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General => Feedback => Topic started by: daenyth on March 14, 2007, 12:14:01 am

Title: Barricades
Post by: daenyth on March 14, 2007, 12:14:01 am
With all the talk in the other forums about how much barricades suck, why don't we instead ask how they can be reasonably improved.

my $0.02 - more hp, faster regen, longer creep range, and 6bp.
Title: Barricades
Post by: Paradox on March 14, 2007, 01:43:54 am
Eat humans if they get too close.
Title: Barricades
Post by: Ceaser342 on March 14, 2007, 01:53:24 am
That would be funny to watch.
Title: Barricades
Post by: Norfenstein on March 14, 2007, 03:03:34 am
What if they grew back after being destroyed (and had a second, much higher, max health for permanent destruction)?

tjw thought of making them wider, harder to see through, longer to explode, and have keep blocking full size until they do explode.

OverFlow suggested just cutting their cost to, say, 4 instead of 10.

Thoughts?
Title: Barricades
Post by: sleekslacker on March 14, 2007, 03:09:45 am
Quote from: "Norfenstein"
What if they grew back after being destroyed (and had a second, much higher, max health for permanent destruction)?

tjw thought of making them wider, harder to see through, longer to explode, and have keep blocking full size until they do explode.

OverFlow suggested just cutting their cost to, say, 4 instead of 10.

Thoughts?


Agreed. make them wider (5 'roots' instead of 3 now), and cheaper so aliens can build 3 of them each game. Growing back after destroying is also a good idea ( roots destroyed at 1/3 HP, barricade destroyed at 3/3 HP, with HP = 3* HP now )
Title: Barricades
Post by: daenyth on March 14, 2007, 03:15:05 am
I like sleek's idea.
Title: Barricades
Post by: David on March 14, 2007, 03:18:31 am
how about make the creep spread far, and other buildings that are close get protected by it, so they can really defend stuff.
Title: Barricades
Post by: daenyth on March 14, 2007, 03:25:52 am
I think that just speaking from a testing perspective, it may be best to start with slight changes rather than large ones. Perhaps try it out with 400hp (current is 200), and at 6bp (currently 8)?
Title: Barricades
Post by: yetshi on March 14, 2007, 03:26:07 am
make them whip back and forth and grab any human that gets close causing damage to them.
Title: Barricades
Post by: _Equilibrium_ on March 14, 2007, 03:28:19 am
Quote from: "daenyth"
I think that just speaking from a testing perspective, it may be best to start with slight changes rather than large ones. Perhaps try it out with 400hp (current is 200), and at 6bp (currently 8)?
don't cades cost 10 bp?
Title: Barricades
Post by: kozak6 on March 14, 2007, 03:46:41 am
I believe so.

One of the other problems with cades is that they also block the alien team, and very much so for the larger bugs.

They might be more useful if it was possible to "phase" through them or something.
Title: Barricades
Post by: sleekslacker on March 14, 2007, 03:48:17 am
how about we start working now instead of just talking ?

First we need a modeller to make a wider barricade.

the bp and health change is easier as it only involves tweaking some numbers in the src code.

We might need help from the Balance modder to include this in order to test its effectiveness.
Title: Barricades
Post by: David on March 14, 2007, 03:49:24 am
Quote from: "kozak6"
I believe so.

One of the other problems with cades is that they also block the alien team, and very much so for the larger bugs.

They might be more useful if it was possible to "phase" through them or something.


make them small roots on he floor, that are acid tube sized.
Then when a human comes in range they fly up and block everything.
Title: Barricades
Post by: daenyth on March 14, 2007, 05:01:26 am
Quote from: "_Equilibrium_"
Quote from: "daenyth"
I think that just speaking from a testing perspective, it may be best to start with slight changes rather than large ones. Perhaps try it out with 400hp (current is 200), and at 6bp (currently 8)?
don't cades cost 10 bp?


My bad, 10bp. Was brain farting.

Quote from: "sleekslacker"

We might need help from the Balance modder to include this in order to test its effectiveness.

Balance mod makes too many changes to effectively test this. He even admitted it stopped being about trying to balance the game long ago.
Title: Barricades
Post by: shadow_archmagi on March 14, 2007, 10:09:36 pm
Why not have barricades act as a group of individual units. They stand in place normally, but can move up to X distance to avoid grenades or passing aliens. So instead of having ONE building made of five tentacles, just make it five tentacles that move around, do their best to dodge bullets, and attack enemies. They would have a fairly low maximum movement, just large enough to be able to get out of the way, but small enough that their positioning would matter.
Title: Barricades
Post by: sleekslacker on March 14, 2007, 11:04:46 pm
haha you're funny
Title: Barricades
Post by: janev on March 15, 2007, 12:19:35 am
Hmm someone has been watching too much japanese tentacle porn :O Combine those moving tentacle monsters with the female player models people keep asking for and you get fun for the whole family :/
Title: Barricades
Post by: shadow_archmagi on March 15, 2007, 12:28:20 am
In what way, exactly, am I funny? That is, are you laughing because

A. My idea would be rediculously hard to code.
B. Its just plain stupid.

???
Title: Barricades
Post by: Plague Bringer on March 15, 2007, 12:32:00 am
B., Final answer...

