Tremulous Forum

General => Troubleshooting => Topic started by: chaise on August 21, 2005, 04:29:48 pm

Title: Any chance to see a Mac version ?
Post by: chaise on August 21, 2005, 04:29:48 pm
Hi,

I really want to give your mod a try.
I can run Quake 3 on my Mac, but your .exe and .run aren't allowed for me :-/

Is it planned ?
Title: Any chance to see a Mac version ?
Post by: Timbo on August 21, 2005, 07:32:44 pm
Unfortunately the mod doesn't run on macs at the moment anyway. However, a standalone version of Trem (coming soonish) should prove much easier to debug, so keep checking back.
Title: Any chance to see a Mac version ?
Post by: irons on April 01, 2006, 03:39:06 am
Hello. I'm new here. I just downloaded the stand-alone version, and used my Mac to compile the source code. The build was successful, but the game crashes when I try to run it; I get a black screen for a few seconds, and then get sent back to my terminal.

I just want to know if you're planning on making a pre-built Mac version that will run a little better for people like me who can't fiddle with source code  :) It is encouraging that I could compile it with the included Makefile; version 1.0.2 would not compile out of the box.

You havea great-looking project, and I can't wait to try it!
Title: Any chance to see a Mac version ?
Post by: Moofed on April 01, 2006, 03:53:01 am
Quote from: "The helping friendly [url=http://tremulous.net/index.php?section=faq
FAQ[/url]"]Q: Where is the Mac version?

A: At the current time (March 2006), there is no Mac version. The original Q3 source release had problems on the Mac platform, as does the derivative ioq3 (which Tremulous uses). In order to get a Mac version you need to do one of three things: 1) buy us a Mac. 2) fix Mac ioq3. 3) find somebody else to fix ioq3. For what it's worth the current release of Tremulous should compile on the Mac, but due to the lack of a JIT VM it is likely to run prohibitively slowly.
Title: Any chance to see a Mac version ?
Post by: tjw on April 10, 2006, 02:28:04 am
I was able to get it working for the most part.

See:
http://tjw.org/tremulous/macosx/

You can get it here:
http://trem.tjw.org/Tremulous-20060409.dmg

There are some bugs, but it plays on my wife's mac.

My bandwidth is limited, so mirrors would be appreciated.
Title: Any chance to see a Mac version ?
Post by: OverFlow on April 10, 2006, 04:32:42 am
Neat tjw.  I was about to mirror it, but then noticed I'm not allowed to have that much shared on my tremulous.net account.  Timbo could up it to sourceforge though.

I should probably mention that this is not an 'official' release kind of thing... so any problems you get from it you can yell at tjw about instead of us.    >.>
Title: bugs
Post by: tjw on April 10, 2006, 05:21:02 am
And there is plenty to yell about I'm sure.  Consider this build some kind of greek letter if you're into that because it's not meant for everyone.   If you've never played Trem before, don't judge it as being buggy just because this build is.

Here are some problems I'm having with it already so you don't need to bother reporting (but do feel free to comment):

1) The backspace key (the one that says Delete on it for some reason) does not seem to work.  Workaround is to use a combination of the Home key, Arrows, and the real Delete key.

2) There is a problem with the intro avi, and possibly other AVI functionality.

3) Running a dedicated server probably does not work.

4) There's a problem with the translucent models you see when constructing.  This includes both the red/green ones when placing structures and the shiney blue ones when they are building (as human).  Also the structure's health indication bar has the same issue.  They work for me very intermittently.  I'm interested to know if everyone has this problem or just those of us with very crappy graphics hardware.

5) There's a good possibility that it will only run with OSX 10.4.

6) This is not a universal binary.  I could try to build one, but doubt I could get it working without an Intel Mac to test with.
Title: Any chance to see a Mac version ?
Post by: tjw on April 13, 2006, 03:32:25 pm
I think I've fixed all of the major OSX-specific and ppc-specific bugs.

If you have a ppc Mac, give this version a try:

http://tremulous.tjw.org/Tremulous-20060413.dmg
Title: Any chance to see a Mac version ?
Post by: macmasterxiv on April 15, 2006, 02:06:35 pm
I can confirm that the 0413 build runs on both 10.4.6 and 10.3.9 on my iBook G3.
Title: Any chance to see a Mac version ?
Post by: pedrusko on April 16, 2006, 05:33:51 pm
Downloaded 0413. Runs fine on Dual G5 2.0 (90 fps ;) )

Keep the good work :D
Title: Any chance to see a Mac version ?
Post by: macmasterxiv on April 30, 2006, 05:13:13 pm
A note about 10.3 support: you must have OpenAL.framework installed in the system frameworks directory, either pull it from a 10.4 install or find it elsewhere.
Title: Any chance to see a Mac version ?
Post by: tjw on April 30, 2006, 05:57:07 pm
Quote from: "macmasterxiv"
A note about 10.3 support: you must have OpenAL.framework installed in the system frameworks directory, either pull it from a 10.4 install or find it elsewhere.


I've heard the 1.0.13 installer from here works fine.

http://www.openal.org/downloads.html
Title: Any chance to see a Mac version ?
Post by: razkazz on May 01, 2006, 02:40:20 pm
Just downloaded it on my mac, haven't had any problems and so far it's really cool.
Title: Any chance to see a Mac version ?
Post by: Cain on May 04, 2006, 08:22:23 pm
iBook G4 1Ghz - Mac OS 10.4.6

No Problems....at internet play, neither at local play

...only one thing...I tried to get out of the game while I was playing in a local network...it took a while then it quits and the finder had to restart...
but I think, that was because I was the host and I tried to quit while my only client (PC) also wanted to quit...

I don't think it has anything to do with the sourcecode...
you've done great work

thx
Title: mac bug
Post by: tjw on May 09, 2006, 08:58:32 pm
There is a bug with the mac version in that you can not select upgrades like the medkit and jetpack through the normal method of mouse wheel or [ and ].  See:

https://bugzilla.icculus.org/show_bug.cgi?id=2698

This cannot be fixed easily since in order to play on pure servers you have to use the cgame.qvm that the server has (where the bug is).

As a workaround you should be able to use the following binds:

/bind j itemtoggle jetpack
/bind n itemact grenade

There is already a bind for itemact medkit (default m).
Title: Re: mac bug
Post by: psed on June 01, 2006, 11:37:17 pm
Quote from: "tjw"
As a workaround you should be able to use the following binds:
/bind n itemact grenade

I can't get the grenade to work using this bind. Anyone else experiencing this problem? Any hints?
Title: Any chance to see a Mac version ?
Post by: Catalyc on June 02, 2006, 12:29:12 am
its 'gren' instead of 'grenade'
Title: Any chance to see a Mac version ?
Post by: psed on June 02, 2006, 04:06:20 pm
Quote from: "Catalyc"
its 'gren' instead of 'grenade'

Thanks, that works perfectly.
Title: Any chance to see a Mac version ?
Post by: jeffbax on June 13, 2006, 08:08:43 pm
Any plans for a Universal Binary version?

Intel Mac here in need of great free, native x86 games D:
Title: Any chance to see a Mac version ?
Post by: tjw on June 14, 2006, 03:15:51 am
Quote from: "jeffbax"
Any plans for a Universal Binary version?


I've been working on it off and on for the past few weeks.   I'm getting the problem narrowed down now I think.  There seems to be a compiler bug
in gcc-4.0 when bulding vm_x86.c.  Unfortunately this version is required when building with the universal binary SDK.

I don't have an intel mac, so debugging has been painful.  I was finally able to reproduce the problem running the open source darwinx86, so that's an imporvement anyway.
Title: Any chance to see a Mac version ?
Post by: jeffbax on June 14, 2006, 04:02:21 am
If you need a tester, let me know :)
Title: Any chance to see a Mac version ?
Post by: Rogue on June 14, 2006, 01:36:04 pm
Quote from: "tjw"
Quote from: "jeffbax"
Any plans for a Universal Binary version?


I've been working on it off and on for the past few weeks.   I'm getting the problem narrowed down now I think.  There seems to be a compiler bug
in gcc-4.0 when bulding vm_x86.c.  Unfortunately this version is required when building with the universal binary SDK.

I don't have an intel mac, so debugging has been painful.  I was finally able to reproduce the problem running the open source darwinx86, so that's an imporvement anyway.

Great work tjw, and on behalf of the Mac gaming community I'd like to express a very big thank you to you for making all of this possible.
Title: mac standalone crashes
Post by: armored_god on June 18, 2006, 10:01:05 pm
Iv tried to play but when i try to open it crashes right away.
I used consul in order to see why and it said this:

dyld: Library not loaded: /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
  Referenced from: /Volumes/Tremulous 20060413/Tremulous.app/Contents/MacOS/Tremulous
  Reason: Incompatible library version: Tremulous requires version 1.0.0 or later, but OpenAL provides version 0.0.0

Its confusing becuase im running 10.4.6 and all my AL is up to date.
Title: Re: mac bug
Post by: Heathbo on June 19, 2006, 05:58:02 pm
Quote from: "tjw"
There is a bug with the mac version in that you can not select upgrades like the medkit and jetpack through the normal method of mouse wheel or [ and ].  See:

https://bugzilla.icculus.org/show_bug.cgi?id=2698

This cannot be fixed easily since in order to play on pure servers you have to use the cgame.qvm that the server has (where the bug is).

As a workaround you should be able to use the following binds:

/bind j itemtoggle jetpack
/bind n itemact grenade

There is already a bind for itemact medkit (default m).


How do you apply any of these fixes.  The patch doesn't have an installer.
Title: Any chance to see a Mac version ?
Post by: [db@]Megabite on June 19, 2006, 07:21:18 pm
There is a file "tremulous/base/autogen.cfg" which contains your complete configuration.
Open the file with a decent text editor and add the lines to it. Just take care no other things are bound to the "j" and "n" keys. In that case just use any other key... ;)

Danny
Title: Any chance to see a Mac version ?
Post by: gert on June 19, 2006, 08:02:10 pm
Armored_god, try copying Tremulous.app to a volume beside the disk image.  Might not work, but you never know.
Title: Any chance to see a Mac version ?
Post by: Heathbo on June 19, 2006, 10:18:05 pm
Quote from: "[db@
Megabite"]There is a file "tremulous/base/autogen.cfg" which contains your complete configuration.
Open the file with a decent text editor and add the lines to it. Just take care no other things are bound to the "j" and "n" keys. In that case just use any other key... ;)

Danny


Where is the base folder or the autogen file?  When I look inside my Tremulous folder I just see the files, CC, COPING, GPL, the folder SRC, and the application Tremulous.  I did a seach for autogen in the folder and nothing was found.
Title: Any chance to see a Mac version ?
Post by: armored_god on June 19, 2006, 11:50:09 pm
Quote from: "gert"
Armored_god, try copying Tremulous.app to a volume beside the disk image.  Might not work, but you never know.


sadly that does not seem to be a fix to my problem.

But i did fix it. If it gives you that error delete al completly(from the library and system library) and reinstall and it works like magic. Jesus magic...er i say that cuase of sarah silvermans show thing....i watched recently..and... anyways i got it to work. And thats whats important.
Title: Any chance to see a Mac version ?
Post by: tjw on June 20, 2006, 12:33:27 am
You need to type those "bind" lines into the client console.  You can open the console by pressing the ~ key.  You should only need to do this once and they should be remembered.
Title: Any chance to see a Mac version ?
Post by: jeffbax on June 25, 2006, 05:42:11 am
Any news on what it would take for a UB?

