Tremulous Forum

Mods => Mod Releases => Gameplay Changing => Topic started by: optear on March 27, 2007, 05:50:31 pm

Title: tremX new release
Post by: optear on March 27, 2007, 05:50:31 pm
http://downloads.sourceforge.net/tremx/tremx_046.zip
Code: [Select]
http://sourceforge.net/project/showfiles.php?group_id=180265&package_id=208432&release_id=496841
is the new release
what is new?
well I added force field, improved invisible basi, removed some unused features, updated to svn 927
also there are 2 new variables
g_drawTeamStatus enable/disable health bars over team mates
g_drawBuildableStatus enable/disable health bars on buildables
(if you are not a builder)
Title: tremX new release
Post by: optear on March 28, 2007, 11:45:53 am
(http://img89.imageshack.us/img89/4265/shot0000ta1.th.jpg) (http://img89.imageshack.us/my.php?image=shot0000ta1.jpg)
(http://img89.imageshack.us/img89/9620/shot0001uc6.th.jpg) (http://img89.imageshack.us/my.php?image=shot0001uc6.jpg)
forcefield model
Title: tremX new release
Post by: Risujin on March 28, 2007, 05:24:49 pm
Quote from: "optear"
forcefield model

How much HP does that have? Human barricade?
Title: tremX new release
Post by: Superpie on March 28, 2007, 06:20:30 pm
Seems a bit narrow.
Title: tremX new release
Post by: optear on March 28, 2007, 06:22:29 pm
Quote from: "Superpie"
Seems a bit narrow.

yeah it was wider but bounding boxes must be square which creates useless area
Title: tremX new release
Post by: Sushi on March 29, 2007, 05:11:44 pm
It would block a tyrant though!!!!!!

 :D  :D  :D  :D  :D

Sorry, I probably can't play on that version, I run trem on a mac!!
 :cry:  :cry:  :cry:  :cry:  :cry:
Title: tremX new release
Post by: optear on March 31, 2007, 10:36:12 am
Quote from: "Sushi"
It would block a tyrant though!!!!!!

 :D  :D  :D  :D  :D

Sorry, I probably can't play on that version, I run trem on a mac!!
 :cry:  :cry:  :cry:  :cry:  :cry:

eh?
why cant you play on mac
it runs on anyplatform that tremulous runs
Title: tremX new release
Post by: DoorKnob on March 31, 2007, 01:07:20 pm
It doesn't work on linux either :-? I try to play on Bricosft, but when I join Tremulous shuts down. :cry:
Title: tremX new release
Post by: benmachine on March 31, 2007, 03:34:09 pm
I'm on a mac and managed to run it locally at least (with /devmap atcs). One thing I noticed: dcc heals turrets and teslas, but not barricades?
Title: tremX new release
Post by: rdizzle on March 31, 2007, 04:49:45 pm
um... i play tremx just fine on my mac.
Title: tremX new release
Post by: Sushi on March 31, 2007, 05:52:25 pm
i tried it now, works on my mac, I thought it was a WHOLE new version of tremulous

Do i have to go on a trem-x sever to see the new features?
Title: tremX new release
Post by: Plague Bringer on March 31, 2007, 05:56:43 pm
I couldn't build barricades in my devmap of ATCS :(

Basi has some parts that should be nodraw texturized, and some leakage of textures (you can see through them)