Tremulous Forum
General => General Discussion => Topic started by: NiTRoX on March 23, 2007, 06:15:21 pm
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The Tremulous life-saving tips (for humans)
In this “manual” will teach you how to get faster and better kills as human.
(May contain mistakes are mis-knowledges)
Humans
Using a Shotgun:
Try getting closer to your enemy for more damage.
Reason:
If you shoot from a far distant you won’t hit where you want since the bullets spread out. Even if they heat the damage won’t be great/sufficient to kill.
Useful against: Dretches and Dragoons (normal ones)
Using a pain saw:
Before using a pain saw you need good armour because if you are going to attack with it you will need to fight face to face against your enemy.
Reason:
The more closer to the enemy you get = the more chance he will have to hit you.
Useful against: Dragoons and Buildings (<- very useful)
Using a lasgun:
Use the las gun the same as you use the rifle, preferably with a battery pack.
Reason:
The battery pack will increase your ammo.
Useful against: Dretches and Marauders.
Using a mass driver:
The mass driver is powerful but it is a bit tricky. Try using it with a helmet, light armour and battery pack. Try to stay in spacious areas. Try avoiding using the zoom feature if you are fighting against an enemy which is near.
Reason:
The mass driver is a bit slower than other weapons and it takes long before it reloads (that’s why you need to use a battery pack and be in a spacious area – so you can dodge hits while reloading/running). Avoiding the zoom feature against near enemies will give you a greater chance of hitting.
Useful against: Dretches, Dragoons and Marauders.
Using a chaingun:
The chaingun is also powerful with rapid fire. If you’re not wearing a battle suite crouch so you get a better aim. This weapon is good for face to face fighting.
Reason:
When not wearing a battle suite the chaingun won’t let you get a firm, steady aim.
Useful against: Dragoons and Tyrants.
Using a flamethrower:
A bit difficult to use. To avoid this move sideways or backwards while using it. This weapon is pretty much useless against far enemies.
Reason:
When you use this weapon you have a great chance to roast yourself
Use against: Dretches, Dragoons and Tyrants.
Do not use against: Marauders and Basilisks
Using a Pulse Rifle:
Wear a battery pack for more ammo. Do not aim directly at the opponent but a little ahead since this weapon is not insta-hit (hits instantly). Or try going near your enemies to get a better hit chance.
Reason:
Pulse rifle doesn’t hit were you aim unless your stationary (not moving) and aiming at a stationary enemy.
Useful against: Dragoons and Tyrants.
Using a Lucifer cannon:
Use is exactly as Pulse rifle
Reason:
Exactly as pulse rifle
Useful against: Dretches (will be a little bit difficult for beginners, Dragoons (one hit kill) and Tyrants (lot of damage)
(http://img79.imageshack.us/img79/9541/aiminggf5.jpg) (http://imageshack.us)
Use "Y" as where you should aim with Lucifer Cannons and Pulse Rifles.
Hope this info was useful.
NiTRoX © 2007
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Useful reminders. Now prepare for mass flame-posting, as we return you to your regular programming.
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AIM.
that said most of your tips are valid, particularly the shotty tip.
I'll add don't run from dretches run towards them with any weapon... and that the easiest way to dodge dretches is to jump towards them (over them, or a little to the side).
And the luci should also be used like the shotty. Run towards your enemy while charging it up to the beep. Nothing says pwnd like a fully charged lucy in the face of a pouncing goon.
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[quote="NiTRoX]
...
Using a pain saw:
...
Useful against: Dragoons
...[/quote]
*cough*
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Tip #1:
Don't shoot team mates.
Tip #2:
Get a pain saw and sodomize a tyrant while it attacks the turrets.
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@n00b pl0x : pain saws can be very effective against normal goons. You just need a battlesuite and a painsaw.
@David: 1)forgot to say about tk since i play on ++BG++ but yes thats a very useful tip.
2) You can but I don't think he will let you pain saw it.
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2) You can but I don't think he will let you pain saw it.
If you wait until they start swiping the turrets and attack from behind so they don't see you ever, they normally don't notice until its to late. It doesn't take long :)
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woot lasguns ftw
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Are these instructions for a 5 year old or perhaps a blind person? They are all blindingly obvious common sense.
Oh and dont use a lasgun like a rifle. A rifle should be used in bursts to ensure your ammo doesnt run out mid dretch fight as you spray that evil wall full of bullets. A lasgun can be used constantly since clips are not a consideration. See now thats a useful tactic hint. Your long post really was a bit of a waste of effort.
And dear god you do NOT use the lucy as you do a pulse rifle.
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@Henners -
They are common sense but they may be useful for newcomers.
[Lasgun] I wasn't talking about the ammo..I was talking about how to use it..how to aim with it.
[Luci] Since I was talking about moving enemies yes you do use it as a pulse ( Either get a near your enemy to hit or aim a bit ahead if enemy is not near).
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The best way to rack up S2 kills to S3 fast is to get a few other guys on your team to get flamers and run around willy-nilly and make dretches panic. Especially if FF is on. :)
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The best way to rack up S2 kills to S3 fast is to get a few other guys on your team to get flamers and run around willy-nilly and make dretches panic. Especially if FF is on. :)
flame throwers ftl
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Shottys are great against dretches and maybe basilisks but besides that no :roll:
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Shotties are good against goons,atleast 4 me.