Eager tester here :)
Title: Any chance to see a Mac version ?
Post by: tjw on June 25, 2006, 07:23:38 am
Quote from: "jeffbax"
Any news on what it would take for a UB?

Eager tester here :)


The x86 QVM support is not working:

https://bugzilla.icculus.org/show_bug.cgi?id=2580

I've been working on it, but I'm getting nowhere.

I'm considering making a build that runs in native mode instead of QVM.   However in order for this to work it would have to circumvent the sv_pure check so it may be unethical :)  Also, it would not work with any future client mods (if any are made).
Title: Any chance to see a Mac version ?
Post by: jeffbax on June 25, 2006, 04:52:26 pm
Ah :(

Well, keep us posted, I'm never un-subscribing this thread... if you ever need someone to test something let me know.
Title: Any chance to see a Mac version ?
Post by: tjw on June 25, 2006, 05:03:25 pm
Quote from: "jeffbax"
Ah :(

Well, keep us posted, I'm never un-subscribing this thread... if you ever need someone to test something let me know.



http://trem.tjw.org/Tremulous-20060625.dmg

This is the Univeral Binary version that has QVM support disabled (and the sv_pure check faked so you can use native mode on pure servers).  

NOTE that this version will never work with client mods (if any are made).

This build is just a temporary solution to get Intel Macs playing until someone can figure out the QVM bug.
Title: Any chance to see a Mac version ?
Post by: jeffbax on June 25, 2006, 06:42:17 pm
downloading :)
Title: Any chance to see a Mac version ?
Post by: jeffbax on June 25, 2006, 06:46:30 pm
Unless I'm doing something wrong, it explodes on launch.

Error Report info:
Code: [Select]
Date/Time:      2006-06-25 13:44:55.470 -0400
OS Version:     10.4.6 (Build 8I1119)
Report Version: 4

Command: Tremulous
Path:    /Applications/Tremulous 20060625/Tremulous.app/Contents/MacOS/Tremulous
Parent:  WindowServer [57]

Version: 1.1.0 (1.1.0)

PID:    14630
Thread: 0

Exception:  EXC_BAD_INSTRUCTION (0x0002)
Code[0]:    0x0000000d
Code[1]:    0x00000000


Thread 0 Crashed:
0   dyld                       0x8fe136e4 stub_binding_helper_interface + 18
1   <<00000000>> 0x00000000 0 + 0
2   net.tremulous             0x0009a660 PC_ReadSourceToken + 147 (l_precomp.c:315)
3   net.tremulous             0x0009d40c PC_ReadToken + 42 (l_precomp.c:2716)
4   net.tremulous             0x0009d6c1 PC_ReadTokenHandle + 55 (l_precomp.c:3174)
5   net.tremulous             0x00018ec8 CL_UISystemCalls + 3107 (cl_ui.c:968)
6   net.tremulous             0x000e4f4e callAsmCall + 62 (vm_x86.c:204)
7   net.tremulous             0x000e4fa1 systemCall + 28
8   net.tremulous             0x0005f077 VM_Call + 288 (vm.c:755)
9   net.tremulous             0x000181f1 CL_InitUI + 179 (cl_ui.c:1067)
10  net.tremulous             0x0002fa28 Com_Init + 2204 (common.c:2406)
11  net.tremulous             0x000e8af3 SDL_main + 299 (unix_main.c:1425)
12  net.tremulous             0x000f8dd0 -[SDLMain applicationDidFinishLaunching:] + 75 (SDLMain.m:297)
13  com.apple.Foundation       0x9271804f _nsnote_callback + 230
14  com.apple.CoreFoundation   0x9084c649 __CFXNotificationPost + 345
15  com.apple.CoreFoundation   0x90843e80 _CFXNotificationPostNotification + 600
16  com.apple.Foundation       0x927106b4 -[NSNotificationCenter postNotificationName:object:userInfo:] + 121
17  com.apple.Foundation       0x9271759d -[NSNotificationCenter postNotificationName:object:] + 55
18  com.apple.AppKit           0x9339d4c0 -[NSApplication _postDidFinishNotification] + 124
19  com.apple.AppKit           0x9339d3aa -[NSApplication _sendFinishLaunchingNotification] + 67
20  com.apple.AppKit           0x9339cea9 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 273
21  com.apple.AppKit           0x9339ca74 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 96
22  com.apple.Foundation       0x9271dd35 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 447
23  com.apple.Foundation       0x9271db5f _NSAppleEventManagerGenericHandler + 91
24  com.apple.AE               0x9150dfb5 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 147
25  com.apple.AE               0x9150dee6 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
26  com.apple.AE               0x9150ddb2 aeProcessAppleEvent + 190
27  com.apple.HIToolbox       0x92efc2cc AEProcessAppleEvent + 37
28  com.apple.AppKit           0x9339ac69 _DPSNextEvent + 1048
29  com.apple.AppKit           0x9339a67e -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137
30  com.apple.AppKit           0x93394403 -[NSApplication run] + 512
31  net.tremulous             0x000f9524 main + 1557 (SDLMain.m:224)
32  net.tremulous             0x000022ee _start + 228 (crt.c:272)
33  net.tremulous             0x00002209 start + 41

Thread 1:
0   libSystem.B.dylib         0x9000a4e7 mach_msg_trap + 7
1   com.apple.CoreFoundation   0x9082369a CFRunLoopRunSpecific + 2014
2   com.apple.CoreFoundation   0x90822eb5 CFRunLoopRunInMode + 61
3   com.apple.audio.CoreAudio 0x914549f2 HALRunLoop::OwnThread(void*) + 158
4   com.apple.audio.CoreAudio 0x9145480d CAPThread::Entry(CAPThread*) + 93
5   libSystem.B.dylib         0x90024a27 _pthread_body + 84

Thread 2:
0   libSystem.B.dylib         0x90049207 semaphore_timedwait_signal_trap + 7
1   com.apple.audio.CoreAudio 0x91461af8 CAGuard::WaitFor(unsigned long long) + 212
2   com.apple.audio.CoreAudio 0x91461a1a CAGuard::WaitUntil(unsigned long long) + 66
3   com.apple.audio.CoreAudio 0x9146048a HP_IOThread::WorkLoop() + 690
4   com.apple.audio.CoreAudio 0x914601d1 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
5   com.apple.audio.CoreAudio 0x9145480d CAPThread::Entry(CAPThread*) + 93
6   libSystem.B.dylib         0x90024a27 _pthread_body + 84

Thread 0 crashed with i386 Thread State:
eax: 0x1674a3de    ebx: 0x16749b7c ecx:0x1674a3dd edx: 0x001016d0
edi: 0x00000001    esi: 0xbfffd1a4 ebp:0xbfffcc8c esp: 0xbfffcc2c
 ss: 0x0000002f    efl: 0x00210282 eip:0x8fe136e4  cs: 0x00000027
 ds: 0x0000002f     es: 0x0000002f  fs:0x00000000  gs: 0x00000037

