As I work on my first map, and I need to be saving models, textures etc., should my directories relative to /base be
/base/maps/MYMAP/textures/texture.tga
/base/maps/MYMAP/mymap.map
or
/base/textures/MYMAP/mytexture.tga
/base/maps/mymap.map
or something else?
I'm really confused reading through tutorials and looking inside of PK3's, how I should have my workflow set up, especially for requirements of the compiler and how gtkradiant behaves when things are placed in the wrong spot.
Any help would be appreciated.
If mac handles it the same as windows then it's
Tremulous
>base
>>maps
>>models
>>scripts
>>sound
>>>specification directory
>>textures
>>>mapname
cool, looks like i got everything in the right spot.
what do you mean by "specification directory"?
if you associate a certain sound with a certain model or action it's usually put in it's own directory :).
like
sounds>machinegun
>>fire
>>reload
>>noammo
sounds>reactor
>>explode
>>smoke
>>powerup
etc
You should consider adding this info to the tremmapping wiki if it's not already there.
http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping#LayoutofthePK3
Except for the really specific subdirs it's there. It's a beginner's tutorial anyway.
So much work, so little time
i hear yah.
well at least this thread clears up a lot of questions I had while reading through the tutorials on the wiki and throughout the net. this will definately clean up my workflow and hopefully prevent me from having any errors while I add complexity to my maps.
Adding a note for anyone stumbling upon this thread:
If you are using macradiant 1.4 for intel mac and the supplied version of q3map2 with GUI, you must copy your textures over from tremulous/base to tremulous/baseq3
This is a bug in the version of q3map2 that ships with macradiant 1.4, but just be glad the workaround is simple as copying your textures over to /baseq3
-R