(P.S. HI ARCHMAGI)
Title: Barricades
Post by: shadow_archmagi on March 15, 2007, 12:45:52 am
You don't like my idea of tentacles acting like Pikmen? Why not? Whats wrong with it!?

(P.S. HI Plague! I got more kills than you last game, even though my team was looosing! *taunt* Taunt*)
Title: Barricades
Post by: Plague Bringer on March 15, 2007, 02:04:10 pm
I dont like the idea because it'd be hard to code, impossible to kill, and a pain in the ass to build because the hitboxes would either have to be very big or need room to move. I like the idea of barricades being likke roots about the size of acid tubes but pop up to the full size when humans are around more then yours because it would be easier to code (probably) easier to build, and it wouldnt be evading every bullet you shoot at it (and if in you version it does get hit alot, why bother having it move at all?)

(P.S. SO? I was building my anti-hummie-hallicade and beefing up our base for a lot of the game =P)
Title: Barricades
Post by: shadow_archmagi on March 15, 2007, 08:26:21 pm
Hm. Good points. Kay then! I'll stop posting here because my attention span is short. ONWARD TO OTHER TOPICS!!
Title: Barricades
Post by: sleekslacker on March 15, 2007, 09:38:12 pm
My answer is actually C. Both.

The idea of a barricade works to some extent. We don't want to throw away the existing code and start with some fresh idea just yet. What we need to do is improve barricade not turn it into some human homing & molesting root.

The best idea is the one that is simple and implementable in the quickest time, while having the most benefit and actually solving the problem.
Title: Barricades
Post by: Stof on March 15, 2007, 09:56:16 pm
Quote from: "sleekslacker"
My answer is actually C. Both.

The idea of a barricade works to some extent. We don't want to throw away the existing code and start with some fresh idea just yet. What we need to do is improve barricade not turn it into some human homing & molesting root.

The best idea is the one that is simple and implementable in the quickest time, while having the most benefit and actually solving the problem.

Drop the price to 2-4 BP
Title: Barricades
Post by: M&m&M on March 15, 2007, 11:30:26 pm
Quote from: "Paradox"
Eat humans if they get too close.


Or similarly, act like a Trapper if a human gets close.


Or just be dang bigger.
Title: Barricades
Post by: HappyDragon on March 16, 2007, 02:16:52 am
how about it is some sort of webbing instead.

Humans cannot see it
Humans that come in contact with it will get stuck or start to move extremely slow it till they pass through.

Aliens can pass through it freely and See it of course.
Title: Barricades
Post by: shadow_archmagi on March 16, 2007, 02:24:43 am
Like I said, it would not have a LONG range. Maybe, 3, 5 feet maximum distance. So if a human tries to ignore it and charge into the base, he gets swarmed. But he can still quite easily hang back and gun it down. Then it actually acts as a barricade, because humans CANT go close to it.
Title: Barricades
Post by: n00b pl0x on March 16, 2007, 04:17:01 am
drop bp and leave everything else alone. 4 or 5 bp would be nice. Barricades are meant to get in the way; nothing more, nothing less.

Build an acid tube if you want humans to be damaged.
Build a trapper if you want them to get stuck.
Go find a tribe of cannibals if you want to see a human get eaten.
Title: Barricades
Post by: Mispeled on March 16, 2007, 04:29:44 am
Quote from: "n00b pl0x"
drop bp and leave everything else alone. 4 or 5 bp would be nice. Barricades are meant to get in the way; nothing more, nothing less.

Build an acid tube if you want humans to be damaged.
Build a trapper if you want them to get stuck.
Go find a tribe of cannibals if you want to see a human get eaten.

I agree. Either a lower BP cost or higher hit points is the simplest solution.
Title: Barricades
Post by: Evlesoa on March 17, 2007, 04:36:06 am
I got an idea...

Cades Cost same, more HP, and are Transcelant or w/e that big word is that I cannot spell, where they appear transperant, until a human comes by, it starts to poison him!

Like a booster... and the poison takes out % of his life, lets say 15%, and lets say aliens can WALK thru it, but when they do, it becomes deactivated for 5 seconds, and if you touch it, you take more damage from poison?

OR...

Barricades give bonus to Health Points near buildings + more HP to itself

OR...

Barricades add + 25% health to buildings or +XX% to attack to aliens that are near...

OR....