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how to get more kills?
aimbot
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Shottys are great against dretches and maybe basilisks but besides that no :roll:
not really
people can own most any aliens with shotguns
people killed me as mara with shotgun
i killed goons a lot with shotgun
i killed dretches with shotgun
i killed basilisks with shotgun
not sure about tyrants, but it is possible
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Shottys are great against dretches and maybe basilisks but besides that no :roll:
mm actually the shotty is one of the better close quarters weapons in the game(best in s1 and s2) depending on your personal preference. You can drop a tyrant in a clip.... goon in 4 hits adv goon in 5 hits.... marauder 3 hits...
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always go for the eggs and the om
kills are useless
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Hi kids, today im going to teach you about the fLAMER. Yes, that is how the self proclaimed l33ts spell it, because...well idk why. BUT it is a nice lil weapon against dretch and basis, because it drops them in so few hits they dont have time to run away. This is why its good on hugeass noob servers like D*S. just run around in circles holding down left mouse and youll have kills in no time.
Big no no's:
1. dont sprint at your own fire (Uh dur.)
2. dont hit walls floors and/or ceilings unless you like your marine extra crispy
3. Keep backing up so as not to get grilled from them jumping at you and deflecting your flames back at you...let them jump into your flames...theyll do it too, i used this technique in part to get my highest killcount ever :D
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The lasgun is a severly underestimated weapon, get one and take to the skies and you will find out just how powerful it truly is.
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and take to the skies
JETTARD! :evil:
And yes, it IS severely underestimated :P
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You put for how to use Luci: "Exactly as pulse rifle."
Then as a reason you put: "Exactly as pulse rifle."
At least you didn't put that it was useful AGAINST pulse rifles.
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Hi kids, today im going to teach you about the fLAMER. Yes, that is how the self proclaimed l33ts spell it, because...well idk why. BUT it is a nice lil weapon against dretch and basis, because it drops them in so few hits they dont have time to run away. This is why its good on hugeass noob servers like D*S. just run around in circles holding down left mouse and youll have kills in no time.
Big no no's:
1. dont sprint at your own fire (Uh dur.)
2. dont hit walls floors and/or ceilings unless you like your marine extra crispy
3. Keep backing up so as not to get grilled from them jumping at you and deflecting your flames back at you...let them jump into your flames...theyll do it too, i used this technique in part to get my highest killcount ever :D
Run forward with the flamer when attacking an alien, and then back out imediatly. Repeat as needed. Why? Because the flamer projectile shares some of it's starting speed from the player speed. By making small dashes forward and firing at the same time, you get more range than normal.
But point 1 still holds. if you make instead of a small dash forward a long dash forward, you'll get burned.
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DUH!!!! BTW, Shotty's are only good against small aliens! The other ones will kill u before u empty the clip! :roll: :roll: :roll:
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Wow you're an idiot if you think shotguns suck.
Go tell that to inse, the guy who single handelly takes down tyrants with light armor and helmet.
I heared he took down yahoo's rant to less then a 100 hp last time.
I can take down almost anything with a shotgun 1v1, even goons at s1.
Las gun is useful against anything smaller then a goon, preferably. It can take dretches down rapidly, lisk have real hard time to grab you(Since there is no reload that they can abuse) and maras can have a hard time dodging you since you continually fire at them. Most goons though usually abuse the low damage it does and just jump at you and chomp.
Because of the lack of a reload, its a great chasing weapon, so chase with it during s3.
Mass driver is really useful against dretches, and possibly lisk, if you don't let it get near you. It could be useful, if you got good aim, against maras, but usually they tend to get close to you pretty rapidly and are pretty hard to hit in themselves.
Unless your name is Lestrange, don't come near a chaingun pre-s2. Its much too easy for a dretch just to headshot you and you losing 400, possibly 470 under a sec.
This is pretty much it for s1 really.
What ever weapon you use:
MOVE, don't just stand there dumb struck shooting the alien like an idiot, it as been prooven tons of time over in a variety of games. Speed beats aim. Though it normally shouldn't, it does, and your best bet is to get as close as possible to maximum speed and hit %
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Hi kids, today im going to teach you about the fLAMER. Yes, that is how the self proclaimed l33ts spell it, because...well idk why. BUT it is a nice lil weapon against dretch and basis, because it drops them in so few hits they dont have time to run away. This is why its good on hugeass noob servers like D*S. just run around in circles holding down left mouse and youll have kills in no time.
Big no no's:
1. dont sprint at your own fire (Uh dur.)
2. dont hit walls floors and/or ceilings unless you like your marine extra crispy
3. Keep backing up so as not to get grilled from them jumping at you and deflecting your flames back at you...let them jump into your flames...theyll do it too, i used this technique in part to get my highest killcount ever :D
Run forward with the flamer when attacking an alien, and then back out imediatly. Repeat as needed. Why? Because the flamer projectile shares some of it's starting speed from the player speed. By making small dashes forward and firing at the same time, you get more range than normal.
