Tremulous Forum
General => Feedback => Topic started by: Olethos on February 19, 2007, 03:27:34 pm
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Eh, I've just been thinking, and I've come up with a few suggestions:
First, a few new human weapons, to smooth out the choices and offer just more options (don't have numbers since I'd be bad with damage/reload/etc. numbers, either overpowering or underpowering something):
Grenade launcher, S3, very (slightly longer then md/shotgun?) slow reload, low ammo (one shot per "clip", only a few clips), between 500-700 credits, shoots in an arc, does a lot of damage, wide blast. More damage then a lucifer, much slower reload, much harder to aim. Faster projectile though, although it should bounce around and explode slightly (a few seconds) after it lands. Should make a noticeable sound so that aliens will have a chance to escape. Noticeable kickback. Specifically meant to be used against things like Tyrants and goons, since it should be able to shoot, and explode before they can completely escape, but Dretches and other faster moving aliens should be able to escape.
Submachine guns (machine pistol, etc., should probably be displayed as a pair of weapons), S2, 100-300 credits (could be made free if it was about as powerful as a rifle, just different). Not as accurate (more spread) or as long range as the rifle, but faster rate of fire and 1.5x the clip size (45 shots per clip). Twice the reload time. Should be more effective at close quarters then a rifle, but not as effective at longer ranges and . Sort of a cross between the chaingun and the rifle. Not loads of kickback, should offer a good weapon against the smaller, fast aliens at closer quarters, although rifle would still be better against the small dretch (since it is more accurate). Dispersal of fire should be so that it disperses into about the amount of area that a mara takes up.
Various more expensive ammunition for the firearms would be nice (exploding bullets, etc.), although not for the chaingun for balance purposes :P *thinks of a chaingun with explosive rounds and drools* This would give them more worth later on in the game, when the matches are ruled by lucis, pulses, flamers and chainguns. Cost should be comparable with the damage increase.
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Of course, in return, the aliens should get something, so:
I propose that dretches, basalisks, and adv. basalisks be given a dart attack, which does very low damage, meant to be used to knock jettards out of the sky. They'd get one shot (with reloads available at a booster so that they actually have to visit their base again for once) and it would be pretty accurate, but not a viable long range and effective weapon against fleeing/strafing humans. Probably should be effected by gravity, but not in a parabolic manner. Should NOT communicate poison.
I'd also like to see a single long ranged class that could be used against human bases, but which is defenseless at short range, but I'm not sure how that would be balanced in (at all, although the aliens have a need for this the aliens are predominantly short ranged, so it shouldn't give them something that can be their new, long ranged tyrant, but it should be more usable as a long range then the adv. goons).
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More starting classes for both aliens and humans (which would, of course, do different things) would be cool if it could be easily done, although again, I'm not sure how that would fit in.
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Nothing new here.
Those suggestions have been made numerous times.
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Do you ever post something positive towards other people or do you just like insulting people around?
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Forget it dude, you are just pissed that you failed to find the manual for your cell with google.
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I like the idea about the submachinegun, cheap and weak but has a bigger chance to kill tyrants and dragoons. I like :)
The rest of the ideas however, are a different story.
The grenade launcher would be terribly effective against buildings and would make grenades useless. The darts for aliens are not needed, we have an adv granger. The long ranged alien would make the game unbalanced, because jettards have no chance of surviving and bases won't live long with them nearby.
More starting classes are always welcome :)
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Submachine guns (machine pistol, etc., should probably be displayed as a pair of weapons)
I LIKE.
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Submachine guns (machine pistol, etc., should probably be displayed as a pair of weapons)
Rifle, we already have one.
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and iirc you can also carry 2 energy weapons :)
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exactly...blaster + prifle/lasgun/md/luci ^^
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ooops, i discounted the blaster, then you can actually carry 3 :)
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care to explain?
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2 weapon bug. Personally don't approve of it.
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interesting
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Submachine guns (machine pistol, etc., should probably be displayed as a pair of weapons)
Rifle, we already have one.
*points out the differences from the rifle that he listed*
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*points out the differences from the rifle that he listed*
*Looks in the direction pointed at and sees nothing*
What use is there to create a new weapon that is 95% identical to an already existing weapon?
PS: And what about the spread, would you believe that a Mara up close has a completly different size than a Mara at the other end of the map?
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I don't like the idea of a grenade launcher that does more damage than the Luci. The Luci can kill an Adv Goon in one hit, and now you want a weapon more powerful than that? The humans also have enough blast weapons.
I always thought an SMG of some sort would be cool.
Don't know about the other ideas.
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*points out the differences from the rifle that he listed*
*Looks in the direction pointed at and sees nothing*
What use is there to create a new weapon that is 95% identical to an already existing weapon?
PS: And what about the spread, would you believe that a Mara up close has a completly different size than a Mara at the other end of the map?
I'm sorry, (actually, no I'm not) but anyone with half a brain would realise that he was talking about relative size. Of course a marauder headslashing you is the same size as the one taunting you at the other end of the map, but you'd have a helluva a better chance to chaingun the one that's in your face then you would the one at the other end of the map, or the hall, hell, even the other end of the room!
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I'm sorry, (actually, no I'm not) but anyone with half a brain would realise that he was talkign about relative size. Of course a marauder headslashing you is the same size as the one taunting you at the other end of the map, but you'd have a helluva a better chance to chaingun the one that's in your face then you would the one at the other end of the map, or the hall, hell, even the other end of the room!
Ok then, YOU take the weapon with spread the size of a mara kissing you and I take the one with the size of a mara at the other end of the map. Let's see who wins then.
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spread is called spread because..it spreads..
the spread will be the size of a marauder up close, and the size of four tyrants at the other end on the map
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Probably should be effected by gravity, but not in a parabolic manner.
Care to explain that bit?
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I think he means it should be affected by air resistance, creating an parabolic arc that degenerates over time as it slowly looses energy.
However, I don't think Quake3 can handle something like that.