Tremulous Forum
Media => Mapping Center => Topic started by: Obidose on February 06, 2007, 05:24:04 pm
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I have a problem with the editor in that whenever I line the textures up using the surface inspector, everything looks fine in the editor but as soon as I run it in game the number of texture repeats increases by a factor of 4 in both horizontal and vertical directions. I have some screenshots to illustrate.
http://i162.photobucket.com/albums/t261/obidose/Tremulous%20Map%20Problem/ingamedoor.jpg
http://i162.photobucket.com/albums/t261/obidose/Tremulous%20Map%20Problem/editordoor.jpg
What am I doing wrong?
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If I recall correctly this is a Linux-related problem, and I think somebody brought it up before. I'm just too lazy to do a Search (http://tremulous.net/phpBB2/search.php) for you, sorry.
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This means gtkRadiant can find the textures, but q3map2 can not. It just assumes a default size (64x64?).
If you are using linux: q3map has (had, it should be fixed in SVN) a silly
bug that prevented it from finding textures in ~/.tremulous/base. I think it is looking in ~/.q3a and you can solve it by linking ~/.q3a to ~/.tremulous
I solved this by linking ~/.tremulous/base/textures to /opt/games/tremulous/base.
If you are using windows, this obviously won't work for you, but the problem should be the same: q3map2 can not find the textures your map needs, while gtkradiant and tremulous do. Move your textures to an appropriate location.
Read your compilation log.
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Thanks ingar, thats very helpful. I should be able to sort this out now.
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Actually maybe not. The reasoning seems fine but I don not know how to go about sorting it out.
Can anyone else who uses Q3map2 tell me how they set it up for tremulous (in windows)
I think the problem might be something to do with me using radiant 1.4 which for some reason did not include Q3map2. So I stuck it in myself and no doubt did not do it properly. If i just abandon 1.4 and use 1.2 would I be better off?
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Latest Gtk with bundled and updated q3map2 versions are here: http://zerowing.idsoftware.com/files/radiant/nightly/1.5/
If you like Gtk 1.4 I think you can use it with the updated q3map2 (you'll need only to do some replacements). I like the 1.5 that has a very better interface (at least in Windows).
Can anyone else who uses Q3map2 tell me how they set it up for tremulous (in windows)
http://tremmapping.pbwiki.com/
With updated files from http://warrior.memebot.com/gtk/trem-gtk-files.zip (default_build_menu.xml, game.xlink, default_shaderlist.txt, entities.def and trem.game; this zip file should be extracted to the GtkRadiant 1.5.0 folder) and: http://warrior.memebot.com/gtk/common_files.zip (common-spog.pk3, common.shader, entities.def, shaderlist.txt; this zip file should be extracted to the tremulous/base folder).
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I have installed the latest nightly of 1.5 (18th jan 07) and I still have the same problem.
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I rebooted to XP and opened this thread in firefox. I even was too lazy to read the wiki, so I basicly followed Warrior's wise words:
- I installed Tremulous in C:\Games\Tremulous, and copied tjws exe into it
- I installed GtkRadiant-1.5.0-RC1.msi
- I download the zip files from Warrior' post
- Unzipped trem-gtk-files.zip to C:\Program Files\GtkRadiant 1.5.0
- Unzipped common_files.zip to C:\Games\Tremulous\base
- I opened C:\Program Files\GtkRadiant 1.5.0\games\trem.game
in notepad and changed the line with enginepath_win32 to
enginepath_win32="C:/Games/Tremulous/"
- I made a small testroom, put it in
C:\Games\Tremulous\base\maps
and textures in
C:\Games\Tremulous\base\textures\test
and build it from the build menu
Works fine
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I rebooted to XP and opened this thread in firefox. I even was too lazy to read the wiki, so I basicly followed Warrior's wise words:
- I installed Tremulous in C:\Games\Tremulous, and copied tjws exe into it
- I installed GtkRadiant-1.5.0-RC1.msi
- I download the zip files from Warrior' post
- Unzipped trem-gtk-files.zip to C:\Program Files\GtkRadiant 1.5.0
- Unzipped common_files.zip to C:\Games\Tremulous\base
- I opened C:\Program Files\GtkRadiant 1.5.0\games\trem.game
in notepad and changed the line with enginepath_win32 to
enginepath_win32="C:/Games/Tremulous/"
- I made a small testroom, put it in
C:\Games\Tremulous\base\maps
and textures in
C:\Games\Tremulous\base\textures\test
and build it from the build menu
Works fine
How do I move the textures? Where are they originally I thought they were just combined within the pk3 files. Sorry but my knowledge of textures is limited.