HOW?
_
.How to creat a mod? In how to replace them?
That'll be all.
1. Instal the source code
2. Modify it
3. Compile
^^
Quote from: whitebear1. Instal the source code
Where can you get it?
It comes in tremulous installer. (there is source code as optional)
Quote from: whitebearIt comes in tremulous installer. (there is source code as optional)
...but that's an oooold copy. You want to get a subversion client (google!) and get the latest revision from
svn://svn.icculus.org/tremulous/trunk. Much better.
Quote from: benmachineQuote from: whitebearIt comes in tremulous installer. (there is source code as optional)
...but that's an oooold copy. You want to get a subversion client (google!) and get the latest revision from svn://svn.icculus.org/tremulous/trunk. Much better.
Like he said
Google it
i forgot where but i think theres a thread about creating mods
Search before posting
dino u also need to know C if u dont, dont even try to make a mod learn it first or give up
I am learning C, so in a while, I should be able to at least knowlagebly mess it up. :-?
Quote from: mooseberryI am learning C, so in a while, I should be able to at least knowlagebly mess it up. :-?
yea basicly i cant do shit yet 2
I had this same question, but I was into mapping for now, but dangit, why must I have returned that book that taught me C/C+/C# This is like the fourth time I've needed it!
Quote from: Death_FirstQuote from: mooseberryI am learning C, so in a while, I should be able to at least knowlagebly mess it up. :-?
yea basicly i cant do shit yet 2
Heh, I'm too lazy to install the compiler on my laptop. And that's very, very easy.
Quote from: The NeutralI had this same question, but I was into mapping for now, but dangit, why must I have returned that book that taught me C/C+/C# This is like the fourth time I've needed it!
Dont Bother with C+ or C# only C
c++ is nice though it is not used in quake3
Quote from: f0rqu3c++ is nice though it is not used in quake3
But if you learn c first than you allready know like 95% of c++
Quote from: mooseberryQuote from: f0rqu3c++ is nice though it is not used in quake3
But if you learn c first than you allready know like 95% of c++
although they look like same they are totally different
if 95%of a language is syntax you are right
That doesnt change the fact that I am still mad about returning that book. I think I will go buy C/C++ For Dummies 8)
Quote from: The NeutralThat doesnt change the fact that I am still mad about returning that book. I think I will go buy C/C++ For Dummies 8)
use the internets DL a book. but yes a hardcopy is always good
And then once they are talking about C now creating Mods the conversation CHANGES!
But that is the same thing most of the time.
first you must be able to compile tremulous from the svn
(and you need to know how to get the svn)
and you need to run trem in a test environment
(use the compiled qvm's and binary and a atcs.pk3 and data.1.1.0.pk3)
now after the compile open game/tremulous.h
it has lines like
#define key value
key's are very self descriptive change the ones you want
recompile test
next place to look is bg_misc.c
it has class ( not c++ classes :P ; aliens/humans/weapons/buildables ) definitions and values defined in tremulous.h is defined there
Quote from: The NeutralThat doesnt change the fact that I am still mad about returning that book. I think I will go buy C/C++ For Dummies 8)
I have c for dummies w00t dummies ftw!!
Quote from: mooseberryQuote from: The NeutralThat doesnt change the fact that I am still mad about returning that book. I think I will go buy C/C++ For Dummies 8)
I have c for dummies w00t dummies ftw!!
Lucky jerk. Why can't I have money.
Quote from: mooseberryQuote from: The NeutralThat doesnt change the fact that I am still mad about returning that book. I think I will go buy C/C++ For Dummies 8)
I have c for dummies w00t dummies ftw!!
XD so do i!