Binary Images Description:
    0x1000 -   0x111fff net.tremulous 1.1.0 /Applications/Tremulous 20060625/Tremulous.app/Contents/MacOS/Tremulous
  0xe65000 -   0xe67fff net.culater.SIMBL 0.8 (8) /Library/InputManagers/SIMBL/SIMBL.bundle/Contents/MacOS/SIMBL
  0xe75000 -   0xe76fff de.nadamac.camiscript ??? (3.0) /Users/Jeff/Library/InputManagers/CamiScript/CamiScript.bundle/Contents/MacOS/CamiScript
  0xe7b000 -   0xe7ffff indy.jt.CocoaScriptMenu ??? (1.01) /Users/Jeff/Library/Frameworks/CocoaScriptMenu.framework/Versions/A/CocoaScriptMenu
  0xe86000 -   0xe8cfff com.unsanity.smartcrashreports Smart Crash Reports version 1.1b1 (1.1b1) /Users/Jeff/Library/InputManagers/Smart Crash Reports/Smart Crash Reports.bundle/Contents/MacOS/Smart Crash Reports
  0xfaa000 -   0xfc6fff GLDriver /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver
  0xfcd000 -   0xfedfff GLRendererFloat /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
 0x1808000 -  0x1869fff libSDL-1.2.0.dylib /Applications/Tremulous 20060625/Tremulous.app/Contents/MacOS/libSDL-1.2.0.dylib
0x1ff0b000 - 0x20031fff GLEngine /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x20059000 - 0x2024efff com.apple.ATIRadeonX1000GLDriver 1.4.26 (4.2.6) /System/Library/Extensions/ATIRadeonX1000GLDriver.bundle/Contents/MacOS/ATIRadeonX1000GLDriver
0x20376000 - 0x20415fff ch.rafz.naegeli.christoph.xvid_codec 0.x.x /Library/QuickTime/XviD_Codec-r58 (Intel).component/Contents/MacOS/XviD_Codec
0x204cb000 - 0x2061dfff ch.rafz.naegeli.christoph.ff_avi_importer 1.0 (0.0) /Library/QuickTime/AviImporter-r7 (Intel).component/Contents/MacOS/AviImporter
0x70000000 - 0x70105fff com.apple.audio.units.Components 1.4.2 /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8ebca000 - 0x8f77cfff com.apple.QuickTimeComponents.component 7.1 /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
0x8fabb000 - 0x8fd72fff com.apple.QuickTime 7.1.0 /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x8fe00000 - 0x8fe4bfff dyld 44.17 /usr/lib/dyld
0x90000000 - 0x9016efff libSystem.B.dylib /usr/lib/libSystem.B.dylib
0x901be000 - 0x901c0fff libmathCommon.A.dylib /usr/lib/system/libmathCommon.A.dylib
0x901c2000 - 0x901fefff com.apple.CoreText 1.1.0 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x90225000 - 0x902fafff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x9031a000 - 0x9076afff com.apple.CoreGraphics 1.258.30 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x90801000 - 0x908c9fff com.apple.CoreFoundation 6.4.6 (368.27) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x90907000 - 0x90907fff com.apple.CoreServices 10.4 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x90909000 - 0x909fcfff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x90a4c000 - 0x90acbfff libobjc.A.dylib /usr/lib/libobjc.A.dylib
0x90af4000 - 0x90b57fff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib
0x90bc6000 - 0x90bcdfff libgcc_s.1.dylib /usr/lib/libgcc_s.1.dylib
0x90bd2000 - 0x90c42fff com.apple.framework.IOKit 1.4.2 (???) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90c57000 - 0x90c69fff libauto.dylib /usr/lib/libauto.dylib
0x90c6f000 - 0x90f14fff com.apple.CoreServices.CarbonCore 682.10 (679) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90f57000 - 0x90fbffff com.apple.CoreServices.OSServices 4.1 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x90ff7000 - 0x91035fff com.apple.CFNetwork 129.16 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x91047000 - 0x91057fff com.apple.WebServices 1.1.3 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x91062000 - 0x910e0fff com.apple.SearchKit 1.0.5 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x91115000 - 0x91133fff com.apple.Metadata 10.4.4 (121.36) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x9113f000 - 0x9114dfff libz.1.dylib /usr/lib/libz.1.dylib
0x91150000 - 0x91303fff com.apple.security 4.2.1 (24989) /System/Library/Frameworks/Security.framework/Versions/A/Security
0x913f1000 - 0x913f9fff com.apple.DiskArbitration 2.1 /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x91400000 - 0x91426fff com.apple.SystemConfiguration 1.8.5 /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x91438000 - 0x9143ffff libbsm.dylib /usr/lib/libbsm.dylib
0x91443000 - 0x914bcfff com.apple.audio.CoreAudio 3.0.3 /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x9150a000 - 0x9150afff com.apple.ApplicationServices 10.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x9150c000 - 0x91537fff com.apple.AE 314 (313) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x9154a000 - 0x9161efff com.apple.ColorSync 4.4.6 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x91657000 - 0x916d4fff com.apple.print.framework.PrintCore 4.5 (177.10) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x91701000 - 0x917abfff com.apple.QD 3.10.9 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x917d1000 - 0x9181cfff com.apple.HIServices 1.5.2 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x9183b000 - 0x91851fff com.apple.LangAnalysis 1.6.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x9185d000 - 0x91877fff com.apple.FindByContent 1.5 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent
0x91881000 - 0x918befff com.apple.LaunchServices 178 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x918d2000 - 0x918ddfff com.apple.speech.synthesis.framework 3.4 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x918e4000 - 0x9191bfff com.apple.ImageIO.framework 1.4.6 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x9192d000 - 0x919dffff libcrypto.0.9.7.dylib /usr/lib/libcrypto.0.9.7.dylib
0x91a25000 - 0x91a3bfff libcups.2.dylib /usr/lib/libcups.2.dylib
0x91a40000 - 0x91a5cfff libJPEG.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91a61000 - 0x91abffff libJP2.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x91acf000 - 0x91ad3fff libGIF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x91ad5000 - 0x91b30fff libRaw.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRaw.dylib
0x91b34000 - 0x91b71fff libTIFF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x91b77000 - 0x91b91fff libPng.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x91b96000 - 0x91b98fff libRadiance.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x91b9a000 - 0x91b9afff com.apple.Accelerate 1.2.1 (Accelerate 1.2.1) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x91b9c000 - 0x91c22fff com.apple.vImage 2.3 /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x91c29000 - 0x91c29fff com.apple.Accelerate.vecLib 3.2.1 (vecLib 3.2.1) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x91c2b000 - 0x91c70fff libvMisc.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x91c78000 - 0x91c9dfff libvDSP.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x91ca4000 - 0x92227fff libBLAS.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x92264000 - 0x92616fff libLAPACK.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x92643000 - 0x926c7fff com.apple.DesktopServices 1.3.3 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x92703000 - 0x92935fff com.apple.Foundation 6.4.5 (567.26) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x92a41000 - 0x92b1ffff libxml2.2.dylib /usr/lib/libxml2.2.dylib
0x92b3c000 - 0x92c29fff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x92c39000 - 0x92c50fff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x92c5b000 - 0x92cb2fff libGLU.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x92cc6000 - 0x92cc6fff com.apple.Carbon 10.4 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x92cc8000 - 0x92cd8fff com.apple.ImageCapture 3.0.3 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x92ce6000 - 0x92ceefff com.apple.speech.recognition.framework 3.5 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x92cf4000 - 0x92cf9fff com.apple.securityhi 2.0.1 (24742) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x92cff000 - 0x92d90fff com.apple.ink.framework 101.2.1 (71) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x92da4000 - 0x92da7fff com.apple.help 1.0.3 (32.1) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x92daa000 - 0x92dc7fff com.apple.openscripting 1.2.5 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x92dd7000 - 0x92dddfff com.apple.print.framework.Print 5.1 (192.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x92de3000 - 0x92e46fff com.apple.htmlrendering 66.1 (1.1.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x92e6a000 - 0x92eabfff com.apple.NavigationServices 3.4.4 (3.4.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x92ed2000 - 0x92edffff com.apple.audio.SoundManager 3.9.1 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x92ee6000 - 0x92eebfff com.apple.CommonPanels 1.2.3 (73) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x92ef0000 - 0x931e2fff com.apple.HIToolbox 1.4.6 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x932e7000 - 0x932f2fff com.apple.opengl 1.4.9 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x93381000 - 0x93381fff com.apple.Cocoa 6.4 (???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x93383000 - 0x93a3cfff com.apple.AppKit 6.4.6 (824.39) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x93dbd000 - 0x93e37fff com.apple.CoreData 90 /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x93e70000 - 0x93f30fff com.apple.audio.toolbox.AudioToolbox 1.4.2 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x93f6f000 - 0x93f6ffff com.apple.audio.units.AudioUnit 1.4.2 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x93f71000 - 0x9411ffff com.apple.QuartzCore 1.4.7 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x9416d000 - 0x941aefff libsqlite3.0.dylib /usr/lib/libsqlite3.0.dylib
0x941b6000 - 0x941effff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x94375000 - 0x94384fff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x9438b000 - 0x94396fff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x943e2000 - 0x943fcfff libRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x967c2000 - 0x967c2fff com.apple.vecLib 3.2.1 (vecLib 3.2.1) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x96d32000 - 0x96dedfff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x96e07000 - 0x96e08fff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib
0x96e0a000 - 0x96e0ffff com.apple.agl 2.5.9 (AGL-2.5.9) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x99112000 - 0x99125fff com.apple.audio.OpenAL 1.0.1 /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL

Model: iMac4,1, BootROM IM41.0055.B02, 2 processors, Intel Core Duo, 2 GHz, 2 GB
Graphics: ATI Radeon X1600, ATY,RadeonX1600, PCIe, 256 MB
Memory Module: DIMM0/BANK 0, 1 GB, DDR2 SDRAM, 667 MHz
Memory Module: DIMM1/BANK 1, 1 GB, DDR2 SDRAM, 667 MHz
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x89), 103.2 (3.120.28.3)
Bluetooth: Version 1.7.3f4, 2 service, 1 devices, 1 incoming serial ports
Network Service: Built-in Ethernet, Ethernet, en0
Network Service: Parallels Host-Guest Adapter, Ethernet, en2
Serial ATA Device: WDC WD2500JS-40NGB2, 232.89 GB
Parallel ATA Device: MATSHITADVD-R   UJ-846, 2.7 GB
USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500 mA
USB Device: USB Gaming Mouse, Logitech, Up to 12 Mb/sec, 500 mA
USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA
USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA
USB Device: Bluetooth HCI, Up to 12 Mb/sec, 500 mA
USB Device: IR Receiver, Apple Computer, Inc., Up to 12 Mb/sec, 500 mA

Don't know if thats any help to you  :O
Title: Any chance to see a Mac version ?
Post by: tjw on June 25, 2006, 09:00:24 pm
Quote from: "jeffbax"
Unless I'm doing something wrong, it explodes on launch.

Error Report info:
Code: [Select]
Date/Time:      2006-06-25 13:44:55.470 -0400
OS Version:     10.4.6 (Build 8I1119)
Report Version: 4

Command: Tremulous
Path:    /Applications/Tremulous 20060625/Tremulous.app/Contents/MacOS/Tremulous
Parent:  WindowServer [57]

Version: 1.1.0 (1.1.0)

PID:    14630
Thread: 0

Exception:  EXC_BAD_INSTRUCTION (0x0002)
Code[0]:    0x0000000d
Code[1]:    0x00000000



Don't know if thats any help to you  :O


It's trying to load the QVM which it shouldn't do by default unless you have an old autogen.cfg lying around.  Is it possible that you tried one of my earlier builds?  

Either delete your ~/Library/Application Support/Tremulous folder, or start with the command line in Terminal:

Code: [Select]

./Tremulous.app/Contents/MacOS/Tremulous +set vm_cgame 0 +set vm_ui 0 +set vm_game 0
Title: Any chance to see a Mac version ?
Post by: jeffbax on June 26, 2006, 02:12:34 am
Ok, it launches now.

Though I'm getting pretty big graphic problems when I try setting

r_customheight 1050
r_customwidth 1680
r_mode -1
vid_restart

In fact, now I can't see anything, how do you reset it?  I don't see a .cfg being generated anywhere.

*edit*

nm, I see the config is in App support.  gonna try futzing around with it.

*edit*

success!

I guess you gotta do all the binds manually in the config?

ah well, I had to do it in Quake 1 :p
Title: Any chance to see a Mac version ?
Post by: tjw on June 26, 2006, 03:41:51 am
Quote from: "jeffbax"

I guess you gotta do all the binds manually in the config?

ah well, I had to do it in Quake 1 :p


Actually there are menus for configuring controls and etc, but you can only
see them if you connect to a server and hit ESC :).

That's why you'll notice so many UnnamedPlayers with 33.6 modems :)  I think Timbo fixed it so these menus are much easier to notice in the SVN version.
Title: Any chance to see a Mac version ?
Post by: jeffbax on June 26, 2006, 04:04:50 am
Hahah, ok I will look into that :)

Thanks :)
Title: Any chance to see a Mac version ?
Post by: jeffbax on June 26, 2006, 04:33:16 am
Another crash as I try to join a game
Code: [Select]
Date/Time:      2006-06-25 23:31:47.937 -0400
OS Version:     10.4.6 (Build 8I1119)
Report Version: 4

Command: Tremulous
Path:    /Applications/Tremulous/Tremulous.app/Contents/MacOS/Tremulous
Parent:  WindowServer [121]

Version: 1.1.0 (1.1.0)

PID:    418
Thread: 0

Exception:  EXC_BAD_INSTRUCTION (0x0002)
Code[0]:    0x0000000d
Code[1]:    0x00000000


Thread 0 Crashed:
0   net.tremulous             0x000a0da0 NumberValue + 501 (l_script.c:613)
1   net.tremulous             0x000a1000 PS_ReadNumber + 280 (l_script.c:728)
2   net.tremulous             0x000a1dea PS_ReadToken + 619 (l_script.c:894)
3   net.tremulous             0x0009a660 PC_ReadSourceToken + 147 (l_precomp.c:315)
4   net.tremulous             0x0009df36 PC_Directive_define + 589 (l_precomp.c:1074)
5   net.tremulous             0x0009bc6b PC_ReadDirective + 338 (l_precomp.c:2541)
6   net.tremulous             0x0009d5f1 PC_ReadToken + 527 (l_precomp.c:2725)
7   net.tremulous             0x0009d6c1 PC_ReadTokenHandle + 55 (l_precomp.c:3174)
8   net.tremulous             0x00018ec8 CL_UISystemCalls + 3107 (cl_ui.c:968)
9   net.tremulous             0x000e4f4e callAsmCall + 62 (vm_x86.c:204)
10  net.tremulous             0x000e4fa1 systemCall + 28
11  net.tremulous             0x0005f077 VM_Call + 288 (vm.c:755)
12  net.tremulous             0x000181f1 CL_InitUI + 179 (cl_ui.c:1067)
13  net.tremulous             0x000154c8 CL_DownloadsComplete + 155 (cl_main.c:1334)
14  net.tremulous             0x0001573c CL_InitDownloads + 61 (cl_main.c:1460)
15  net.tremulous             0x000162de CL_ParseGamestate + 214 (cl_parse.c:461)
16  net.tremulous             0x00016f5c CL_ParseServerMessage + 260 (cl_parse.c:644)
17  net.tremulous             0x00014e8d CL_PacketEvent + 211 (cl_main.c:1903)
18  net.tremulous             0x0002ea16 Com_EventLoop + 1068 (common.c:2147)
19  net.tremulous             0x0002ead5 Com_Frame + 174 (common.c:2594)
20  net.tremulous             0x000e8b5a SDL_main + 402 (unix_main.c:1439)
21  net.tremulous             0x000f8dd0 -[SDLMain applicationDidFinishLaunching:] + 75 (SDLMain.m:297)
22  com.apple.Foundation       0x9271804f _nsnote_callback + 230
23  com.apple.CoreFoundation   0x9084c649 __CFXNotificationPost + 345
24  com.apple.CoreFoundation   0x90843e80 _CFXNotificationPostNotification + 600
25  com.apple.Foundation       0x927106b4 -[NSNotificationCenter postNotificationName:object:userInfo:] + 121
26  com.apple.Foundation       0x9271759d -[NSNotificationCenter postNotificationName:object:] + 55
27  com.apple.AppKit           0x9339d4c0 -[NSApplication _postDidFinishNotification] + 124
28  com.apple.AppKit           0x9339d3aa -[NSApplication _sendFinishLaunchingNotification] + 67
29  com.apple.AppKit           0x9339cea9 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 273
30  com.apple.AppKit           0x9339ca74 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 96
31  com.apple.Foundation       0x9271dd35 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 447
32  com.apple.Foundation       0x9271db5f _NSAppleEventManagerGenericHandler + 91
33  com.apple.AE               0x9150dfb5 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 147
34  com.apple.AE               0x9150dee6 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
35  com.apple.AE               0x9150ddb2 aeProcessAppleEvent + 190
36  com.apple.HIToolbox       0x92efc2cc AEProcessAppleEvent + 37
37  com.apple.AppKit           0x9339ac69 _DPSNextEvent + 1048
38  com.apple.AppKit           0x9339a67e -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137
39  com.apple.AppKit           0x93394403 -[NSApplication run] + 512
40  net.tremulous             0x000f9524 main + 1557 (SDLMain.m:224)
41  net.tremulous             0x000022ee _start + 228 (crt.c:272)
42  net.tremulous             0x00002209 start + 41

