Tremulous Forum
Mods => Mod Releases => Gameplay Changing => Topic started by: optear on March 27, 2007, 05:50:31 pm
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http://downloads.sourceforge.net/tremx/tremx_046.zip
http://sourceforge.net/project/showfiles.php?group_id=180265&package_id=208432&release_id=496841
is the new release
what is new?
well I added force field, improved invisible basi, removed some unused features, updated to svn 927
also there are 2 new variables
g_drawTeamStatus enable/disable health bars over team mates
g_drawBuildableStatus enable/disable health bars on buildables
(if you are not a builder)
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(http://img89.imageshack.us/img89/4265/shot0000ta1.th.jpg) (http://img89.imageshack.us/my.php?image=shot0000ta1.jpg)
(http://img89.imageshack.us/img89/9620/shot0001uc6.th.jpg) (http://img89.imageshack.us/my.php?image=shot0001uc6.jpg)
forcefield model
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forcefield model
How much HP does that have? Human barricade?
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Seems a bit narrow.
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Seems a bit narrow.
yeah it was wider but bounding boxes must be square which creates useless area
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It would block a tyrant though!!!!!!
:D :D :D :D :D
Sorry, I probably can't play on that version, I run trem on a mac!!
:cry: :cry: :cry: :cry: :cry:
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It would block a tyrant though!!!!!!
:D :D :D :D :D
Sorry, I probably can't play on that version, I run trem on a mac!!
:cry: :cry: :cry: :cry: :cry:
eh?
why cant you play on mac
it runs on anyplatform that tremulous runs
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It doesn't work on linux either :-? I try to play on Bricosft, but when I join Tremulous shuts down. :cry:
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I'm on a mac and managed to run it locally at least (with /devmap atcs). One thing I noticed: dcc heals turrets and teslas, but not barricades?
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um... i play tremx just fine on my mac.
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i tried it now, works on my mac, I thought it was a WHOLE new version of tremulous
Do i have to go on a trem-x sever to see the new features?
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I couldn't build barricades in my devmap of ATCS :(
Basi has some parts that should be nodraw texturized, and some leakage of textures (you can see through them)