Tremulous Forum

Media => Map Releases => Topic started by: Key Night on January 13, 2007, 08:51:31 pm

Title: Map: Outpost P4 [BETA 4]
Post by: Key Night on January 13, 2007, 08:51:31 pm
I have released Beta2 a early version of our map Outpost P4.
You can play on our server [RUS]Kalashnikov
More info http://www.tremulous.net.ru/?q=maps or
More info http://trem.allecom.de/?q=maps

(http://trem.allecom.de/files/images/shot0024.preview.jpg)
Title: Map: Outpost P4 [BETA 4]
Post by: Vector_Matt on January 13, 2007, 09:33:57 pm
Edit: tested that map and found some things, first is a missing texture
(http://img180.imageshack.us/img180/2834/texfd6.th.jpg) (http://img180.imageshack.us/my.php?image=texfd6.jpg)
Second are some spots that give a sortof large fps drop (my graphics card is very old though, so these spots might not affect many players)
(http://img181.imageshack.us/img181/9705/fpsdrop2do5.th.jpg) (http://img181.imageshack.us/my.php?image=fpsdrop2do5.jpg)
&
(http://img406.imageshack.us/img406/9237/fpsdrop1nf8.th.jpg) (http://img406.imageshack.us/my.php?image=fpsdrop1nf8.jpg)
next is something which seems pointless, but I'm not sure
(http://img181.imageshack.us/img181/9353/oddne2.th.jpg) (http://img181.imageshack.us/my.php?image=oddne2.jpg)
I was testing in /devmap mode so that's why this startled me
(http://img442.imageshack.us/img442/6053/zomggx0.th.jpg) (http://img442.imageshack.us/my.php?image=zomggx0.jpg)

All in all, it looks like a good map with lots of potential, and (so far anyway) few bugs.
Title: Map: Outpost P4 [BETA 4]
Post by: Ingar on January 14, 2007, 12:29:24 pm
I also found a texture bug on this panel:
(http://img19.imageshack.us/img19/8479/outpostp4panelzt0.th.jpg) (http://img19.imageshack.us/my.php?image=outpostp4panelzt0.jpg)

Interesting map  :D

Note: prefix your  .pk3 file with map- for the next release
Title: Map: Outpost P4 [BETA 4]
Post by: Vector_Matt on January 14, 2007, 01:44:10 pm
Quote from: "Ingar"
I also found a texture bug on this panel:
I forgot about that, it's backwards.
Title: Map: Outpost P4 [BETA 4]
Post by: tuple on January 14, 2007, 04:50:24 pm
Nice though.  I've put it into rotation on MG Beta server,  I haven't put it into the http upload yet, though I will be soon.  I do like it and I'm interested to see how it plays.  Nice large outdoors area, and interesting, tight indoors areas.

edit: Http downloads set up.  Check it out and let the mappers know of your experiences!
Title: Map: Outpost P4 [BETA 4]
Post by: Taiyo.uk on January 15, 2007, 02:19:38 pm
Excellent work! I DEMAND that this map be in every server's rotation!

I think that the ground would look better if it wasn't flat, and if there were some boxes, crates and bits of pipe, etc. scattered around (like in some areas of the Aegis Station map).

The bright outside lighting makes it all look rather flat. How about make the map set at night, with the outside areas lit by large flood lamps - plenty of contrast, shadows and dark corners for dretchen  :wink:

Finally the electric perimeter fence is wallwalkable and doesn't do any damage.
Title: Map: Outpost P4 [BETA 4]
Post by: Stof on January 15, 2007, 03:59:29 pm
Quote from: "Taiyo.uk"
Excellent work! I DEMAND that this map be in every server's rotation!

I think that the ground would look better if it wasn't flat, and if there were some boxes, crates and bits of pipe, etc. scattered around (like in some areas of the Aegis Station map).

The bright outside lighting makes it all look rather flat. How about make the map set at night, with the outside areas lit by large flood lamps - plenty of contrast, shadows and dark corners for dretchen  :wink:

Finally the electric perimeter fence is wallwalkable and doesn't do any damage.

