Tremulous Forum
General => Feedback => Topic started by: gareth on March 29, 2007, 08:29:34 pm
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i thought it would be nice to have different shadows for each class, so i started making some, however they dont always rotate with the model, humans seem to, grangers sometimes do, no other aliens seem to. I am also wondering if there is a way to set the shadow for different classes without altering code (ie. altering config files instead). imo they look quite nice with different shadows, i tested it by changing the shadow.tga on an unpure server. this pic will maybe give you some idea of what i mean:
(http://img111.imageshack.us/img111/1572/showma2.jpg)
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I'd see the need to get the load off the cpu first.
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I'd see the need to get the load off the cpu first.
what? all i am suggesting is changing the texture on the shadow beneath the player to one that more closely matches the model, it wouldnt hurt performance at all.
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If you code it, they will come.
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?
/cg_shadows 3
/r_stencilbits 8
Stencil shadows!
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?
/cg_shadows 3
/r_stencilbits 8
Stencil shadows!
Stencil shadows are achived with cg_shadows 2, but they are bugged, just like cg_shadows 3.
I would like to see cg_shadows 2 and cg_shadows 3 removed alltogether.
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you know, r_stencilbits also supports 16bit, and that comes with a ton of beautiful light effects, like purple halos around lasgun users, green halos around massdrivers, orange glow around the medipad, etc.
cg_shadows 2 is better than 3.