Tremulous Forum
Media => Map Releases => Topic started by: p0m on February 26, 2007, 02:02:40 am
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Just a few teaser shots of a map I have in the works - Gantry.
Cookie for whoever can guess the theme, and this is the basic workings of the human base.
http://www.p0m.net/tremulous/gantry/shot0005.jpg
http://www.p0m.net/tremulous/gantry/shot0006.jpg
http://www.p0m.net/tremulous/gantry/shot0007.jpg
http://www.p0m.net/tremulous/gantry/shot0008.jpg
http://www.p0m.net/tremulous/gantry/shot0009.jpg
http://www.p0m.net/tremulous/gantry/shot0010.jpg
http://www.p0m.net/tremulous/gantry/shot0011.jpg
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you have 3 screenshots of the exact same door and a screenshot of an egg 2 feet from a telenode.
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looks somewhat like Pulse... I hope not... :/
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is it a..GANTRY?..where's my fucking cookie? ><
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A few more screenshots.
http://www.p0m.net/tremulous/gantry/shot0012.jpg
http://www.p0m.net/tremulous/gantry/shot0013.jpg
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/cg_draw2d 0
/cg_drawgun 0
+ i cant see the map - screens are only.. a bit dark
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Last screenies look like arachnid 2 <.<
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Looks like Tyrant-freeway.
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Heh, it's meant to be a tyrant freeway.
Here's some better screenshots.
Blood spatter from the particle system above -
http://www.p0m.net/tremulous/gantry/shot0017.jpg
The above -
http://www.p0m.net/tremulous/gantry/shot0019.jpg
http://www.p0m.net/tremulous/gantry/shot0022.jpg
Stalking from above the vents in the storage floor.
http://www.p0m.net/tremulous/gantry/shot0023.jpg
22 with blood showing -
http://www.p0m.net/tremulous/gantry/shot0024.jpg
Vents -
http://www.p0m.net/tremulous/gantry/shot0025.jpg
http://www.p0m.net/tremulous/gantry/shot0026.jpg
And the beginnings of the alien base -
http://www.p0m.net/tremulous/gantry/shot0027.jpg
http://www.p0m.net/tremulous/gantry/shot0028.jpg
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fix the doors
they aint open
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Go go p0m!
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I can't see anything.
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fix the doors
they aint open
They're stage based, heh. Very bottom one opens at S3, one above that at S2. It's an experiment in game flow.
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Gamma is now at 1.2, so the following teaser shots should look a little better. Excuse the crappy jpg though :(
Near final Alien base:
(http://www.p0m.net/tremulous/gantry/shot0029.jpg)
Random corridoor shot near the human base:
(http://www.p0m.net/tremulous/gantry/shot0030.jpg)
Spy up high:
(http://www.p0m.net/tremulous/gantry/shot0031.jpg)
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i like what i see, but its too dark to see much :-?
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I know what this map is missing. Light. That's a nice blue blowy door, a nice crate a nice fan, a nice ladder...but hey look the rest of the level is pitch black. Like many mappers before you here is the resounding plea:
If a map needs a gamma adjustment to look around, it needs more light.
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I know what this map is missing. Light. That's a nice blue blowy door, a nice crate a nice fan, a nice ladder...but hey look the rest of the level is pitch black. Like many mappers before you here is the resounding plea:
If a map needs a gamma adjustment to look around, it needs more light.
Actually, whilst I'm playing trem at 1.0 gamma it looks fine in game. The screenshots are getting darker when I convert from tga to jpg, which is unfortunate.
I'll probably release an alpha in the next day or so to demonstrate this.
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We want more originals maps like ancientremains, hamu or metro !!! :)))))
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looks pretty good, but make it a bit brighter.
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hey p0m, cant wait to play test it. I'll put it on the server...
p.s. I hope you've just started using that "custom hud" hehe :D
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chompers HUD i believe. good stuff.
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A few updated teaser shots.
(http://www.p0m.net/tremulous/gantry/shot0032.jpg)
(http://www.p0m.net/tremulous/gantry/shot0033.jpg)
(http://www.p0m.net/tremulous/gantry/shot0034.jpg)
(http://www.p0m.net/tremulous/gantry/shot0036.jpg)
(http://www.p0m.net/tremulous/gantry/shot0037.jpg)
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Judging by the flood of posts after my last response, I figured I should probably release something to tinker with.
Here's a bare alpha with about 1/3 of the base layout I have planned completed.
You can get it here. (http://p0m.net/tremulous/gantry/map-gantry0.1.2.pk3)
Comments and suggestions here, flames elsewhere thanks :)
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If I go up the ladder in the human base, and all the way
to the end of the vent, some strange magical force prevents me
from jumping in the hole.