But point 1 still holds. if you make instead of a small dash forward a long dash forward, you'll get burned.
ah good point. i always wondered why people said run at stuff...i always got more burns that way
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Hi kids, today im going to teach you about the fLAMER. Yes, that is how the self proclaimed l33ts spell it, because...well idk why. BUT it is a nice lil weapon against dretch and basis, because it drops them in so few hits they dont have time to run away. This is why its good on hugeass noob servers like D*S. just run around in circles holding down left mouse and youll have kills in no time.
Big no no's:
1. dont sprint at your own fire (Uh dur.)
2. dont hit walls floors and/or ceilings unless you like your marine extra crispy
3. Keep backing up so as not to get grilled from them jumping at you and deflecting your flames back at you...let them jump into your flames...theyll do it too, i used this technique in part to get my highest killcount ever :D
Run forward with the flamer when attacking an alien, and then back out imediatly. Repeat as needed. Why? Because the flamer projectile shares some of it's starting speed from the player speed. By making small dashes forward and firing at the same time, you get more range than normal.
But point 1 still holds. if you make instead of a small dash forward a long dash forward, you'll get burned.
ah good point. i always wondered why people said run at stuff...i always got more burns that way
yeah...he got dropped on his head >_>
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Hi kids, today im going to teach you about the fLAMER. Yes, that is how the self proclaimed l33ts spell it, because...well idk why. BUT it is a nice lil weapon against dretch and basis, because it drops them in so few hits they dont have time to run away. This is why its good on hugeass noob servers like D*S. just run around in circles holding down left mouse and youll have kills in no time.
Big no no's:
1. dont sprint at your own fire (Uh dur.)
2. dont hit walls floors and/or ceilings unless you like your marine extra crispy
3. Keep backing up so as not to get grilled from them jumping at you and deflecting your flames back at you...let them jump into your flames...theyll do it too, i used this technique in part to get my highest killcount ever :D
Run forward with the flamer when attacking an alien, and then back out imediatly. Repeat as needed. Why? Because the flamer projectile shares some of it's starting speed from the player speed. By making small dashes forward and firing at the same time, you get more range than normal.
But point 1 still holds. if you make instead of a small dash forward a long dash forward, you'll get burned.
ah good point. i always wondered why people said run at stuff...i always got more burns that way
yeah...he got dropped on his head >_>
indeed cause he is n00b!
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Buying a batt pack with lasgun is a waste of 100 creds.
First, the batt pack loses some of its value with las gun because it doesn't actually increase the size of your clip - i.e. allow you to reload less, but just increases the overall shot count. And if you regularly use 250 las shots before dying...well...you must be standing in an isolated area staring at the wall with the trigger down.
250 shots is plenty. Never buy a batt pack s1.
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Actually, it depends on the player.
Often I will buy a las gun and run to the front door of alien base, and just pick out dretches that come out. Wether or not oyu hold the trigger for nothing or not, you will soon find yourself out of ammo after 5-10 kills, and running back to base with a bunch of dretches glued to your ass is pretty annoying. But its pretty true battery pack at s1 is useless for most people.
Battery pack is only really useful for pulse, mass driver and lucy(Especially lucy)
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Battpacks can be useful for any energy weapon.
The major question is: "Does my health or my ammo run out first?"
If your ammo runs out first, get a battpack, if your health runs out first, get a Bsuit (or, at S2.. well, bad luck)
And 300 shots with that lasgun are not that much in a rather full game with aliens all over the place. A good batch of those 300 shots are gone once the chased goon/rant is dead and the other will go away trying to get back into base with dretches and lisks after you :P
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Rifle/Pulse Rifle/Lasgun: Fire at weakened enemies (or at enemies you can get other people to also fire at). If you start a battle, get other humans to join in, and back off a bit, you can sometimes get the killshot with a select, AIMED burst. Get a backpack (batt for ammo with pulser/lasgun, jet for advantage) and get up high. Staying with the attack group (or near the firefront) helps. Fire in short bursts. Lead your target. Don't waste too much ammo as brushback fire. A good crawly-dretch can make you empty a futile clip trying to follow them. As above, lead them with your fire (especially with the pulser). Let them run into your fire, or get them caught in fields of crossfire. Don't take on enemies you can't beat with your current loadout/skill level (unless of course you want to learn/get better, or are near other humans who will join in the firefight). Know when to stay and get the kill(s), and when to run away and heal, or when to drop back and defend the spawns. Fire ranged weapons from the proper distance (seems obvious, but I see myself and other players do this all too often). Wait for the aliens to attack, stand your ground, deal the damage, then sidestep, turn, fire again. Don't just run heedlessly, until you need to heal. Then run. Strafe. Dodge. Run like hell, and learn to surf your player through the maps. Use sprint key. Listen for when aliens are taking damage, and shoot them in the butt when they run away to heal. You CAN get back to base with only six health and no medkit, with no ammo and a blaster (if you don't take too much falling damage - watch out for those balcony jumps). Just don't stop to pick fights on the way (although aliens will chase an "easy" target right into the turret farm). Turn the other direction sometimes (counterclockwise circle-strafing like a lefty). :roll: :P :wink: :D
PlayerOne submits his n00b opinions for your perusal
Sorry about the simul-post, David, it's breakfast time (making tea)
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Start to fall back while you still have a few shots.
If the aliens see you with a blaster, they will chase you down.
Of course you can also use this to lead them into traps.
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"]Buying a batt pack with lasgun is a waste of 100 creds.
