Tremulous Forum

Mods => Modding Center => Topic started by: techhead on January 06, 2007, 09:15:22 pm

Title: Stuff everyone wants in mods
Post by: techhead on January 06, 2007, 09:15:22 pm
There are some things that everyone wants in a mod.
Some things people have asked for and the modders delivered, such as Alien Grenades.
Here are idea that keep coming up, but haven't been implemented yet:

Humans:
Medics
Active Camouflage
Remote Detonation Charges
Mechs larger than Battlesuits

Aliens:
Flying Aliens
Aliens with trapper spit
Flamethower Aliens
Carrier Aliens

Anyone more have ideas people keep asking for, or comments on stuff I already have?
Title: Stuff everyone wants in mods
Post by: holyknight on January 06, 2007, 10:03:46 pm
I want a larger map, so those mechs and carrier will actually be useful.
I wish there was a mod like BF or some other "huge" battles. Where the map is huge and stuff ;)
Title: Stuff everyone wants in mods
Post by: n00b pl0x on January 06, 2007, 10:05:23 pm
i want smaller maps so eggspam doesnt win games
Title: Stuff everyone wants in mods
Post by: Hydra on January 06, 2007, 10:40:16 pm
for a while now ive been switching bewteen games, trem and a game called SliverBack (Savage) another freebe.
its a RTS Mixed FPS, 1 commander but all your battle units are players.
max players can be up to 124 omg and thos games are fun and insane lol.

so just think wat trem would be like with 124 players, huge map.... chaos ... insanity.... i wanna se it lol
Title: Stuff everyone wants in mods
Post by: Thorn on January 07, 2007, 12:53:01 am
The biggest savage server i saw was 64 players. and it only had about 20 in it
Title: Stuff everyone wants in mods
Post by: vcxzet on January 07, 2007, 01:05:43 am
so hydra lies
Title: Stuff everyone wants in mods
Post by: n00b pl0x on January 07, 2007, 03:57:48 am
o.o which shall prevail, thorn or hydra?
Title: Stuff everyone wants in mods
Post by: Baxter on January 07, 2007, 04:02:03 am
well MC Artman and Rob/Flux/Fluxflashor and me are making a total conversion of trem with vehicles and big maps and maybe a recourse to collect
Title: Stuff everyone wants in mods
Post by: chompers on January 07, 2007, 06:43:45 am
Something everone wants... advanced dretch. Also dretches that dont block tyrants or goons. These sortof got done with biledretch and dretchpunt, but there were lots of other ideas for them. Also, dretches that can wallwalk up a battlesuit.

What i want in adv. dretch - not exactly flying, but wings that let it jump a few times while in mid air. Using stamina like human jumping does, it would run out of flap and fall back to earth after 3 or so hops, and need to sit still to regen stamina. It could have slightly better air control than usual as well.

Jump direction should be up compared to the view, like the way goon pounce is forward compared to the view. You could get a pretty good pounce going, by looking down 45 degrees and hitting jump, jump, jump. Or get out of a tight spot by looking up and jumping a couple times.

On savage, I have seen 64 player servers full, and other servers that werent full, but claimed they could handle more than 64 players. Those big games are crazy though. Savage is best with about 16 people.
Title: Stuff everyone wants in mods
Post by: vcxzet on January 07, 2007, 11:06:54 am
nothing without wings can jump midair
(against physics laws. tyrant is  also against physics laws; needle foot wth)
plus no organic being explodes
( if it is not full of nitro or acid)
flying aliens would not be cosistent with the rest
(if you havent noticed aliens in trem are inspired from arachnids jumps(pounces walljumps) and wallwalks but that is all)
same for the flame thing

but carrier aliens is a good idea
I also added trapping granger spit

Humans:
Medics = constructor in tremx
Active Camouflage = I need to add
Remote Detonation Charges = I need to add ()
Mechs larger than Battlesuits = I need model + bsuit bbox should be fixed

