Tremulous Forum
Media => Mapping Center => Topic started by: Rekov on February 04, 2007, 02:45:17 am
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I have some questions after reading through the guides. This forum and those guides have been really helpful however.
1. Is there a way to make circular brushes, or rounded brushes? I am trying to make a cylindrical room.
2. If patches are not structural, does that mean that players cannot walk on them?
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1.) Patches are fairly good for circular types of things...
2.) No. Patches are considered 'detail' or at least you can think of them that way. However, because patches are usually fairly high poly, its a good idea to add playerclip brushes around the patches to simplify collision calculations and get rid of weird movements that can happen.
[edited to answer the question better...]
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Thanks :)
So is that how i would make like a pipe that dretches and things can walk on?
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Make a 32 sided brush :P
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thanks! I wasnt aware you could do that...
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couple more questions:
1. At what angle does a brush no longer let people/bugs walk on it, or is that determined by the map?
2. Are stairs anything special or just a series of low platforms?
3. How high can humans jump?
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1) It's dependant on the gravity (which can be different in different levels) actually. At default, I believe it's roughly a 2:1 ratio of height-to-width is unpassable, but a 1:1 ratio is, I forget where in there exactly it becomes impassable.
2) Nothing special. To make them MUCH more alien-friendly though I'd recommend applying a 'ramp' under the stairs. and making the stairs themselves illusionary. I.E. Non-solid, players/bugs walk on the ramp underneath, buildings get played at the 'angle' of the stairs, but the stairs look normal. If the stairs are exceptionally broad, shallow ones (4:1 width:height or more) the above is far less required, but remember that wallclimbing aliens may not want to turn off wallclimb just to go across the floor, and their view gets jerked around and they get slowed by by every angle they have to cross since they loose the 'stairclimb' logic to hug the walls.
3) Dunno, it's standard Q3A height.