Thread 1:
0   libSystem.B.dylib         0x9000a4e7 mach_msg_trap + 7
1   com.apple.CoreFoundation   0x9082369a CFRunLoopRunSpecific + 2014
2   com.apple.CoreFoundation   0x90822eb5 CFRunLoopRunInMode + 61
3   com.apple.audio.CoreAudio 0x914549f2 HALRunLoop::OwnThread(void*) + 158
4   com.apple.audio.CoreAudio 0x9145480d CAPThread::Entry(CAPThread*) + 93
5   libSystem.B.dylib         0x90024a27 _pthread_body + 84

Thread 2:
0   libSystem.B.dylib         0x90049207 semaphore_timedwait_signal_trap + 7
1   com.apple.audio.CoreAudio 0x91461af8 CAGuard::WaitFor(unsigned long long) + 212
2   com.apple.audio.CoreAudio 0x91461a1a CAGuard::WaitUntil(unsigned long long) + 66
3   com.apple.audio.CoreAudio 0x9146048a HP_IOThread::WorkLoop() + 690
4   com.apple.audio.CoreAudio 0x914601d1 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
5   com.apple.audio.CoreAudio 0x9145480d CAPThread::Entry(CAPThread*) + 93
6   libSystem.B.dylib         0x90024a27 _pthread_body + 84

Thread 0 crashed with i386 Thread State:
eax: 0xbfff7e25    ebx: 0x00000000 ecx:0xbfff7e24 edx: 0x00000000
edi: 0xbfff8230    esi: 0xbfff822c ebp:0xbfff78f4 esp: 0xbfff786c
 ss: 0x0000002f    efl: 0x00210246 eip:0x000a0da0  cs: 0x00000027
 ds: 0x0000002f     es: 0x0000002f  fs:0x00000000  gs: 0x00000037

Binary Images Description:
    0x1000 -   0x111fff net.tremulous 1.1.0 /Applications/Tremulous/Tremulous.app/Contents/MacOS/Tremulous
  0xe65000 -   0xe67fff net.culater.SIMBL 0.8 (8) /Library/InputManagers/SIMBL/SIMBL.bundle/Contents/MacOS/SIMBL
  0xe75000 -   0xe76fff de.nadamac.camiscript ??? (3.0) /Users/Jeff/Library/InputManagers/CamiScript/CamiScript.bundle/Contents/MacOS/CamiScript
  0xe7b000 -   0xe7ffff indy.jt.CocoaScriptMenu ??? (1.01) /Users/Jeff/Library/Frameworks/CocoaScriptMenu.framework/Versions/A/CocoaScriptMenu
  0xe86000 -   0xe8cfff com.unsanity.smartcrashreports Smart Crash Reports version 1.1b1 (1.1b1) /Users/Jeff/Library/InputManagers/Smart Crash Reports/Smart Crash Reports.bundle/Contents/MacOS/Smart Crash Reports
  0xfaa000 -   0xfc6fff GLDriver /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver
  0xfcd000 -   0xfedfff GLRendererFloat /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
 0x1808000 -  0x1869fff libSDL-1.2.0.dylib /Applications/Tremulous/Tremulous.app/Contents/MacOS/libSDL-1.2.0.dylib
0x1ff0b000 - 0x20031fff GLEngine /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x20059000 - 0x2024efff com.apple.ATIRadeonX1000GLDriver 1.4.26 (4.2.6) /System/Library/Extensions/ATIRadeonX1000GLDriver.bundle/Contents/MacOS/ATIRadeonX1000GLDriver
0x20376000 - 0x20415fff ch.rafz.naegeli.christoph.xvid_codec 0.x.x /Library/QuickTime/XviD_Codec-r58 (Intel).component/Contents/MacOS/XviD_Codec
0x204cb000 - 0x2061dfff ch.rafz.naegeli.christoph.ff_avi_importer 1.0 (0.0) /Library/QuickTime/AviImporter-r7 (Intel).component/Contents/MacOS/AviImporter
0x222a3000 - 0x222defff uix86.dylib /Applications/Tremulous/Tremulous.app/Contents/MacOS/base/uix86.dylib
0x22658000 - 0x226a1fff gamex86.dylib /Applications/Tremulous/Tremulous.app/Contents/MacOS/base/gamex86.dylib
0x70000000 - 0x70105fff com.apple.audio.units.Components 1.4.2 /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe00000 - 0x8fe4bfff dyld 44.17 /usr/lib/dyld
0x90000000 - 0x9016efff libSystem.B.dylib /usr/lib/libSystem.B.dylib
0x901be000 - 0x901c0fff libmathCommon.A.dylib /usr/lib/system/libmathCommon.A.dylib
0x901c2000 - 0x901fefff com.apple.CoreText 1.1.0 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x90225000 - 0x902fafff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x9031a000 - 0x9076afff com.apple.CoreGraphics 1.258.30 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x90801000 - 0x908c9fff com.apple.CoreFoundation 6.4.6 (368.27) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x90907000 - 0x90907fff com.apple.CoreServices 10.4 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x90909000 - 0x909fcfff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x90a4c000 - 0x90acbfff libobjc.A.dylib /usr/lib/libobjc.A.dylib
0x90af4000 - 0x90b57fff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib
0x90bc6000 - 0x90bcdfff libgcc_s.1.dylib /usr/lib/libgcc_s.1.dylib
0x90bd2000 - 0x90c42fff com.apple.framework.IOKit 1.4.2 (???) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90c57000 - 0x90c69fff libauto.dylib /usr/lib/libauto.dylib
0x90c6f000 - 0x90f14fff com.apple.CoreServices.CarbonCore 682.10 (679) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90f57000 - 0x90fbffff com.apple.CoreServices.OSServices 4.1 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x90ff7000 - 0x91035fff com.apple.CFNetwork 129.16 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x91047000 - 0x91057fff com.apple.WebServices 1.1.3 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x91062000 - 0x910e0fff com.apple.SearchKit 1.0.5 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x91115000 - 0x91133fff com.apple.Metadata 10.4.4 (121.36) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x9113f000 - 0x9114dfff libz.1.dylib /usr/lib/libz.1.dylib
0x91150000 - 0x91303fff com.apple.security 4.2.1 (24989) /System/Library/Frameworks/Security.framework/Versions/A/Security
0x913f1000 - 0x913f9fff com.apple.DiskArbitration 2.1 /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x91400000 - 0x91426fff com.apple.SystemConfiguration 1.8.5 /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x91438000 - 0x9143ffff libbsm.dylib /usr/lib/libbsm.dylib
0x91443000 - 0x914bcfff com.apple.audio.CoreAudio 3.0.3 /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x9150a000 - 0x9150afff com.apple.ApplicationServices 10.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x9150c000 - 0x91537fff com.apple.AE 314 (313) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x9154a000 - 0x9161efff com.apple.ColorSync 4.4.6 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x91657000 - 0x916d4fff com.apple.print.framework.PrintCore 4.5 (177.10) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x91701000 - 0x917abfff com.apple.QD 3.10.9 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x917d1000 - 0x9181cfff com.apple.HIServices 1.5.2 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x9183b000 - 0x91851fff com.apple.LangAnalysis 1.6.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x9185d000 - 0x91877fff com.apple.FindByContent 1.5 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent
0x91881000 - 0x918befff com.apple.LaunchServices 178 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x918d2000 - 0x918ddfff com.apple.speech.synthesis.framework 3.4 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x918e4000 - 0x9191bfff com.apple.ImageIO.framework 1.4.6 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x9192d000 - 0x919dffff libcrypto.0.9.7.dylib /usr/lib/libcrypto.0.9.7.dylib
0x91a25000 - 0x91a3bfff libcups.2.dylib /usr/lib/libcups.2.dylib
0x91a40000 - 0x91a5cfff libJPEG.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91a61000 - 0x91abffff libJP2.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x91acf000 - 0x91ad3fff libGIF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x91ad5000 - 0x91b30fff libRaw.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRaw.dylib
0x91b34000 - 0x91b71fff libTIFF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x91b77000 - 0x91b91fff libPng.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x91b96000 - 0x91b98fff libRadiance.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x91b9a000 - 0x91b9afff com.apple.Accelerate 1.2.1 (Accelerate 1.2.1) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x91b9c000 - 0x91c22fff com.apple.vImage 2.3 /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x91c29000 - 0x91c29fff com.apple.Accelerate.vecLib 3.2.1 (vecLib 3.2.1) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x91c2b000 - 0x91c70fff libvMisc.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x91c78000 - 0x91c9dfff libvDSP.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x91ca4000 - 0x92227fff libBLAS.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x92264000 - 0x92616fff libLAPACK.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x92643000 - 0x926c7fff com.apple.DesktopServices 1.3.3 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x92703000 - 0x92935fff com.apple.Foundation 6.4.5 (567.26) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x92a41000 - 0x92b1ffff libxml2.2.dylib /usr/lib/libxml2.2.dylib
0x92b3c000 - 0x92c29fff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x92c39000 - 0x92c50fff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x92c5b000 - 0x92cb2fff libGLU.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x92cc6000 - 0x92cc6fff com.apple.Carbon 10.4 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x92cc8000 - 0x92cd8fff com.apple.ImageCapture 3.0.3 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x92ce6000 - 0x92ceefff com.apple.speech.recognition.framework 3.5 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x92cf4000 - 0x92cf9fff com.apple.securityhi 2.0.1 (24742) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x92cff000 - 0x92d90fff com.apple.ink.framework 101.2.1 (71) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x92da4000 - 0x92da7fff com.apple.help 1.0.3 (32.1) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x92daa000 - 0x92dc7fff com.apple.openscripting 1.2.5 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x92dd7000 - 0x92dddfff com.apple.print.framework.Print 5.1 (192.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x92de3000 - 0x92e46fff com.apple.htmlrendering 66.1 (1.1.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x92e6a000 - 0x92eabfff com.apple.NavigationServices 3.4.4 (3.4.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x92ed2000 - 0x92edffff com.apple.audio.SoundManager 3.9.1 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x92ee6000 - 0x92eebfff com.apple.CommonPanels 1.2.3 (73) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x92ef0000 - 0x931e2fff com.apple.HIToolbox 1.4.6 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x932e7000 - 0x932f2fff com.apple.opengl 1.4.9 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x93381000 - 0x93381fff com.apple.Cocoa 6.4 (???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x93383000 - 0x93a3cfff com.apple.AppKit 6.4.6 (824.39) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x93dbd000 - 0x93e37fff com.apple.CoreData 90 /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x93e70000 - 0x93f30fff com.apple.audio.toolbox.AudioToolbox 1.4.2 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x93f6f000 - 0x93f6ffff com.apple.audio.units.AudioUnit 1.4.2 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x93f71000 - 0x9411ffff com.apple.QuartzCore 1.4.7 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x9416d000 - 0x941aefff libsqlite3.0.dylib /usr/lib/libsqlite3.0.dylib
0x941b6000 - 0x941effff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x94375000 - 0x94384fff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x9438b000 - 0x94396fff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x943e2000 - 0x943fcfff libRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x94402000 - 0x946b9fff com.apple.QuickTime 7.1.1 /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x96b52000 - 0x96b52fff com.apple.vecLib 3.2.1 (vecLib 3.2.1) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x970c2000 - 0x9717dfff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x97197000 - 0x97198fff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib
0x9719a000 - 0x9719ffff com.apple.agl 2.5.9 (AGL-2.5.9) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x98bb0000 - 0x99762fff com.apple.QuickTimeComponents.component 7.1.1 /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
0x9a7ea000 - 0x9a7fdfff com.apple.audio.OpenAL 1.0.1 /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL

