Well, Blazeraid set me out to make him some binds, for his whole gameplay and he came across the idea to make scrolling up and down go through the list of things to build and it works great, but I want to improve it. In stage 1, it goes through the things, which includes the DC, Repeater, and Tesla's etc, and it takes extra time to get through those parts.
So...
Question: Is there anyway I can make a bind occur if it's a certain stage, automatically, without any buttons being pressed to set a seta saying is is that stage?
Something like
bind P "STAGE1: say "Stage 1!";STAGE2: say "Stage 2";"
?
Any help is appreciated.
it can't be done with the current scripting system.
Hence why i want a client side scripting language, so a bind could be:
/bind s "Stage $teamstage$"
Would produce
Paradox|SST+Op|: Stage 1
And so on.
Quote from: ParadoxHence why i want a client side scripting language, so a bind could be:
/bind s "Stage $teamstage$"
Would produce Paradox|SST+Op|: Stage 1
And so on.
That can hardly be called a client side scripting engine :-?
why cant we just get bash embedded into the console?
(with a ton or variables pre-set of course...)
Okay thanks for the replies.
Sadly you would need and if () { then system :(
Quote from: SmokeySadly you would need and if () { then system :(
Why bother?
Just use ((bool) ? true : false )
Why don't you just bind a few keys to exec the right config file? :roll: Isn't it a little too early to talk about writing it in the scripting language which hasn't even been agreed upon yet?