First, the batt pack loses some of its value with las gun because it doesn't actually increase the size of your clip - i.e. allow you to reload less, but just increases the overall shot count. And if you regularly use 250 las shots before dying...well...you must be standing in an isolated area staring at the wall with the trigger down.
250 shots is plenty. Never buy a batt pack s1.
this is such stupidity. battpack + las gun + knowing the maps like the back side of your hand = raping alien defense from a distance and eating all their eggs without needing to return to base for a reload.
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Shottys are great against dretches and maybe basilisks but besides that no :roll:
heh, you havent seen me in action with my pump... :D
shotgun is _VERY_ good weapon...
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...for GOONS!
...IF you can evade 'em, that is..
:P
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Shotgun > Any S1 alien besides marauders. When a marauder begins to run away, your shotgun may not be good enough to take it down the rest of the way. Of course, that's why you travel with a buddy with a lasgun.
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Shotgun > Any S1 alien besides marauders. When a marauder begins to run away, your shotgun may not be good enough to take it down the rest of the way. Of course, that's why you travel with a buddy with a lasgun.
DUH... :roll: :roll: :roll:
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lucie vs goon action
when u see a goon fast turn around andf charge ur lucie then when u hear him jump turn around and shoot him just before he hits you
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"]Buying a batt pack with lasgun is a waste of 100 creds.
First, the batt pack loses some of its value with las gun because it doesn't actually increase the size of your clip - i.e. allow you to reload less, but just increases the overall shot count. And if you regularly use 250 las shots before dying...well...you must be standing in an isolated area staring at the wall with the trigger down.
250 shots is plenty. Never buy a batt pack s1.
this is such stupidity. battpack + las gun + knowing the maps like the back side of your hand = raping alien defense from a distance and eating all their eggs without needing to return to base for a reload.
Also, lasgun has 200 shots without a batpack as far as I can tell. o_o
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(May contain mistakes are mis-knowledges)
This line should alone be enough to warn players that any information below it could be, and sadly is, wrong.
Humans
Using a Shotgun:
Try getting closer to your enemy for more damage.
Reason:
If you shoot from a far distant you won’t hit where you want since the bullets spread out. Even if they heat the damage won’t be great/sufficient to kill.
Useful against: Dretches and Dragoons (normal ones)
Useful against pretty much any alien, actually.
Using a pain saw:
Before using a pain saw you need good armour because if you are going to attack with it you will need to fight face to face against your enemy.
Reason:
The more closer to the enemy you get = the more chance he will have to hit you.
Who would have thought?!
Useful against: Dragoons and Buildings (<- very useful)
I wouldn't recommend going 1 vs 1 with a goon. It's not a %100 guarantee death, but it's close. It can also be used against dretches if need be (preferably with helmet)
Using a lasgun:
Use the las gun the same as you use the rifle, preferably with a battery pack.
In the sense that you should aim? Sure.
Reason:
The battery pack will increase your ammo.
Useful against: Dretches and Marauders.
Very devastating against basilisks, as long as you stay well back from them. Can also take a goon down quickly enough.
Using a mass driver:
The mass driver is powerful but it is a bit tricky. Try using it with a helmet, light armour and battery pack. Try to stay in spacious areas. Try avoiding using the zoom feature if you are fighting against an enemy which is near.
Reason:
The mass driver is a bit slower than other weapons and it takes long before it reloads (that’s why you need to use a battery pack and be in a spacious area – so you can dodge hits while reloading/running). Avoiding the zoom feature against near enemies will give you a greater chance of hitting.
Useful against: Dretches, Dragoons and Marauders.
Also useful against basilisks. Is also a great support weapon.
Using a chaingun:
The chaingun is also powerful with rapid fire. If you’re not wearing a battle suite crouch so you get a better aim. This weapon is good for face to face fighting.
Reason:
When not wearing a battle suite the chaingun won’t let you get a firm, steady aim.
Useful against: Dragoons and Tyrants.
Using a flamethrower:
A bit difficult to use. To avoid this move sideways or backwards while using it. This weapon is pretty much useless against far enemies.
Reason:
When you use this weapon you have a great chance to roast yourself
Use against: Dretches, Dragoons and Tyrants.
Do not use against: Marauders and Basilisks
Wrong. Flame thrower can be very devastating against both.
Using a Pulse Rifle:
Wear a battery pack for more ammo. Do not aim directly at the opponent but a little ahead since this weapon is not insta-hit (hits instantly). Or try going near your enemies to get a better hit chance.
Reason:
Pulse rifle doesn’t hit were you aim unless your stationary (not moving) and aiming at a stationary enemy.
Useful against: Dragoons and Tyrants.
Using a Lucifer cannon:
Use is exactly as Pulse rifle
Reason:
Exactly as pulse rifle
Useful against: Dretches (will be a little bit difficult for beginners, Dragoons (one hit kill) and Tyrants (lot of damage)
(http://img79.imageshack.us/img79/9541/aiminggf5.jpg) (http://imageshack.us)
Use "Y" as where you should aim with Lucifer Cannons and Pulse Rifles.
Hope this info was useful.
NiTRoX © 2007
I'm not even going to bother disputing what you have put for Pulse Rifles and Lucifer Cannons. I would NOT doing what Nitrox suggests for these.