Aliens:
Aliens with trapper spit = adv granger in tremx
Carrier Aliens = I need to add
Title: Stuff everyone wants in mods
Post by: vcxzet on January 07, 2007, 11:16:41 am
Quote from: "Baxter"
well MC Artman and Rob/Flux/Fluxflashor and me are making a total conversion of trem with vehicles and big maps and maybe a recourse to collect

good luck to them
Title: Stuff everyone wants in mods
Post by: techhead on January 07, 2007, 12:35:06 pm
The ckit shouldn't heal, make a separate med-kit item.
Title: Stuff everyone wants in mods
Post by: Vector_Matt on January 07, 2007, 01:12:34 pm
Quote from: "vcxzet"
bsuit bbox should be fixed
Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you.
Title: Stuff everyone wants in mods
Post by: Vector_Matt on January 07, 2007, 01:13:22 pm
Quote from: "vcxzet"
Mechs larger than Battlesuits = I need model
I will give it a shot.
Title: Stuff everyone wants in mods
Post by: A_Total_noob on January 07, 2007, 01:35:01 pm
I want a new defense for hummies.
Some kind of new turret.]
Adv. Turret perhaps ?
It should cost 20BP though.
Title: Stuff everyone wants in mods
Post by: Lava Croft on January 07, 2007, 03:30:11 pm
Apart from the sticky Granger spit;

Chances of any of these suggestions making it into Tremulous:

Zero.



And we should all be grateful for that.
Title: Stuff everyone wants in mods
Post by: Risujin on January 07, 2007, 05:04:13 pm
First let me say that physics has no meaning in a virtual game. :)

Second...

Quote from: "vcxzet"
nothing without wings can jump midair

You cant jump, but you could boost yourself even without wings. Think of flying squirrels (well they sort of have wings...)
Quote
plus no organic being explodes

No organic being in existance explodes. :D
Think of epoxy glue, two separate harmless compounds in two separate sacks, mixed together become explosive.
Quote
flying aliens would not be cosistent with the rest
(if you havent noticed aliens in trem are inspired from arachnids jumps(pounces walljumps) and wallwalks but that is all)

Actually it seems they are inspired more by insects than spiders and lest we forget, there are flying insects. :)

(Arachnids have eight legs, the aliens only have six!)
http://en.wikipedia.org/wiki/Arachnid

Quote
but carrier aliens is a good idea
I also added trapping granger spit

How would that work (well)? Plus, the trapper shot is probably overpowered... stick with the slowblob.
Title: Stuff everyone wants in mods
Post by: vcxzet on January 07, 2007, 05:30:02 pm
trapper shot locks only for 5 secs and granger should attack in this period
or keep shotting and wait for a stronger alien :P
Title: Stuff everyone wants in mods
Post by: Vector_Matt on January 07, 2007, 06:33:45 pm
How does this look for a mech?
(http://img179.imageshack.us/img179/8023/mechmp0.jpg)
Note: guy in picture is not me.
Title: Stuff everyone wants in mods
Post by: n00b pl0x on January 07, 2007, 07:29:44 pm
I'm the guy on the right.
Title: Stuff everyone wants in mods
Post by: Kuszja on January 09, 2007, 06:11:50 pm
I think that we would all like to see [YOUR FAVOURITE TEAM] with pimp weapons and abilities, but you have to remember that you need to keep balance. I think that the human medic s a good idea but the other human ideas are not. Flying aliens are an ok idea but the maps are mostly small or confined. The flying aliens would also have to walk like three-year-olds to compensate for the human's crappy jetpacks.
Title: Stuff everyone wants in mods
Post by: techhead on January 09, 2007, 09:16:08 pm
Of course everything needs balance.

