Tremulous Forum

Media => Mapping Center => Topic started by: Inferno on January 04, 2007, 03:49:32 pm

Title: Sv_setbrushmodel null
Post by: Inferno on January 04, 2007, 03:49:32 pm
I hate this gtk radiant . I only want to build a lift but i can't load
my map because i get an errormessage :<  

And google tell me i must delete the orginbrush but i have no fucking
orgin brush !

I have deleted  the Lift and the func_buttons but i still get SV_setbrushmodel Null AND I cannot join my map .

 :evil:
Title: Sv_setbrushmodel null
Post by: Survivor on January 04, 2007, 03:57:52 pm
In the starter tutorial (http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping) there's a section called Common Start Erros (http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping#CommonStartErrors)

Which has a link to a list of errors (http://www.quake3bits.com/htm/tutorials/common_error_messages.php)

which third from top is mentioned SV_SetBrushModel: NULL (http://www.quake3bits.com/htm/tutorials/common_error_messages.php?subaction=showfull&id=1149147724&archive=&start_from=&ucat=15&).

Now if you are too lazy to do all this then at least post a coherent statement
Title: Sv_setbrushmodel null
Post by: Inferno on January 04, 2007, 06:06:24 pm
How i can select all func_doors and func_buttons, because
i have 4 func_buttons and 9 func_door in the mapinfos but there
are only 8 func_doors and no func_buttons ?
Title: Sv_setbrushmodel null
Post by: Vector_Matt on January 04, 2007, 06:09:40 pm
Quote from: "Inferno"
How i can select all func_doors and func_buttons, because
i have 4 func_buttons and 9 func_door in the mapinfos but there
are only 8 func_doors and no func_buttons ?
Open the .map file in a text editor (like notepad) and look for func_door's and func_button's that have no list of points, those are the ones causing the error, remove those entries to fix the problem.
Title: Sv_setbrushmodel null
Post by: Inferno on January 04, 2007, 06:21:30 pm
wohoo :-)  i solve the problem .


If anybody have the same problem press L
then you see the entitylist. Here you can select
all lights func_groups... whatever. If there is a
entity selected in the list but you cant see him
you can delete it .
Title: Sv_setbrushmodel null
Post by: kaziorvb on January 06, 2007, 04:44:06 pm
i see there are several reasons of this problem. i got it few times and it was quite annoyin cuz i couldnt solve it using that way. what ive done to recover my map? i just brang entitylist window too, but firstly ive selected whole worldspawn and exported it, and then exported one by one other entities (but those entities had

but i think that when u come the first way u can export worldspawn with lights (not so big  chance that lights are broken entities in your map).

beware of entiting already entitied brush...