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No one asked but I'll post my tips to beginners for posterity sake.
The Beginners guide to killing Dretches and not being a Feeder Forever.
Stage 1 weapons
Using the blaster
Don't use the blaster if you are a beginner.
Using the rifle to kill dretches
Dretches have 25 hitpoints. Rifle bullets deal 5 damage each. 5 bullets are needed to kill a dretch.
Aim slightly higher than the dretch when shooting at it. The dretch hitbox is higher than its model. Aim for its back or like me, pretend the dretch has hair and aim for that. You will use less bullets per kill over time and deal more damage.
Rifles are hitscan, meaning they will hit your target instantly. If you have an alien lined up, you will hit it. You don't have to lead as much with a rifle.
Using the painsaw
Don't use the painsaw if you are a beginner.
Its hard to use and has a specific purpose (killing base structures). Save your credits or buy light armor instead.
Using the Shotgun to kill dretches
The shotgun can deal 56 damage to close aliens. It can 1-shot kill a dretch.
Aim directly at the dretch. Shotgun bullets spread and trying to aim higher, as you would with a rifle, will cause the bulllets to spread too far.
Using the shotgun is all about reflexes. The best way to learn how to kill dretch is to stand in a hall, don't move, and try to kill dretches as they come at you. Play chicken. All takes is 1 shot at close range and its best to let aliens jump into your range rather than trying to chase them down. Its sounds crazy but it will help you tune your reflexes and it is equally dangerous for dretches.
The shotgun is cheap (150 credits). Don't feel the need to buy more expensive weapons. Use it for it a while because 56 damage at close range will be powerful for the entire match.
Using the Lasgun to kill dretches
Lasgun bullets deal 9 damage. 3 Lasgun shots are needed to kill a dretch.
Aiming higher than the dretch, like with the rifle, works well.
Lasguns are hitscan like the rifle, so they hit exactly where you aim when you fire.
Lasguns have no reload. You will eventually kill something if you keep shooting and moving.
Using the Mass Driver
Don't use the mass driver as a beginner.
Its expensive and requires skill. Don't waste your money by buying it and getting killed.
Using the chaingun
Don't use the chaingun until Stage 3 (when the alien team or the human team reaches it).
Its expensive and requires skill. Don't waste your money by buying it and getting killed.
Surviving Stage 1
If you don't have no armor, stay your broke ass home.
Light armor should be the first thing you buy with credits (costs 70 credits) and it lessens the damage aliens do to your chest and legs. Without it, you are virtually a free kill for the alien team. To avoid unneccessary feeding, meaning easily obtained kills for the other team, never leave the range of turrets without armor.
Use your medikit to heal yourself frequently.
Because dretches and other aliens can do fatal damage when hitting a human in the head, I recommend using the medikit any time you have been hit, even if it is for a little amount of damage. If your health is below 97, use the medikit.
Bind your medikit to a easily accessable button. Type this in the console to bind your medikit:
Press ~
Type /bind <key name> itemact medkit
Use <key name> to use the medikit
Example: /bind mouse4 itemact medkit
I use the 'F' key as my <key name>
Many people use mouse4, which is left side mouse button on a 5 button mouse
All aliens make a specific sound when jumping and attacking.
Listening is the only radar you will have during Stage 1.
Use sprint to quickly run around the map, run back to your base, or evade aliens when attacked.
The 'X' key is the default for sprint.
Stay close to turrets to run when hurt by aliens.
Develop an escape route to the nearest turrets but move further and further out to find aliens to kill.
Stage 2 weapons
Using the Pulse Rifle to kill dretches and any alien
The pulse rifle lasers deal 9 damage. 3 pulse laser shots are needed to kill a dretch.
The pulse rifle is not hitscan. There is a slight delay in 'flight time' for each shot. You may have to lead your shots and shoot where the alien is headed, not directly at it in order to hit it.
Image the pulse laser's as a beam and sweep with it.
For dretches, sweep the floor left and rifht with pulse lasers.
For marauders, sweep up and down quickly if they are jumping.
For dragoons, sweep left and right quickly at an even level.
A battery pack upgrade increases the clip size of the pulse rifle to 75 shots per clip. You can 'spray and pray' for a long time when compared to other guns.
Using the Flamer Thrower
Don't use the flame thrower as a beginner.
It will kill you or teammates as a beginner.
Using the Grenade
Be very cautious when buying and using the grenade as a beginner.
The grenade deals 310 damage in an area around it when it explodes. The grenade is used to destroy base structures.
You must use the mouse wheel to select the grenade and click the mouse wheel to throw it. You can bind the grenade to a key by typing this command into the console:
Press ~
Type /bind <key name> itemact gren
Use <key name> to throw the grenade when you have bought one.
Example: /bind mouse5 itemact gren
On a 5 button mouse
Mouse4 is the <key name> for the left side mouse button
Mouse5 is the <key name> for the right side mouse button
I recommend using these buttons for throwing grenades
The grenade cannot be primed, it will be thrown and explode after 5 seconds when used everytime.
The grenade must be aimed just like any other weapon to be effectively used. The grenade has a low tragetory and flies about 5-7 steps in front of you. It can bounce off surfaces, causing it explode elsewhere. Take the time to aim, space yourself, and throw the grenade so that it lands where you want.
