Tremulous Forum

Media => Mapping Center => Topic started by: Inferno on January 10, 2007, 07:02:44 pm

Title: no build shader
Post by: Inferno on January 10, 2007, 07:02:44 pm
I added a no build shader from common-trem in my map but it
doesnt work. ( i can build there)


Must i add this shader in my shader (map.pk3 file) but common-trem
is still a standart shader in tremulous and i dont need to add it ?
Title: no build shader
Post by: Survivor on January 10, 2007, 07:11:10 pm
you need to compile with the -custominfoparm switch in the command line to make the custom trem shaders work.
Title: no build shader
Post by: whitebear on January 10, 2007, 07:27:16 pm
The whole building must also be inside the area for this shader to work
Title: no build shader
Post by: Vector_Matt on January 11, 2007, 03:44:50 am
Quote from: "whitebear"
The whole building must also be inside the area for this shader to work
Which make it realy hard to get the desired effect. We need a nobuildsuface param.
Title: no build shader
Post by: Survivor on January 11, 2007, 10:57:33 am
Quote from: "Vector_Matt"
Quote from: "whitebear"
The whole building must also be inside the area for this shader to work
Which make it realy hard to get the desired effect. We need a nobuildsuface param.


There is
Title: no build shader
Post by: Ingar on January 11, 2007, 12:32:37 pm
check common-trem.shader in data-1.1.0.pk3.
It has:

Code: [Select]
surfaceparm nobuild
..
surfaceparm noalienbuild
..
surfaceparm nohumanbuild