Good map, but the big outdoor area feels like overpowered for humans. Not counting the small ledges on the side of the map that s2 humans can use and which is completly unreachable for regular Dragoons without the help of a wallwalker friend.
Title: Map: Outpost P4 [BETA 4]
Post by: Caveman on January 15, 2007, 04:57:23 pm
Nice map, but the outdoors are a major fps-desaster.
Therefor i am sorry to say that this map will not be put in AW's rotation :(
Title: Map: Outpost P4 [BETA 4]
Post by: pluto soldier on February 03, 2007, 08:51:32 am
HI
I just finished my map outpost p4 beta3!!! Thanks for bugsreport, bugs are away (I think so :wink: ).
outdoors inserted new buildings and few of gameplay probleme improved.
In few rooms I changed texture and brightness.
Problems with fps: outdoors I can“t use "hint" portal :-?, but I think it has become better with fps. In 3-4 days you can tested this map on server [RUS] Kalashnikov. :-?
link for download come soon  :)


here are screenshots!!!

(http://img206.imageshack.us/img206/2074/shot0028hw4.jpg) (http://imageshack.us)

Outdoors, building from humans
(http://img406.imageshack.us/img406/9571/shot0025gr5.jpg) (http://imageshack.us)

Underground
(http://img227.imageshack.us/img227/3315/shot0047da2.jpg) (http://imageshack.us)

Bunker
(http://img95.imageshack.us/img95/6013/shot0026tn6.jpg) (http://imageshack.us)

(http://img185.imageshack.us/img185/8030/shot0027pu6.jpg) (http://imageshack.us)
Title: Map: Outpost P4 [BETA 4]
Post by: Taiyo.uk on February 03, 2007, 10:05:52 am
Very nice! Looking forward to playing!
Title: Map: Outpost P4 [BETA 4]
Post by: vcxzet on February 03, 2007, 12:11:25 pm
terrain is blunt
use the technique that is used in ancient remains
http://simland.planetquake.gamespy.com/pages/articles/terrain1_1.htm
Title: Map: Outpost P4 [BETA 4]
Post by: Taiyo.uk on February 03, 2007, 01:54:07 pm
Quote from: "vcxzet"
terrain is blunt
use the technique that is used in ancient remains
http://simland.planetquake.gamespy.com/pages/articles/terrain1_1.htm

You have a point, this becomes more and more prominent with every game I play on this map. The outside area looks flat, with the same visibly repetitive texture.
Title: Map: Outpost P4 [BETA 4]
Post by: Plague Bringer on February 03, 2007, 05:42:16 pm
I like the idea of it being set as night with floodlights, i think this would give the aliens a better chance at surviving outside when there are MDs or Lasgunners out, more places to hide
Title: Map: Outpost P4 [BETA 4]
Post by: Plague Bringer on February 03, 2007, 05:42:36 pm
I like the idea of it being set as night with floodlights, i think this would give the aliens a better chance at surviving outside when there are MDs or Lasgunners out, more places to hide
Title: Map: Outpost P4 [BETA 4]
Post by: gareth on February 03, 2007, 06:48:39 pm
you have some nice archtiecture there, but it doesnt all fit together very well.
Title: Map: Outpost P4 [BETA 4]
Post by: Plague Bringer on February 04, 2007, 03:09:00 am
my post got glitched up there, if anyone wants to delete it, go ahead, and this one too
Title: Map: Outpost P4 [BETA 4]
Post by: robug on February 04, 2007, 07:27:10 am
Where can I download the latest beta?  It seems the link you provide is for beta1 only.

Thanks

Nice Map!!!

robug
Title: Map: Outpost P4 [BETA 4]
Post by: Taiyo.uk on February 04, 2007, 10:02:51 am
Quote
link for download come soon
Title: Map: Outpost P4 [BETA 4]
Post by: Plague Bringer on February 04, 2007, 02:48:43 pm
Quote from: "Taiyo.uk"
Quote
link for download come soon
[sarcasm]but he said that YESTERDAY, we forum members cant wait for a whole day to have anything happen! if we hear about a map being started we want it THEN![/sarcasm] then again, there is a reasonable limit to the waiting time, the beta1 is out if you'd like to play an earlier version
Title: Map: Outpost P4 [BETA 4]
Post by: tuple on February 04, 2007, 03:59:58 pm
I like this map, it has a great deal of potential and is quite fun in areas.

