Tremulous Forum

Media => Map Releases => Topic started by: SilverRain on April 28, 2007, 06:29:15 pm

Title: Testing a map
Post by: SilverRain on April 28, 2007, 06:29:15 pm
I've been working with gtkRadiant for the last month or so, and I'm approaching the final stages of completing my first map. Now I want to compile a test version. After tweaking the build options a little, I've managed to create a .bsp file. However, I can't load it in tremulous!

How can I test my maps in tremulous? Thanks!
Title: Testing a map
Post by: ShadowNinjaDudeMan on April 28, 2007, 06:44:18 pm
This is the exact same problem Im getting.

Pure Magic.
Is it in your trem/base/maps folder?
Mine is but it still doesnt work.

I'll call for help.

HHHHHEEEEEEEELLLLLLLPPPPPP!!!!!!!!!!!!!!!

Plz help us both.
I made a topic but no result, I puzzled all who posted, I present to you:

SNDM; Puzzling! Strange! Queer!
Title: Testing a map
Post by: Plague Bringer on April 28, 2007, 06:48:45 pm
/sv_pure 0
/devmap bspname
Title: Testing a map
Post by: ShadowNinjaDudeMan on April 28, 2007, 07:33:58 pm
in the /devmap, do you actually write:

Code: [Select]
/devmap bsp[mapname]

I thought it was:

Code: [Select]
/devmap [mapname]

?

Mine just says it cant find it. Perhaps it needs glasses?
Title: Testing a map
Post by: Plague Bringer on April 28, 2007, 08:00:24 pm
If you have poopymap.bsp in Tremulous/Base/Maps

/devmap poopymap

If you have bsppoopymap.bsp in Tremulous/Base/Maps

/devmap bsppoopymap

But ALWAYS /sv_pure 0 FIRST!
Title: Testing a map
Post by: kaziorvb on April 28, 2007, 10:29:59 pm
omg ;s

isnt it HERE (http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping#Testingyourmap) and HERE (http://tremmapping.pbwiki.com/Console%20Commands) for years now ;s
Title: Testing a map
Post by: Hydra on April 28, 2007, 10:48:40 pm
to make it come up in the map list, u need a script in its pk3 file.

-Map name-.arena

inside that file type

{
  map       "map Name"
  longname  "Map name (loading screen)"
  type      "tremulous"
}


- from atcs  :wink:
Title: Testing a map
Post by: kaziorvb on April 29, 2007, 09:54:15 am
i guess he wants just to test his map after compilin a bsp

then u should have your bsp file (eg. yourmap.bsp) in base\maps\ folder,
for your comfort u can keep your .map files there too... then when u compile ur .bsp file i should appear there, if not - put it there

then just simply run tremulous, bring on console (~) and type /sv_pure 0, ENTER, /devmap yourmap (no need to type yourmap.bsp)... and u should see ur map on the screen... if not - report your errors - maybe problem lies in your map (like sv_brushmodel NULL error, or couldnt find spawn point etc.)

report HOW it is not working... what trem says

and i really recommend u runnin your map for test via console, not Play -> Create Server - etc