Tremulous Forum
General => General Discussion => Topic started by: Mispeled on March 13, 2007, 01:06:49 am
-
I understand that at times barricades can be an absolute annoyance (e.g. putting barricades around OM so that painsaws can get through but any aliens larger than a dretch can't) or a simple waste of build points.
But there are also ways they can be used extremely effectively, such as:
• blocking stairs on box room/top of stairs on Niveus
• if OM is under stairs on Tremor, put a barricade between OM and the back door, so that a pulse rifler can't hit OM if he's pinned down by a trapper in the doorway
It seems the trem community as a whole is very adverse to building barricades, and the standard seems that if you build one you're automatically a noob builder. I, however, believe that there are many situations where a well-placed barricade is going to be way more helpful than one more acid tube.
-
-costs much
-not really resistant
-hovel free quick regen very resistant
-
Most of the time, barricade construction is followed by trapper construction. On the floor.
Unless you are on a high bp server, they generally don't appear to be worthwhile. The situations where a barricade is more useful than another acid tube or trapper are far and few between.
Besides, the barricade only has 200 hp.
That doesn't go very far.
For comparison, that's 40 rifle shots.
It's 1 second for the painsaw.
And, it doesn't really do anything.
An acid tube, while smaller and flimsier, at least does something.
-
The only time I use cades is in the box room stairs on niveus, and only at s1. Most of the time it's just not worth it.
-
Barricades just arnt big or tough enough to be worth it. If they cost, say, 1 bp each, then you could make 10 of them and block a doorway. A blocked doorway could be useful. But unless you want to spend most of your points on such a wall, instead of boosters, trappers, and acid tubes, its really not worth it.
-
if baricades cost 1 bp each, we could build some sweet mazes.
-
It seems the trem community as a whole is very adverse to building barricades, and the standard seems that if you build one you're automatically a noob builder. I
Not as noob as building a trapper on the ground. Anyways, barricades would be more than useless if they had acid tube-like qualities at s2 or something.
It happens far too often that a granger builds a barricade, only to find out that a tyrant cant get through the door.
-
I find them usefulll enough when used right, if let's say I'm building in the elevator room in karith and I put the om in the corner it's easy enough for one jettard to throw a nade even if he's trapped, but if I put a cade there a whole lot of damage is saved from the om and the acidd spray hurts this dumbass human anyways, so there are some times cades are good.
But there are also dumbasses who think oh well i'll build a whole wall to keep humans out of base and then they whine that there are no build points left...
I never will understand n00bs...
-
if baricades cost 1 bp each, we could build some sweet mazes.
Sigh. If only he had put an I in that maze... then I could've been so amused.
I think having useful barricades would be nice. It'd bring in a bigger RTS element for the alien team. Humans already have to try and place turrets neatly and make the design of the base... funtional. Aliens just put up an egg-booster at the most convienent spot. Thats it for detailed base-building.
-
That's true, but when aliens do so the forward egg/booster combo becomes a camp spot for all aliens, that's why when I'm building I always put the booster in the base, it stops a lot of complaints about humans camping because the aliens won't let them leave their base...
-
True. I was reflecting on what some poster here said the other day while two tyrants waited outside
"If you make your base impossible to get into, you will soon find it very hard to get out of."
course, as an alien I just pop in, zap em and pop out. :advmarauder:
-
I find that it ruins the fun of a game when you have some idiot whiner whining about humans camping in the window room or something, and when they come out he either snipes them with a goon or pounces them or swipes them or all three...
I also find that as humans you fear dieing more than you do as an alien, because you need exact credits to get what you want, but as an alien one or two kill and and you've got what you need.
-
Humans do fear dying. It seems to be harder to work up the 800-1000 creds than the 5 evos needed for maximum power. Plus its the simple fact that we have way less HP than you aliens do.
I personally find it VERY amusing when aliens whine about camping as I'm gunning them down from the sky in my jetpack and watching a pair of Bsuiters wandering around the middle of the map in ATCS. How much less camping do you want than wandering around the middle?
-
Aliens just put up an egg-booster at the most convienent spot. Thats it for detailed base-building.
Please don't build for my alien team :)
You'll find complexity in alien base building increases considerably when you take trappers into account. I've built ALL trapper bases that humans give up trying to get into cause it's too expensive. Humans get in but they don't get out. :) You see, the absolute BEST base defenses cause the humans to quit even trying to get in :wink: and nothing causes humans to quit entering the alien base then knowing they will NEVER get out of the alien base.
