Tremulous Forum

Media => Mapping Center => Topic started by: Quakin on April 09, 2007, 12:18:48 am

Title: Windows
Post by: Quakin on April 09, 2007, 12:18:48 am
How do you create the see through windows? I looked around and couldn't find any tutorials. :)
Title: Windows
Post by: Rawr on April 09, 2007, 12:28:13 am
Afaik, there is a transparency toggle.  :roll:
Title: Windows
Post by: Quakin on April 09, 2007, 01:28:50 am
Where's the toggle? I looked around and couldn't find it. I'm using GtkRadiant 1.4
Title: Windows
Post by: Survivor on April 09, 2007, 10:08:00 am
No toggle. Transparency is done by shaders.

Code: [Select]
textures/mapname/transparentglass
{
qer_editorimage textures/mapname/transparentglasstexture.jpg
surfaceparm nolightmap
surfaceparm trans
surfaceparm solid
surfaceparm nomarks
{
map textures/mapname/transparentglasstexture.tga
tcGen environment
blendfunc GL_ONE GL_ONE
                }
}
Title: Windows
Post by: BULLSEYE@linux.be on June 30, 2007, 07:32:18 pm
man i see so manny ppl posting codes

but what am i supposed to do whit em?
Title: Windows
Post by: Survivor on June 30, 2007, 07:46:02 pm
Although your spelling leads me to suggest we will have many more posts before you understand the codes directly related to mapping are shaders and particle scripting. Particle scripting is a seperate art for which there still needs to be written a decent tutorial. Shaders however are common.

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