Tremulous Forum
Mods => Modding Center => Topic started by: moddie on January 12, 2007, 09:33:31 pm
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As the title is saying.
Would it be possible to implement Truform support in tremulous? I've seen it being done for Q1 and Q2 but not Quake3. And for Morrowind, one of my favorites, with an extra Program. I only have an ATI 9250 PCI but i think that should be more than enough for TREM.
I am not to well versed in making graphics, but from what ive heard it has got to do wit higher order surfaces wich is a feature of DX 8. It should also be pretty easy to implement. If anyone has some Ideas about this please tell me. It would make the :cry: charakter models look :eek: really good.
Any feedback is welcome.
greetings
Moddie
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and what do us nvidia users get?
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If it is a feature of DX8 and/or higher, please get M$ to re-license it under the GPL so tremulous can use it.
Another thought... what happens to those systems M$-DX is not available to?
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Alwyas wondered what Truform was exactly. Got that :
Truform
From Wikipedia, the free encyclopedia
Truform is a graphics texture technology created by ATI and employed in DirectX 8 and OpenGL, on both Mac and PC. The technology was first employed on the Radeon 8500. However, ATI was never able to find a way around conflicts between Truform and the new graphical effects (realtime shadows, DX9 shaders, OpenGL fragment programs, etc...) premiering in many games just a few months after its release, the much-hyped technology was only used in the few games that didn't support the conflicting features and ultimately fell by the wayside. Typically, curved 3D shapes in modern games are simulated by large numbers of triangles. The more triangles are used, the more detailed the surface appears. Truform creates a true curved surface using the existing triangles, and tesselates this surface to make a new, more detailed polygonal model. It is designed to increase visual quality, without significantly impacting frame rates.
So, in the end this is useless crap ( as if there was some useful crap anyway :) )
To all devs, don't bother with that and work instead on vertex and fragment shader support in the engine. It would be far more useful.
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I own an ati card but I dont know what you are talking about
maybe it is because I mostly play open gl games
renderer is quake3 and it is maintained by ioquake3 project so go bug them
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I am just asking, and since it is possible in open GL Trem ,as far as i understand doesnt use DX anyways, it just might work on mac an linux. But i must say Tremulous works far better for me in windows than linux (it pains me very much to say this cause i love linux) if it wasnt fo games i would never boot windows again.
And to the nvidia owning people:
I mostly own Nvidia myself -7800GTX, NX6600(no more), FX 5200, GF 4Go(laptop), GF4 mx 440- So you7 could say i am an Nvidia Fanboy.
But I just recently bought the radeon for a game that wont work properly with any Nvidia Card on WINxp.
To all the ones who hate my Idea: Go ahead i don't mind. I just wanted to see what the game would look like with truform, and since Q3 is pretty old there should not be any conflicting features involved. It could make this gem of a game look even better.
Greetings
Moddie
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From what I remember, Return to Castle Wolfenstein includes this feature.
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and what do us nvidia users get?
You get to laugh at all the people who use ATI.
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+2
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From what I remember, Return to Castle Wolfenstein includes this feature.
Yeah, RTCW used trueform.
But i must say Tremulous works far better for me in windows than linux (it pains me very much to say this cause i love linux
Eh? Noticed no difference here... (mandrivel 2006 64bit) What problems do you have?
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Uh, just how do you think trem would look any different? Seems like a lot of work for zero return.
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Hey, The Elder Scrolls III: Morrowind looks rather neat with TruForm
enabled. Too bad almost nobody really seemed to care for TruForm.