Tremulous Forum

Media => Mapping Center => Topic started by: Rekov on February 10, 2007, 01:01:20 am

Title: Long hallways and wall thickness
Post by: Rekov on February 10, 2007, 01:01:20 am
two questions:

1. Are long hallways a problem for something in the game?

2. Why should walls be 32 gu or thicker, and is there a way around that? I am trying to make windows and I fear they will look awkward if very thick.
Title: Long hallways and wall thickness
Post by: Thorn on February 10, 2007, 01:25:04 am
The guide tells you why to make them 32gu. 8 gu can cause lightbleeding. You can get away by making it bevel into the window ... or you could make that particular wall the size you need it.
Title: Long hallways and wall thickness
Post by: Paradox on February 10, 2007, 02:53:17 am
Window

Sills
Title: Long hallways and wall thickness
Post by: techhead on February 10, 2007, 03:52:42 am
From an architectural standpoint, don't make every wall in the place paper-thin, unless you want paper walls with sliding doors too.
Title: Long hallways and wall thickness
Post by: n00b pl0x on February 10, 2007, 03:55:08 am
make the walls thin enuf to shoot thru, i want a wallhack lvl
Title: Long hallways and wall thickness
Post by: AKAnotu on February 10, 2007, 03:58:33 am
i wnt u to tpe wit prpr spling
Title: Long hallways and wall thickness
Post by: n00b pl0x on February 10, 2007, 04:00:51 am
idk huw 2 tpe w/ prpr splng but my space bar is very broken and ive been going the extra mile to actually make it work after every word...ican stop ifyouwish
Title: Long hallways and wall thickness
Post by: [tycho] on February 10, 2007, 04:25:38 am
get. a. new. goddammed. keyboard.
Title: Long hallways and wall thickness
Post by: n00b pl0x on February 10, 2007, 04:28:57 am
sometimes im too lazy to go upstairs and get a drink. what makes you think im goingto walk to thestore to buy anew keyboard?
Title: Long hallways and wall thickness
Post by: Rekov on February 10, 2007, 05:32:04 am
"For reasons which are hard to explain and not at benefit to the tutorial always try making walls and floors at least 32 gameunits (gu) thick. This is as thick as a single block at the grid size selected by pressing 6."



long hallways?
Title: Long hallways and wall thickness
Post by: Survivor on February 10, 2007, 09:09:45 am
That tip is given to ensure no parts of models stick through.

Long hallways with obstacles are so-so. Long hallways without obstacles favor humans with hitscan weapons. Try to include alternate paths which aren't a long straight path.
Title: Long hallways and wall thickness
Post by: Ingar on February 10, 2007, 10:51:56 am
Thick walls will also prevent your map looking like cardboard. Doorways and transitions between rooms will look much more sturdy.
Title: Long hallways and wall thickness
Post by: Rekov on February 10, 2007, 04:10:52 pm
thanks. I just wanted to know if long hallways were compatible with the game system
Title: Long hallways and wall thickness
Post by: DASPRiD on February 10, 2007, 04:45:41 pm
32? Are your crazy? A good default is 8.
Title: Long hallways and wall thickness
Post by: Rekov on February 10, 2007, 07:24:42 pm
someone should change the guide then. It says 32 minimum, 64 preferred.