Tremulous Forum

Mods => Mod Releases => Non-Gameplay Changing => Topic started by: f0rqu3 on April 19, 2007, 11:30:18 pm

Title: tremulous celshading
Post by: f0rqu3 on April 19, 2007, 11:30:18 pm
currently there is no celshading, only outlining
windows binary:
http://www.mercenariesguild.net/tremx/tremulout.x86.exe
it has some nasty bugs sorry

source code:
http://www.mercenariesguild.net/patches/?do=details&task_id=48#comment134
see the credits

so to build a binary
1) tjw's client backport patch
2) http://www.mercenariesguild.net/patches/?do=details&task_id=48#comment134
Title: tremulous celshading
Post by: Odin on April 20, 2007, 02:44:38 am
Screenshots?
Title: tremulous celshading
Post by: Greudin on April 20, 2007, 09:27:43 am
Nice cartoon-looking like Warsow.

http://en.wikipedia.org/wiki/Cell_shading
Title: tremulous celshading
Post by: f0rqu3 on April 20, 2007, 07:39:23 pm
Quote from: "Odin"
Screenshots?

look at the topic in the general discussion
it is quite primitive right now
Title: tremulous celshading
Post by: [insert name here] on April 21, 2007, 10:44:22 pm
Nice so far. The outlines work very well on the units/buildings but the ones on the map seem glitchy especially on opening doors. One thing i gotta say is that when I'm close to a -let's say- machine gun turret the lines are thin and nice. But when i go farther it gets really thick and blotchy. Other than that good job.  :D
Title: tremulous celshading
Post by: f0rqu3 on April 22, 2007, 02:46:30 am
http://www.mercenariesguild.net/patches/?do=details&task_id=48#comment133