Tremulous Forum

Community => Mod Ideas and Desires => Topic started by: techhead on April 16, 2007, 09:15:44 pm

Title: New Mod Idea? Look here first
Post by: techhead on April 16, 2007, 09:15:44 pm
If you have a new idea for something to add to a mod, think up answers to at least some of these questions.
Modder put serious time and effort into their work, so don't ask for frivolous mods that might take hours to code. If you can supply code, modeling, or animations, then you will probably be looked at much more seriously.
However, do not be discouraged if you cannot answer all of these, but a well though out idea will go farther than a 4-line post.

General:
Is it possible/feasible to code?
Is it a trivial mod, not worth a 500kb client-side download?
Why do we need or want it?
Does it fit in with the theme of Tremulous?
Is it balanced?

Buildables:
How many Bp?
How big?
What does it do?
Does an existing building already carry out that function?
How is it unique from existing buildings?
Who is supplying the models and/or animations?
If it does damage, how much damage, and how does it carry it out?

Weapons, Equipment, and Classes:
How much does it cost?
What does it do, primarily?
Does an existing item already carry out that function?
How is it unique from existing items?
Who is supplying the models and/or animations?
If a class, how big is it?
If it is a weapon or class, how much damage does it do, and how does it carry it out?
If it is a weapon, how much ammo and what type?
If it is human armor, what sort of protection does it do?

Other Gameplay mechanics or features:
What does it do?
If it modifies or augments an above feature, look in that section for questions.
Is it balanced?

Server-side or client-side features
What does it do?
If it is an admin feature, how could it possibly be abused?

Has someone else suggested this previously? The search button is your friend.
Also, please do not post your ideas in this topic. Make your own.
Title: New Mod Idea? Look here first
Post by: Paradox on April 16, 2007, 11:04:42 pm
Stuck because this is really useful.
Title: New Mod Idea? Look here first
Post by: techhead on April 17, 2007, 09:09:37 pm
Removed request for sticky from original post.
If anyone has any additions to this list of questions, mention it and I'll see what I can do.
Title: New Mod Idea? Look here first
Post by: Risujin on April 18, 2007, 01:31:56 am
Add this:

Don't ask for boring mods. If it can already be done in Tremulous or only requires a few small changes to the code, chances are it's too boring to bother.
Title: New Mod Idea? Look here first
Post by: benmachine on April 18, 2007, 04:56:47 pm
Quote from: "Risujin"
Add this:

Don't ask for boring mods. If it can already be done in Tremulous or only requires a few small changes to the code, chances are it's too boring to bother.

If it can already be done - I see your point.
But when a small few changes are involved, then that's another matter entirely. Besides, too complicated is much more often the problem than too simple, so let's not encourage "I need to make this more difficult for the coders".
Title: New Mod Idea? Look here first
Post by: f0rqu3 on April 18, 2007, 05:16:10 pm
pm your mod ideas to risujin for a review
Title: New Mod Idea? Look here first
Post by: whitebear on April 18, 2007, 05:22:46 pm
Risujin seem to become our offical trem moder. Sending pm to risujin is too direct imo... To get risujin mod idea of yours, you just need to hint somehow that it is somehow connected to UT some wierd way. ^^
you could add a guide how to seduce risujin to mod your idea.
Title: New Mod Idea? Look here first
Post by: Undeference on April 18, 2007, 05:23:45 pm
How simple or complicated or possible or impossible is not really all that important. How good the idea is or whether you're going to do all the work is.
Title: New Mod Idea? Look here first
Post by: Risujin on April 18, 2007, 05:36:46 pm
Quote from: "Undeference"
How simple or complicated or possible or impossible is not really all that important. How good the idea is or whether you're going to do all the work is.

Well I see a lot of mods ideas that just want to set humans S3 at the start or add a new gun or something very limited like that. Keep in mind that for a lot of these mods, you will end up forcing a client download. Why should people go to your server, download your 1/2mb PK3, to get stock Tremulous with a tiny modification?

