Tremulous Forum
Media => Mapping Center => Topic started by: Plague Bringer on February 24, 2007, 04:09:55 pm
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(http://xs512.xs.to/xs512/07086/shot0025.jpg) (http://xs.to)
(http://xs512.xs.to/xs512/07086/shot0026.jpg) (http://xs.to)
(http://xs512.xs.to/xs512/07086/shot0027.jpg) (http://xs.to)
^Those two are the same brush but from different angles...wtf is going on? The textures are fine in Radiant :S
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Yseems u have two equal brushes there. in one place. it happens when u dublicate brush but 4got move it. in game such crossing brushes disappear. =)
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Cant happen, if you duplicate a brush, it moves 1 unit in every direction except the one where you are viewing it at the moment.
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Cant happen, if you duplicate a brush, it moves 1 unit in every direction except the one where you are viewing it at the moment.
Not in 1.5 :).
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As I said, 1.5 sucks :p
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When I used 1.4 I found the extra feature of duplicate where it moves it 1 unit in every direction to be very annoying, as I had to realign the duplicated brushes. Very annoying for detail work.
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yes..1.5 does suck ><..I fixed the textures on the wall but the table is still screwed...I don't like that table anyway so I'm just going to destroy it and make a new one.
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A standard method to correct silly mapping errors is to remove the broken
part and rebuild it. It has nothing to do with 1.5. Silly errors have been around since the time everybody mapped for the original quake.
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My problem has nothing to do with what is related above, excepting that it is a "texture problem". That's why i post here.
I started to map today. And this is my problem (which is not a bug but still a problem):
When i play on my map with tremulous, the texture are much smaller than in GTK radiant (1.2.13). The result is quite ugly: textures are repeated several times on each wall.
Which setting should i change to make it better under tremulous?
Thanks!
Marmoth
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This problem means:
- GtkRadiant finds your texture -> it will show up allright
- q3map2 does not find your texture -> it assumes a default size (64x64?)
- Tremulous does find your texture and show it but uses the wrong size
set by q3map2
Either move your textures, fix your q3map2 command line
or update to the latest version of q3map2.
There are some other posts describing this problem with more detailed information.
I use GtkRadiant 1.5 on linux, your mileage may vary.
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(I use Q3map2 Toolz v.0.6.16 and Q3map2 2.5.16)
Thanks! That was it: BSP says: "i couldnt find textures XYZ".
I also noticed that BSP said: "BSF init ..//baseq3/" which is a path i don't know. Should i mind? Should it be "//base/" instead of it? If yes, where can i change it?
Some extra questions:
Where should i move my textures (for now, i just loaded some texture packs in GTKRadiant, saved the .map and compiled it using Q3Map2 Toolz)?
Which path should i change?
Thanks again for help!
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That was it: BSP says: "i couldnt find textures XYZ".
I also noticed that BSP said: "BSF init ..//baseq3/" which is a path i don't know. Should i mind? Should it be "//base/" instead of it? If yes, where can i change it?
Try using the following q3map2 option: -fs_game base
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Now, it shows "..//base/" in addition to "..//baseq3/" but still no texture found.
Should the textures be in the same directory as q3map2?
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I explained my setup here (http://tremulous.net/phpBB2/viewtopic.php?t=3505).
If I build from the radiant menu it generates a command line like:
"C:/Program Files/GtkRadiant 1.5.0/q3map2.exe" -v -game tremulous -fs_basepath "C:/Games/Tremulous/"
-fs_game base -light -fast -super 2 "C:/Games/Tremulous/base/maps/bump.map"
My silly test map uses textures like
C:\Games\Tremulous\base\textures\bump\brick.tga
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In project setting's set fs_game to: base , it now works for me!
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Baxter, how did you manage to change the fs_game? It won't let me click on it.