Tremulous Forum

Media => Mapping Center => Topic started by: CATAHA on February 07, 2007, 10:37:45 pm

Title: Florescent light shaders
Post by: CATAHA on February 07, 2007, 10:37:45 pm
Guys, I need some florescent lights for my map. When i mak'in static lights shaders - all ok. But when i try make pulsating broken florescent light shader I struck. I need change texture lum and self-illumination lum both. But i cant. Texture flashing, but light - no. On this stage i have:
Code: [Select]

textures/res/light00-S-2000P
{
qer_editorimage textures/res/light00.jpg
surfaceparm nomarks
q3map_surfacelight 2000
{
map textures/res/light00.jpg
rgbGen wave noise 0 .5 0 4
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/res/light00b.jpg
rgbGen wave noise 0 .5 0 4
blendfunc add
}
}

Any ideas?
Title: Florescent light shaders
Post by: OverFlow on February 08, 2007, 12:17:52 am
Q3 (Trem) doesn't allow for lights that change intensity, color, etc.  It is possible though (see Tremor) because of a 'hack' in q3map2.  Look up "lightstyle".   It should be noted that this technique takes up a fair amount of memory and processing, so the use of it a lot isn't recommended.
Title: Florescent light shaders
Post by: CATAHA on February 08, 2007, 09:47:15 pm
I see, thanx... mu mep huge enough, i will leave standart lights in this case (