I have been trying to make windows on my map..
Is there a way to make a brush semi transparent or something?
you have to use an shader, you can took one from niveus or an other map, but you can also google for an glass shader...
is a shader different than a brush? I used the window texture from niveus, and I also tried one from Tremor, but they appear as solid not transparent.
a shader is like a texture with special abilities, in the editor they appear solid, but in the game they are transparent...
OK thanks!