Model: iMac4,1, BootROM IM41.0055.B02, 2 processors, Intel Core Duo, 2 GHz, 2 GB
Graphics: ATI Radeon X1600, ATY,RadeonX1600, PCIe, 256 MB
Memory Module: DIMM0/BANK 0, 1 GB, DDR2 SDRAM, 667 MHz
Memory Module: DIMM1/BANK 1, 1 GB, DDR2 SDRAM, 667 MHz
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x89), 103.2 (3.120.28.3)
Bluetooth: Version 1.7.3f4, 2 service, 1 devices, 1 incoming serial ports
Network Service: Built-in Ethernet, Ethernet, en0
Network Service: Parallels Host-Guest Adapter, Ethernet, en2
Serial ATA Device: WDC WD2500JS-40NGB2, 232.89 GB
Parallel ATA Device: MATSHITADVD-R   UJ-846, 737.35 MB
USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500 mA
USB Device: USB Gaming Mouse, Logitech, Up to 12 Mb/sec, 500 mA
USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA
USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA
USB Device: Bluetooth HCI, Up to 12 Mb/sec, 500 mA
USB Device: IR Receiver, Apple Computer, Inc., Up to 12 Mb/sec, 500 mA

:(
Title: Any chance to see a Mac version ?
Post by: jeffbax on June 26, 2006, 04:47:57 am
Some more, don't know if its because I tried using OpenAL
Code: [Select]
Date/Time:      2006-06-25 23:47:13.497 -0400
OS Version:     10.4.6 (Build 8I1119)
Report Version: 4

Command: Tremulous
Path:    /Applications/Tremulous/Tremulous.app/Contents/MacOS/Tremulous
Parent:  WindowServer [121]

Version: 1.1.0 (1.1.0)

PID:    425
Thread: 2

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at 0x00000011

Thread 0:
0   <<00000000>> 0xffff0685 __bzero + 133 (cpu_capabilities.h:184)
1   libSystem.B.dylib               0x9000acd8 strncpy + 216
2   net.tremulous                   0x00003d87 CL_CgameSystemCalls + 3126 (cl_cgame.c:643)
3   net.tremulous                   0x0005ee2a VM_DllSyscall + 20 (vm.c:351)
4   cgamex86.dylib                 0x2417a867 trap_Key_GetBindingBuf + 46 (cg_syscalls.c:565)
5   cgamex86.dylib                 0x2416260b CG_TutorialText + 133 (cg_tutorial.c:74)
6   cgamex86.dylib                 0x2413d95a CG_OwnerDraw + 688 (cg_draw.c:2270)
7   cgamex86.dylib                 0x2416dd30 Item_OwnerDraw_Paint + 1232 (ui_shared.c:4136)
8   cgamex86.dylib                 0x2416ecbe Item_Paint + 1530 (ui_shared.c:4290)
9   cgamex86.dylib                 0x2416edfe Menu_Paint + 302 (ui_shared.c:4559)
10  cgamex86.dylib                 0x241405ed CG_DrawActive + 6309 (cg_draw.c:3262)
11  cgamex86.dylib                 0x241518cc CG_DrawActiveFrame + 2382 (cg_view.c:1336)
12  cgamex86.dylib                 0x241241d5 vmMain + 289 (cg_main.c:68)
13  net.tremulous                   0x0005f006 VM_Call + 175 (vm.c:748)
14  net.tremulous                   0x00002f5b CL_CGameRendering + 66 (cl_cgame.c:841)
15  net.tremulous                   0x000174ad SCR_DrawScreenField + 143 (cl_scrn.c:469)
16  net.tremulous                   0x0001771a SCR_UpdateScreen + 149 (cl_scrn.c:516)
17  net.tremulous                   0x000144ce CL_Frame + 311 (cl_main.c:2060)
18  net.tremulous                   0x0002ed17 Com_Frame + 752 (common.c:2664)
19  net.tremulous                   0x000e8b5a SDL_main + 402 (unix_main.c:1439)
20  net.tremulous                   0x000f8dd0 -[SDLMain applicationDidFinishLaunching:] + 75 (SDLMain.m:297)
21  com.apple.Foundation           0x9271804f _nsnote_callback + 230
22  com.apple.CoreFoundation       0x9084c649 __CFXNotificationPost + 345
23  com.apple.CoreFoundation       0x90843e80 _CFXNotificationPostNotification + 600
24  com.apple.Foundation           0x927106b4 -[NSNotificationCenter postNotificationName:object:userInfo:] + 121
25  com.apple.Foundation           0x9271759d -[NSNotificationCenter postNotificationName:object:] + 55
26  com.apple.AppKit               0x9339d4c0 -[NSApplication _postDidFinishNotification] + 124
27  com.apple.AppKit               0x9339d3aa -[NSApplication _sendFinishLaunchingNotification] + 67
28  com.apple.AppKit               0x9339cea9 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 273
29  com.apple.AppKit               0x9339ca74 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 96
30  com.apple.Foundation           0x9271dd35 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 447
31  com.apple.Foundation           0x9271db5f _NSAppleEventManagerGenericHandler + 91
32  com.apple.AE                   0x9150dfb5 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 147
33  com.apple.AE                   0x9150dee6 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
34  com.apple.AE                   0x9150ddb2 aeProcessAppleEvent + 190
35  com.apple.HIToolbox             0x92efc2cc AEProcessAppleEvent + 37
36  com.apple.AppKit               0x9339ac69 _DPSNextEvent + 1048
37  com.apple.AppKit               0x9339a67e -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137
38  com.apple.AppKit               0x93394403 -[NSApplication run] + 512
39  net.tremulous                   0x000f9524 main + 1557 (SDLMain.m:224)
40  net.tremulous                   0x000022ee _start + 228 (crt.c:272)
41  net.tremulous                   0x00002209 start + 41

Thread 1:
0   libSystem.B.dylib               0x9000a4e7 mach_msg_trap + 7
1   com.apple.CoreFoundation       0x9082369a CFRunLoopRunSpecific + 2014
2   com.apple.CoreFoundation       0x90822eb5 CFRunLoopRunInMode + 61
3   com.apple.audio.CoreAudio       0x914549f2 HALRunLoop::OwnThread(void*) + 158
4   com.apple.audio.CoreAudio       0x9145480d CAPThread::Entry(CAPThread*) + 93
5   libSystem.B.dylib               0x90024a27 _pthread_body + 84

Thread 2 Crashed:
0   com.apple.audio.OpenAL         0x9a7f73c5 OALSource::ACComplexInputDataProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription**, void*) + 301
1   ....audio.toolbox.AudioToolbox 0x93e79e81 AudioConverterChain::CallInputProc(unsigned long) + 189
2   ....audio.toolbox.AudioToolbox 0x93e79d49 AudioConverterChain::FillBufferFromInputProc(unsigned long*, unsigned long*, CABufferList*) + 639
3   ....audio.toolbox.AudioToolbox 0x93e79376 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 234
4   ....audio.toolbox.AudioToolbox 0x93e79207 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 119
5   ....audio.toolbox.AudioToolbox 0x93e78f6b BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
6   ....audio.toolbox.AudioToolbox 0x93e790f9 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 93
7   ....audio.toolbox.AudioToolbox 0x93e78f6b BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
8   ....audio.toolbox.AudioToolbox 0x93e78df8 AudioConverterFillComplexBuffer + 190
9   com.apple.audio.OpenAL         0x9a7f78b6 OALSource::DoRender(AudioBufferList*) + 490
10  ...pple.audio.units.Components 0x70042ab8 AUPeakLimiterEntry + 7002
11  ...pple.audio.units.Components 0x70042d07 AUPeakLimiterEntry + 7593
12  ...pple.audio.units.Components 0x7004650a AUMixer3DEntry + 4750
13  ...pple.audio.units.Components 0x7004752e AUMixer3DEntry + 8882
14  ...pple.audio.units.Components 0x700085ac DefaultOutputAUEntry + 29164
15  ...pple.audio.units.Components 0x7000fa5c AUHighShelfFilterEntry + 5142
16  ...pple.audio.units.Components 0x70008e45 DefaultOutputAUEntry + 31365
17  ...pple.audio.units.Components 0x700d9e09 0x70000000 + 892425
18  ...pple.audio.units.Components 0x700d94bb 0x70000000 + 890043
19  ....audio.toolbox.AudioToolbox 0x93e79e81 AudioConverterChain::CallInputProc(unsigned long) + 189
20  ....audio.toolbox.AudioToolbox 0x93e79b1e AudioConverterChain::FillBufferFromInputProc(unsigned long*, unsigned long*, CABufferList*) + 84
21  ....audio.toolbox.AudioToolbox 0x93e79376 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 234
22  ....audio.toolbox.AudioToolbox 0x93e79207 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 119
23  ....audio.toolbox.AudioToolbox 0x93e78f6b BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
24  ....audio.toolbox.AudioToolbox 0x93e790f9 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 93
25  ....audio.toolbox.AudioToolbox 0x93e78f6b BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
26  ....audio.toolbox.AudioToolbox 0x93e78df8 AudioConverterFillComplexBuffer + 190
27  ...pple.audio.units.Components 0x700089dd DefaultOutputAUEntry + 30237
28  ...pple.audio.units.Components 0x700085ac DefaultOutputAUEntry + 29164
29  ...pple.audio.units.Components 0x70007a51 DefaultOutputAUEntry + 26257
30  com.apple.audio.CoreAudio       0x91462c76 HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 240
31  com.apple.audio.CoreAudio       0x9146229e IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 274
32  com.apple.audio.CoreAudio       0x91462029 HP_IOThread::PerformIO(AudioTimeStamp const&) + 1221
33  com.apple.audio.CoreAudio       0x9146057b HP_IOThread::WorkLoop() + 931
34  com.apple.audio.CoreAudio       0x914601d1 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
35  com.apple.audio.CoreAudio       0x9145480d CAPThread::Entry(CAPThread*) + 93
36  libSystem.B.dylib               0x90024a27 _pthread_body + 84

Thread 2 crashed with i386 Thread State:
eax: 0x6c70636d    ebx: 0x93e79dd2 ecx:0x00000001 edx: 0x01b86054
edi: 0x01baec58    esi: 0x6167616e ebp:0xb019ef98 esp: 0xb019ef50
 ss: 0x0000002f    efl: 0x00010283 eip:0x9a7f73c5  cs: 0x00000027
 ds: 0x0000002f     es: 0x0000002f  fs:0x00000000  gs: 0x00000037
Title: Any chance to see a Mac version ?
Post by: tjw on June 26, 2006, 05:51:40 am
According to that crash log it was OpenAL related.

