Tremulous Forum
Media => Mapping Center => Topic started by: OverFlow on January 20, 2007, 06:06:21 am
-
Ok, maybe not... planetquake reported it a bit wrong I thinks...
Just thought it might be useful for mappers just getting off their feet, and not wanting to bother with the somewhat difficult task of creating .game files and such. From PlanetQuake.com:
Shaderman has announced (http://www.splashdamage.com/forums/viewtopic.php?t=15806) the release of GtkRadiant 1.5.0 RC1 (http://zerowing.idsoftware.com/files/radiant/nightly/1.5/), soon to be 1.5.0 Final. A number of additions and fixes make it in to this release, including support for Nexuiz, DarkPlaces, Prey, Tremulous and Warsow. Have a look at some of the other changes to GtkRadiant 1.5.0 RC1.
Added bobtoolz
Added support for patches in texture-painting tool.
Added support for loading both .ent and .def files at the same time.
Added strafing for the camerawindow while holding ctrl.
Added brushexport Plugin by namespace.
Added sunplug
Added Enhanced Texturebrowser (ETB)
Added shaderplug, accompanies the ETB
Added View -> Filter -> "Invert filters/Reset filters" function
Added "select inside" and "select touching".
Option to toggle the camera window stats on/off
Added new texture browser option: View -> Hide Image Missing.
New texture browser option: View -> Fixed Size.
Inverted bevel can be used with end caps
Camera movement speed changes.
UFO:Alien Invasion Plugin
Added anisotropic view filter
Read the full changelog and snag the link to the Windows installer here (http://www.splashdamage.com/forums/viewtopic.php?t=15806).
-
And of course I start maping right before this announcement :(
O well, got a head start :P
-
This might be wrong though... Although the change log says Tremulous was added, it seems to in fact be the only one in there that wasn't t.t
-
*twitches and stabs makers of GtK with a razor sharp sp00n*
-
The Tremulous support for 1.5.0 includes LinuxMikeManC's patch. I haven't checked if the trem.game files etc have been added, if they are not it might be a good idea to submit them asap :D
-
- Added Nexuiz, Darkplaces, Prey and Warzow support.
- Added warzow- and tremoulus-support to q3map2
Seems only to be for q3map2? :-?
-
Being an SVN user, I can tell you it does now support tremulous.
-
Hi everybody!
Yesterday I made some review and made new .zip packages for the files GtkRadiant need for a full Tremulous Support (default_build_menu.xml, game.xlink, default_shaderlist.txt, entities.def and trem.game) that can be found here: http://warrior.memebot.com/gtk/trem-gtk-files.zip (this file now contains some Quake 3 tutorials that were missing in the other packages I have found).
The http://warrior.memebot.com/gtk/common_files.zip includes the common shaders and pictures for them.
The most important: I post about it on the Gtk official Forum so they can add it in their next version. My posts are on that topic if anyone wants to see the full history: http://www.map-center.com/forums/viewtopic.php?t=592 and "namespace" said it will be merged before the final Gtk release ;)
-
http://www.mercenariesguild.net/tremx/common-mgturret.pk3
missing turret model
-
http://www.mercenariesguild.net/tremx/common-mgturret.pk3
missing turret model
Thanks, vcxzet! (now I can see turrets in my Gtk lol)
Perhaps do you know how to fix the following two missing textures?
Texture load failed: "models/buildables/overmind/pod_strands"
Texture load failed: "models/buildables/acid_tube/pod_strands"
-
copy
models/buildables/eggpod/pod_strands.tga
to
models/buildables/overmind/pod_strands.tga
and
models/buildables/acid_tube/pod_strands.tga
in a pk3 files for example add to the common-mgturret
but you dont gain much
-
but you dont gain much
Done (I created one file called common-pod_strands.pk3 with the pics). Thanks again. It was only a detail though.
Update: Added the missing team_alien_hive entity to entities.def.
-
maybe devs should create a mapping pack composed of still models
(the animated ones are using the 1st frame which makes them look weird)