Tremulous Forum
		Media => Map Releases => Topic started by: SilverRain on April 28, 2007, 06:29:15 pm
		
			
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				I've been working with gtkRadiant for the last month or so, and I'm approaching the final stages of completing my first map. Now I want to compile a test version. After tweaking the build options a little, I've managed to create a .bsp file. However, I can't load it in tremulous!
 
 How can I test my maps in tremulous? Thanks!
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				This is the exact same problem Im getting.
 
 Pure Magic.
 Is it in your trem/base/maps folder?
 Mine is but it still doesnt work.
 
 I'll call for help.
 
 HHHHHEEEEEEEELLLLLLLPPPPPP!!!!!!!!!!!!!!!
 
 Plz help us both.
 I made a topic but no result, I puzzled all who posted, I present to you:
 
 SNDM; Puzzling! Strange! Queer!
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				/sv_pure 0
 /devmap bspname
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				in the /devmap, do you actually write:
 
 /devmap bsp[mapname]
 
 I thought it was:
 
 /devmap [mapname]
 
 ?
 
 Mine just says it cant find it. Perhaps it needs glasses?
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				If you have poopymap.bsp in Tremulous/Base/Maps
 
 /devmap poopymap
 
 If you have bsppoopymap.bsp in Tremulous/Base/Maps
 
 /devmap bsppoopymap
 
 But ALWAYS /sv_pure 0 FIRST!
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				omg ;s
 
 isnt it HERE (http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping#Testingyourmap) and HERE (http://tremmapping.pbwiki.com/Console%20Commands) for years now ;s
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				to make it come up in the map list, u need a script in its pk3 file.
 
 -Map name-.arena
 
 inside that file type
 
 {
 map       "map Name"
 longname  "Map name (loading screen)"
 type      "tremulous"
 }
 
 
 - from atcs  :wink:
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				i guess he wants just to test his map after compilin a bsp
 
 then u should have your bsp file (eg. yourmap.bsp) in base\maps\ folder,
 for your comfort u can keep your .map files there too... then when u compile ur .bsp file i should appear there, if not - put it there
 
 then just simply run tremulous, bring on console (~) and type /sv_pure 0, ENTER, /devmap yourmap (no need to type yourmap.bsp)... and u should see ur map on the screen... if not - report your errors - maybe problem lies in your map (like sv_brushmodel NULL error, or couldnt find spawn point etc.)
 
 report HOW it is not working... what trem says
 
 and i really recommend u runnin your map for test via console, not Play -> Create Server - etc