Surviving S2
If you don't have a helmet, stay your broke ass home.
Same reasons for this rule as with Stage 1. Helmets reduce damage to your head when aliens attack. With a helmet, a human's life expectancy is greatly increased. Don't make any easier for aliens by leaving the base without a helmet and light armor.
The Jet pack is availible at Stage 2. Avoid it until you find yourself needed to fly. Its fun to use but it will get you killed more often than not.
Aliens will be using poison when they reach Stage 2. If you find yourself taking damage (and grunting uncontrollably), use your medikit to cure the poison.
Buddy up and follow another player to learn where the alien base is and help him attack. Stage 2 for humans is the time to crush aliens and hopefully win.
Stage 3 weapons
Using the Lucifer Cannon
Don't use the lucifer cannon as a beginner. Its tempting, its powerful, and its expensive. However, its best to watch other players use it and support them with a pulse rifle or other weapon. Once you get the idea of how it works and its limits, you will be a much better user yourself.
Using the Chaingun
The chaingun is a Stage 1 weapon but it gets a lot of use in Stage 3. With a battlesuit, the chaingun does not have a knockback effect, as it has at Stage 1 and 2.
The key using the chaingun is to never stop shooting when you get an alien in your sight. Spray them, get close, even try to touch them with it to do maximum damage. The raw damage will kill most aliens before they kill you.
Surviving Stage 3
If you don't have no armor, etc....
Same reasons. What a lot of players don't realize that is that bying feeding aliens, you provide them evolution points to get more powerful aliens. Eventhough there is no more need for kills for stage progression, aliens will still get more points to come back and kill your team. Don't make any easier.
The rifle will not cut it. The rifle is an useful weapon but it will not be able to kill the Stage 3 aliens. Please have a good weapon and a good escape route while fighting
Move with other players. It is hard to get credits when aliens reach Stage 3 and Stage 2-3 weapons are expensive. However, you can gleam credits from assisting in killing aliens or structures if you have someone to work it.
Do not use the painsaw, flamer thrower, or lucifer cannon to defend the base. These weapons will destroy your base structures or damage your teammates, which will be in the base, when used.
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I can use the pointers. Maybe this could be added to a nice Tremwiki somewhere. OK, now for the naysayers.
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las guns are good against marauders, and for hunting down any surviving aliens besides a tyrant. Shotguns and flamers are virtually useless against buildings. remember 5 shots with a rifle can kill a dretch, so unless you have pretty good aim, closer is better. Chainguns with battlesuits are highly strong against both types of dragoons. What else... 8) Mass Drivers are good for camping if you are s1 and the enemy is all tyrants or such. Never use flamers in vents!!! Shotguns or pulse rifles do the best there. Lastly, even though it is tempting to rapid fire small Lucifer cannon shots at dretches don't. Take the time to charge up a relative amount, and than fire in front of them, to send them flying!!! That's all for now.
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t use the painsaw, flamer thrower, or lucifer cannon to defend the base. These weapons will destroy your base structures or damage your teammates, which will be in the base, when used.
I agree with flamer, but luci and saw are great fo defense if you know how to use it.
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t use the painsaw, flamer thrower, or lucifer cannon to defend the base. These weapons will destroy your base structures or damage your teammates, which will be in the base, when used.
I agree with flamer, but luci and saw are great fo defense if you know how to use it.
I actively try to get humans to luci the base when I'm playing aliens.
I've been sawed 1 too many times by over anxious teammates in the base.
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Mass Driver ; the reason why you shouldn't use it is because the weapon sucks a lot. It's damage output is very low. In fact, it's the weakest weapon in the arsenal. Lasgun is MUCH better than MassDriver against a goon. The only good redeeming quality of the MassDriver is it's perfect aim and the fact that it kills a Dretch in one hit. Lasgun also has a perfect aim but it is harder to hit a Dretch 5 times with it than it is to hit it once with the MD.
Best weapon at stage 1 against Dretch : MD if you know how to aim with it, Rifle else. Shotgun is poor since the huge random spread makes the weapon far too unreliable unless at very very short range ( ie, when the dretch is in your face eating your eyes ) Rifle on the other hand is a sure win against a Dretch at the range that counts :)
Also, Luci is good against ALL aliens, especialy Basi and Mara but weak against all aliens stronger than basi too. The reason for that dual behaviour is that the weapon is good enouth to kill easily any alien and thus a good way to scare any alien, but that good alien players with strong evos will own you anyway, unless you are very very good with it. Also, a really good Tyrant will
own you anytime.
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The most important in human gameplay is the evades. You can evade ? You earn time, with this time you could learn to use the weapons you want.
Staying alife is the key so evade is the key.
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I actively try to get humans to luci the base when I'm playing aliens.
I've been sawed 1 too many times by over anxious teammates in the base.
I said if you know how to use it :P. If humans are stupid enough to shot mara on the reactor with luci they should die :P.
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ALSO: if you have a painsaw, it can be hard to kill a larger alien because they will try to backpedal and slash you at a distance. Push down the X button to run at them, because if you don't you'll die for sure :D
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I actively try to get humans to luci the base when I'm playing aliens.
I've been sawed 1 too many times by over anxious teammates in the base.
