Tremulous Forum

General => Troubleshooting => Topic started by: jmonteiro on January 22, 2007, 03:28:08 pm

Title: [simple question] How to record a dm_69 file?
Post by: jmonteiro on January 22, 2007, 03:28:08 pm
Hello,

Does anybody here know how do I record a .dm_69 file (in a Tremulous game)?

Thanks in advance!
Title: [simple question] How to record a dm_69 file?
Post by: Sjoerd on January 22, 2007, 03:30:24 pm
I think go to console (~ key) and then type /record and when you are finished /stoprecord to stop recording.
Title: [simple question] How to record a dm_69 file?
Post by: jmonteiro on January 22, 2007, 03:32:53 pm
Hello,

Thanks, Sjoerd, I just discovered how:
Title: [simple question] How to record a dm_69 file?
Post by: Sjoerd on January 22, 2007, 03:35:51 pm
Yeah, use the search, it's all explained here (http://tremulous.net/phpBB2/viewtopic.php?t=2071). Hope you make a good movie! :)
Title: [simple question] How to record a dm_69 file?
Post by: Plague Bringer on January 22, 2007, 09:22:46 pm
wow! you both should be rewarded, in alot of posts asking question like this, people would come in and flame stuff like "use the search button, n00b!" nywayz this was pretty much a spam post :p :roll:
Title: [simple question] How to record a dm_69 file?
Post by: n00b pl0x on January 22, 2007, 10:00:00 pm
yay spam in a can
Title: qaulity
Post by: mkralik123 on July 29, 2007, 11:21:52 pm
is there any way to make the quality better?
Title: [simple question] How to record a dm_69 file?
Post by: David on July 29, 2007, 11:31:10 pm
A dm_69 just records where everyone and everything is.  The client then renders it all when it plays it, so it is the same quality as whoever plays it has.
Title: [simple question] How to record a dm_69 file?
Post by: Thorn on July 29, 2007, 11:47:59 pm
Don't use /video. It creates broken headers.
Title: [simple question] How to record a dm_69 file?
Post by: kevlarman on July 30, 2007, 12:09:22 am
Quote from: "Thorn"
Don't use /video. It creates broken headers.
unless you use a hacked svn client >.>