Besides, crazy mods are more fun. 8)
Title: New Mod Idea? Look here first
Post by: Undeference on April 18, 2007, 07:34:17 pm
Quote from: "Risujin"
Well I see a lot of mods ideas that just want to set humans S3 at the start or add a new gun or something very limited like that.
As long as it's actual code and not whining "someone should do this" (and worse, expecting anyone to care), I don't have a problem with it. Hell, someone might write some actually useful code.

Quote from: "Risujin"
Keep in mind that for a lot of these mods, you will end up forcing a client download. Why should people go to your server, download your 1/2mb PK3, to get stock Tremulous with a tiny modification?
That's a question that the authors of the code have to address, not me. Currently, the mods with the most use and man hours are Balance and TremX. I don't know if that indicates whether they are any good or not since the closest I came to playing either was spending a few minutes on Yaknet Balance to talk to robug. So I'm not a good indication of whether the mods are playable. But I have glanced at the code.
Title: New Mod Idea? Look here first
Post by: Risujin on April 18, 2007, 11:40:57 pm
Quote from: "Undeference"
Currently, the mods with the most use and man hours are Balance and TremX.

You haven't played any current mods. ;)
I've made not one, but two full mods in that time span. IMHO, they are each more fun than Balance.
Title: New Mod Idea? Look here first
Post by: Undeference on April 19, 2007, 12:26:59 am
Quote from: "Risujin"
You haven't played any current mods. ;)
I also haven't played any non-current mods. I said that.
Title: New Mod Idea? Look here first
Post by: Risujin on April 19, 2007, 04:06:59 pm
Quote from: "Undeference"
Quote from: "Risujin"
You haven't played any current mods. ;)
I also haven't played any non-current mods. I said that.

Then kindly GTFO the Mods section kthx. 8)
Title: New Mod Idea? Look here first
Post by: KobraKaine on April 19, 2007, 05:19:49 pm
Quote from: "Risujin"
Quote from: "Undeference"
Quote from: "Risujin"
You haven't played any current mods. ;)
I also haven't played any non-current mods. I said that.

Then kindly GTFO the Mods section kthx. 8)


Hahaha, +1.
Title: New Mod Idea? Look here first
Post by: whitebear on April 19, 2007, 10:01:55 pm
+1

Someone lost his cool.  :roll:
Title: New Mod Idea? Look here first
Post by: techhead on April 20, 2007, 08:49:31 pm
Updated with general category.
Title: New Mod Idea? Look here first
Post by: Risujin on April 21, 2007, 02:02:09 am
Quote from: "techhead"
Updated with general category.

Actually, for the record:
Game VM = no download
Client VM = 250 kb
Client + UI VM = 500 kb

It is necessary to modify the UI VM to add things to, say, the buildables menu.
Title: New Mod Idea? Look here first
Post by: Undeference on April 22, 2007, 04:25:27 am
I get 312KB for a pk3 from svn 931 containing the ui directory, cgame.qvm and ui.qvm, the patch, a copy of the GPL, and a tiny README.
Title: New Mod Idea? Look here first
Post by: f0rqu3 on April 22, 2007, 04:42:08 am
what are those numbers... I use rar anyway
Title: Buy some BP ?
Post by: RedGuff on April 28, 2007, 01:29:09 pm
Hello. :)
I'd like a mod where you can buy some build points with credits or evolution  points.
Thanks.
Title: Re: Buy some BP ?
Post by: mooseberry on April 29, 2007, 08:52:40 pm
Quote from: "RedGuff"
Hello. :)
I'd like a mod where you can buy some build points with credits or evolution  points.
Thanks.


