Tremulous Forum

General => Feedback => Topic started by: blackelf on April 06, 2007, 02:38:23 pm

Title: How about more area-damage
Post by: blackelf on April 06, 2007, 02:38:23 pm
Hello I have two ideas for change in damage system aiming to give more chance to skilled (or lucky) human

1) add tiny splas damage to bullet weapons - so a long round of bullets hitting very near (but not exact) of the small alien will have a chance to kill him eventually

2) add strong damage for hitting important spot of big aliens - so that skilled human, even with just a riffle, would have a more real chance if he manages to aim carefully.
Like - center of head x5, eye x8
Title: How about more area-damage
Post by: sleekslacker on April 06, 2007, 02:45:58 pm
1) no

All hit detections are based on a box. You can hit something even if the bullet  doesn't hit the 3d model exactly. Hence splash damage is kinda built in. Intentional splash damage for a bullet is retarded and 'only for n00bs(tm)' anyway.

2) practice more skill please.
Title: How about more area-damage
Post by: blackelf on April 06, 2007, 02:52:57 pm
Well I am not as awesome and advance as you are obviously, so can you teach me kindly how to kill Tyrant in 1:1 fight with just the riffle? Assuming a pro like you is using riffle.
Title: How about more area-damage
Post by: sleekslacker on April 06, 2007, 02:54:56 pm
1:1 fight against a tyrant with a rifle. That's where you/your team went wrong.
Title: How about more area-damage
Post by: blackelf on April 06, 2007, 03:05:16 pm
No ;) I ment it for defending the base... it's not like I choose to fight Tyrant with riffle ;)

Although I managed to kill two times a Tyrant with 1:1 chaingun + battlesuit (+lot of sidestepping / luck) just after 2 days of knowing this awesome game :D


As for the head-shots: hard situation, Tyrants ripping Turrets - but a skilled player with good aim can save the day with say lasgun or riflle - it would be more fun, at least IMO.
Title: How about more area-damage
Post by: David on April 06, 2007, 03:20:12 pm
The tyrant is stage 3, and costs 5 evo's.
The fact that a lone rifleman can kill a tyrant is, IMO, wrong.

Wouldn't you be pissed if you spent ages to get a battle suit and lucy, and then a lone dretch killed you in seconds?
Title: How about more area-damage
Post by: Caveman on April 06, 2007, 03:34:42 pm
Blackelf, you have 2 threads, in both you showed that you did not think ahead when you made your suggestions, it also showed that you did not read any suggestions-thread already in place.

But most important, it showed that you are very new to trem and have yet to get a grasp of the game.

Before you utter any mor suggestion that are designed to strengthen weak players and unbalance the game for others, how about some weeks of playing?
Title: How about more area-damage
Post by: Plague Bringer on April 06, 2007, 03:39:42 pm
I do agree that aliens should have weakspots. I mean, get a headshot on a (naked) human and it does a whopping 96 damage. Goons and Tyrants should have areas that do more damage, perhaps the tail or face for a Goon, and the back or face of a Tyrant or something?
Title: How about more area-damage
Post by: kozak6 on April 06, 2007, 05:06:49 pm
1)  Learn to aim.

2)  I don't like it, and especially with the changes we are going to see in the next version here.
Title: How about more area-damage
Post by: blackelf on April 06, 2007, 05:56:50 pm
Thanks for opinions, although please read the idea carefully - it is NOT about increasing power of human weapons/riffles - it is NOT to help newbies.


It is to  *give a chance*  to skilled people, to do considerable damage even if they dont have money to buy weapons (in example - unbalanced teams, and humans at stage 1 or 2 with aliens on stage 3 and load of Tyrants)

And to introduce new style of fight (sneaking and sniping big aliens and then finishing them)

Pros:
+ human have an attitude "hey I will try at least" instead "omfg Im already dead" ;)
+ skilled people will get rewarded for carefull aim
+ lousy Tyrants that sit not moving will be punished

+ new style of attack: snick up to alien base or some place and snipe a Tyrant from long distance with massdrive in the eye (i.e. 80% of Tyrans health taken... yey, if a dradger can take 95% of ligtly armored human...)
+ weapons like massdrive and lasgun will be more usefull, *in hands* of SKILLED player
+ ?

Cons:
- slight inbalance because now some of the random shots will hit important zone - compensate: say 10% of random aimed chaingun shots hit the spot - then decrease chaingun power properly
- ?

Edited: Kozak you say "Learn to aim" - why, this idea is exacly for people that DO know how to aim - I think they should be rewarded by causing more damage if the shots are carefully sniped.

