Tremulous Forum

General => Feedback => Topic started by: whitebear on April 04, 2007, 02:00:41 pm

Title: Map Objects
Post by: whitebear on April 04, 2007, 02:00:41 pm
Currently we got full set of structures for both teams but there are no natural objects.
What I mean is that it would be great to have things like boxes of difrent sizes brakeable or not that could be added with layout editing mode (!layout build smallcrate ?) or mapper to add them.
so basicly third team wich you can't join with structures to create barricades and mibie minor offencive structures (abandoned base with lethal sucurity system left online?).
As for using in layout editing mode difrent kinds of additional road blockers or offencive structures here and there could even change whole game play of atcs nice and clean.
some objects I had in mind

there could be second set of boxes that would be static so you could build on them
Title: Map Objects
Post by: Caveman on April 04, 2007, 03:20:22 pm
veto, no one sided offensive structures.
Title: Map Objects
Post by: Shadowgandor on April 04, 2007, 03:32:12 pm
he didn't say that the turrets wouldn't hit humans, though it wouldn't matter anyway, a rifle could kill a human base lol
Title: Map Objects
Post by: techhead on April 05, 2007, 12:20:13 am
A rifle would probably run out of ammo on the fourth turret.
Title: Map Objects
Post by: Plague Bringer on April 05, 2007, 12:25:26 am
boo.
Title: Map Objects
Post by: TriedtoDestroyMetal on April 05, 2007, 01:04:50 am
Breakable glass! Breakable glass!

Or even a forcefield that let's bullets through but not players... neat.
Title: Map Objects
Post by: Plague Bringer on April 05, 2007, 01:08:35 am
called playerclip....what about one that lets players through but not weapons? weapon clip
Title: Re: Map Objects
Post by: benmachine on April 05, 2007, 09:45:38 pm
Quote from: "whitebear"
    celling turret
    celling telsa


(http://img485.imageshack.us/img485/207/shot0000qa9.th.jpg) (http://img485.imageshack.us/my.php?image=shot0000qa9.jpg)(http://img72.imageshack.us/img72/377/shot0001vu2.th.jpg) (http://img72.imageshack.us/my.php?image=shot0001vu2.jpg)(http://img72.imageshack.us/img72/3643/shot0002yv5.th.jpg) (http://img72.imageshack.us/my.php?image=shot0002yv5.jpg)

^_^

(no this isn't really relevant. But I couldn't resist the opportunity to post it)
Title: Map Objects
Post by: whitebear on April 06, 2007, 09:11:11 am
Wow! You can use layout commands on alien side to do that? Cool! ^^
Title: Map Objects
Post by: benmachine on April 06, 2007, 01:37:06 pm
Quote from: "whitebear"
Wow! You can use layout commands on alien side to do that? Cool! ^^

I'm pretty sure you can't, I did that with some heavy modding and a ckit. It isn't hard, though. All you do is put something like if( g_layoutEdit.integer) return qtrue; at the top of BG_FindInvertTestForBuildable. Not sure how well that'd work with only a server-side mod, mind.