Medics need ammo to heal, as so to preserve the human's base-dependency.
Make the flying alien into a scout unit, with a weak attack to defend itself and take down jet-packs.
Give active camouflage little or no armor protection.
Allow remotely detonated charges to be disarmed by crafty aliens.
Flame-thrower aliens have ammo that is slowly replenished over time.
Carrier aliens would be bulky and not have any natural defenses, intsead relying on their cargo to protect them.
Trapper spit aliens would need another alien to come over and finish the job.
Mechs larger than battlesuits... I'll get back to you on that.
Title: Stuff everyone wants in mods
Post by: Somtin on January 09, 2007, 10:31:48 pm
how bout vehicles ? I dont think the quake3 engine can stretch that far but it might. :P
Title: Stuff everyone wants in mods
Post by: vcxzet on January 09, 2007, 10:41:10 pm
Quote from: "Somtin"
how bout vehicles ? I dont think the quake3 engine can stretch that far but it might. :P

I person vehicles are easy
others ... no idea
Title: Stuff everyone wants in mods
Post by: Risujin on January 10, 2007, 05:31:36 am
Quote from: "vcxzet"
I person vehicles are easy
others ... no idea

If you're willing to put some brains behind the extra modelling tags (spinning wheels) and vehicle physics. Attach a driver player (needs a new human anim). Any rider players are just glued to the seats and able to aim/shootm just like Tribes.
Title: Stuff everyone wants in mods
Post by: Shadow-Majestic on January 10, 2007, 11:55:17 am
Quote from: "Somtin"
how bout vehicles ? I dont think the quake3 engine can stretch that far but it might. :P

lol, bad ass tank in tremulous
but then aliens need sumtin similiar alien like :x
Title: Stuff everyone wants in mods
Post by: holyknight on January 10, 2007, 07:02:09 pm
Quote from: "Shadow-Majestic"
Quote from: "Somtin"
how bout vehicles ? I dont think the quake3 engine can stretch that far but it might. :P

lol, bad ass tank in tremulous
but then aliens need sumtin similiar alien like :x

Tyrant + Wheels.
Title: Stuff everyone wants in mods
Post by: techhead on January 10, 2007, 08:03:13 pm
Did I or did I not mention fat-ass carrier aliens?
Title: Stuff everyone wants in mods
Post by: Baxter on January 10, 2007, 08:03:22 pm
Quote from: "vcxzet"
Quote from: "Somtin"
how bout vehicles ? I dont think the quake3 engine can stretch that far but it might. :P

I person vehicles are easy
others ... no idea

Can you edit the source if so I need your help.
Title: Stuff everyone wants in mods
Post by: zeld on January 11, 2007, 06:05:51 pm
If you want vehicles, we need or bigger maps, or outdoor maps.
Maybe something that can fly would be great...(only an idea)
Title: Stuff everyone wants in mods
Post by: Risujin on January 11, 2007, 07:34:55 pm
Quote from: "zeld"
If you want vehicles, we need or bigger maps, or outdoor maps.
Maybe something that can fly would be great...(only an idea)

I loved Tribes. :D
Title: Stuff everyone wants in mods
Post by: Studlut on January 19, 2007, 02:05:38 am
i think tremulous needs to move to another engine if it wants to support BF2 like battles.
Title: Stuff everyone wants in mods
Post by: vcxzet on January 19, 2007, 09:58:23 am
is BF2 opensource
is it easy to port games between different engines
does devs have enough time to port it
is BF2 fits trem
????
Title: Stuff everyone wants in mods
Post by: temple on January 19, 2007, 01:32:45 pm
I want rocket skates for Humans.  
Aliens need a grenade.  Biledretch isn't my idea for a grenade.
Title: Stuff everyone wants in mods
Post by: dude11235 on January 19, 2007, 09:58:23 pm
I have an idea for a alien grenade; how about when a smaller alien (Dretch basilisk adv basilisk) gets boosted, for the boosting period enter or middle mouse button sprays acid everywhere like an alien building exploding.
Just my two cents.
Title: Stuff everyone wants in mods
Post by: techhead on January 20, 2007, 02:38:59 am
On a side note, does a boosted bile dretch spray poison bile?
Title: Stuff everyone wants in mods
Post by: Tanasinn on July 04, 2007, 11:15:08 am
Quote from: "vcxzet"

plus no organic being explodes

There's a type of ant that can and does make itself explode when fighting rival ant colonies. A sort of walking grenade.
Title: Stuff everyone wants in mods
Post by: ShadowNinjaDudeMan on July 04, 2007, 11:21:53 am
Quote from: "holyknight"
I want a larger map, so those mechs and carrier will actually be useful.
I wish there was a mod like BF or some other "huge" battles. Where the map is huge and stuff ;)


