _Equilibrium_ on June 20, 2007, 08:59:53 pm
so i can't get a custom hud on a mac?
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: David on June 20, 2007, 09:42:02 pm
Where are all the mac fanboys when you want them?
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: stalefries on June 21, 2007, 05:44:31 am
It's a zip, and it won't unzip it for you? I'm thinking the download got corrupted.

Try downloading it again (and see if someone can give you the MD5 sum for the file)

Otherwise, download the Unarchiver (http://wakaba.c3.cx/s/apps/unarchiver.html). It adds on tons of functionality on top of Apple's BOMArchiveHelper.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: n00b pl0x on June 21, 2007, 05:48:42 am
to get chompers hud to work all you really gotta do is take the default alien hud and add like 10 lines.

someone will probably give them to you eventually...if you find someone who isnt as lazy as i am
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Kaleo on July 01, 2007, 01:50:56 pm
Can we get Paradox's HUD on the list... His is the best HUD evah!
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: AKAnotu on July 01, 2007, 06:50:53 pm
try ctrl+clicking it and go to "open", "open with" then search for "stuffit expander"
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Raytray on July 01, 2007, 06:53:39 pm
Why not have someone just rehost and mirror the damn HUDs that way we get an updated list?

MG??!?!?!
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: .f0rqu3 on July 01, 2007, 08:56:52 pm
Quote from: "Raytray"
Why not have someone just rehost and mirror the damn HUDs that way we get an updated list?

MG??!?!?!

why do you expect everything from MG
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Plague Bringer on July 01, 2007, 08:58:50 pm
Because they do everything.
Title: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Raytray on July 01, 2007, 10:40:40 pm
Quote from: ".f0rqu3"
Quote from: "Raytray"
Why not have someone just rehost and mirror the damn HUDs that way we get an updated list?

MG??!?!?!

why do you expect everything from MG
Fine, COMMUNITY!?!?!
Title: Re: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: TinMan on July 08, 2007, 09:08:43 am
Quote from: "WolfWings ShadowFlight"

Minimal 'stock' style HUD (http://tremulous.net/phpBB2/viewtopic.php?t=3202) by Kuszja (http://tremulous.net/phpBB2/profile.php?mode=viewprofile&u=2784)


This HUD's links are all broken.
Title: Re: The HUD Catalog (Updated January 11th, 5 HUDs)
Post by: Plague Bringer on July 08, 2007, 04:22:47 pm
Quote from: "TinMan"
Quote from: "WolfWings ShadowFlight"

Minimal 'stock' style HUD (http://tremulous.net/phpBB2/viewtopic.php?t=3202) by Kuszja (http://tremulous.net/phpBB2/profile.php?mode=viewprofile&u=2784)


This HUD's links are all broken.
That one sucked anyway.