Tremulous Forum
Media => Mapping Center => Topic started by: Quakin on April 09, 2007, 12:18:48 am
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How do you create the see through windows? I looked around and couldn't find any tutorials. :)
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Afaik, there is a transparency toggle. :roll:
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Where's the toggle? I looked around and couldn't find it. I'm using GtkRadiant 1.4
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No toggle. Transparency is done by shaders.
textures/mapname/transparentglass
{
qer_editorimage textures/mapname/transparentglasstexture.jpg
surfaceparm nolightmap
surfaceparm trans
surfaceparm solid
surfaceparm nomarks
{
map textures/mapname/transparentglasstexture.tga
tcGen environment
blendfunc GL_ONE GL_ONE
}
}
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man i see so manny ppl posting codes
but what am i supposed to do whit em?
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Although your spelling leads me to suggest we will have many more posts before you understand the codes directly related to mapping are shaders and particle scripting. Particle scripting is a seperate art for which there still needs to be written a decent tutorial. Shaders however are common.
Read up on the following
- http://www.heppler.com/shader/
- http://tremmapping.pbwiki.com/Starting+Tremulous+Mapping#Shaders