Im making a map TheChasm, its flipping huge, more like a rpg level lol
Title: Stuff everyone wants in mods
Post by: ShadowNinjaDudeMan on July 04, 2007, 11:26:18 am
Quote from: "zeld"
If you want vehicles, we need or bigger maps, or outdoor maps.
Maybe something that can fly would be great...(only an idea)


The Chasm is a home for flying things, to an extent vehicles I suppoose
People will build maps around the game, not the game around maps.
Title: what, no jumppads?
Post by: player1 on July 06, 2007, 12:29:35 am
Quote from: "Risujin"
Quote from: "zeld"
If you want vehicles, we need or bigger maps, or outdoor maps.
Maybe something that can fly would be great...(only an idea)

I loved Tribes. :D


Renegades mod for Tribes, FTW!!! Laser turrets and rocket launchers, hellz YES!

On topic: I like the flamethrowing Alien idea. For Humans I'd say a sniper rifle would be hot. With a scope that doesn't get disabled by every third server. Especially if it shot darts (remote detonator or radiation sickness, please). Plus I want Dodge, Dash, and Lean. kthx l8r...
Title: Stuff everyone wants in mods
Post by: n00b pl0x on July 06, 2007, 02:22:00 am
i want a sniper rifle that shoots sticky grenades

i want a flying alien that can detonate

i want every playable class to be able to pounce

i want "DO A BARREL ROLL!"

i want "g_antinoob 1"

i want landmines built into maps

i want barrels that explode when shot built into maps

i want ponies and phish

that is all
Title: Stuff everyone wants in mods
Post by: Redsky on August 16, 2007, 08:52:08 pm
and b-suits for Tyrants? :D

Talking of ideas i have some too:
>>Mother Tyrant: its like a mobile egg, but more dangerous :P
>>jumping-suit: boosts runing speed and jump hight whan used, also cancels impact whan hitting the ground(0hp lost whan you fall from too high)
Title: Stuff everyone wants in mods
Post by: ShadowNinjaDudeMan on August 16, 2007, 10:19:36 pm
The only reason why we dont have absolutely mega-uber-ultra huge uber maps like that, is cos large open areas arent good for the FPS.


The best bet is to shrink everything, like BenMachines way cool mod.
Title: Stuff everyone wants in mods
Post by: [COM-IT]Styx on August 18, 2007, 05:16:50 pm
Quote from: "Redsky"
and b-suits for Tyrants? :D
>>Mother Tyrant: its like a mobile egg, but more dangerous :P


i like that idea

Quote from: "Studlut"
i think tremulous needs to move to another engine if it wants to support BF2 like battles.

1. trem is free and open-source, bf2 is neither
2. every game would become an outdoor campfest, because the bf2 engine cant handle indoor environments
3. trem is set indoors, so it wouldnt fit

maybe there will be a port when id tech 4 is gpled, but it will be a long time.  it is possible to port to xreal tho.  (im trying without much success ) :(
Title: Stuff everyone wants in mods
Post by: Samurai.mac on August 19, 2007, 07:41:55 pm
I want func_breakable support for mapping! That and vehicles, which is entirely possible in the Q3 engine, Jedi Academy have flying, hovering and walking vehicles. Wheels however are prone to animating difficulties, as the wheels normally jump back to their 1st frame of animation when the vehicle stops.
Title: Stuff everyone wants in mods
Post by: -[=AHs=]- DarkEnix on October 09, 2007, 05:50:33 am
i wann..everything inside :

