Tremulous Forum
Media => Mapping Center => Topic started by: Rekov on February 13, 2007, 04:55:25 am
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How are the grates and fences made that are all over nexus6. Do I only apply the texture to one side of the brush? They all seem to be only 2 dimensional.
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I only know this with quake 3 but it should apply in trem also!
get the brush you want to be a grate or fence and use the texture nodraw, then select the single face you want to be facing with the semi transperent texture.
I'm not fully sure if this works.
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Thanks, I'lkl try it out.
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Be sure to duplicate said brush and apply a noclip texture to it, unless you want people to walk/fall through it :)
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how does that work exactly?
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Just apply it like a normal texture, but if you have an alpha shader, be sure to add something on the other side so it doesnt cause a HOM effect( Hall of Mirrors)