-
Trapper only bases are only good if you have teammates that are willing to come back and kill the person stuck in the trapper :) I put my faith in acid tubes rather then teammates :P
-
Find a good server or join a clan ^_- Then you can definatly rely on some people in your games.
Wether it's relying on them to come back, or that they'll pwn your ass ingame doesn't matter just that you can rely on them.
-
Trapper only bases are only good if you have teammates that are willing to come back and kill the person stuck in the trapper :) I put my faith in acid tubes rather then teammates :P
You *DO* realise, though, that people *like you* make trapper-only games not work? Because *you* are the one who thinks that teammates will have to 'free' the trapped humans, and don't care to do so yourself.
Myself, I love all-trapper bases with only a few hives or a few atubes (as low ammount of them as possible!)
Also, Trapper bases work if you put the Booster inside the base, instead of outside near a forward egg, since everyone will come back and grab poison again.
-
Trapper only bases are only good if you have teammates that are willing to come back and kill the person stuck in the trapper :) I put my faith in acid tubes rather then teammates :P
You *DO* realise, though, that people *like you* make trapper-only games not work? Because *you* are the one who thinks that teammates will have to 'free' the trapped humans, and don't care to do so yourself.
Myself, I love all-trapper bases with only a few hives or a few atubes (as low ammount of them as possible!)
Also, Trapper bases work if you put the Booster inside the base, instead of outside near a forward egg, since everyone will come back and grab poison again.
:roll:
-
Megagun is getting pretty rough. "PPL like you" well i got good rhyme for that. *fuck you*. im so pissed on this community
-
Trapper only bases are only good if you have teammates that are willing to come back and kill the person stuck in the trapper :) I put my faith in acid tubes rather then teammates :P
Wow, I've been playing on public servers too much! :)
I just put eggs in base and all the feeders spawn soo much they create a perpetual dretch flood out the door. :D
-
The most pointless base i have seen so far was when someone built barricades infront of their overmind on acts to protect it from my lucifer cannon :P Well all that base managed to do was trap the dretches so i could spam and nade the hell out of them without them being able to run away :)
-
Megagun is getting pretty rough. "PPL like you" well i got good rhyme for that. *fuck you*. im so pissed on this community
I'm sorry if that turned out to be a little harsh on janev or anyone else. My apologies.
What I was trying to convey, was that people who play a team-based game do not need to play with the mindset of, say, Quake or Unreal Tournament.
If you want your teammates to do something for you (as in: you want to play the game as a team), you have to do something for them. You take out one 'stuck' human, and so does the rest of your team. Never ever should a Tremulous player expect someone else to do the 'dirty' work for them, regardless of skills or anything. Sure, splitting the obligations a proper team has to do is a great way of achieving a common goal, but if no such thing is done, you should allways try to take care of enemy threats in your own base yourself (and not 'run away' after you spotted someone attacking your base).
Expect actions, never. Discuss actions, always.
People who do, however, expect their 'team'mates to do certain things (basebuilding or cleaning up the mess of a trapperized human), are a waste of a slot in a team.
I hate people who go "EGGS WE NEED EGGS WE NEED EGGS", only to spawn as dretch later and not contribute to the ideas about what the team should focus on. I hate them even more if they go "Sucky builders!" later on when their team loses. If you think someone is a sucky builder, be a builder yourself (or ask someone else to be builder, if possible) and ask the 'sucky builder' to go on offense or active defense. In addition to that, I hate people who use macrors to say that their team needs spawns, yet they do *not* say how many spawns they have (*VIIIITAL* for Alien team!) while waiting for their character to spawn! Have you ever wondered how irritating such lack of knowledge is to the builder? Next time you teamsay about low ammounts of eggs, please, say how many there are currently alive.. ;)
You might not need this knowledge, but I always have below 5 evolution points in servers with /share enabled, and that's not because I can't kill. ;)
Again, my apologies if I came off a bit rough in that previous message; my intentions weren't flamey.
-
Actually, I make trapper-only base and defend them with my granger, alone. But its true such base are usually better for high player public games when hordes of dretches usually zoom pass every min.
