Tremulous Forum
General => General Discussion => Topic started by: OverFlow on April 02, 2006, 03:32:29 am
-
Ok, I think Timbo went to bed, but I've heard this comment a few times and I'd thought I'd offer some advice. SO, if you think you have a decent ping (average seems to be around 150) and your FPS is still fine, but things still seem all choppy and weird read on...
The default setting for 'rate' is 3000, which is supposedly good for dial-up connections, but seeing as how no one has dial-up any more, a higher number is needed.
Now, there are a couple ways a fixing this. Easiest is to join a game, and go into your options. Options->System->Net&Sound. Now, see the 'Net Data Rate' option? Set that to the appropriate connection you have. I recommend LAN/CABLE.
You can also go into the console (~ key) and type in "/rate 10000" (without the quotes). I've found this number to be quite adequate.
-
Yeah, I thought it was odd that the default netspeed was dial-up... But I think most people who played Quake 3 would have spotted it when changing their name. :)
-
/snaps 40 (default 20), /rate 9000-20000, /cl_maxpackets 100 (default 30)
these are basic net commands from q3, im not sure what is optimal for rate or maxpackets(i have 10000 and 100) i think it depends on your connectiong, snaps should be good for everyone at 40
if i remember correctly rate under 8000 starts limiting fps too so its recommended to use over 8000 even if your on 56k
-
/snaps 40 (default 20)
Limited by the server: sv_fps; the maximum number of snapshots sent to each client per second. Most/all servers have this set to 20.
/rate 9000-20000
Also limited by the server: sv_maxrate; the maximum amount of bandwidth (in bytes) that the server sends to each player per second. Typical Q3/ET sv_maxrate is 25000 (25kbytes/s), but a lot of trem servers have it set lower.
Somewhat unrelated, but I want to mention it: Q3/ET PB servers are often configured to kick players with a rate over a certain value (typically 25000). These admins are such idiots. :mad:
/cl_maxpackets 100 (default 30)
The maximum number of packets that the client sends to the server per second. Should be either equal to or a divisor of com_maxfps and your average framerate.
See also:
http://ucguides.savagehelp.com/Quake3/connection.html
My settings:
rate 50000
snaps 40
cl_maxpackets 125 (maybe I should lower this for trem... my framerate dips a lot lower than it ever did in Q3 >_>)
-
good:), i didnt know what all of them mean i just put what i have seen most ppl use in q3 ie:maxpackets 100 snaps 40 and rate 10k-25k~ i have never seen it go over 10kbytes so i use rate 10000 and cant see difference whit higher