Tremulous Forum
General => Troubleshooting => Topic started by: Toki_Chronos on March 25, 2007, 06:56:26 am
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Hey guys, I played tremulous just fine before I upgraded my computer to vista... now it gives me this when I try to load..
tremulous 1.1.0 win_mingw-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\vms-1.1.0.3464ceb8.pk3 (1 files)
C:\Program Files\Tremulous\base\map-UTCSb2.pk3 (11 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base
----------------------
2092 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
I don't have an AGI card, the one in my comp is something from Nvidia, Can't find shit in vista so I don't know where to find it's specs..
anyway I could use some help.
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You need the 3d drivers for your card.
99% of graphics cards aren't supported by vista, so good luck.
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Go back to XP.
Dont run new shit on old shit.
And dont experiment with stuf you dont know anything about.
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GLW_ChoosePFD failed
This error always mean that the renderer subsystem couldn't find a suitable mode on the system where it can draw to later on. This means it could be any of these:
a) Your graphic card doesn't support the basic modes required to play Tremulous. Get a moderately decent new gfx card. ATI 9700 runs Tremulous fine.
b) Your OS doesn't support/allow access to the required mode (i.e. the driver sucks although theoretically the hardware can handle it. This includes bad driver installation). Reinstall driver if you use an OS that's known to run Trem fine. Otherwise it could be your sucky OS.
c) There is a cvar somewhere you have set in the autogen.cfg that requests Tremulous to be run in a certain mode ( i.e. r_stereo), but the driver/hardware couldn't handle.
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I bet the drivers he uses just doesn't support OpenGL, only D3D.
If the drivers came with Windows then this is true for sure - graphics drivers written by Microsoft DO NOT SUPPORT OpenGL (the opengl32.dll is a generic OpenGL v1.1 library - not a gfx driver) .
If the drivers are from card's vendor/manufacturer then it could be a lack of OpenGL support in version for Vista. That will probably change in near future.