Baricade are useless past s1, since there's nothign a good trapper can't beat a baricade at, especially considering they cost less.
As for bari being a taboo, thats usually, as posted below, a result of the fact that bari spam is usually quickly followed by a floor tripper spam.
-
The best alien base barricade is a trapped human. :)
-
A tyrant in front of a door works so much better than a barricade, not only does it have twice the health but it can fight back too. Save the bp for trappers.
-
*snip*
i thought eli was robug's son...
you're a different eli then?
-
if you build with them properly they are very useful.
-
if you build with them properly they are very useful.
With emphasis's on the IF.
99% of the time people are stupid, and therefore barricade are rarely used.
in that 1% the other players are morons and scream noob builder and make a shit base.
-
People for some reason are too lazy to work dynamically with their base. Its always about the "ultimate" position of buildables where the base supposedly becomes self sustaining. However, this is a weak aspiration in regular games. On most larger public servers humans only win if there is a base push to compensate for lack of offensive teamwork. I think barricades can be effective for at maximum early enemy s2 if the builders are not afraid to rebuild them. 1 granger can set up the damage structures/trappers and another granger can maintain destroyed structures and barricades. So what if its 40 shots with a rifle or 1 sec with a psaw, in that time the human will have his guard down and a dretch can easily kill him. Tubes don't work towards your counter. Just because you'll do away with barricads later doesn't mean they serve no purpose early in the game.
-
Megagun is getting pretty rough. "PPL like you" well i got good rhyme for that. *fuck you*. im so pissed on this community
*cough*SOCK*cough*n00b*hack*sneeze*hater*cough
What community? You both have less than twenty posts. Megagun seems to know the game, but is either fairly new to the forums, or using a new account (which is the same as being new to the forums, if you constantly have to restart your account you're admitting you can't communicate in BB). Also, Megagun gives fairly good advice, and isn't usually so personal in his/her responses. If you were around here more, you'd know what you were talking about. Don't disparage the Trem community. Nurture it or go away. Be a player not a hater. We're talking about alien building here. IN A GAME. Also, learn to speak, type, and use or translate English properly. The term is "pissed at", as in I'm so pissed at PPL LIKE U.
On topic, if barricades are so useless, will they be replaced in future issues? Or are they there to separate the "n00b" alien builders from the "real" alien builders? And fool the pinkskins?
Playerone begs your indulgence
he won't let people piss on (or even at) TremComm
@ janev XD
@Mispeled: I stay away from disputatious !Denybuild & !Kickban structures :P
@ Megagun & janev: please continue, I was learning something (& thanks for coming back in off the window ledge) ;)
@_Equilibrium_: Look, I actually edited a post!
Edit: @ tuple XD times 2
Re-edit: @ StVald - Amen. Preach on. Bases are made to be destroyed. When I'm moving turrets and run out of BP and see 'Sew&Sow destroyed a turret', I get an indescribable feeling of happiness seeing the icon go from red to green. Useless turret gone, properly placed turret made manifest. Plus I know the dead turret went all splodey: hot turret slag - comin' atcha. The human version of alien acid splash damage. :)
-
:evil: BARRICADES SUCK!!!! :evil:
-
Barricades have their uses. Try sticking a barricade at the hall entrance right beside that tube in ATCS, keeps hummies out till they're S2 and only grangers in when aliens are S1. Barricades are good for hiding acids behind, they're also a good distraction for the newbs who'll waste ammo on a random barricade in a corner somewhere.
-
Barricades have their uses. Try sticking a barricade at the hall entrance right beside that tube in ATCS, keeps hummies out till they're S2 and only grangers in when aliens are S1. Barricades are good for hiding acids behind, they're also a good distraction for the newbs who'll waste ammo on a random barricade in a corner somewhere.
Do not build your base to stop newbs. Build it to stop pro players!
-
Good point
:wink:
-
Barricades have their uses. Try sticking a barricade at the hall entrance right beside that tube in ATCS, keeps hummies out till they're S2 and only grangers in when aliens are S1. Barricades are good for hiding acids behind, they're also a good distraction for the newbs who'll waste ammo on a random barricade in a corner somewhere.
Do not build your base to stop newbs. Build it to stop pro players!
My ATCS 'hallicade' keeps everyone out when it has some alien backup.
-
The best alien base barricade is a trapped human. :)
This is funny because it is true.