However, I think that in it's present state (whatever is released, beta2 I think) it has one fatal flaw.  It has 2 routes between bases, above ground and underground.  Movement between the routes is only passable by Dretches, Grangers, Basilisks, goons and a partcularly lucky mara.  The adv. goon can pass through the doorway to the "medical area" that the tyrant can't, but a good human team will build a base there anyways.  It's difficult to snipe, can only be attacked by tyrants through one small door with a huge window next to it (so you can see them coming/healing up). When humans build there, none of the "heavy armor" can pass either way.  Depending on which side of the far side ladder the aliens build their base, S3 aliens will be unable to defend there own base AND attack the human base.

I very well may be woefully mistaken, and it could be an excellent gameplay idea for a map that I just don't get (it wouldn't be the first time :) ).  It is something you'll want to watch for.

I really do like this map and seriously look forward to the next version!
Title: Map: Outpost P4 [BETA 4]
Post by: pluto soldier on February 04, 2007, 08:15:58 pm
you can load the map here: http://www.tremulous.net.ru/?q=map-outpost-p4-beta3 :wink:
Title: Map: Outpost P4 [BETA 4]
Post by: tuple on February 04, 2007, 08:41:45 pm
I'm getting painfully slow download speeds (under 10Kb)

I'll post a mirror when I finally get it :)

edit:
Alright, thanks to Khalsa, the Mercenaries Guild site host, I've put up a mirror to the file.  Hopefully this will be faster for us stateside folks :)

http://www.mercenariesguild.net/base/map-outpost_p4_beta3.pk3
Title: Map: Outpost P4 [BETA 4]
Post by: n00b pl0x on February 04, 2007, 09:51:20 pm
the mg link doesnt work. it downloads as a 195kb file or something close and when you try to unzip it it says its broken.
Title: Map: Outpost P4 [BETA 4]
Post by: tuple on February 04, 2007, 11:44:56 pm
I've downloaded it 3 different times and it has worked for me.  Perhaps you have a loose nut behind the keyboard? :P

Anyways, try
http://www.mercenariesguild.net/base/
Title: Map: Outpost P4 [BETA 4]
Post by: pluto soldier on February 05, 2007, 04:18:40 pm
if somebody finds bugs, write here!!! :)
thx

tuple thx for link, the link is faster!!!! :D
Title: Map: Outpost P4 [BETA 4]
Post by: temple on February 09, 2007, 10:06:49 pm
I like the map. Its really diverse.  Outdoor, high levels, and indoor segments make it interesting.

My major thing is that Tremulous doesn't support large maps well.  Humans have to hoof it and aliens are more mobile.  I'm not complaining yet, but I can see it being alien biased because its so big.
Title: Map: Outpost P4 [BETA 4]
Post by: techhead on February 10, 2007, 12:30:03 am
The passageway under the complex has 1-entrance rooms and doors Tyrants and Adv. Goons don't fit through.
Title: Map: Outpost P4 [BETA 4]
Post by: n00b pl0x on February 10, 2007, 02:32:39 am
i love wandering around the middle of theoutside with a las...so much open space to just dodge away and no walls for dretch to climb :D
Title: Map: Outpost P4 [BETA 4]
Post by: Plague Bringer on February 10, 2007, 02:50:02 am
there's a dretch hiding place accesed by a hidden door somewhere in the bunker and somewhere by the human underground...but if I told you where exactly...i'd have to kill you..  :roll:
Title: Map: Outpost P4 [BETA 4]
Post by: temple on February 12, 2007, 09:42:43 pm
Quote from: "techhead"
The passageway under the complex has 1-entrance rooms and doors Tyrants and Adv. Goons don't fit through.

I'm certain goons/tyrants fit through everything except the 'secret' passage from the underground and the bunker and the vertical trapdoor/ladder to the underground from the alien default base tower.  

The room with the windows and 2 small doors do allow a tyrant, albiet its tricky.  

I like the map, shit I LOVE the map.  I like the fact that tyrants aren't 100% effective on this map.  Only problems are:

1)Ladders are too slow, use either an elevator or jump pad.  But climbing the ladder is a welcome 'eat me' sign.

