Just a few teaser shots of a map I have in the works - Gantry.
Cookie for whoever can guess the theme, and this is the basic workings of the human base.
http://www.p0m.net/tremulous/gantry/shot0005.jpg
http://www.p0m.net/tremulous/gantry/shot0006.jpg
http://www.p0m.net/tremulous/gantry/shot0007.jpg
http://www.p0m.net/tremulous/gantry/shot0008.jpg
http://www.p0m.net/tremulous/gantry/shot0009.jpg
http://www.p0m.net/tremulous/gantry/shot0010.jpg
http://www.p0m.net/tremulous/gantry/shot0011.jpg
you have 3 screenshots of the exact same door and a screenshot of an egg 2 feet from a telenode.
looks somewhat like Pulse... I hope not... :/
is it a..GANTRY?..where's my fucking cookie? ><
A few more screenshots.
http://www.p0m.net/tremulous/gantry/shot0012.jpg
http://www.p0m.net/tremulous/gantry/shot0013.jpg
/cg_draw2d 0
/cg_drawgun 0
+ i cant see the map - screens are only.. a bit dark
Last screenies look like arachnid 2 <.<
Looks like Tyrant-freeway.
Heh, it's meant to be a tyrant freeway.
Here's some better screenshots.
Blood spatter from the particle system above -
http://www.p0m.net/tremulous/gantry/shot0017.jpg
The above -
http://www.p0m.net/tremulous/gantry/shot0019.jpg
http://www.p0m.net/tremulous/gantry/shot0022.jpg
Stalking from above the vents in the storage floor.
http://www.p0m.net/tremulous/gantry/shot0023.jpg
22 with blood showing -
http://www.p0m.net/tremulous/gantry/shot0024.jpg
Vents -
http://www.p0m.net/tremulous/gantry/shot0025.jpg
http://www.p0m.net/tremulous/gantry/shot0026.jpg
And the beginnings of the alien base -
http://www.p0m.net/tremulous/gantry/shot0027.jpg
http://www.p0m.net/tremulous/gantry/shot0028.jpg
fix the doors
they aint open
Go go p0m!
I can't see anything.
Quote from: vcxzetfix the doors
they aint open
They're stage based, heh. Very bottom one opens at S3, one above that at S2. It's an experiment in game flow.
Gamma is now at 1.2, so the following teaser shots should look a little better. Excuse the crappy jpg though :(
Near final Alien base:
(http://www.p0m.net/tremulous/gantry/shot0029.jpg)
Random corridoor shot near the human base:
(http://www.p0m.net/tremulous/gantry/shot0030.jpg)
Spy up high:
(http://www.p0m.net/tremulous/gantry/shot0031.jpg)
i like what i see, but its too dark to see much :-?
I know what this map is missing. Light. That's a nice blue blowy door, a nice crate a nice fan, a nice ladder...but hey look the rest of the level is pitch black. Like many mappers before you here is the resounding plea:
If a map needs a gamma adjustment to look around, it needs more light.
Quote from: DarkRogueI know what this map is missing. Light. That's a nice blue blowy door, a nice crate a nice fan, a nice ladder...but hey look the rest of the level is pitch black. Like many mappers before you here is the resounding plea:
If a map needs a gamma adjustment to look around, it needs more light.
Actually, whilst I'm playing trem at 1.0 gamma it looks fine in game. The screenshots are getting darker when I convert from tga to jpg, which is unfortunate.
I'll probably release an alpha in the next day or so to demonstrate this.
We want more originals maps like ancientremains, hamu or metro !!! :)))))
looks pretty good, but make it a bit brighter.
hey p0m, cant wait to play test it. I'll put it on the server...
p.s. I hope you've just started using that "custom hud" hehe :D
chompers HUD i believe. good stuff.
A few updated teaser shots.
(http://www.p0m.net/tremulous/gantry/shot0032.jpg)
(http://www.p0m.net/tremulous/gantry/shot0033.jpg)
(http://www.p0m.net/tremulous/gantry/shot0034.jpg)
(http://www.p0m.net/tremulous/gantry/shot0036.jpg)
(http://www.p0m.net/tremulous/gantry/shot0037.jpg)
Judging by the flood of posts after my last response, I figured I should probably release something to tinker with.
Here's a bare alpha with about 1/3 of the base layout I have planned completed.
You can get it here. (http://p0m.net/tremulous/gantry/map-gantry0.1.2.pk3)
Comments and suggestions here, flames elsewhere thanks :)
If I go up the ladder in the human base, and all the way
to the end of the vent, some strange magical force prevents me
from jumping in the hole.