Tremulous Forum

General => Feedback => Topic started by: Odin on January 26, 2007, 10:01:30 pm

Title: Spawn Timer
Post by: Odin on January 26, 2007, 10:01:30 pm
Implement a spawn timer so we can see how long it currently takes to get chomped by a camping goon spawn. I hate waiting endlessly and not knowing how long it will take to spawn. A timer helps to reassure you how long you have until you get to play again, like Enemy Territory's "reinforcement time".
Title: Spawn Timer
Post by: next_ghost on January 26, 2007, 10:12:29 pm
https://bugzilla.icculus.org/
Even if we code it now, it won't be available until 1.2.0.
Title: Spawn Timer
Post by: +|MW|B.A.M.F.+ on February 14, 2007, 08:28:59 am
Quote from: "next_ghost"
https://bugzilla.icculus.org/
Even if we code it now, it won't be available until 1.2.0.

NOOOOOOOOOOOOO!!!!!!!!!
Title: Re: Spawn Timer
Post by: _Equilibrium_ on February 14, 2007, 03:01:40 pm
Quote from: "Odin"
Implement a spawn timer so we can see how long it currently takes to get chomped by a camping goon spawn. I hate waiting endlessly and not knowing how long it will take to spawn. A timer helps to reassure you how long you have until you get to play again, like Enemy Territory's "reinforcement time".
agreed. this way i could sit and relax for a whle if i know the timer will be long.
Title: Spawn Timer
Post by: Paradox on February 14, 2007, 05:26:05 pm
Or even better, a spawn selection. It shows a picture of the spawn, with background info, in a spectator like view, and you move around spawns by pressing left and right, or whatever you have bound for left and right movement. When you find the one you like, you press the fire bind. This would allow builders to spawn back at base where it is safe, and attackers to spawn on front lines, to attack.
Title: Spawn Timer
Post by: Raytray on February 14, 2007, 05:28:14 pm
Paradox, you mean something ET styled? That would be nice though it'll make spawning a bit weird, because I prefer to just wing it on every spawn.  As long as I don't spawn into a tyrant, or a luci.
Title: Spawn Timer
Post by: Undeference on February 14, 2007, 05:36:56 pm
Quote
It shows a picture of the spawn, with background info...

Quote
This telenode, serial number 5435256, model S64-10, was originally meant as a prototype for the S65 series, but due to growing demand was marked as S64-10 and shipped. Inspected by 9182, it was cleverly placed facing the wall.
Title: Spawn Timer
Post by: treminator on February 14, 2007, 05:43:16 pm
That is a good idear paradox.  Not just for the spawn thingy, but the fact that I can actually spectate now during death.
Title: Spawn Timer
Post by: _Equilibrium_ on February 14, 2007, 06:25:57 pm
yeah, but that would only be good for high BP servers. on default, it would be quite useless.
Title: Spawn Timer
Post by: treminator on February 14, 2007, 08:10:19 pm
Quote from: "_Equilibrium_"
yeah, but that would only be good for high BP servers. on default, it would be quite useless.

How so? Aliens can spam eggs anywhere.  Hums can use repeater with telenodes too; which is especially useful when moving a base and you need players to help instead of randomly spawning.  You don't need high BP either; just two spawns which are far from eachother in such a scenario would benefit from this.
Title: Spawn Timer
Post by: _Equilibrium_ on February 14, 2007, 09:59:28 pm
it looked as if he was talking about a forward outpost, which is unlikely on a 100bp server.
Title: Spawn Timer
Post by: Mopatop on February 15, 2007, 01:12:58 am
Quote from: "treminator"
That is a good idear paradox.  Not just for the spawn thingy, but the fact that I can actually spectate now during death.

if u can spectate while ur dead, cant u just find where the enemys base is, where the defences r. n also in sd couldin it be used to find the last eggs when humans r lookin to find them?
Title: Spawn Timer
Post by: Stof on February 15, 2007, 09:34:46 am
Quote from: "Mopatop"
Quote from: "treminator"
That is a good idear paradox.  Not just for the spawn thingy, but the fact that I can actually spectate now during death.

if u can spectate while ur dead, cant u just find where the enemys base is, where the defences r. n also in sd couldin it be used to find the last eggs when humans r lookin to find them?

Your sig suck :evil:

I just hope that that "spectate during death" is limited to follow view on teammates and there wouldn't be any problems like that.