Tremulous Forum
Media => Mapping Center => Topic started by: twilight on April 13, 2007, 04:52:41 am
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Is there a mac program that I convert .map files to .pk3? Like Q3Map2Toolz for mac, maybe?
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Use your favorite zip compression program, just change the zip file's extension to pk3.
http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping#LayoutofthePK3
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well yeah but then I have to manually add all my textures and stuff which can be a pain and I was just wondering if there was a program similar to the mapacker tool included in the Q3Map2Toolz for mac.
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.maps do not become .pk3s.
.maps are turned into .bsps
the .bsp (and the rest of the relevant files) are thusly put into a .zip
this .zip is then renamed to .pk3 and pk3 is just a zip extention.
To simplify: find a archiving program that works for mac on a .zip format and just change the extention after you've put your COMPILED .bsp inside (retaining dir structure, ie. /maps/yourmap.bsp)
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.maps do not become .pk3s.
.maps are turned into .bsps
the .bsp (and the rest of the relevant files) are thusly put into a .zip
this .zip is then renamed to .pk3 and pk3 is just a zip extention.
To simplify: find a archiving program that works for mac on a .zip format and just change the extention after you've put your COMPILED .bsp inside (retaining dir structure, ie. /maps/yourmap.bsp)
The mapacker he is referring to does this all for you in one press not including all those textures you didn't use etc. So he is effectively using a mapacker. Any coder who can make that for trem gets eternal praise from the mappers. Until then, q3map2toolz mapacker > manual.
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I still don't really get how to compile my map into a pk3...in my gtkradiant application there's a menu called bsp and according to the manual its supposed to be used for compiled but there are no options...it's a blank menu item...any ideas?
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You need a correct project file and have to edit it's paths most likely. Check the mapping wiki install pages.
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I have and my project file matches theirs but I am on a mac and there's no mac wiki install guide so if anyone has a mac out there would they mind posting the contents of their project file or something? Also does anyone know how to add new textures and where they are kept?
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Panther can open zips, so if you have panther or tiger, your good.
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yeah well I get that a .pk3 is just a zip changed and everything...but I don't know how to like find all the textures and add them in the right places..and how to get my .map into a .bsp and stuff. I know q3map2toolz does this but I was wondering if there was any way I could achieve this on a mac
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Compile your map to bsp
Make a new folder in your Finder
In this folder make a "maps" folder, a "scripts" folder and a "textures" folder
The folders are the following
"Maps": your .bsp file goes in here
"Scripts": your shader files, arena files and particle files go here (ask someone like DASPRiD for info on these*)
"Textures": place all the textures you used in your map here.
Having done this, download iPak3 from http://pure-mac.com/
Open iPak3 and drag your folder into the window
Voila! You're completed pk3 is ready.
*Sorry DASPRiD, but you know all about this shiot.
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no need for tools just as ipak. Winrar 4eva
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no need for tools just as ipak. Winrar 4eva
macrar you mean