Tremulous Forum
Media => Map Releases => Topic started by: SilverRain on April 28, 2007, 06:29:15 pm
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I've been working with gtkRadiant for the last month or so, and I'm approaching the final stages of completing my first map. Now I want to compile a test version. After tweaking the build options a little, I've managed to create a .bsp file. However, I can't load it in tremulous!
How can I test my maps in tremulous? Thanks!
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This is the exact same problem Im getting.
Pure Magic.
Is it in your trem/base/maps folder?
Mine is but it still doesnt work.
I'll call for help.
HHHHHEEEEEEEELLLLLLLPPPPPP!!!!!!!!!!!!!!!
Plz help us both.
I made a topic but no result, I puzzled all who posted, I present to you:
SNDM; Puzzling! Strange! Queer!
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/sv_pure 0
/devmap bspname
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in the /devmap, do you actually write:
/devmap bsp[mapname]
I thought it was:
/devmap [mapname]
?
Mine just says it cant find it. Perhaps it needs glasses?
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If you have poopymap.bsp in Tremulous/Base/Maps
/devmap poopymap
If you have bsppoopymap.bsp in Tremulous/Base/Maps
/devmap bsppoopymap
But ALWAYS /sv_pure 0 FIRST!
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omg ;s
isnt it HERE (http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping#Testingyourmap) and HERE (http://tremmapping.pbwiki.com/Console%20Commands) for years now ;s
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to make it come up in the map list, u need a script in its pk3 file.
-Map name-.arena
inside that file type
{
map "map Name"
longname "Map name (loading screen)"
type "tremulous"
}
- from atcs :wink:
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i guess he wants just to test his map after compilin a bsp
then u should have your bsp file (eg. yourmap.bsp) in base\maps\ folder,
for your comfort u can keep your .map files there too... then when u compile ur .bsp file i should appear there, if not - put it there
then just simply run tremulous, bring on console (~) and type /sv_pure 0, ENTER, /devmap yourmap (no need to type yourmap.bsp)... and u should see ur map on the screen... if not - report your errors - maybe problem lies in your map (like sv_brushmodel NULL error, or couldnt find spawn point etc.)
report HOW it is not working... what trem says
and i really recommend u runnin your map for test via console, not Play -> Create Server - etc