Tremulous Forum
Media => Mapping Center => Topic started by: Inferno on January 04, 2007, 03:49:32 pm
-
I hate this gtk radiant . I only want to build a lift but i can't load
my map because i get an errormessage :<
And google tell me i must delete the orginbrush but i have no fucking
orgin brush !
I have deleted the Lift and the func_buttons but i still get SV_setbrushmodel Null AND I cannot join my map .
:evil:
-
In the starter tutorial (http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping) there's a section called Common Start Erros (http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping#CommonStartErrors)
Which has a link to a list of errors (http://www.quake3bits.com/htm/tutorials/common_error_messages.php)
which third from top is mentioned SV_SetBrushModel: NULL (http://www.quake3bits.com/htm/tutorials/common_error_messages.php?subaction=showfull&id=1149147724&archive=&start_from=&ucat=15&).
Now if you are too lazy to do all this then at least post a coherent statement
-
How i can select all func_doors and func_buttons, because
i have 4 func_buttons and 9 func_door in the mapinfos but there
are only 8 func_doors and no func_buttons ?
-
How i can select all func_doors and func_buttons, because
i have 4 func_buttons and 9 func_door in the mapinfos but there
are only 8 func_doors and no func_buttons ?
Open the .map file in a text editor (like notepad) and look for func_door's and func_button's that have no list of points, those are the ones causing the error, remove those entries to fix the problem.
-
wohoo :-) i solve the problem .
If anybody have the same problem press L
then you see the entitylist. Here you can select
all lights func_groups... whatever. If there is a
entity selected in the list but you cant see him
you can delete it .
-
i see there are several reasons of this problem. i got it few times and it was quite annoyin cuz i couldnt solve it using that way. what ive done to recover my map? i just brang entitylist window too, but firstly ive selected whole worldspawn and exported it, and then exported one by one other entities (but those entities had
- ...) until i got error again. but sometimes u can just export everything that is in the entitylist to another file and the problem would disappear (phantom brush/entity ?).
but i think that when u come the first way u can export worldspawn with lights (not so big chance that lights are broken entities in your map).
beware of entiting already entitied brush...