Lots of ideas, its just barricades cant suck as much as they do!
Title: Barricades
Post by: n00b pl0x on March 17, 2007, 06:31:47 am
OR...

no your ideas suck.
Title: Barricades
Post by: black adder9 on March 17, 2007, 02:26:31 pm
bp is waaay to high for a crappy thing
make em free and can only make 2-3 at a time
Title: Barricades
Post by: shadow_archmagi on March 17, 2007, 07:44:09 pm
Perhaps make a system where for 20 BP you get a "Barricade Maker" which creates tentacles that protect nearby buildings. Once you deal X amount of damage to the building though, it has to stop and regenerate more barriacades. So it acts as a temporary invulnerability shield, and either forces humans to stop and look for it, or at least holds them off for a bit, giving aliens time to respond.

Since "Hold them off long enough for us to defend better" is the general idea of a barricade...

(To clarify, the tentacles it spawns wouldn't be actual pysical objects, it'd just be an animation to show that the building is protected from a certain amount of damage. In other words, having a barricades in your base would just add 100-200 hp to EVERYTHING, so you can have a better chance of surviving.)
Title: Barricades
Post by: Mispeled on March 17, 2007, 09:30:09 pm
Quote from: "shadow_archmagi"
Perhaps make a system where for 20 BP you get a "Barricade Maker" which creates tentacles that protect nearby buildings. Once you deal X amount of damage to the building though, it has to stop and regenerate more barriacades. So it acts as a temporary invulnerability shield, and either forces humans to stop and look for it, or at least holds them off for a bit, giving aliens time to respond.

I don't really like the idea of adding additional HP to buildings and completely getting rid of barricades. But I do think that the idea of a central building, the equivilent of an alien defense computer, is intriging. Here's what I was thinking:

The barricade grower costs 8 BP and is relatively fragile and small, similar to a booster. It allows you to build up to two barricades which don't cost any additional BP. These barricades would be mostly the same as they currently are, maybe HP adjusted up or down depending on how the whole thing balances out, but no silly trapping or poisoning.
Title: Barricades
Post by: blood2.0 on May 07, 2007, 08:25:40 pm
baricades only suck if you dont use em right just put a hive or asid tube behind them.  do that over 3 times around the om and you gor your self a really cheep base
Title: Barricades
Post by: RaptorJesus on May 08, 2007, 09:26:28 pm
Perhaps it would also be nice, if barricades while costing a couple less bp broadcast the our base is under attack message that the OM does when under attack?

That way before they eat your eggs you can run back and eat them!  :barricade:
Title: Barricades
Post by: A_Total_noob on May 10, 2007, 09:30:46 pm
In my opnion, Baricades, like a earlier poster or two stated, SHOULD BE FREE.

Why ? Well, even if 'cades do get cheaper, can you really see anyone still building them ?
I dont. I think people will just buy that extra 'tube instead.

In my opinion, they should be like the hovel - free.
However, there should be a limit - like only 3 barricades allowed (Or more, depending on size of server)
Title: Barricades
Post by: Lava Croft on May 11, 2007, 05:53:40 am
Barricades should certainly not be free to build, a BP cost of 4 sounds reasonable to me, although I doubt if it will make people use Barricades more. People just dont understand how to use it, and therefore ignore it all together.
Title: Barricades
Post by: BeerBastard on May 11, 2007, 07:54:39 am
I am unsure if this is possible, but what about making them only block humans? Therefor you could put it in a hall, and not block aliens. Maybe couple that with little more life. But that on its own would make them more usefull.

Forgive me if someone posted this idea, i havnt read all the posts yet. Yeah just checked someone had same idea.
Title: Barricades
Post by: Taiyo.uk on May 11, 2007, 08:44:09 am
I'm not sure how easy or practical it would be to implement selectively clipping bounding boxes (i.e. that of a barricade that only clips humans), but it would be possible to make a barricade that immobilizes or impedes humans within a certain range.
Title: Barricades
Post by: Plague Bringer on May 11, 2007, 12:51:59 pm
Would it not be possible to add something like the playerclip for humans (mapping) into the texture of the 'cade or somethin'?
Title: Barricades
Post by: cienade on May 12, 2007, 12:41:28 am
Hmm, well what about the barricade simply has a higher hp, but takes all the damage for buildings around it? Example, on ATCS, just drop one directly in front of the OM. It takes any damage directed at itself, the eggs, or the overmind, until it explodes.
Title: Barricades
Post by: DarkWolf on May 13, 2007, 09:49:04 am
What about you can put it on walls, like:

|*|

| = placement 1 and 2 of barricade
* = door.

That will block the door from humans, but open for aliens.
Title: Barricades
Post by: f0rqu3 on May 13, 2007, 10:01:39 am
Quote from: "DarkWolf"
What about you can put it on walls, like:

|*|

| = placement 1 and 2 of barricade
* = door.

That will block the door from humans, but open for aliens.

then it must have cubic bbox , afaik