Tremulous Forum

Mods => Mod Releases => Gameplay Changing => Topic started by: Paradox on February 19, 2007, 10:03:21 pm

Title: g_markdeconstruct
Post by: Paradox on February 19, 2007, 10:03:21 pm
Ok, so where do i get the file for it clientside?


If anyone had a link, that would be great.

Also, vcxzet, is it in the one you provided me, the x by the number, or what?
Title: g_markdeconstruct
Post by: vcxzet on February 19, 2007, 10:04:57 pm
x -> marked for decon
p -> power
Title: g_markdeconstruct
Post by: Paradox on February 20, 2007, 01:34:45 am
Hmm, when i decon, i dont get the x, the structure is just deconned. Does it have to do with designated builder?

And is P for powered, exploding, not powered, or powered by repeater.
Title: g_markdeconstruct
Post by: FooBar on February 26, 2007, 03:38:28 pm
Hey, Paradox!

svn revision number 880 (http://svn.icculus.org/tremulous?view=rev&rev=880) contains most of the g_markDeconstruct code.  You could probably apply the diff between 879 and 880 and that would give you most of it.  Small changes were also made in svn 881, 898, and 899.  However, I'm pretty sure that g_markDeconstruct requires some client-side stuff, so you'd need to put up a pure, downloads-allowed server in order to use it.
Title: g_markdeconstruct
Post by: Paradox on February 26, 2007, 07:41:09 pm
vcxzet gave me some online stuff.