Tremulous Forum
Media => Mapping Center => Topic started by: rdizzle on April 27, 2007, 01:38:11 am
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As I work on my first map, and I need to be saving models, textures etc., should my directories relative to /base be
/base/maps/MYMAP/textures/texture.tga
/base/maps/MYMAP/mymap.map
or
/base/textures/MYMAP/mytexture.tga
/base/maps/mymap.map
or something else?
I'm really confused reading through tutorials and looking inside of PK3's, how I should have my workflow set up, especially for requirements of the compiler and how gtkradiant behaves when things are placed in the wrong spot.
Any help would be appreciated.
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If mac handles it the same as windows then it's
Tremulous
>base
>>maps
>>models
>>scripts
>>sound
>>>specification directory
>>textures
>>>mapname
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cool, looks like i got everything in the right spot.
what do you mean by "specification directory"?
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if you associate a certain sound with a certain model or action it's usually put in it's own directory :).
like
sounds>machinegun
>>fire
>>reload
>>noammo
sounds>reactor
>>explode
>>smoke
>>powerup
etc
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You should consider adding this info to the tremmapping wiki if it's not already there.
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http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping#LayoutofthePK3
Except for the really specific subdirs it's there. It's a beginner's tutorial anyway.
So much work, so little time
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i hear yah.
well at least this thread clears up a lot of questions I had while reading through the tutorials on the wiki and throughout the net. this will definately clean up my workflow and hopefully prevent me from having any errors while I add complexity to my maps.
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Adding a note for anyone stumbling upon this thread:
If you are using macradiant 1.4 for intel mac and the supplied version of q3map2 with GUI, you must copy your textures over from tremulous/base to tremulous/baseq3
This is a bug in the version of q3map2 that ships with macradiant 1.4, but just be glad the workaround is simple as copying your textures over to /baseq3
-R