So do it.
Title: New Mod Idea? Look here first
Post by: doomagent13 on May 10, 2007, 04:33:05 am
Could the hit box be scrapped after the initial spawning?  It would make things more interesting as an actual hit on the model would be required to do damage.  Might require a new cgame, though, and would have serious problems if certain building glitches remained, mainly the turret in a box and other times when the hitbox and model split.
Title: New Mod Idea? Look here first
Post by: kevlarman on May 10, 2007, 04:36:36 am
Quote from: "doomagent13"
Could the hit box be scrapped after the initial spawning?  It would make things more interesting as an actual hit on the model would be required to do damage.  Might require a new cgame, though, and would have serious problems if certain building glitches remained, mainly the turret in a box and other times when the hitbox and model split.
it would require a lot more than a new cgame...
Title: New Mod Idea? Look here first
Post by: Tarhead on June 09, 2007, 08:29:00 pm
Also for each new thing for one team give the other team something so the humans get a lot of stuff but the aliens just get modified, But this is what i think.
(annoyed from some mods that humans got alot but aliens don't)
Title: Re: Buy some BP ?
Post by: UniqPhoeniX on November 30, 2007, 09:20:42 pm
Quote from: RedGuff
Hello. :)
I'd like a mod where you can buy some build points with credits or evolution  points.
Thanks.

So do it.
It's actually a very good idea. I hope someone will consider this. The fact that someone has a suggestion, doesn't mean they can code.
Title: Re: New Mod Idea? Look here first
Post by: EmilyS on February 10, 2008, 07:39:31 am
i think at alien need some better that tyran new creature....maby small but powerfull....and humans maby gun who shot faster that las gun but do smalles damage that that....if that imposoble :P
Title: Re: New Mod Idea? Look here first
Post by: techhead on February 11, 2008, 08:06:55 pm
Random Mod Idea
I don't think you even read my original post.
Title: Re: New Mod Idea? Look here first
Post by: deathvirus on February 17, 2008, 09:19:29 pm
wtf? how  do you get mods,wen i clik mods it shows a blank list. :'(
Title: Re: New Mod Idea? Look here first
Post by: thirdstreettito on February 17, 2008, 09:33:33 pm
Download them from mercenariesguild.net
Title: Re: New Mod Idea? Look here first
Post by: Plague Bringer on February 20, 2008, 12:17:19 am
Looking at the title of this sticky, it occurred to me that perhaps it would be wise to have an organized list of all mod ideas, and suggestions, along with links to them. I'd be happy to do it if I can get some support for the idea.
Title: New Mod Idea? Look here first
Post by: PlasmaPL on February 20, 2008, 09:21:24 pm
I have a quite weird idea, but anyways: I thought someone talented could make some kind of mod which would add a face hugger (from Alien, Alien vs. Predator, you know what I'm talking about) to the evolution list of the Aliens. It could somehow lay eggs in humans, and the "impregnated" human could become a one time use spawn point. If someone gave more thought to this it could make a really good mod.

Face Hugger:

http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=12061 (http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=12061)
Title: Re: New Mod Idea? Look here first
Post by: player1 on February 20, 2008, 09:33:01 pm
If someone gave more thought to this they'd see it has been suggested before, and usually results in flaming.

example (http://tremulous.net/forum/index.php?topic=4239.0) & example (http://tremulous.net/forum/index.php?topic=23.0)

Handy SEARCH (http://tremulous.net/forum/index.php?action=search2) Feature

Welcome to the Trem.net forums.

:)

Title: Re: New Mod Idea? Look here first
Post by: kross101 on November 18, 2010, 03:34:03 am
zombie mod i will love this game more
Title: Re: New Mod Idea? Look here first
Post by: Bastienx64 on May 10, 2013, 03:56:34 pm
I think the game is great but it's not in X64 and I wait an update, I love this game and I want a reload ! Please update !
Title: Re: New Mod Idea? Look here first
Post by: CreatureofHell on May 11, 2013, 06:19:40 pm
Almost as long as the previous necro. Not bad.
Title: Re: New Mod Idea? Look here first
Post by: ULTRA Random ViruS on May 12, 2013, 08:59:13 am
What about that dude who brought up a post from 2001?