http://xionico.deviantart.com/art/Xionic-Madness-65954640
Title: Stuff everyone wants in mods
Post by: jal on October 10, 2007, 07:37:23 pm
Spawn the Reactor/OM with 25% health to promote moves (but taking the same time as now to reach 100%). Allow to rebuild armory in SD to stop aliens waiting for SD. Promote some way of human outbase healing. Medics have been mentioned, if no medics, out of base medpads could include a turret. It's a weird idea, but should work.
Title: Stuff everyone wants in mods
Post by: ==Troy== on October 10, 2007, 07:40:12 pm
Tank for humans. Some balancing creature for aliens. I am working on skins and models for those. Will need some coding help though. But I will give more details once Ill get the models on the good level.
Title: Stuff everyone wants in mods
Post by: doomagent13 on October 13, 2007, 03:46:14 am
Quote from: "jal"
Allow to rebuild armory in SD to stop aliens waiting for SD.
g_suddenDeathMode 2
Also allows rebuilding of med, dc, and booster.
Title: Stuff everyone wants in mods
Post by: Johnpp on October 13, 2007, 04:12:59 am
I don't think Tremulous would be that good with vehicles. The Q3 engine can handle vehicles, it was done in Jedi Academy, but the output was crap.

On the note of Tremulous in another engine...I was thinking this before. If the DooM 3 engine (Quake 4 engine) ever comes out, we could have Tremulous using it.
OR, wait for a DirectX 10 engine source to come out.


Quote from: "jal"
Allow to rebuild armory in SD to stop aliens waiting for SD.


No, no, no, that is what is called tactism and strategie. The reason SD is here is to stop games going on for 60 minutes without a kill. The other reason is it gets the player to use tactics and startegies.
Title: Stuff everyone wants in mods
Post by: Samurai.mac on October 13, 2007, 08:27:34 pm
Being able to throw the grenade futher than two feet would be a plus, too.
Title: Stuff everyone wants in mods
Post by: n00b pl0x on October 13, 2007, 08:35:30 pm
i can get it to go @15 feet

go away
Title: Stuff everyone wants in mods
Post by: ShadowNinjaDudeMan on October 13, 2007, 09:30:25 pm
I

A) Dont work in feet. Metres all the way, all scientific and accurate.

B) Cant scale the game to RL.
Title: Stuff everyone wants in mods
Post by: mooseberry on October 13, 2007, 10:35:08 pm
I wont a kick ass bolt action sniper rifle!

That would be soo uhhh... well you could brag about how cool you are if you were good with them.
Title: Stuff everyone wants in mods
Post by: n00b pl0x on October 13, 2007, 10:39:03 pm
Quote from: "ShadowNinjaDudeMan"
I

A) Dont work in feet. Metres all the way, all scientific and accurate.

B) Cant scale the game to RL.


oh stop being so anal

its called not acting like this is science class, and giving an estimate.
Title: Stuff everyone wants in mods
Post by: mooseberry on October 14, 2007, 02:07:54 am
Quote from: "ShadowNinjaDudeMan"
I

A) Dont work in feet. Metres all the way, all scientific and accurate.

B) Cant scale the game to RL.


Eeew meters.  :)  jk (sorta)

@n00b pl0x

He's not acting like he's in science class, he lives in Europe where they use meters normally.
Title: Stuff everyone wants in mods
Post by: ==Troy== on October 14, 2007, 08:53:10 am
with the tank:

Implementation is simple.

Take tyrant, re-skin it, same movement, but limited turn speed and acceleration. Not that hard to make. And the weapon + turning turret is same as human body, made out of 3 (?) separate parts.
Title: Stuff everyone wants in mods
Post by: jal on October 16, 2007, 04:18:52 pm
Quote from: "Johnpp"
No, no, no, that is what is called tactism and strategie. The reason SD is here is to stop games going on for 60 minutes without a kill. The other reason is it gets the player to use tactics and startegies.

But it fails, cause with the current balance nor aliens nor humans attack on s3 when both teams are of similar skill. Aliens know human team will be useless in SD, and humans need to drop down aliens evos to attack, which doesn't happen cause aliens don't need to take any risk but just camp. This is really the biggest balance issue in Trem and should be fixed. Right now SD is alien's paradise. I don't really care if it's one way around or the other. It would also be fine if aliens also get some building that can't rebuild and won't allow them to evolve anymore. It can't be the OM, tho.
Title: Stuff everyone wants in mods
Post by: next_ghost on October 16, 2007, 06:59:31 pm
Quote from: "jal"
Right now SD is alien's paradise. I don't really care if it's one way around or the other. It would also be fine if aliens also get some building that can't rebuild and won't allow them to evolve anymore. It can't be the OM, tho.


