Tremulous Forum

Media => Map Releases => Topic started by: Ingar on March 03, 2007, 10:18:57 pm

Title: Sirius Complex [Final]
Post by: Ingar on March 03, 2007, 10:18:57 pm
-- Final
I put the final version of the Sirius Complex online.  The most significant change is the human base, I've added a more viable base spot and some decoration. If no more serious bugs pop up, I consider this project closed.

A big thank you to everyone who has contributed to this map,
and thank you gareth for encouraging people to release finals ;)

-- Beta 1
I have updated the sirius website with beta 1, changes include:
improved human base, locations, more sounds, decorations and a few special effects.

-- Alpha 1
The layout of my second map is finally complete,
so I present to you: The Sirius Complex.

This map is a whole lot smaller than my previous one,
and has (hopfully) no unconquerable camping spots :wink:

Screenshots and download of the final version can be found here:
http://users.telenet.be/ingar/tremulous/sirius.html
Title: Sirius Complex [Final]
Post by: vcxzet on March 03, 2007, 10:57:02 pm
gj
btw unconquerable is inevitable on funzone
Title: Sirius Complex [Final]
Post by: Kaleo on March 04, 2007, 12:03:42 am
That map is up to Unreal Engine standard!!! FUCKING AWSOME!!!
Title: Sirius Complex [Final]
Post by: TRaK on March 04, 2007, 03:07:26 am
Looks quite good, and gameplay seems to have a lot of potential. It reminds me of nexus6. Great work. I would call this a beta, definately. I don't like is the skybox much, but that may just be me.

Aside from that, look forward to playing this  :)
Title: Sirius Complex [Final]
Post by: Odin on March 04, 2007, 03:57:05 am
GAAH! Every time I see an incredible map, it makes me think my current maps suck so horribly they shouldn't even see the light of day...
Title: Sirius Complex [Final]
Post by: Lava Croft on March 04, 2007, 04:57:10 am
<3 Ingar
Title: Sirius Complex [Final]
Post by: Pacra on March 04, 2007, 06:13:10 am
Looks great, I would definitely call this a beta too.
Title: Sirius Complex [Final]
Post by: Baxter on March 04, 2007, 08:41:30 am
Quote from: "Odin"
GAAH! Every time I see an incredible map, it makes me think my current maps suck so horribly they shouldn't even see the light of day...

Same... :(
Title: Sirius Complex [Final]
Post by: Taiyo.uk on March 04, 2007, 11:12:33 am
Great work! I'm looking forward to playing it. Spotted a few bugs though:

Missing texture inside a door frame:
(http://farm1.static.flickr.com/165/409681413_3ac71ed0d2.jpg) (http://www.flickr.com/photos/10974774@N00/409681413/)

Should the black/yellow stripes align here?
(http://farm1.static.flickr.com/174/409684435_11296e8a20.jpg) (http://www.flickr.com/photos/10974774@N00/409684435/)

The border between each plane in the glass roof is visible:
(http://farm1.static.flickr.com/183/409770550_07a2b355f1.jpg) (http://www.flickr.com/photos/10974774@N00/409770550/)
Title: Sirius Complex [Final]
Post by: Ingar on March 04, 2007, 01:37:35 pm
Quote from: "Taiyo.uk"
Great work! I'm looking forward to playing it. Spotted a few bugs though:

Missing texture inside a door frame:

Should the black/yellow stripes align here?


OhNoZ! Didn't see those, thanks for spotting. I'll check the other doors as well.

Quote from: "Taiyo.uk"

The border between each plane in the glass roof is visible

It's pretty obvious so I didn't really miss it 8). I have to replace the window brushes with patches without molesting the fps too much.
On the TODO list.

Thanks for the comments everybody!
Title: Sirius Complex [Final]
Post by: gareth on March 04, 2007, 06:28:21 pm
nice map, both in looks i think it should play nicely too.
Title: Sirius Complex [Final]
Post by: Warrior on March 04, 2007, 10:52:20 pm
One of the best new maps! (One more big map though. (How can Ingar make such a complex map in three months only?))
Those bugs are features :P lol
Title: Sirius Complex [Final]
Post by: techhead on March 06, 2007, 01:59:58 am
Actually, the black/yellow hazard stripes usually do not line up, so that one may see the definite edge more clearly.
Title: Sirius Complex [Final]
Post by: _Equilibrium_ on March 06, 2007, 03:31:47 am
so pretty!
Title: Sirius Complex [Final]
Post by: KOsAD on March 08, 2007, 10:27:34 pm
Once again, very nice work. I feel like when trem became standalone, and discovering his atmosphere :)

Just some visibilty problem, but I guess you already know it ;)

(http://img48.imageshack.us/img48/2806/shot0155pr5.th.jpg) (http://img48.imageshack.us/my.php?image=shot0155pr5.jpg)

The same from the observation deck.
Title: Sirius Complex [Final]
Post by: whitebear on March 09, 2007, 11:22:10 am
great map...  although i intend to lose my way around it too often ^^
Title: Sirius Complex [Final]
Post by: Ingar on May 19, 2007, 02:29:14 pm
Official Bumpdozer.
Title: Sirius Complex [Final]
Post by: mooseberry on May 19, 2007, 08:22:22 pm
Map looks really, very nice, I'm sure I'm going to get lost in it the first couple hundred times though...  :eek:
Title: Sirius Complex [Final]
Post by: techhead on May 19, 2007, 10:42:23 pm
This almost wins my award for "Most Awesome Item of Today"
It comes in second place after Starcraft 2.
Title: Sirius Complex [Final]
Post by: mooseberry on May 20, 2007, 01:02:42 am
Quote from: "Taiyo.uk"