Do you remember what you were doing when you got the crash (e.g. map and area, weapon, menu)?   It would be useful if you can find a procedure to reproduce the crash.

I know there are OpenAL issues with the ioquake3 engine on OS X (both ppc and intel), but I didn't get any in my testing so I thought Tremulous was safe.

You can also disable OpenAL to probably avoid this crash:
Code: [Select]

/s_useOpenAL 0
/snd_restart
Title: Any chance to see a Mac version ?
Post by: jeffbax on June 26, 2006, 04:34:06 pm
I was basically just walking around in a server I made myself, and then BAM.  It was the first map in the list, I forget which one its called yet.

The first crash I had was actually from the server failing to start.

I'll see how it goes w/o openAL.
Title: Any chance to see a Mac version ?
Post by: tjw on June 26, 2006, 05:18:13 pm
Quote from: "jeffbax"


The first crash I had was actually from the server failing to start.


Oh, sorry, I forgot to change the default vm_game setting to 0 so it's trying to load the game code in QVM when you start a server.  If you want to run a server, make sure you run
Code: [Select]

/set vm_game 0

before you load the first map.

You would only need to do this once.

BTW, this build isn't really meant for running as a real server since I haven't applied any of the post-1.1.0 fixes to the game code and you obviously can't use an updated game.qvm.
Title: Any chance to see a Mac version ?
Post by: jeffbax on June 26, 2006, 06:04:24 pm
I was just trying to setup binds :) but I will fix this.
Title: Any chance to see a Mac version ?
Post by: DjFou on June 29, 2006, 02:20:36 pm
Hello tjw,

I wanted to say you did a very nice work !

I've tried to compile the SRC version, it runned great for the dedicated, but for the Client, I've some probs with the IP Socket initialization asked in unix_net.c at NET_GetLocalAddress + 208

If you can help me, thanks by advance !
Title: Any chance to see a Mac version ?
Post by: tjw on June 29, 2006, 03:38:19 pm
Quote from: "DjFou"
Hello tjw,

I wanted to say you did a very nice work !

I've tried to compile the SRC version, it runned great for the dedicated, but for the Client, I've some probs with the IP Socket initialization asked in unix_net.c at NET_GetLocalAddress + 208

If you can help me, thanks by advance !


You need to apply the .patch file in the src directory of the .dmg.

Assuming you installed it into /Applications, run the following in Terminal:
Code: [Select]

cd /Applications/Tremulous\ 20060625/src/
tar zxvf tremulous-1.1.0.tar.gz
cd tremulous-1.1.0
patch -p0 < ../tremulous-svn755.patch


Also, you'll need to put the newer shared libraries in the src dir:
Code: [Select]

cp ../Tremulous.app/Contents/MacOS/libSDL-1.2.0.dylib src/lib/macosx/
cp ../Tremulous.app/Contents/MacOS/libopenal.dylib src/lib/macosx/


Then you should be able to build the Universal binary with this command:
Code: [Select]

sh make-macosx-ub.sh



Note this is all from memory, so I probably typed something wrong.
Title: Any chance to see a Mac version ?
Post by: DjFou on June 29, 2006, 04:38:40 pm
Ah, i was using the last build (not the UB one, but the 20060413 one)
I installed the patch who was in the folder, but now, I get an SDL problem (the lib is copied in the right path, and in my last build, it worked perfectly, just the unix_net problem)
 
So now, it work for the net, but not for the SDL one ;)
It said exactly :
Code: [Select]

/usr/bin/ld: can't locate file for: -lSDL
collect2: ld returned 1 exit status
make[1]: *** [build/release-darwin-ppc/tremulous.ppc] Error 1
make: *** [build_release] Error 2


I'll dl the new versions, but i want qvm usage.. By the way, On Jedi Academy 1.0.3d (or I don't remember), there was an unoffcial patch for the us of OSX qvm builds (.bundle), but there weren't any sources, and the orignal host is down.. So If you have an idea about that, tell us tjw !

(And, another question ^^, sorry, are you going to build a trembot mac version?)
Thanks by advance,
DjFou.
Title: Any chance to see a Mac version ?
Post by: tjw on June 29, 2006, 10:13:15 pm
The 20060413 version was built statically to libSDL instead of including the libSDL-1.2.0.dylib (beause I didn't know how).

I recommend using the newer version.  It still has QVM support it's just not the default.  If you want to use QVM in the PPC build just set vm_ui, vm_cgame, and vm_game all to 2 and restart.   If you do this on intel you will get the crash noted above.

I'll be maintaining a Tremulous.dmg that contains just the latest binary,  source, and .patch) here:

http://trem.tjw.org/backport/
Title: Any chance to see a Mac version ?
Post by: DjFou on June 30, 2006, 11:47:07 am
So let's see again,

I've dled the 9,4mo dmg Bundle Update for Tremulous-20060626.dmg,
but didn't found any Tremulous-20060626.dmg, so I've used the Tremulous-20060625.dmg one.
Patched the source with the patch tremulous-svn755-macosx.patch who was inside, compiled for test and get a
Code: [Select]
/usr/bin/ld: Undefined symbols:
_VM_CallCompiled
_VM_Compile


Going to build one patched with the tremulous-svn755.patch (http://trem.tjw.org/backport/tremulous-svn755.patch) one.

Btw, is there any Mail or IM where I can contact you more easy?
I know it's good to write that here for others devs, but for noobies questions I have and other things, will you give me something?
Here is mine : Aim :  DjjFou (2j)  and MSN : djfou@spymac.com, or mail zzdjfou@free.fr

Thanks by advance,
DjFou.
Title: Any chance to see a Mac version ?
Post by: tjw on June 30, 2006, 05:22:10 pm
Are you running the make-macosx-ub.sh script?

That error about missing symbols comes from when vm_x86.o is not linked for some reason (usually the wrong ARCH set).  If you run the
shell script, the ARCH should be forced instead of detected and you should not have this problem.
Title: Any chance to see a Mac version ?
Post by: DjFou on June 30, 2006, 08:45:57 pm
I don't have anything like make-macosx-ub.sh in my src folder...
Let me search on your site.
Title: Any chance to see a Mac version ?
Post by: tjw on July 01, 2006, 08:56:53 am
Quote from: "DjFou"
I don't have anything like make-macosx-ub.sh in my src folder...
Let me search on your site.


Oops, that file was getting left out of the .patch.

Grab the most recent tremulous.dmg update from http://trem.tjw.org/backport/ and use the instructions above and you should be set.

All Mac players probably want to get this latest version as well.  It fixes some major issues:

1) r_gamma works again (brightness setting)
2) QVM WORKS!
3) UI Menu text isn't screwed up anymore
4) This build includes a security fix that's not in the 20060625 build.

If nobody has problems with this build I'll make a new full install .dmg using it so all the new players coming from apple.com get it.
Title: Any chance to see a Mac version ?
Post by: DjFou on July 01, 2006, 12:18:21 pm
Code: [Select]
/Developer/SDKs/MacOSX10.2.8.sdk/ is missing, this doesn't install by default
with newer XCode releases, but you should be able to fine the installer at
/Applications/Installers/Xcode Tools/Packages/


The 10.2.8 is very outdated now...

And btw, there is no Installers folder in Applications ^^

Damn, I will never be able to build that source ! :p
Anyway, thanks for your help tjw !
Title: Any chance to see a Mac version ?
Post by: tjw on July 01, 2006, 04:22:38 pm
Quote from: "DjFou"
Code: [Select]
/Developer/SDKs/MacOSX10.2.8.sdk/ is missing, this doesn't install by default
with newer XCode releases, but you should be able to fine the installer at
/Applications/Installers/Xcode Tools/Packages/


The 10.2.8 is very outdated now...

And btw, there is no Installers folder in Applications ^^

Damn, I will never be able to build that source ! :p
Anyway, thanks for your help tjw !


You'll find the 10.2.8 installer somewhere on your XCode install CD/DVD.  I'm not sure why I had it in /Applications/Installers/.  Nobody else seems to.
Title: Any chance to see a Mac version ?
Post by: das Iro on July 16, 2006, 03:09:53 am
@ all mac users
I have uploaded the Tremulous Mac version.
It is the same version that you can get from TJW's server!
Here is the link to my mirror.
Tremulous-20060704.dmg (http://www.das-iro.de/tremulous/Tremulous-20060704.dmg)
Title: Any chance to see a Mac version ?
Post by: JiGGY on July 16, 2006, 08:28:18 pm
Can sombody please explain to me (in noob terms)
how to install the patch that comes with the pakage.

i dont feel like typing ~ /bind n itemact gren /bind j itemtoggle jetpack everytime i start the game
Title: Any chance to see a Mac version ?
Post by: tjw on July 16, 2006, 11:14:10 pm
Quote from: "JiGGY"
Can sombody please explain to me (in noob terms)
how to install the patch that comes with the pakage.


Instructions are higher up in this thread.  

Quote from: "JiGGY"

i dont feel like typing ~ /bind n itemact gren /bind j itemtoggle jetpack everytime i start the game


You only need to do this one time since binds are automatically remembered in your autogen.cfg file.

NOTE: The PPC bug with selecting upgrades with the menu cannot be fixed until the next release since both servers and clients need the update.
Title: Any chance to see a Mac version ?
Post by: JiGGY on July 17, 2006, 04:37:12 pm
thnx tjw,
But (very weirdly) the binds are not remembered everytime, so one time i play. no problem, the next time it doesnt.
I think it mite stick from now, we'll see. if not i'll edit my post.

So my last (and only) question for now..
Where do i find this autogen.cfg file? i allready spend an hour trying to find it :S

Thnx again.
Title: Any chance to see a Mac version ?
Post by: tjw on July 17, 2006, 08:10:25 pm
Quote from: "JiGGY"

So my last (and only) question for now..
Where do i find this autogen.cfg file? i allready spend an hour trying to find it :S

Thnx again.


In your home directory, under Library/Application Support/Tremulous/
Title: Any chance to see a Mac version ?
Post by: Xon on July 23, 2006, 06:02:35 pm
I can run Tremulous on my brother's Macbook, but, while playing  I see a black area on each side. How can I make fix this?
Title: Any chance to see a Mac version ?
Post by: tjw on July 24, 2006, 09:07:21 pm
Quote from: "Xon"
I can run Tremulous on my brother's Macbook, but, while playing  I see a black area on each side. How can I make fix this?


Open up the client console (type the ~ key) and enter the follwing:
Code: [Select]

/r_customwidth 800
/r_customheight 500
/r_mode -1
/vid_restart
Title: Any chance to see a Mac version ?
Post by: Xon on July 25, 2006, 07:11:57 am
Thanks! It works perfectly.
Title: Any chance to see a Mac version ?
Post by: dextertrax on August 03, 2006, 03:53:13 am
Quote
NOTE: The PPC bug with selecting upgrades with the menu cannot be fixed until the next release since both servers and clients need the update.