Stop alien regen, shut medistation down but give all humans medkit and let aliens get full health on evolve.
Title: Stuff everyone wants in mods
Post by: hitchen1 on October 16, 2007, 09:43:38 pm
i want a beaver as an lien
Title: Stuff everyone wants in mods
Post by: ShadowNinjaDudeMan on October 16, 2007, 10:10:06 pm
Chieken Gun

Ponie Canon
Title: Stuff everyone wants in mods
Post by: -[=AHs=]- DarkEnix on October 19, 2007, 02:39:08 am
err..i got this whole lot of ideas!!

<damage>/<repeat time>/<Ammo|<Reload>

Humans Weapon
-------------------------
Laser Rifle - 7 / 80 / 100 | 0 (somehow faster then rifle) S1 cost 170
Rail Gun - 50 / 1000 / 10 | 5 (same speed as mass driver shuld be)S2 cost 500
Soul Blade - ? / ? / Unlimited (Close Range Weapon , Dmg = Amount of enemies u killed / speed start from 1000 then minus when u kill = -1/2 of

total kills S3

Humans Upgrades
--------------------------
Bio-Enhancement - Increases Running speed , Stamina , Jump height (Passive) S2
Bio-UltimateEnhancement - Move At A Certain distance at a very fast rate (something like teleport to somewhere but just that u move realli quick so that u can attack at least once) 0 stamina used / cool down time 0 (active) S3

Humans Builables
------------------------
Laser (wall + ground buildable) (Always have unless RC down) (Reflects between other lasers ) 1 / 0 / 0 | 0
Missle Turrets (Manual Controlled) 35 / 90 / 0 | 0

-------------------------------------
<damage>/<evos>/ ( Ammo / Reload <if applicatable> )
 
Aliens Evolution
-----------------------------
Half-Breed 150 / 18 (OR if Adv Rant is on 150 / 20) /

Aliens Builable
-----------------------------
Overminds Cell (enclosed in a cerlindrical thing)(allows building to survival without eggs or eggs have been destroyed unless OMC is destroyed together with the egg)

thats all of what i want..XD
Title: Stuff everyone wants in mods
Post by: zoliax on October 19, 2007, 07:49:06 am
Well... for me... Uhh... Ehh...
I would like to see more powerful Maruder... A bit... it's electrical attack isn't really as strong as it should be... I mean that it have so small range. You can score a hit only when you are just over your enemy or you are touching hummie's legs already. But not as powerful as in BalanceMod... There they are best unit in whole game. Just to make their eletrical attack has range smaller a bit then Tesla for exemple. (Well... it has such range, but you need to be much closer to turn that attack on) :advmarauder:
I would also like to see more powerful Granger. :> Those blobs are good, but  stronger melee attack would be cool. We see blasted alien  more often then hummie's killed by Granger.  :granger:
Also I think that there should be some better a bit s3 hummie equipment. In duel Tyrnat vs bestequippedhummie the first one usually win. :tyrant:
Nades are good, but for me their throwing range is too short and timer is too long. :grenade:
I want also new head/visor for BS. :P  :battlesuit:
I would like to see some weapon like MD, but with higher firepower... Usually such weapons deal 85-100 dmg. ;] It would be far too much in Tremulous, but 38 doesn't make it.
I want explosives! Grenade luncher, rocket luncher, anything! :P Low fire rate, small clip, but high power.(much lower then luci of course-as projectiles are faster and theres no need to charge your shoot)
Hmm... i thnik also that it is way too easy to burn yourself with flamer. :P
Well... that's it. ;d

