Tremulous Forum

Mods => Modding Center => Topic started by: DinocoX0401 on April 21, 2007, 01:34:12 am

Title: Creating mods?
Post by: DinocoX0401 on April 21, 2007, 01:34:12 am
HOW?
     _
     .How to creat a mod? In how to replace them?




That'll be all.
Title: Creating mods?
Post by: whitebear on April 21, 2007, 02:32:25 am
1. Instal the source code
2. Modify it
3. Compile
^^
Title: Creating mods?
Post by: demenator on April 21, 2007, 09:21:06 am
Quote from: "whitebear"
1. Instal the source code


Where can you get it?
Title: Creating mods?
Post by: whitebear on April 21, 2007, 11:45:17 am
It comes in tremulous installer. (there is source code as optional)
Title: Creating mods?
Post by: benmachine on April 21, 2007, 03:11:06 pm
Quote from: "whitebear"
It comes in tremulous installer. (there is source code as optional)

...but that's an oooold copy. You want to get a subversion client (google!) and get the latest revision from svn://svn.icculus.org/tremulous/trunk. Much better.
Title: Creating mods?
Post by: Jet on April 21, 2007, 03:44:43 pm
Quote from: "benmachine"
Quote from: "whitebear"
It comes in tremulous installer. (there is source code as optional)

...but that's an oooold copy. You want to get a subversion client (google!) and get the latest revision from svn://svn.icculus.org/tremulous/trunk. Much better.


Like he said Google  it
Title: Creating mods?
Post by: Surge on April 21, 2007, 04:06:30 pm
i forgot where but i think theres a thread about creating mods

Search before posting
Title: Creating mods?
Post by: Death_First on April 23, 2007, 01:49:35 pm
dino u also need to know C if u dont, dont even try to make a mod learn it first or give up
Title: Creating mods?
Post by: mooseberry on April 23, 2007, 09:55:23 pm
I am learning C, so in a while, I should be able to at least knowlagebly mess it up.  :-?
Title: Creating mods?
Post by: Death_First on April 24, 2007, 08:39:17 pm
Quote from: "mooseberry"
I am learning C, so in a while, I should be able to at least knowlagebly mess it up.  :-?

yea basicly i cant do shit yet 2
Title: C
Post by: The Neutral on April 29, 2007, 04:16:11 am
I had this same question, but I was into mapping for now, but dangit, why must I have returned that book that taught me C/C+/C# This is like the fourth time I've needed it!
Title: Creating mods?
Post by: mooseberry on April 29, 2007, 09:04:04 am
Quote from: "Death_First"
Quote from: "mooseberry"
I am learning C, so in a while, I should be able to at least knowlagebly mess it up.  :-?

yea basicly i cant do shit yet 2


Heh, I'm too lazy to install the compiler on my laptop. And that's very, very easy.
Title: Re: C
Post by: Death_First on April 29, 2007, 01:23:43 pm
Quote from: "The Neutral"
I had this same question, but I was into mapping for now, but dangit, why must I have returned that book that taught me C/C+/C# This is like the fourth time I've needed it!

Dont Bother with C+ or C# only C
Title: Creating mods?
Post by: f0rqu3 on April 29, 2007, 02:47:37 pm
c++ is nice though it is not used in quake3
Title: Creating mods?
Post by: mooseberry on April 29, 2007, 03:21:58 pm
Quote from: "f0rqu3"
c++ is nice though it is not used in quake3


But if you learn c first than you allready know like 95% of c++
Title: Creating mods?
Post by: f0rqu3 on April 29, 2007, 05:00:56 pm
Quote from: "mooseberry"
Quote from: "f0rqu3"
c++ is nice though it is not used in quake3


But if you learn c first than you allready know like 95% of c++


although they look like same they are totally different
if 95%of a language is syntax you are right
Title: C++++++++++++
Post by: The Neutral on April 30, 2007, 03:55:29 am
That doesnt change the fact that I am still mad about returning that book.  I think I will go buy C/C++ For Dummies 8)
Title: Re: C++++++++++++
Post by: f0rqu3 on April 30, 2007, 12:04:52 pm
Quote from: "The Neutral"
That doesnt change the fact that I am still mad about returning that book.  I think I will go buy C/C++ For Dummies 8)

use the internets DL a book. but yes a hardcopy is always good
Title: Creating mods?
Post by: DinocoX0401 on May 06, 2007, 03:29:38 am
And then once they are talking about C now creating Mods the conversation CHANGES!
Title: Creating mods?
Post by: whitebear on May 06, 2007, 08:58:45 am
But that is the same thing most of the time.
Title: Creating mods?
Post by: f0rqu3 on May 06, 2007, 09:12:29 am
first you must be able to compile tremulous from the svn
(and you need to know how to get the svn)
and you need to run trem in a test environment
(use the compiled qvm's and binary and a atcs.pk3 and data.1.1.0.pk3)

now after the compile open game/tremulous.h

it has lines like
#define key value
key's are very self descriptive change the ones you want
recompile test

next place to look is bg_misc.c
it has class ( not c++ classes :P ; aliens/humans/weapons/buildables ) definitions and values defined in tremulous.h is defined there
Title: Re: C++++++++++++
Post by: mooseberry on May 06, 2007, 11:37:33 pm
Quote from: "The Neutral"
That doesnt change the fact that I am still mad about returning that book.  I think I will go buy C/C++ For Dummies 8)


I have c for dummies w00t dummies ftw!!
Title: Re: C++++++++++++
Post by: The Neutral on May 07, 2007, 04:25:23 am
Quote from: "mooseberry"
Quote from: "The Neutral"
That doesnt change the fact that I am still mad about returning that book.  I think I will go buy C/C++ For Dummies 8)


I have c for dummies w00t dummies ftw!!


Lucky jerk.  Why can't I have money.
Title: Re: C++++++++++++
Post by: Death_First on May 08, 2007, 12:07:53 am
Quote from: "mooseberry"
Quote from: "The Neutral"
That doesnt change the fact that I am still mad about returning that book.  I think I will go buy C/C++ For Dummies 8)


I have c for dummies w00t dummies ftw!!

XD so do i!