Currently no matter if I hunted a Tyrant and aimed extra carefully, or am I running and shooting blindly - in both cases lasgun have same chance of defeating enemy.
Title: How about more area-damage
Post by: ^Black on April 06, 2007, 07:27:46 pm
YAH AND RIFFFLE SHULD FAIRE ECSPLOWSIVE BULETS N SHIT N MAKE IT SO   TAHT ALL ALIENS DIE 1 HIT!!1!
Title: How about more area-damage
Post by: blackelf on April 06, 2007, 07:35:22 pm
Quote from: "^Black"
YAH AND RIFFFLE SHULD FAIRE ECSPLOWSIVE BULETS N SHIT N MAKE IT SO   TAHT ALL ALIENS DIE 1 HIT!!1!


Thank you for the constructive arguments.
Title: How about more area-damage
Post by: ShadowNinjaDudeMan on April 06, 2007, 07:38:27 pm
Why, constructive is ^Blacks middle name!
Title: fresh forum faces
Post by: player1 on April 07, 2007, 12:28:04 am
blackelf,

Check out the "Feedback" section.

Some of your ideas have been suggested before, and some are interesting, but really, take some time to play the game as it is and you'll see that it's really cool just as it is. Welcome to the forums. Try a little lurking, and enjoy the "Feedback" section. Reading the first three pages might be a good idea, just to see how suggestions are handled. Have fun with Trem. See you on a server soon. Take care.
Title: How about more area-damage
Post by: kozak6 on April 07, 2007, 05:38:28 am
The thing about high damage areas on aliens is that most human weapons aren't accurate enough to be specifically used for that purpose, and that most of the rounds that hit such areas are going to be random shots anyways.

Unless aliens were given quite a few more hp to make up for the weak areas, it will have the effect of increasing the power of human weapons significantly.

My learn to aim comment was directed at giving bullet weapons splash damage.

Perhaps you should play on the alien team for a week before making more suggestions.
Title: How about more area-damage
Post by: Dracone on April 07, 2007, 04:47:50 pm
Lol I couldn't see a rifle killing a rant in 10 shots.

Aliens have too many friggan eyes for eyeshots to do 8X damage.

Tyrants are OMFG easy to kill with just 2 chainsuits. People should stop complaining that the humies are too weak. Even the whole regular goons getting moved to S2 thing is stupid. Goons are easy to kill with S1 weaponry.
Title: How about more area-damage
Post by: Nagato on April 09, 2007, 03:03:24 am
Hmmm, lets add a NUKE to the game, lots of splash damage there, enough to TK and kill everything on the field.  Lets make the blast radius the size of the outside area of the ATCS.  Would be a nice S4 weapon.... LOL...NO

But seriously now, if you don't have much skill a good charged lucifer shot is the equilivant of what you want in both questions.  Not small losy single shots. Repeat this to yourself  "I will hold down the left mouse button for more than 2 seconds"
Title: How about more area-damage
Post by: Paradox on April 09, 2007, 03:49:41 am
What the hell is a riffle?
Title: How about more area-damage
Post by: n00b pl0x on April 09, 2007, 05:45:52 am
Paradox, hypocryte pls.

Quote from: "Paradox"
On topic or lock...
Title: How about more area-damage
Post by: kozak6 on April 09, 2007, 07:08:00 am
It's not like it really matters.

This thread is basically just another "OMG I want to be able to kill tyrants with a rifle!" thread.

Er, and

Quote from: "Some random dictionary"

rif·fle(rfl)
n.
1.
a. A rocky shoal or sandbar lying just below the surface of a waterway.
b. A stretch of choppy water caused by such a shoal or sandbar; a rapid.
2.
a. In mining, the sectional stone or wood bottom lining of a sluice, arranged for trapping mineral particles, as of gold.
b. A groove or block in such a lining.
3. Games The act or an instance of shuffling cards.
v. rif·fled, rif·fling, rif·fles
v.tr.
1. Games To shuffle (playing cards) by holding part of a deck in each hand and raising up the edges before releasing them to fall alternately in one stack.
2. To thumb through (the pages of a book, for example).
v.intr.
1. Games To shuffle cards.
2. To become choppy, as water.
Title: How about more area-damage
Post by: ShadowNinjaDudeMan on April 09, 2007, 10:12:37 am
Quote from: "Paradox"
What the hell is a riffle?


Sounds like some sorta fish.

Anyway, I think we are taking the piss of Blackelf a bit too much, I think his post did raise some valid arguments, although I dont want life as a dretch harder than it is already.

Im all for sharpshooting and weakspots, seems only fair.

