Tremulous Forum
Media => Mapping Center => Topic started by: rdizzle on April 23, 2007, 07:41:18 pm
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This is one thread with everything you need to get up and running making maps on a power pc mac (not intel).
Prerequisite: You must have X11 installed or all of this is pointless.
Step #1:
Download the GtkRadiant 1.4/1.5 bundle for PPC here:
http://redsaurus.net/gtkrwiki/index.php/Downloads
Step #2:
Once you have MacRadiant 1.5 in your applications folder, right click it (or option click it for you one-button mouse using retards) and select show package contents and navigate up to /contents/resources/sw/radiant15. This directory is where you will put the trem.game folder and where the games folder resides. Keep this folder open.
Step #3 (or 2.a):
Open up textedit (in your applications folder (noob)), make sure you are in plain text mode. Copy and paste this:
<?xml version="1.0"?>
<game
type="q3"
index="1"
name="Tremulous"
enginepath_win32=""
enginepath_linux=""
enginepath_macos="/Applications/Tremulous"
engine_win32="tremulous.exe"
engine_linux="tremulous"
engine_macos="Tremulous.app"
prefix=".trem"
basegame="base"
basegamename="Tremulous"
unknowngamename="Tremulous modification"
shaderpath="scripts"
archivetypes="pk3"
texturetypes="tga jpg"
modeltypes="md3 ase lwo obj 3ds picoterrain"
maptypes="mapq3"
shaders="quake3"
entityclass="quake3"
entityclasstype="def"
entities="quake3"
brushtypes="quake3"
patchtypes="quake3"
/>
Note: enginepath_macos="/Applications/Tremulous" is to the folder where your copy of tremulous.app resides. Do not include a trailing slash e.g. /Applications/Tremulous/. If you do, macradiant will tell you have no valid .game file or tremulous will not be in the drop down list and promptly explode in flames.
Save the file to your desktop as trem.game with the encoding set to western. Then copy/move trem.game to macradiant15.app/contents/resources/sw/radiant15/games.
Step #4:
Download and extract this:
http://tremulous.sf.net/users/jex/radical/win32/1.5/radiant-1.5win32_files.zip
Copy/move the trem.game folder to macradiant15.app/contents/resources/sw/radiant15/
Step #5:
Download and extract this:
http://www.clanopener.com/catalyc/common_files.zip
Copy/move common-spog.pk3 and the scripts folder to your /Applications/Tremulous/base folder.
Step #6:
Okay, you are ready to open up macradiant15.app, but before you do so lets check that you put everything in the right spot.
trem.game file = /Applications/macradiant.app/contents/resources/sw/radiant15/games
trem.game folder = /Applications/macradiant.app/contents/resources/sw/radiant15/
common files = /Applications/Tremulous/base
Step #7:
Okay, now run that shit and make some maps.
p.s. someone sticky this, or post it up on tremmapping.pbwiki.com
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Could you please add the 1.4 usage directions?
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yeah, i finally got macradiant 1.4 (INTEL!!) workin for tremulous five minutes ago. do not try to follow the the tremmapping for win32 guide. it won't work.
I'll be posting my setup instructions some time tonight.
-R
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It is done (http://tremulous.net/phpBB2/viewtopic.php?t=4470)
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AWSOME!!! NO MORE F**KING TEXTURE PROBLEMS!!!
(Same thing as the option/control click thing as in your other thread.)
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Both have been added to the tremmapping wiki under the Mac installation header.
http://tremmapping.pbwiki.com/GtkRadiant1_4-Intel_MAC
http://tremmapping.pbwiki.com/GtkRadiant1_5-PPC_MAC
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No need for sticky. It's in the mapping wiki.
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can you PLEASE PLEASE PLEASE re-upload the trem.game folder?
the link is dead!!