Tremulous Forum

Media => Map Releases => Topic started by: p0m on February 26, 2007, 02:02:40 am

Title: Work In Progress: Gantry
Post by: p0m on February 26, 2007, 02:02:40 am
Just a few teaser shots of a map I have in the works - Gantry.

Cookie for whoever can guess the theme, and this is the basic workings of the human base.

http://www.p0m.net/tremulous/gantry/shot0005.jpg
http://www.p0m.net/tremulous/gantry/shot0006.jpg
http://www.p0m.net/tremulous/gantry/shot0007.jpg
http://www.p0m.net/tremulous/gantry/shot0008.jpg
http://www.p0m.net/tremulous/gantry/shot0009.jpg
http://www.p0m.net/tremulous/gantry/shot0010.jpg
http://www.p0m.net/tremulous/gantry/shot0011.jpg
Title: Work In Progress: Gantry
Post by: n00b pl0x on February 26, 2007, 03:21:04 am
you have 3 screenshots of the exact same door and a screenshot of an egg 2 feet from a telenode.
Title: Work In Progress: Gantry
Post by: holyknight on February 27, 2007, 12:03:39 am
looks somewhat like Pulse... I hope not... :/
Title: Work In Progress: Gantry
Post by: Plague Bringer on February 27, 2007, 12:32:01 am
is it a..GANTRY?..where's my fucking cookie? ><
Title: Work In Progress: Gantry
Post by: p0m on February 28, 2007, 11:40:30 am
A few more screenshots.

http://www.p0m.net/tremulous/gantry/shot0012.jpg

http://www.p0m.net/tremulous/gantry/shot0013.jpg
Title: Work In Progress: Gantry
Post by: kaziorvb on February 28, 2007, 12:53:32 pm
/cg_draw2d 0
/cg_drawgun 0

+ i cant see the map - screens are only.. a bit dark
Title: Work In Progress: Gantry
Post by: Thorn on February 28, 2007, 01:11:37 pm
Last screenies look like arachnid 2 <.<
Title: Work In Progress: Gantry
Post by: Caveman on February 28, 2007, 03:12:19 pm
Looks like Tyrant-freeway.
Title: Work In Progress: Gantry
Post by: p0m on March 04, 2007, 07:44:00 am
Heh, it's meant to be a tyrant freeway.

Here's some better screenshots.

Blood spatter from the particle system above -
http://www.p0m.net/tremulous/gantry/shot0017.jpg

The above -
http://www.p0m.net/tremulous/gantry/shot0019.jpg

http://www.p0m.net/tremulous/gantry/shot0022.jpg

Stalking from above the vents in the storage floor.
http://www.p0m.net/tremulous/gantry/shot0023.jpg

22 with blood showing -
http://www.p0m.net/tremulous/gantry/shot0024.jpg

Vents -
http://www.p0m.net/tremulous/gantry/shot0025.jpg
http://www.p0m.net/tremulous/gantry/shot0026.jpg


And the beginnings of the alien base -
http://www.p0m.net/tremulous/gantry/shot0027.jpg
http://www.p0m.net/tremulous/gantry/shot0028.jpg
Title: Work In Progress: Gantry
Post by: vcxzet on March 04, 2007, 09:55:55 am
fix the doors
they aint open
Title: Work In Progress: Gantry
Post by: Lava Croft on March 04, 2007, 10:33:18 am
Go go p0m!
Title: Work In Progress: Gantry
Post by: Odin on March 04, 2007, 10:43:57 am
I can't see anything.
Title: Work In Progress: Gantry
Post by: p0m on March 04, 2007, 12:07:05 pm
Quote from: "vcxzet"
fix the doors
they aint open


They're stage based, heh. Very bottom one opens at S3, one above that at S2. It's an experiment in game flow.
Title: Work In Progress: Gantry
Post by: p0m on March 06, 2007, 12:06:13 pm
Gamma is now at 1.2, so the following teaser shots should look a little better. Excuse the crappy jpg though :(

Near final Alien base:
(http://www.p0m.net/tremulous/gantry/shot0029.jpg)

Random corridoor shot near the human base:
(http://www.p0m.net/tremulous/gantry/shot0030.jpg)

Spy up high:
(http://www.p0m.net/tremulous/gantry/shot0031.jpg)
Title: Work In Progress: Gantry
Post by: gareth on March 06, 2007, 03:02:38 pm
i like what i see, but its too dark to see much :-?
Title: Work In Progress: Gantry
Post by: DarkRogue on March 06, 2007, 03:31:28 pm
I know what this map is missing. Light. That's a nice blue blowy door, a nice crate a nice fan, a nice ladder...but hey look the rest of the level is pitch black. Like many mappers before you here is the resounding plea:

If a map needs a gamma adjustment to look around, it needs more light.
Title: Work In Progress: Gantry
Post by: p0m on March 06, 2007, 07:18:25 pm
Quote from: "DarkRogue"
I know what this map is missing. Light. That's a nice blue blowy door, a nice crate a nice fan, a nice ladder...but hey look the rest of the level is pitch black. Like many mappers before you here is the resounding plea:

If a map needs a gamma adjustment to look around, it needs more light.


Actually, whilst I'm playing trem at 1.0 gamma it looks fine in game. The screenshots are getting darker when I convert from tga to jpg, which is unfortunate.

I'll probably release an alpha in the next day or so to demonstrate this.
Title: Work In Progress: Gantry
Post by: Greudin on March 06, 2007, 08:19:25 pm
We want more originals maps like ancientremains, hamu or metro !!! :)))))
Title: Work In Progress: Gantry
Post by: _Equilibrium_ on March 06, 2007, 10:38:18 pm
looks pretty good, but make it a bit brighter.
Title: Work In Progress: Gantry
Post by: storma on March 07, 2007, 02:05:34 am
hey p0m, cant wait to play test it. I'll put it on the server...

p.s. I hope you've just started using that "custom hud" hehe  :D
Title: Work In Progress: Gantry
Post by: _Equilibrium_ on March 07, 2007, 02:09:21 am
chompers HUD i believe. good stuff.
Title: Work In Progress: Gantry
Post by: p0m on March 12, 2007, 12:52:41 pm
A few updated teaser shots.

(http://www.p0m.net/tremulous/gantry/shot0032.jpg)
(http://www.p0m.net/tremulous/gantry/shot0033.jpg)
(http://www.p0m.net/tremulous/gantry/shot0034.jpg)
(http://www.p0m.net/tremulous/gantry/shot0036.jpg)
(http://www.p0m.net/tremulous/gantry/shot0037.jpg)
Title: Work In Progress: Gantry
Post by: p0m on March 15, 2007, 01:41:03 am
Judging by the flood of posts after my last response, I figured I should probably release something to tinker with.

Here's a bare alpha with about 1/3 of the base layout I have planned completed.

You can get it here. (http://p0m.net/tremulous/gantry/map-gantry0.1.2.pk3)

Comments and suggestions here, flames elsewhere thanks :)
Title: Work In Progress: Gantry
Post by: Ingar on March 15, 2007, 08:33:05 pm
If I go up the ladder in the human base, and all the way
to the end of the vent, some strange magical force prevents me
from jumping in the hole.