1 shot kill for up the ass  :D

The massdriver might become more of the sniper weapon it was meant to be, the only thing I dont like is the horrible impact particle thingie, it makes it seem really inaccurate.
Title: How about more area-damage
Post by: blackelf on April 09, 2007, 12:01:17 pm
Quote from: ShadowNinjaDudeMan
Quote from: "Paradox"

The massdriver might become more of the sniper weapon it was meant to be, the only thing I
dont like is the horrible impact particle thingie, it makes it seem really inaccurate.


Ok, taking into account opinions from thish tread - revised idea:
lets make game a bit more interesting, by making weapons to have different effect based on what part of alien is hit.

Mass drive (especially), also lassgun and even riffle (a bit) will be more usable for careful aiming, by introducing weak spots in aliens.
To compensate, rest of body of aliens will be a bit harder.

So in general it will be like humans light armor, in terms of interesting game play (small aliens aim for head of humans), but the overall ballance of humans/aliens will be kept the same.

This will introduce new style of attack - brave / skilled / desperate guy with lassgun might try to hit eye or center of head of dragoon, and player with massdrive can now try to snipe for eye/center of head of tyrant.

For example:
tyrant might be x4 more vulnerable in area of eyes (to given human chance to defend self when tyrant is attacking) and some spot on back of head (to let human hunt down escaping
tyrant), to compensate rest of tyrants body will be a bit more "armored", especially his front.
Title: How about more area-damage
Post by: Paradox on April 09, 2007, 05:10:33 pm
How can you kill tyrants with a sandbar?
TYPE THIS OUT: R-I-F-L-E
Title: How about more area-damage
Post by: n00b pl0x on April 09, 2007, 06:22:35 pm
Quote from: "n00b pl0x"
Paradox, hypocryte pls.

Quote from: "Paradox"
On topic or lock...
Title: How about more area-damage
Post by: AKAnotu on April 09, 2007, 09:49:22 pm
if OHKO up the aliens butt, then humans should be immobilized permanantly for a shot up the dick
Title: How about more area-damage
Post by: erisco on April 09, 2007, 10:24:39 pm
If aliens had weak spots, then how is the human weakened to compromise? See, the spirit of Aliens is getting close and mauling the human over... whilst the objective of the human is to get back and shoot the alien as it comes closer. You cannot tell me that you do not run backwards from dretches or a tyrant, seriously.

So if aliens had weak points, the human strength would be dramatically increased. An alien would have less of a chance to actually get in a position where it is powerful.

On another note, these are aliens, hell... they even regenerate themselves. If I pumped anything from this world full of lead they are not going to heal back. We are talking about realism as if these aliens are already practical creatures following laws of nature. and physics. Yeah right! Big deal if their heads are just as vulnerable as their feet, or their legs, or whatever. Perhaps their brain isn't in their head... did anyone think of that?
Title: How about more area-damage
Post by: blackelf on April 10, 2007, 07:41:20 am
Quote from: "erisco"
If aliens had weak spots, then how is the human weakened to compromise?

But I already wrote, that aliens will have weaken armor in some places AND STRONGER in other places.


Quote from: "erisco"
See, the spirit of Aliens is getting close and mauling the human over... whilst the objective of would have less of a chance to actually get in a position where it is powerful.


Again, the weakposts will be HARD to aim at. Other idea to make fight more fair: lets make bettlesuit still powerfull but also more interesting: even more powerfull cheast/legs/front, but not so powerfull head (perhap x2 weaker).

Quote from: "erisco"
Yeah right! Big deal if their heads are just as vulnerable as their feet, or their legs, or whatever. Perhaps their brain isn't in their head... did anyone think of that?


The idea is not to make game more realistic, but more interesting - right now players can as well aim randomly as noobs, or snipe carefully with massdrive - same boring effect. Now trying to snipe would be more fun.
Title: How about more area-damage
Post by: Coca-Cola on April 10, 2007, 03:27:44 pm
Quote from: "Paradox"
What the hell is a riffle?


I've seen it spelled by blackelf about 3-4 different ways. ;p
Title: How about more area-damage
Post by: janev on April 10, 2007, 03:40:51 pm
imho adding location damage for aliens would unbalance the game on one end of the skill spectrum. Either the good humans would omgwtfbbq pwn with their lasguns or everyone except the über1337 wouldn't be able to kill the aliens.  :roll: Add to that that the aliens move fast and you will just turn trem into a lottery.
Title: How about more area-damage
Post by: ShadowNinjaDudeMan on April 10, 2007, 03:41:02 pm
Quote from: "erisco"
Big deal if their heads are just as vulnerable as their feet, or their legs, or whatever. Perhaps their brain isn't in their head... did anyone think of that?


Quote from: "AKAnotu"
if OHKO up the aliens butt, then humans should be immobilized permanantly for a shot up the dick


I think ive found where the brain is...