@edit
O, o, o! I also dont like weapon handling(one handed) as BS. :P

@edit
Ok, i want also  auto kick for few TKs and inability of deconning when theres vote for kickin ya.... Just while ago my base got deconned by teamkiller. >.>

@yae-yet another edit
I also would like to see some better rifle and enebled /cg_fov :P

And i want some heavier armor then that light one. :P
Title: Stuff everyone wants in mods
Post by: -[=AHs=]- DarkEnix on October 30, 2007, 11:22:57 am
heavier armor?

how abt this

Old Fashion Knights armor but upgraded , the metal become made of titanium

XD
Title: Stuff everyone wants in mods
Post by: fmart on October 30, 2007, 01:54:22 pm
flame throver aliens are good ad them
Title: Stuff everyone wants in mods
Post by: zoliax on October 30, 2007, 03:20:31 pm
We'll have then Dragoons and Dragons. :D
Title: Re: Stuff everyone wants in mods
Post by: UniqPhoeniX on November 23, 2007, 09:37:57 am
What about a spit that bounces once? or sticks to a wall and explodes in a few seconds?
Make grangers able to use their spit to increase other aliens defence up to 50% (if a lot of grangers).
Title: Re: Stuff everyone wants in mods
Post by: HamStar on November 23, 2007, 04:51:32 pm
Nah, you need a buildable that acts like a bank. For those killwhores who have 2000 creds, but don't want to share. But if it gets destroyed, bye bye creds  :'(
Title: Re: Stuff everyone wants in mods
Post by: jr2 on November 24, 2007, 09:45:49 am
For the medic, simply give the option to instead of carrying a primary weapon, to hold 3 extra medkits, and "fire" them at players that need them.  Or, perhaps a "backpack" type thing (eg, jetpack, batt pack), so you can hold them + a weapon, and activate the pack in the inventory to "fire" them medkit at the needy player.  The player who receives the medkit should have it added to his/her inventory, so they can use it at their discretion... ok idea?  It's sort of like the Rant healing aura, except limited (but much faster) in scope.  The backpack should also be able to be refilled at the medistation only, so, if you buy it from arm, you must fill it at medi, because it's empty by default.

EDIT:

@edit
Ok, i want also  auto kick for few TKs and inability of deconning when theres vote for kickin ya.... Just while ago my base got deconned by teamkiller. >.>

Rather, it should auto-start a kick vote by the console for that player.  It's waaaay too easy to kill teammates by accidentally triggering you grenade instead of jetpack (I've done it).  This give the player some seconds to explain themselves.  And yeah, deconning while such a vote is in progress = a good idea, although it could be abused... if you don't like a certain builder, just keep votespamming them so they're useless.  Max kick votes for one player, by another (same) player, should be once per 5 mins.  Another player or the console can start a vote for that player, but not the player who first called it under 5 mins ago.
Title: Re: Stuff everyone wants in mods
Post by: bmac on March 10, 2008, 01:03:01 pm
i think maybe

adv. dretch can shoot web from mouth so it can acses high up areas without climbing around and the web can stay for a period of time to leave a trace of where they have gone for the humans

also

humans get jeep like cars which have turrets on every corner, they could cost maybe 4500 and only the buyer can drive it.

the aliens should get some new form on stage three that they need to be a tyrant and have 9 evo's to become a weird truck thing that adv. basilisk and below can ride on, this would be covered in acid tubes, as well as (depending on how big the passengers) can shrink in size to fit through air ducts.

both transport would have 1000 health and the weapons would be destroyable, if the transport dies then it would explode like a human build and kill all ridding on/in it, they might also be able to be built on.
Title: Re: Stuff everyone wants in mods
Post by: Revan on March 10, 2008, 05:01:04 pm
I want explosives! Grenade luncher, rocket luncher, anything! :P Low fire rate, small clip, but high power.(much lower then luci of course-as projectiles are faster and theres no need to charge your shoot)

You need the Redeemer!

Title: Re: Stuff everyone wants in mods
Post by: kevlarman on March 10, 2008, 06:55:05 pm
...
(http://img201.imageshack.us/img201/94/necromancerxm3.jpg) 
>:(