2) Humans can build an aerial base on the sides of the outpost, which to my knowledge, are impossible to crack.  I'm not saying remove it, just put some small ledges on the outpost walls so at least goons can get up there.  I got pretty close to sniping some stuff but the map is so big and the walls are so high, I've coined the term 'Air Camping' for what happens if humans build up there.  I like the openness and air play but that air base is just rediculous.
Title: Map: Outpost P4 [BETA 4]
Post by: Plague Bringer on February 12, 2007, 09:46:50 pm
that's why you keep a basi around...if ANY alien sees a hummie goin up there...call the basi to take him out if he turns out to be a builder...the alien team has to be pretty idiotic to let the hummies get a base up there...even if a builder gets there a goon can suicide, go basi and take out the reactor before anything else gets up there
Title: Map: Outpost P4 [BETA 4]
Post by: _Equilibrium_ on February 12, 2007, 11:34:30 pm
great map to practice MD.

and theres a flippin mirror. nothing can beat that.
Title: Map: Outpost P4 [BETA 4]
Post by: temple on February 13, 2007, 04:36:35 am
Quote from: "Plague Bringer"
that's why you keep a basi around...if ANY alien sees a hummie goin up there...call the basi to take him out if he turns out to be a builder...the alien team has to be pretty idiotic to let the hummies get a base up there...even if a builder gets there a goon can suicide, go basi and take out the reactor before anything else gets up there

A basilisk gets shot down in seconds due to no cover.  Plus humans can build 2 different sides.
Title: Map: Outpost P4 [BETA 4]
Post by: pluto soldier on February 13, 2007, 10:52:57 pm
Quote

2) Humans can build an aerial base on the sides of the outpost, which to my knowledge, are impossible to crack. I'm not saying remove it, just put some small ledges on the outpost walls so at least goons can get up there. I got pretty close to sniping some stuff but the map is so big and the walls are so high, I've coined the term 'Air Camping' for what happens if humans build up there. I like the openness and air play but that air base is just rediculous.


on the walls I can do nobuild area, perhaps i do it in the next beta. i dont know :-?
Title: Map: Outpost P4 [BETA 4]
Post by: Plague Bringer on February 13, 2007, 11:03:02 pm
^ That would probably be a good idea, humans will always pull out a tie by building a base there. There is a large grey building outside. Do you have any ideas for it or is it just there to take up space? The ceiling is pretty high, and the only reason anyone with a jetpack would go inside would be to reload since it's rare they would be in range of a (adv)dragoon, would it be possible to make it so that a jetpacker isn't as safe? Maybe a lower ceiling or more catwalks so that dragoons can get to them.
Title: Map: Outpost P4 [BETA 4]
Post by: pluto soldier on February 13, 2007, 11:18:42 pm
Quote
^ That would probably be a good idea, humans will always pull out a tie by building a base there. There is a large grey building outside. Do you have any ideas for it or is it just there to take up space? The ceiling is pretty high, and the only reason anyone with a jetpack would go inside would be to reload since it's rare they would be in range of a (adv)dragoon, would it be possible to make it so that a jetpacker isn't as safe? Maybe a lower ceiling or more catwalks so that dragoons can get to them.


I can try to do "flyclip", but I do not know like I should do this!! :)
i see flyclip script in  Ancient Remains, hopefully I can use it
Title: Map: Outpost P4 [BETA 4]
Post by: TRaK on February 19, 2007, 09:50:54 am
This map looks very fun to play, but it feels like it was sloppily put together. It has this comicbook-like unrealism to it. The buildings, especially outside look way too piecemeal to be real.

Don't get me wrong. This map has a helluva lot of possibilities for varied gameplay, and it's almost certainly very fun. However, the general aesthetic isn't really to my liking.
Title: Map: Outpost P4 [BETA 4]
Post by: vcxzet on February 19, 2007, 11:33:50 am
Quote from: "pluto soldier"
Quote
^ That would probably be a good idea, humans will always pull out a tie by building a base there. There is a large grey building outside. Do you have any ideas for it or is it just there to take up space? The ceiling is pretty high, and the only reason anyone with a jetpack would go inside would be to reload since it's rare they would be in range of a (adv)dragoon, would it be possible to make it so that a jetpacker isn't as safe? Maybe a lower ceiling or more catwalks so that dragoons can get to them.