The border between each plane in the glass roof is visible:
(http://farm1.static.flickr.com/183/409770550_07a2b355f1.jpg) (http://www.flickr.com/photos/10974774@N00/409770550/)


I kind of like it that way... Looks cooler IMO.
Title: Sirius Complex [Final]
Post by: Death On Ice on May 20, 2007, 07:27:24 am
Starcraft 2 = /Me would kill for
Title: Sirius Complex [Final]
Post by: Ingar on September 05, 2007, 08:17:01 pm
I bump for final. A somewhat limited number of changes, but a few nice touches ;)
On to the next map.
Title: Sirius Complex [Final]
Post by: dks on September 05, 2007, 09:48:41 pm
Great work Ingar, as always :)
Title: Sirius Complex [Final]
Post by: Lava Croft on September 07, 2007, 07:58:27 am
Download this map and come play it on SatGNU!
Title: Sirius Complex [Final]
Post by: gareth on September 07, 2007, 10:08:30 am
nice to see its final :) now just need nano-final :D

when i put it in my regular trem install i got some missing textures, but that seems to be due to some wierdness with other existing maps - no missing textures when i tryed it in clean 1.1 install.
Title: Sirius Complex [Final]
Post by: Ingar on September 07, 2007, 12:10:24 pm
Quote from: "gareth"

when i put it in my regular trem install i got some missing textures, but that seems to be due to some wierdness with other existing maps - no missing textures when i tryed it in clean 1.1 install.


it's probably a version clash with beta1. For some reason the engine prefers the beta1 shaderfile over the final one and doesn't find the new shaders. Removing sirius-beta1 from your base folder should solve this.

Maybe I can prevent this in the future by adding the release name to the shader path. (eg textures/sirius-beta1/funkyshader)
Title: Sirius Complex [Final]
Post by: n00b pl0x on September 07, 2007, 10:14:43 pm
mg seems to hate this map

the latest version they have is alpha
Title: Sirius Complex [Final]
Post by: m0wlwurf on September 08, 2007, 01:41:39 pm
misaligned Patch found:

(http://img359.imageshack.us/img359/3154/shot0001qg8.th.jpg) (http://img359.imageshack.us/my.php?image=shot0001qg8.jpg)
Title: Sirius Complex [Final]
Post by: Mexel on September 08, 2007, 09:33:29 pm
Ingar, LOVE this map!!  After testing it myself, i decided to put MORE time into my current map "Factory" As i seen that my map was mostly "naked". So Those awaiting my next map. Wait another month or 2. I'm not rushing anymore.

A spatula + Love = SWEET MAP!
Title: Sirius Complex [Final]
Post by: Ingar on September 09, 2007, 09:25:45 am
Quote from: "m0wlwurf"
misaligned Patch found


OhNoZ, I hadn't noticed that  before :(
but it doesn't look like something to build a new release for.
Title: Sirius Complex [Final]
Post by: Survivor on September 09, 2007, 09:28:12 am
Please just update the map in a week ingar. People will probably have discovered all the bugs you overlooked and you'll have a real finished release instead of a 1.1.0 level release.
Title: Sirius Complex [Final]
Post by: Ingar on September 23, 2007, 01:12:04 pm
Quote from: "Survivor"
Please just update the map in a week ingar. People will probably have discovered all the bugs you overlooked and you'll have a real finished release instead of a 1.1.0 level release.


Here we are. I've fixed the misaligned patch and an ugly spectator trap in the launch bay. Please get your updated release here:
http://users.telenet.be/ingar/tremulous/files/map-sirius.pk3
Title: Re: Sirius Complex [Final]
Post by: baybal on May 16, 2009, 02:45:22 pm
It would be fun if there would be some kind of mechanism which would wipe everything under the dome if some key sequence is pressed.
Title: Re: Sirius Complex [Final]
Post by: CreatureofHell on May 16, 2009, 03:50:40 pm
uh...no it wouldn't
Title: Re: Sirius Complex [Final]
Post by: Meisseli on August 29, 2009, 05:06:29 pm
Just to inform you Ingar - the decompression hatch pretty much makes this map very unplayable. Aliens can put their base there and if humans try to open it, they just close it from inside. Also because you have to lucijump/whatever to get there, even if the hatch is open it's too well defended by some campy tyrants.

Also, in default humans you can build too good of a base near a stack of boxes. It's very hard to kill and leads to 60 minute games.

I think it's a great map but hate the game-breaking bases you can build. Those make the games last too long and be very boring.
Title: Re: Sirius Complex [Final]
Post by: Rhez on August 30, 2009, 01:51:09 pm
Meisseli - there is only one button up there and actually two buttons down there that open/close the decompression hatch; look for them and you'll get it open easily ;)
Title: Re: Sirius Complex [Final]
Post by: Meisseli on August 30, 2009, 11:59:33 pm
Meisseli - there is only one button up there and actually two buttons down there that open/close the decompression hatch; look for them and you'll get it open easily ;)
And just spam the button inside the hatch to close it again?

And don't think that public games would have any teamwork, that's just a wrong assumption.
Title: Re: Sirius Complex [Final]
Post by: A Spork on August 31, 2009, 03:27:19 am
Where do you play?
I've played many-a-game where there's great teamwork.
Anyways, looks sweet Ingar.
Title: Re: Sirius Complex [Final]
Post by: Meisseli on August 31, 2009, 07:36:06 am
Where do you play?
I've played many-a-game where there's great teamwork.
Anyways, looks sweet Ingar.
Any european server minus 999BP servers, "fun" servers and ATCS only servers.

But you know pushing two buttons to get into alien base is kind of hard because of a) tyrants b) any other alien, c) you also need jetpack/lucijump d) it's still ridiculous. It just doesn't work on public and is horribly unbalanced, try it sometimes :)

As is the human base I mentioned earlier.