I said if you know how to use it :P. If humans are stupid enough to shot mara on the reactor with luci they should die :P.
That's why I discourage beginners to use them.
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Ok, let's return to the las gun battpack issue for a second.
Ranger, you're right, a Las Gun does only come with 200 shots without a battpack, which would allow you 300. I'm sorry about the mistake.
In any case, I'm still going to say that if you can avoid dying long enough to use an entire 200-shot las gun clip at the enemy base, then you're playing in an otherwise empty server. Fact is, without a helmet dretches are gonna kill you fairly quickly, especially if you're standing near their base.
Think of it this way: if you do buy a battpack for your las, there's only a very small chance you'll actually use it (get to above 200 shots). Even in the unlikely circumstance that you do actually use it, when you die you've still just wasted light armor + 30 creds for a few extra las shots. Was it really worth it? Would you seriously choose a few extra las shots over light armor and change?
I don't think so.
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you will soon find yourself out of ammo after 5-10 kills
WTF server are you playing on that you can kill 5-10 aliens in one go as s1?
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you will soon find yourself out of ammo after 5-10 kills
WTF server are you playing on that you can kill 5-10 aliens in one go as s1?
Umm, I dunno... almost all? It depends on the skill level of the other team, as well as your own.
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I actively try to get humans to luci the base when I'm playing aliens.
I've been sawed 1 too many times by over anxious teammates in the base.
I said if you know how to use it :P. If humans are stupid enough to shot mara on the reactor with luci they should die :P.
That's why I discourage beginners to use them.
I launced a luci right up a Tyrant's ass that was infront of about 5 turrets and 7 teammates on |SST| yesterday. I also got a Mara in the face with no damage to the reactor once. 8)
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If you find my guidelines stupid then don't post. And no one actually cared what you did with the tyrant's ass ,so no,don't post in a useless post.
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If people are really that afraid of recoil from the chain... don't forget, your aim is pretty much the same. The only difference is if you're going to get motion sickness. For the shotgun, yes sidestepping works. The chaingun, is pretty effective even while standing at s1, as long as you know how to dodge wear armour, and most importantly, have backup (preferably be the backup)
Ironically, pro mara's can be avioded.... as they jump, run forward and under them. often, they just can't respond that instantly. if they do, your fucked. But still, it saves the s1 hummie very often. So, if you're game, play matador with the mara.
If you have commonsense, unlike I, don't.
Shotguns, shotguns, shotguns... oh the joy! 10 hummies with shotguns...*drools*
*Hides*
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Depending on the goon, using a luci on them is either easy or hard.
As a goon: Don't pounce over them. Pounce diagnolly so you land behind them and to their left/right. Then you can chomp easy. It IS a luci, however, and if that player is very good, you'll only have a slight chance of pulling it off.
As the luci: Anticipate their pounce and shoot a luci shot right in their path. If they don't pounce...ummmm, I dunno, run up to them and kill them, XD. Kinda obvious.
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for all the talk of the flamers limited use i still think its quite good, it is the highest dps weapon in the game (better than luci even) and is an excellent detterent, ive played against many people with advanced goons and marauders and they will run away 90% of the time if im shooting at them. i cant get that kind of behaviour with anything else. granted, it is easy to teamkill with but most servers have FF off so it really doesn't matter
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for all the talk of the flamers limited use i still think its quite good, it is the highest dps weapon in the game (better than luci even) and is an excellent detterent, ive played against many people with advanced goons and marauders and they will run away 90% of the time if im shooting at them. i cant get that kind of behaviour with anything else. granted, it is easy to teamkill with but most servers have FF off so it really doesn't matter
Flamer isn't the strongest weapon DPS wise. First, you have the painsaw with a wooping 200 DPS. Kill a Tyrant in 2 seconds. Then, you have the luci with slightly less DPS, somewhat around 175 for primary shots. Then you have the flamer with HALF the DPS of the painsaw. yep that's right, flamer has 100 DPS only. 4 seconds to kill a Tyrant. And finaly, just after you have the Pulse before reload at 90 DPS.
Flamer is not the better damage dealing weapon in the game, altough it's one of the bests it's still much weaker than painsaw and luci.
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the calculations i recieved placed flamer at 20 dps, and luci at 18 or something... its on a thread on this forum, if someone could clarify this it would be great. You also didn't comment on the fact that aliens are a lot more scared of a flamer than a painsaw, and it has longer range too
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I don't see how you can have faith in someone who saus the flamer has 20 DPS. DPS means damage per second you know. At that rate it would take 20 seconds to kill a Tyrant.
#define FLAMER_REPEAT 200 ( 200ms => 0.2s )
#define FLAMER_DMG HDM(20)
Thus, we have a total DPS of 20 / 0.2 = 100 which is still half the painsaw and it still takes 4 seconds for a Tyrant. 4 seconds of CQB to kill a Tyrant means a useless weapon.
Luci is harder to work with though.
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Considering that the flamer will probably do 20-60 damage before the tyrant can slash, and that the tyrant can get off all 3 slashes on a bsuit in, what, 1 1/2 seconds, maybe less, the tyrant will probably take, depending on how good of a flamethrower user they are, like 120-240 damage?
Lot of variables, there's a lot of things in Trem that you cannot make solid damage comparisons on.