I can try to do "flyclip", but I do not know like I should do this!! :)
i see flyclip script in  Ancient Remains, hopefully I can use it

it is just player clip with slick
Title: Map: Outpost P4 [BETA 4]
Post by: pluto soldier on June 29, 2007, 04:14:21 pm
The new version of OUTPOST P4

OUTPOST P4 [BETA 4]
Download:  http://uploaded.de/?id=96zxix

The new features in this version are:
More balance:
- I has done fly clip
- Camping room has no more window, now this room has only grid
- On the walls is not able to do any more construction
- Outdoors it is not so light any more, aliens can better hide

Design:
- Skybox has changed
- The outside area looks not more flat- Mountains and Hills added
- Outside I have changed textures and brightness

(http://img133.imageshack.us/img133/4009/shot0032tv9.th.jpg) (http://img133.imageshack.us/my.php?image=shot0032tv9.jpg)

(http://img84.imageshack.us/img84/330/shot0034wf4.th.jpg) (http://img84.imageshack.us/my.php?image=shot0034wf4.jpg)

(http://img508.imageshack.us/img508/9976/shot0036pc1.th.jpg) (http://img508.imageshack.us/my.php?image=shot0036pc1.jpg)

(http://img84.imageshack.us/img84/706/shot0037vb6.th.jpg) (http://img84.imageshack.us/my.php?image=shot0037vb6.jpg)

(http://img502.imageshack.us/img502/2307/shot0040ov4.th.jpg) (http://img502.imageshack.us/my.php?image=shot0040ov4.jpg)

(http://img515.imageshack.us/img515/2435/shot0041kq1.th.jpg) (http://img515.imageshack.us/my.php?image=shot0041kq1.jpg)

(http://img135.imageshack.us/img135/5746/shot0046tq5.th.jpg) (http://img135.imageshack.us/my.php?image=shot0046tq5.jpg)

(http://img515.imageshack.us/img515/9157/shot0049tf7.th.jpg) (http://img515.imageshack.us/my.php?image=shot0049tf7.jpg)

(http://img509.imageshack.us/img509/9995/shot0050ba2.th.jpg) (http://img509.imageshack.us/my.php?image=shot0050ba2.jpg)

If you find bugs, let me know :)
so  ... check it out  :wink:
Title: Map: Outpost P4 [BETA 4]
Post by: Thorn on June 29, 2007, 07:24:21 pm
Apart from some of the Patch-texturing, this map looks like a huge improvement over its predecessors. I'll put it in the rotation on fun-zone very shortly.
Title: Map: Outpost P4 [BETA 4]
Post by: Taiyo.uk on July 02, 2007, 10:31:55 am
A great improvement indeed. Aside from the texturing as Thorn mentioned, and that I get 12FPS outside (less than groundsource ;) ), this is shaping up to be a very playable and good looking map. Keep it up.
Title: Map: Outpost P4 [BETA 4]
Post by: TriedtoDestroyMetal on July 02, 2007, 05:14:33 pm
I've tried this one. fun to play with different play styles (outdoors, indoors) but runs like hell. Needs some serious optimization work.
Title: Map: Outpost P4 [BETA 4]
Post by: tuple on July 03, 2007, 02:44:55 pm
Beta 4 is in the MG map repo here (http://downloads.mercenariesguild.net/maps/map-outpost_p4_beta4.pk3)
Title: Map: Outpost P4 [BETA 4]
Post by: Lava Croft on July 04, 2007, 06:14:36 am
This map is different, seems to play nice and is created with a certain love for the game, it's just that the open area runs even worse than Uncreation or Taiyo's insane(positively insane!) map. Either please make the outside area contain less triangles, or edit the Quake3 engine so that it can show all these triangles without giving me (and not just me) these horrible framerates. Currently the outside area is keeping this map from being 'good' and I think that's a shame, because overall it's a more than decent attempt at creating a map that's not like the other maps.