Tremulous Forum
Mods => Modding Center => Topic started by: BeerBastard on January 26, 2007, 05:03:08 am
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Ok I get alot of rule breaking on our server. Because of that for a first offense its a verbal warning, which usually doesn't work. I was wondering if there is a Pre team pick screen for posting rules on, and if there isnt one how hard would it be to make one. I see the screenshot of the balence mod help menu and it reminded me we could use something like that. That only appear when you first enter the server.
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Something like Half-Life's HTML rendering in-game(for showing of rules/etc) would be nice for customization.
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You mean, like the custom message displayed on the map loading screen?
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If motd is not enough, cut your rules.
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Something like Half-Life's HTML rendering in-game(for showing of rules/etc) would be nice for customization.
Would be very nice ... anyone know of a small portable HTML engine? At the very least we could parse a text file with color tags...
This can only be done with a client side mod though. That means I can add it to Balance but not to Avenger's.
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zomg please dont do stupid things
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You've gotta be kidding. html-parser in trem???
Dude, you really need to get a grip on reality. Do you have any clue what that would open up?
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Screw HTML, just do the ^1 tags, or if you want do a BBCode style system.
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Dude, you really need to get a grip on reality. Do you have any clue what that would open up?
<b> tags?
Hence ***small*** HTML parser. No one is talking about embedding IE. Half-life already does this.
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If i remember properly, there was a g_rules cvar in quake. You could set it, and then clients could see it. Maybe something like this.
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Server website.
Friendly Fire on.
100 Build Points each team.
Sudden death 30, time limit 60, no spawn camping, no griefing, no intentional Teamkilling, no profanity, no luci spamming, no chat spamming, respect the admins.
Caveman, do me a favor, boil all that down into the MOTD.
I actually love like this idea, even if you can't use HTML or BBC tags, the quake engine already allows limited formatting options and we could put:
Server name; Website address ;SD30 TL60 100BP FFon; See in-game rules for details.
Enough to give a quick reminder, and specifics could be looked up at will.
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a) FF active
b) 100 BP is not needed as each map has it's own BP (or should)
c) SD30/TL60
d) common sense
e) http ....
That leaves you with 4 small points, and again: where is the problem?
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You've gotta be kidding. html-parser in trem???
Dude, you really need to get a grip on reality. Do you have any clue what that would open up?
Actually Half-Life doesn't have a parser, it simply runs an IE6 frame inside of a game window, before you get to the team selection screen.
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Not many servers decide to spring for the confusion and complication involved with customizing different BP for each map. How many BP do we have again? Uh, this map, I think 140.
Also, ever see how the definitions of some things, such as Luci spam, change from server to server? Ever see SST's own definition of Luci spam? Seeing it in the chat every 5 min after humans reach Stage 3 gets pretty annoying.
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If the BP don't differ from map to map and are constant no matter the map size, what reason is there to even mention the BP?
And if you really want to communicate some obscure definition / rule motd or even a parsed txt is not enough to explain it clearly enough so all would understand it and therefor ONE simple line of text is enough.
motd: Adhere to the rules on http://......
So to get back to my point, keep it simply short (cmp http://en.wikipedia.org/wiki/KISS_principle ), there will never be enough time for the players to read what you'd like to tell them.
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If the BP don't differ from map to map and are constant no matter the map size, what reason is there to even mention the BP?
And if you really want to communicate some obscure definition / rule motd or even a parsed txt is not enough to explain it clearly enough so all would understand it and therefor ONE simple line of text is enough.
motd: Adhere to the rules on http://......
So to get back to my point, keep it simply short (cmp http://en.wikipedia.org/wiki/KISS_principle ), there will never be enough time for the players to read what you'd like to tell them.
That won't work. In order for everyone to know the rules, you have to throw it at them. Your way of doing it basically gives them the "option" of reading the rules. Also, that way requires most users to exit the game before reading the rules, not something they want to do when they join just any random server.