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You have to factor in self damage for the flame suit, you also have to comsider accuracy, but we're assuming it's perfect, ie, they're standing right infront of eachother?
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I dont care if this has been said before, but to do better as humans, if you care about Kill/Death just keep attacking, while they get more and more evos, they can oly have up to nine, while you slowy gain money that is pretty much limitless HAHAHAHAHA!
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But whilst they are killing you and gaining more evos they will be getting nearer to the next stage which will give them stronger evolution forms and which could lead to the destruction of your human team. This can also be known as feeding.
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Well, idks, but the one thing I have learned about Humans, (from playing the last couple of weeks almost strictly as an Alien) is that if Humans are going to push out of base, they have much better chances of survival/success, if they stick together. While I'm a pretty fair dretch, I've got to do quite a bit of head-level-or-above wallwalking to avoid the ol' wall-o'-bullets. One alert attacker and you're toast. (Of course, climbing back up into the shadows, where bugs roost, is always an option.)
I've seen Humans win at S1 (OK, maybe it was early S2, but they got their helmets and came at us) on Tremor, because all the Aliens went off to hunt lone Humans, and the Humans all rushed out of their base and took out the lone Granger at about acid tube number three (OM and eggs not moved, no new eggs; even if it was acid tube #5, the room's too big to defend that way). By the time I died twice on the way back from the crate room, it was over. Somewhere in the six minute range, iirc. If your base is inherently weak, balance says maybe the enemy base also has issues (on Tremor, for instance, both are too big to be defended easily from a concerted rush by a lone builder, or just a couple of defenders).
On Niveus, both bases are in areas that are fairly large, and susceptible to attack from multiple vectors, while offering favorable forward positions for attackers.
On Nexus, the Human base seems really terrible, but if you can build out of it, and the Aliens stay in theirs, you can own one door to their base, and take the game (but probably not until S3, which you'll get to faster by attacking their spawns, and forcing them to feed - at least half the people you kill will rush out the wrong door again). :roll: :P :eek: :D
There's even a wiki on that somewhere. MG or SATgnu, icrw.
Also, I once saw Humans weld the big door on Tremor to the default Alien base with a forward repeater in the pink room. Of course the proper Alien response would be to glitchspawn in the purple subsewers. But you should've seen the continual acid tube flush surrounding that welded brush. In this game, both teams were at S3, on a big server, and acid tubes completely surrounded the perimeter of the big doors, and were all going off continually, but the doors would not open. Trapped Tyrants were banging against it vainly. Once they took the tunnels we were finished. Our teamchat was drowned in the pubflood. "Grangers! Get to cellars!" "No, our base is totally secure, they can't even get in that other door." "NFS, YOU CAN'T GET OUT!" PlayerOne was muted; Reason: ALLCAPS. "Maras! Repeater in Pink Room!" "???" "stfu" "who cares, ATTACK!" "You got pwned!" "eat that" "PlayerOne was shot while typing"
PlayerOne has dretched a lot lately
and offers this advice
brought to you by the nice people
who slayed him repeatedly
XD :roll: :P :-? :wink:
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That was one of the points I like to get at, while aliens can cause confusion amongst themselves in groups(a Tyrant stuck on Dretchies and Advance Dragoons) humans are just the opposite, they can own when working together, get a battlesuit to take damage, and give the people behind him Luci's.
In a nut shell, humans need to group, and agianst what so many do, get out of the base, its like an RTS if the fighting is out of your base, your base and builders take less damage, thus leaving you more prepared for a ounter attack.
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I love the flamethrower - it is a weapon which requires a lot of skill, and is difficult to use effectively.
I find that creating a firewall in front of me in corridors pretty much always deters ANYTHING.
Not only that, but anything other than a tyrant and mara (Unless its just walking) which steps into this wall 65% of the time, ends up never leaving it.
:dragoon: 's being the most likely to fall victim to an early grave.
Sure, this may seem obvious, but when being chased by three tyrants in a corridor on ATCS, its quite easy to forget.
When using a flamethrower, NEVER RUN.
I know that tyrant looks menacing, but running from it is the worst thing you can do (Unless you are 10 yards from your base).
Always try to just slowly move backward, and create a firewall in the direction of the tyrant.
Without charging, he will suffer about 180 damage worth of burns before getting into slashing range.
With slashing, he should get about 100.
By the time he gets this close, he should have about 270 health.
By slashing range, either...
1.Do not show any possibility of a chance you will die - continue spamming flames into the stomach while moving backward until either you or him fall, you make it to base, or it runs away.
2. (Only commit this if you are sure you can outmanoeuvre the tyrant)
Do a 180*, get behind him, and start spamming flames right up his backside until he falls.
Never run - the tyrant WILL track you down. I have learned this the hard way. Fight to the death.
As for other things, like goons, try to get infront of them as they are running away, or behind them, and use your flamethrower like a painsaw - they should drop very quickly if you catch them by suprise, and manage to get them before their reactions force them to pounce away.
With maras, dont bother.
They cant do much damage to you (If you have a BSUIT), and while it is easily possible to kill a mara with a flamer, just dont bother - it takes too long. If you DO still wish to do so, only attack retreating maras - estimate their path of retreat, and try to stay ahead of them while pumping flames into the air.
As for other aliens, well, you shouldnt have much trouble killing them.