Ahh, just been trying out the game last night & I was wondering if it was just me.  Cheers for that ^_^
Title: Any chance to see a Mac version ?
Post by: jspjut on August 26, 2006, 12:43:53 am
I'm mirroring the current version at http://acmserver.cs.ucr.edu/~jspjut/tremulous/

I'll try to keep the most current version there as tjw makes it.
Title: Any chance to see a Mac version ?
Post by: dretchfeed on October 04, 2006, 10:28:42 pm
I just DL'd the new version. I copied the new Trem.app over my old one. So far the only bug I've found is that buildings are only visible when they are animating.




And yes, I know that this is a grave dig.
Title: Any chance to see a Mac version ?
Post by: tjw on October 05, 2006, 05:08:54 pm
Quote from: "dretchfeed"
I just DL'd the new version. I copied the new Trem.app over my old one. So far the only bug I've found is that buildings are only visible when they are animating.


Yikes.

You had this problem with the Sept 23'rd version here?
http://trem.tjw.org/backport/mac/

Also which type of video card does your mac have and was this PPC or Intel?
Title: Any chance to see a Mac version ?
Post by: dretchfeed on October 05, 2006, 09:53:25 pm
Yes, that was the version. I've gone back to the 7/04 version. I'm running OS 10.3.9 on a PPC. My graphics card is some sort of old RADEON card with 32MB of VRAM. Apple System Profiler has this to say about it:
Code: [Select]
ATY,RADEON:

  Type: display
  Bus: AGP
  Display Type: CRT
  Slot: SLOT-A
  VRAM (Total): 32 MB
  Vendor: ATI (0x1002)
  Device ID: 0x5144
  Revision ID: 0x0000
  ROM Revision: 113-74901-119

Display:

  Resolution: 1024 x 768 @ 70 Hz
  Depth: 32-bit Color
  Mirror: Off
  Online: Yes
  Main Display: Yes

I really need to upgrade.
Title: Any chance to see a Mac version ?
Post by: pyrax on October 06, 2006, 12:30:43 am
I also had a problem with the most recent version.  I could only see half of a player at a time, and only if they were fairly close to me (ie. only the top half or legs, but not the full model).  Possibly also had the invisible buildings problem, but I quickly reverted to the 0704 version before testing too much.

I'm running a G4 iBook (PPC), 1GHz and a 32Mb ATI Radeon 9200.  OSX 10.4.7
Title: Any chance to see a Mac version ?
Post by: niff441 on October 06, 2006, 05:12:01 am
:-?  hmmmm... I am slightly confused as what to do with the latest version you have up on your website that I just downloaded...

First, is this update only for intel macs (as i have a PPC) and if not, when i try to run this file (by following the instructions of puting it in the directory with your prev version of trem)
And when i do this, The game launches and then emmidieatally(sp) quits out
no error messages, nothing...

any help would be appriciated :)

PS: good job so far
Title: Any chance to see a Mac version ?
Post by: tjw on October 07, 2006, 05:55:02 am
I made a new build for the mac backport (dated 2006-10-06):

http://trem.tjw.org/backport/mac/

This should fix the rendering problem on PPC.  No changes on the Intel side since the last version.
Title: Any chance to see a Mac version ?
Post by: dretchfeed on October 11, 2006, 11:03:42 pm
Well, so far it runs perfectly. Thanks!
Title: Any chance to see a Mac version ?
Post by: Hang_Nail on October 12, 2006, 03:49:58 am
Thought ya all might like to KNOW that you can play Tremulous on a MAC!!!I play Tremulous on my MAC just FINE thank you,Iam using Version 1.1.0 and OS10.4.8.So all you MAC Freaks out there waitting for a MAC version its out there just look around,you can also find it on Macs own software download section under GAMES.
Knuckles(GA)
Title: newest
Post by: beethoven on November 09, 2006, 01:05:11 am
hey whats the newest version of trem for mac?
-
also
-
what are the recommended system req's for the mac version?
Title: Any chance to see a Mac version ?
Post by: Odin on November 09, 2006, 03:08:43 am
Quote from: "Hang_Nail"
Thought ya all might like to KNOW that you can play Tremulous on a MAC!!!I play Tremulous on my MAC just FINE thank you,Iam using Version 1.1.0 and OS10.4.8.So all you MAC Freaks out there waitting for a MAC version its out there just look around,you can also find it on Macs own software download section under GAMES.
Knuckles(GA)
Yea, that would be the very same one that tjw made, thank you very much.

Jackass.
Title: Any chance to see a Mac version ?
Post by: PwNz! on November 09, 2006, 05:37:22 am
Quote from: "Odin"
Quote from: "Hang_Nail"
Thought ya all might like to KNOW that you can play Tremulous on a MAC!!!I play Tremulous on my MAC just FINE thank you,Iam using Version 1.1.0 and OS10.4.8.So all you MAC Freaks out there waitting for a MAC version its out there just look around,you can also find it on Macs own software download section under GAMES.
Knuckles(GA)
Yea, that would be the very same one that tjw made, thank you very much.

Jackass.

LMAO True :wink:
Title: Re: newest
Post by: pyrax on November 09, 2006, 06:47:07 pm
Quote from: "beethoven"
hey whats the newest version of trem for mac?
-
also
-
what are the recommended system req's for the mac version?

As for system req's, I'm not sure about minimums.  It runs pretty smoothly on my 1GHz iBook G4 though.  I've only a 32MB video card and that'd be the first thing I'd upgrade if I could.

Maps with really large open areas, like Uncreation, see a significant drop in frame rate.
Title: fng!
Post by: player1 on January 29, 2007, 04:01:36 pm
Hello,

I'd like to download the latest version for an Intel MacBook running in OS X. If someone could provide a link or describe their experiences with Tremulous on the MacBook (not the Pro, which has a dedicated graphics card) and what version they are running, it would be greatly appreciated.

Thanks,
PlayerOne
non-l33t n00b :dretch:  :human:  :wink:
Title: 20060704.dmg or is there a later version?
Post by: player1 on January 29, 2007, 05:17:41 pm
tjw's backport seems to indicate that the most recent update was 10-13-06. Is .dmg the correct download for the Intel-based MacBook? Sorry about the bump, I was just doing a little thread re-read to see if I missed something, and of course, learned several new things on the third read-through. Although I hesitate to ask, why "backport"? Am I downloading a version of the game no longer compatible with the original? Is the .dmg an OS X or Universal Binary version and what is the difference?

PlayerOne am non-l33t & a n00b to boot
Title: Any chance to see a Mac version ?
Post by: benmachine on January 29, 2007, 05:49:32 pm
.dmg is disk image, it's essentially a method of compression and works on all Macs as far as I know.
A Universal Binary is a file that works on both Intel processors and PPC, meaning you can run it on any recent Mac regardless of processor type.
The backport is a copy of the game that is built from the latest code but modified slightly so that you can still play on servers designed for the original 1.1.0 release. It gives you a few helpful features that you would otherwise not see until the next version.

All three of these things are good to use on all intel macs.

As for system requirements, I really couldn't help you, but I don't think they're high and find it hard to believe that anything released recently could not do the job. I know someone who runs it on a relatively elderly iBook without any issues. Might want a mouse, though.
Title: Any chance to see a Mac version ?
Post by: The MC Horton Crankfire on January 31, 2007, 05:24:01 am
Am I mistaken, or has tjw taken the Mac port off his server? My iBook crashed and I lost all my stuff, so I had to redownload it and found that it appears to be missing from his server. Can anyone validate this for me?
Title: 20060704.dmg from Apple site
Post by: player1 on February 01, 2007, 07:39:51 am
Although if you highlight the download on the Apple games link mentioned above (and several other places in current threads) and it appears to show that it's 20060625.dmg, what you actually get is 20060704.dmg at around 107MB. The tjw mac backport has a small .dmg at around 5MB which I take to be the latest build additions he mentions somewhere for PowerPC, not Intel-based Macs. Or at least that's what I make of it. The build on the Apple site runs well right of the non-box.

Thanks to the Development Team for an excellent FREE game
Thanks to tjw for the port

PlayerOne
a happy little Trem freak
Title: Any chance to see a Mac version ?
Post by: hottyson on March 02, 2007, 08:56:07 pm
Sorry for the stupid question but I don't know how to use my intel imac yet. I just switched from WindowsXP so I am a total noob to osX. So far, I copied the tremulous file and the two folders to my applications folder and it the game runs fine and looks really cool.

1)I want to change the resolution to fit my screen. What do I do? I also don't know how to open a console. <----(total noob, sorry)

2)Do I want to install the patch (tremulous-svn755-macosx.patch) that is in the src folder. How do I do this? If I can figure this out, it will let me use the scroll wheel to change weapons in the game right? <----(again total noob, sorry)

If this is already somewhere in an idiots guide, please point me to that guide so that I can read the other stuff that might be important to a total noob like me. If not would someone please create a sticky that includes step by step instructions for noobs?

Thank you for any help.
Title: Any chance to see a Mac version ?
Post by: tjw on March 02, 2007, 10:43:32 pm
Quote from: "hottyson"

1)I want to change the resolution to fit my screen. What do I do? I also don't know how to open a console. <----(total noob, sorry)


Assuming you have a widescreen monitor, you won't be able to use the in-game menu to set your custom resolution.  You have to open the game console by typing a ~, then:

Code: [Select]

\r_customwidth 800
\r_customheight 500
\r_mode -1
\vid_restart


Quote from: "hottyson"

2)Do I want to install the patch (tremulous-svn755-macosx.patch) that is in the src folder. How do I do this? If I can figure this out, it will let me use the scroll wheel to change weapons in the game right? <----(again total noob, sorry)


Don't worry about the .patch file unless you're a developer.  The problem with selecting upgrades with the scrollwheel is only related to PPC macs and can't be fixed easily since it requires the server to have updated files.  Some servers have the fix, but you'll have to turn on downloading to connect to them.
Title: Any chance to see a Mac version ?
Post by: cochonou on March 06, 2007, 01:30:05 pm
Is there any chance that the mac port will be officially bundled up along with the next release of Tremulous ?
Title: bumpy mc bumperson
Post by: player1 on March 07, 2007, 01:45:26 am
and one
Title: a question about little snitch for macs
Post by: haloless on March 21, 2007, 08:42:22 pm
hey, i've got a real quick question in regards to tremulous running on macs.

I've got a PowerBook G4 laptop, and the game runs properly and smoothly. The only problem is, I use a program called Little Snitch that blocks out certain programs from connecting to the internet, and it automatically denies any connection unless you hit "Allow". When I am in the join game screen and attemping to get the new server list from the internet, I hear an ingame voice saying that "Program Little Snitch has denied connection". I was wondering if any mac users know how to ALT TAB like on a windows computer to still keep the game running, but to return to the desktop to allow the network connection to work through little snitch. I've tried exiting the game, but do not see any little snitch dialogue box for the option to allow tremulous to connect to the internet, and there is no option in little snitch's prefrences to add a program and allow it an internet connction. The only bit of the game I got to play so far was by setting up my own server just running around the levels myself. If anyone has any advice as to how to work around little snitch or just get it to work so that I can try out the multiplayer, it would be greatly appreciated. Thanks a bunch and keep up the good work on this game.
Title: Any chance to see a Mac version ?
Post by: Kaleo on March 22, 2007, 02:33:48 am
What's with all the thread necro anal raping!!!???

And haloless, you have to alt+return on Q3 based games
Title: Any chance to see a Mac version ?
Post by: das Iro on April 06, 2007, 05:20:04 pm
-> haloless

on macs you need to press Apple+Return, to swich to windowed mode (then Apple+Tab works)

There is a option in Little Snitch

System Preferences->(Others)Little Snitch

unlock the settings by clicking in the Lock (Lower Left)

after that,
either press Apple+N
or click on the Steam and then "New..."
Title: Any chance to see a Mac version ?
Post by: TriedtoDestroyMetal on April 06, 2007, 08:16:39 pm
You don't need to run at 800x500. My macbook (1st gen) runs at 60 fps at 1280x800. go for the gusto hombre.
Title: Any chance to see a Mac version ?
Post by: jeffbax on April 10, 2007, 06:08:37 pm
Quote from: "cochonou"
Is there any chance that the mac port will be officially bundled up along with the next release of Tremulous ?
Also wondering :)
Title: mac necro bump
Post by: player1 on April 10, 2007, 06:45:48 pm
I think the chances are fair that there'll at least be a Mac port of 1.2 for two good reasons.

1) tjw did the current Mac port of Trem
2) tjw's server is where the current play-balancing is going on, iirc
Title: Any chance to see a Mac version ?
Post by: JiGGY on August 22, 2007, 01:22:40 am
Mirror, with no particular reason.
Only added feature: the update is included.
(so it's 20060704 + http://trem.tjw.org/backport/mac/)
If that was needed at all.


http://www.megaupload.com/?d=1WTGE0K4
Title: Using 10.4.10 on A G5 PPC
Post by: jazzyguy on August 26, 2007, 04:36:02 am
I am a novice gamer but want to thank you for this great game. I don't know what I'm doing but am "muddling along" and I can say the newest version definitely works. However, so far I haven't done much but wander around different corridors and view the great graphics in this version. I really don't know what I'm doing but I am more than willing to learn.
Title: G4
Post by: JiGGY on August 26, 2007, 05:29:06 am
Welcome!

the learning curve in Tremulous can be weird.
I did'nt get it at all, but all the sudden it hits you, or better yet. You hit them!
You bite the damn human, or shoot the alien right in its bloody face.

Anyway, have fun!  ;)
Title: Re: Any chance to see a Mac version ?
Post by: superjoe88 on January 13, 2008, 05:42:54 am
I'm currently using the new mac 1.1.0 test version along side PC players. As a long time first person shooter (since Wolfenstein 3d days) I love tremulous, I run a newer Imac that pretty powerful and have almost no complaints.  Find the mac test version on the FAQ on the main page.
Title: Re: Any chance to see a Mac version ?
Post by: Frez3x on March 26, 2009, 03:55:01 pm
i have a Powerbook G4 but i think i'll soon get a macbook but anyway. is there a way to get bots for mac?  :-\
Title: Re: Any chance to see a Mac version ?
Post by: mooseberry on March 26, 2009, 04:53:12 pm
Nice necro.

For you, I would advise just going to a server that has bots.
Title: Re: Any chance to see a Mac version ?
Post by: Kaine on March 26, 2009, 06:50:29 pm
Aaaand in case you meant "Aimbots" for mac, you'll have to talk to Vape... I'm told he's quite knowledgeable on the topic.
Title: Re: Any chance to see a Mac version ?
Post by: Baconizer on March 26, 2009, 11:15:59 pm
Aaaand in case you meant "Aimbots" for mac, you'll have to talk to Vape... I'm told he's quite knowledgeable on the topic.

Ooh, ouch.
Title: Re: Any chance to see a Mac version ?
Post by: DEMONIO-Ali137 on March 28, 2009, 09:23:41 pm
little help?
I have a 2.5 GHz PPC G5 processor, running on 10.5.6
My tremulous keeps blacking out whenever I start it
please help guys!
Title: Re: Any chance to see a Mac version ?
Post by: David on March 29, 2009, 01:50:27 am
What error is given?
Title: Re: Any chance to see a Mac version ?
Post by: DEMONIO-Ali137 on March 29, 2009, 07:14:58 am
Quote
3/28/09 11:13:09 PM mdworker[151] CFPropertyListCreateFromXMLData(): Old-style plist parser: missing semicolon in dictionary.
3/28/09 11:14:34 PM /Volumes/Tremulous 20060704/Tremulous.app/Contents/MacOS/Tremulous[207] CPSGetCurrentProcess(): This call is deprecated and should not be called anymore.
3/28/09 11:14:34 PM /Volumes/Tremulous 20060704/Tremulous.app/Contents/MacOS/Tremulous[207] CPSSetForegroundOperationState(): This call is deprecated and should not be called anymore.
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] tremulous 1.1.0 macosx-ppc Feb 17 2007
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] ----- FS_Startup -----
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] Current search path:
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] /Users/Ali/Library/Application Support/Tremulous/base/map-volcano-alpha4-1.1.0.pk3 (11 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] /Users/Ali/Library/Application Support/Tremulous/base/map-thermal.pk3 (134 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] /Users/Ali/Library/Application Support/Tremulous/base/map-super-s1-lms_b3.pk3 (50 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] /Users/Ali/Library/Application Support/Tremulous/base/map-rotcannon-b5.pk3 (15 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] /Users/Ali/Library/Application Support/Tremulous/base/map-mission_one_b6.pk3 (27 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] /Users/Ali/Library/Application Support/Tremulous/base/map-mission_one_b5.pk3 (21 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] /Users/Ali/Library/Application Support/Tremulous/base/map-mission_one_b4.pk3 (21 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] /Users/Ali/Library/Application Support/Tremulous/base/map-mancannon_b3.pk3 (17 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] /Users/Ali/Library/Application Support/Tremulous/base/map-GrangerRink_b3.pk3 (38 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] /Users/Ali/Library/Application Support/Tremulous/base/map-bim-beta1.pk3 (23 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] /Users/Ali/Library/Application Support/Tremulous/base
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] .//base/vms-1.1.0.pk3 (4 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] .//base/map-uncreation-1.1.0.pk3 (110 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] .//base/map-tremor-1.1.0.pk3 (45 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] .//base/map-transit-1.1.0.pk3 (135 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] .//base/map-niveus-1.1.0.pk3 (134 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] .//base/map-nexus6-1.1.0.pk3 (151 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] .//base/map-karith-1.1.0.pk3 (118 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] .//base/map-atcs-1.1.0.pk3 (87 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] .//base/map-arachnid2-1.1.0.pk3 (67 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] .//base/data-1.1.0.pk3 (1229 files)
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] .//base
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] /Volumes/Tremulous 20060704/Tremulous.app/Contents/MacOS/base
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] ----------------------
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] 2437 files in pk3 files
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] execing default.cfg
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] execing autogen.cfg
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] couldn't exec autoexec.cfg
3/28/09 11:14:34 PM [0x0-0x2b02b].net.tremulous[207] Hunk_Clear: reset the hunk ok
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] ----- Client Initialization -----
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] ----- Initializing Renderer ----
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] -------------------------------
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] QKEY found.
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] ----- Client Initialization Complete -----
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] ----- R_Init -----
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] ------- Input Initialization -------
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] Joystick is not active.
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] ------------------------------------
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] ...loading /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib:
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] Calling SDL_Init(SDL_INIT_VIDEO)...
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] SDL_Init(SDL_INIT_VIDEO) passed.
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] Initializing OpenGL display
3/28/09 11:14:35 PM [0x0-0x2b02b].net.tremulous[207] ...setting mode 4: 800 600
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] Using 4/4/4 Color bits, 24 depth, 0 stencil display.
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] GL_RENDERER: ATI Radeon 9600 XT OpenGL Engine
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] Initializing OpenGL extensions
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...GL_S3_s3tc not found
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...ignoring GL_EXT_texture_env_add
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...using GL_ARB_multitexture
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...using GL_EXT_compiled_vertex_array
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] GL_VENDOR: ATI Technologies Inc.
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] GL_RENDERER: ATI Radeon 9600 XT OpenGL Engine
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] GL_VERSION: 2.0 ATI-1.5.36
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_text_fragment_shader GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix 
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] GL_MAX_TEXTURE_SIZE: 2048
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] GL_MAX_ACTIVE_TEXTURES_ARB: 8
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] MODE: 4, 800 x 600 fullscreen hz:N/A
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] GAMMA: hardware w/ 0 overbright bits
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] CPU: 
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] rendering primitives: single glDrawElements
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] rendering primitives: single glDrawElements
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] texturemode: GL_LINEAR_MIPMAP_LINEAR
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] picmip: 0
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] texture bits: 32
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] multitexture: enabled
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] compiled vertex arrays: enabled
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] texenv add: disabled
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] compressed textures: disabled
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] Initializing Shaders
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/volcano.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/thermal.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/niveus.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/super-s1-lms.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/common-trem.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/eq2.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/mission_one_b6.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/mission_one_b5.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/mission_one_b4.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/mancannon_b3.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/atcszalpha.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/common.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/grangerrink.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/karith.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/nexus6.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/outdoor.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/bim.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/uncreation.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/q3map2_tremor.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/tremor.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/transit.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/atcs.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/arachnid2.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/jetpack.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/core.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/flame.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/misc.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/titan.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/water.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/displays.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/plant_life.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/stasis.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/booster.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/eggpod.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/medistat.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/mgturret.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/reactor.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/telenode.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/trapper.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/overmind.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/tesla.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/dcc.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/hive.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/level2.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/human.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/null.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/weapons.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/conkit.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/advckit.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/psaw.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/mdriver.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/flamer.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/crosshairs.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/grenade.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/splash.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/marks.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/sprites.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ...loading 'scripts/muzzleflashes.shader'
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ----- finished R_Init -----
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] ------ Initializing Sound ------
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] Initializing SDL audio driver...
3/28/09 11:14:36 PM [0x0-0x2b02b].net.tremulous[207] SDL audio driver is "coreaudio".

thats what I got from the Console utility
Title: Re: Any chance to see a Mac version ?
Post by: Syntac on March 29, 2009, 10:07:39 pm
Run the game in Terminal.

Code: [Select]
/Applications/Tremulous/Tremulous.app/Contents/MacOS/Tremulous.ub^ Or something of that nature.
Title: Re: Any chance to see a Mac version ?
Post by: DEMONIO-Ali137 on March 30, 2009, 03:49:36 am
it then says
Sys_Error: Couldn't load default.cfg
is there a default.cfg that I could find or fix?
Title: Re: Any chance to see a Mac version ?
Post by: Syntac on March 30, 2009, 04:00:58 am
Hmm... Do you know where your data-1.1.0.pk3 is?
Title: Re: Any chance to see a Mac version ?
Post by: DEMONIO-Ali137 on March 30, 2009, 04:07:13 am
its in the tremulous base folder, why?
Title: Re: Any chance to see a Mac version ?
Post by: David on March 30, 2009, 02:49:06 pm
default.cfg is in data-1.1.0.pk3, so for whatever reason tremulous can't find it.
It looks in the CWD by default, so run it from the right directory.
Title: Re: Any chance to see a Mac version ?
Post by: DEMONIO-Ali137 on March 30, 2009, 06:41:42 pm
so something like
/Applications/Tremulous/base/data-1.1.0.pk3 ?
or something more complex?
Title: Re: Any chance to see a Mac version ?
Post by: DEMONIO-Ali137 on April 16, 2009, 03:56:51 am
Wheres the CWD?
Title: Re: Any chance to see a Mac version ?
Post by: Syntac on April 16, 2009, 04:12:26 am
It should be there, unless you installed it somewhere else (bad idea).

CWD is probably /apps/Tremulous, correct me if I'm wrong.